Talk:Snes9x GX

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Feature Requests

1:1 Native resolution on games

Games are automatically stretched currently, so the picture is a bit distorted, and it's especially noticeable on an LCD screen with progressive scan. Using filters or hq2x helps, but currently there seems to be no way to run a game in its native resolution. The closest thing currently is to zoom out, but that's not exact enough, plus you'd have to change it for each game (since they don't all have the same resoltion). -mogleum 04:03, 06 April 2009 (UTC)

Internet Play

Will snes9x GX ever support 2 player games via the internet? Its seems like it might even be a good opportunity to use the Wii ID numbers to accomplish this.--Substance Dii 08:15, 02 November 2008 (UTC)

I would like to second Internet Play. Is this possible on the Wii? —Preceding unsigned comment added by Thefuture (talkcontribs) 17:58, 6 January 2010 (UTC)

Control SNES mouse with USB Mouse

I think there's no USB Hid controls on libOGC but maybe in futur this can be done ^^ --Yod4z 23 september 2008 22:12 GMT+1

This should now be possible to add, as libOGC has added USB HID support: http://www.devkitpro.org/category/libogc/ --ThaMANSTA 22:23, 15 November 2009 (UTC)
Yes, this is trivial, since I've added usb mouse support to libogc. But even still, I don't really see a need for it in Snes9x GX. --Tantric 02:19, 16 November 2009 (UTC)

2x SAI Filter

Would it be possible to add the 2x SAI filter to the video scaling options? I'm noticing a significant framerate drop in some games when using the HQ2x scaling filter. Robobot 18:53, 19 December 2009 (UTC)

High-res mode-7 support

Hi Tantric! One feature that I am surprised not to have heard mention of is hi-res mode-7. Is there a reason why this feature never made it through to the Wii port? If possible, it would add a nice touch to games that take advantage of mode7 (f-zero, Contra 3 etc.), especially for those people using 480pii. Thanks for your hard work! --Chin77 02:51, 15 January 2010 (UTC)


Additional Control Editing for Wiimote/Nunchuk

Hey, is it possible for this emulator to support mapping SNES buttons to the D-Pad and still move using the Nunchuk Analog stick? Feels awkward for some games to have A/B/X/Y split between the Wii Remote and Nunchuk when the D-Pad is there unused. --FSLink 13:59, 12 February 2010 (UTC)

XBOX 360 Controller Support ?

Strange to ask for I imagine with all the available controls for the Wii (I love the classic controller!) But it would be nice to have basic hid usb game controller support for offbeat usb controllers I have lying around, or the 360 in specific would be nice. It's as functional as a Gamecube or Classic Controller and USB (some of them)


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