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Pulley Crash Bug

FIXED in 1.2 --Beardface 22:34, 30 June 2008 (CEST)

First off, thank you for releasing this! While I am already reporting a crash bug, it's obvious this'll be a lot of fun to play with as it comes along.

That said, the actual bug: I received a code dump (whose contents I unfortunately do not recall, but I think I could PROBABLY reproduce this bug if needed) when messing with pulleys. Was trying to connect two blue boxes to one another... clicked on a box in the upper left corner of the screen (not the direct corner, but 'in that area'), then one in the lower left (likewise, 'in that area', not the exact corner)... and the program froze, then kicked me to a code dump a few seconds later. WiiPhysics 1.0 was run via the Homebrew Channel (beta 8) on a version 3.2U NTSC (American) Wii, running 480p/16:9 on component cables. 1 gig SD card, FAT16 format. No harmful side effects noticed after a reboot. GespenstM

I second that, happens to me too --Chaosteil 10:40, 28 June 2008 (CEST)

I would like to conform this bug, I believe i clicked on the same object twice while in pulley mode Sypher 15:46, 28 June 2008 (CEST)

Sorry bout that, like i mentioned in wiidev, its a first release and really just a start. Please report bugs you find (including someone adding this with as much detail as you have) here --Beardface 16:13, 28 June 2008 (CEST)

Name conflict

lol, I was making the same app with the same name.. well, that name was very obvious, and don't worry I will change mine's name... if you are interested here is mine First Demo and second --Bool 00:13, 29 June 2008 (CEST)

Line Drawing

You say on the article page that it works perfect, except, when a line is drawn, it still moves down from where it was drawn on the screen. Bletotum

Bug in 1.3.0

when you make a square a small as possible the game crases

--Wiifreak9989 22:30, 8 July 2008 (CEST)

Dont do that --Beardface 23:11, 8 July 2008 (CEST)

Will fix in next release.