Difference between revisions of "Talk:Riivolution"

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(→‎RiiFS Release?: new section)
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Does this work like [[TinyLoad]] loading the current disc with patches? Or does it patch an IOS and uses that patched IOS from that moment on? In that case it might need the "modifies NAND" box. Which it might need anyhow, as it can install itself as a channel. --[[User:Daid|Daid]] 10:10, 23 March 2010 (UTC)
 
Does this work like [[TinyLoad]] loading the current disc with patches? Or does it patch an IOS and uses that patched IOS from that moment on? In that case it might need the "modifies NAND" box. Which it might need anyhow, as it can install itself as a channel. --[[User:Daid|Daid]] 10:10, 23 March 2010 (UTC)
 
:Thing is, I don't want people to be under the impression that it requires NAND changes to run; because it doesn't. You can just launch it with bannerbomb and have it never install an IOS or channel, and work perfectly fine. It will only install the channel if you choose to do so, and the IOS it requires it installs unpatched; you could alternatively do an official system update through Nintendo to get it instead. I suppose it might be needed, but it might be nice to add some context with it >.> [[User:AerialX|AerialX]] 12:47, 23 March 2010 (UTC)
 
:Thing is, I don't want people to be under the impression that it requires NAND changes to run; because it doesn't. You can just launch it with bannerbomb and have it never install an IOS or channel, and work perfectly fine. It will only install the channel if you choose to do so, and the IOS it requires it installs unpatched; you could alternatively do an official system update through Nintendo to get it instead. I suppose it might be needed, but it might be nice to add some context with it >.> [[User:AerialX|AerialX]] 12:47, 23 March 2010 (UTC)
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== RiiFS Release? ==
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When I saw that there was a server for featured NSMB levels, I thought about hosting a server for Mario Kart Wii Tracks.
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Thus I ask: when will the server/protocol be released? Is there a release date yet?
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Also, maybe we could even do it like this:
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Port 1111 -> Featured Tracks
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Port 1112 -> Mario Kart Wii² (Modification by USER)
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Port 1113 -> Yoshi Kart Wii (Modification by USER)
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Is this possible to link different ports to different folders? Woudl be an interesting feature, if it isn't ;) --[[User:Superyoshi|Superyoshi]] 16:37, 23 March 2010 (UTC)

Revision as of 18:37, 23 March 2010

crying

Dude, *starts crying* you're my hero! You know what would make this app 10 billion times better? Because this app is capable of temporarily replacing booted files from a disk with new ones, could it also be possible to implement a process that would copy certain files from the disk (audio textures, etc) onto an SD Card? --SandMan 18:22, 21 March 2010 (UTC)

Well, there are already multiple programs that will do that for you, Riivolution focuses on applying these patches. Check out FTPii for an easy way to grab files from a disc. AerialX 18:56, 21 March 2010 (UTC)

Interesting

Congratulations on an interesting piece of software. I'm not much of a machine language hacker or else I'd try my hand at it myself. I'm afraid my debugging skills are mostly limited to using the Snes9x cheat finder. :) ErisDiscord 01:11, 22 March 2010 (UTC)

How does it work?

Does this work like TinyLoad loading the current disc with patches? Or does it patch an IOS and uses that patched IOS from that moment on? In that case it might need the "modifies NAND" box. Which it might need anyhow, as it can install itself as a channel. --Daid 10:10, 23 March 2010 (UTC)

Thing is, I don't want people to be under the impression that it requires NAND changes to run; because it doesn't. You can just launch it with bannerbomb and have it never install an IOS or channel, and work perfectly fine. It will only install the channel if you choose to do so, and the IOS it requires it installs unpatched; you could alternatively do an official system update through Nintendo to get it instead. I suppose it might be needed, but it might be nice to add some context with it >.> AerialX 12:47, 23 March 2010 (UTC)

RiiFS Release?

When I saw that there was a server for featured NSMB levels, I thought about hosting a server for Mario Kart Wii Tracks. Thus I ask: when will the server/protocol be released? Is there a release date yet?

Also, maybe we could even do it like this:

Port 1111 -> Featured Tracks Port 1112 -> Mario Kart Wii² (Modification by USER) Port 1113 -> Yoshi Kart Wii (Modification by USER)

Is this possible to link different ports to different folders? Woudl be an interesting feature, if it isn't ;) --Superyoshi 16:37, 23 March 2010 (UTC)