Difference between revisions of "Talk:MahJongg Wii"

From WiiBrew
Jump to: navigation, search
(v0.5 bugs: Lock up)
(v0.8 bugs: Add bug for when wiimote #1 battery dies in coop mode)
 
(290 intermediate revisions by 35 users not shown)
Line 2: Line 2:
  
 
I would appreciate all help with graphics and sfx/music from those wishing to contribute. Please add to the sections below with contribution and contact details.
 
I would appreciate all help with graphics and sfx/music from those wishing to contribute. Please add to the sections below with contribution and contact details.
 +
 +
=== Further development ===
 +
Hi all mahjongg addicts!
 +
As JustWoody seems to have giving up on the project, I started to further develop this mahjongg game. I made some fixes and improvements, But my version also lacks some things which I hope to reintegrate with the help of the community.
 +
Help is needed for translation and sound improvements.
 +
 +
Further info and binary release are currently at:
 +
[http://rp.oldsch00l.com/index.php/Wiimahjongg http://rp.oldsch00l.com/index.php/Wiimahjongg]
 +
 +
Source code is stored within a [http://mercurial.selenic.com/ mercurial] repository and I'm thankful for any useful patch. <small>—Preceding unsigned comment added by [[User:Rp|Rp]] ([[User talk:Rp|talk]] • [[Special:Contributions/Rp|contribs]]) 18:41, 20 December 2009 (UTC)</small>
 +
 +
: To get an idea how you should translate please have a look of these 2 files: [http://hg.oldsch00l.com/wiimahjongg/file/369df65310a5/languages.h#l1 languages.h], [http://hg.oldsch00l.com/wiimahjongg/file/369df65310a5/languages.c#l1 languages.c] --[[User:Rp|Rp]] 07:58, 21 December 2009 (UTC)
  
 
== Sounds ==
 
== Sounds ==
Line 8: Line 20:
 
That would be good WiiFreak9989. I need music for the menu, game, high score input, winning, losing + sounds effects --[[User:JustWoody|JustWoody]] 08:36, 18 July 2008 (CEST)
 
That would be good WiiFreak9989. I need music for the menu, game, high score input, winning, losing + sounds effects --[[User:JustWoody|JustWoody]] 08:36, 18 July 2008 (CEST)
  
i chinese gong at the start of a game is a nice addition ... maby i found one here: http://www.grsites.com/archive/sounds/view/1905/ or http://www.grsites.com/archive/sounds/view/1909/[[User:Bitflusher|Bitflusher]] 08:24, 30 August 2008 (UTC)
+
i chinese gong at the start of a game is a nice addition ... maby i found one here: http://www.grsites.com/archive/sounds/view/1905/ or http://www.grsites.com/archive/sounds/view/1909/[[User:Bitflusher|Bitflusher]] 08:24, 30 August 2008 (UTC)
  
 
: Thanks Bitflusher, i've downloaded both and think the first one is best. I've also edited it a bit so that it fades in and out a bit cleaner. --[[User:JustWoody|JustWoody]] 09:15, 30 August 2008 (UTC)
 
: Thanks Bitflusher, i've downloaded both and think the first one is best. I've also edited it a bit so that it fades in and out a bit cleaner. --[[User:JustWoody|JustWoody]] 09:15, 30 August 2008 (UTC)
  
== Music (*** TOP PRIORITY ***) ==
+
== Music ==
  
 
'''Mod music wanted'''
 
'''Mod music wanted'''
Line 31: Line 43:
 
:::Great I could help, if you want I could search for more. --[[User:Digdug|DigDug]] 13:42, 30 August 2008 (UTC)
 
:::Great I could help, if you want I could search for more. --[[User:Digdug|DigDug]] 13:42, 30 August 2008 (UTC)
 
::::If you could find any MODs that could be used for completing the game or for no more tiles left then that would be really good. --[[User:JustWoody|JustWoody]] 14:55, 4 September 2008 (UTC)
 
::::If you could find any MODs that could be used for completing the game or for no more tiles left then that would be really good. --[[User:JustWoody|JustWoody]] 14:55, 4 September 2008 (UTC)
 +
::[[DragonMedia Player]] has support for more tracker formats (it, mod, s3m, xm) in addition to game music formats. Is it possible to import some code from it to play more sound formats? That'd solve the lack of .mod problem. -- [[User:Masamunecyrus|Masamunecyrus]] 06:59, 4 February 2009 (UTC)
 +
:::Ta for the suggestion Masamunecyrus, I will take a look at DragonMedia player to see if anything can be extracted from it. In the meantime I have added a number of new MODs for the next release to go with the different tilesets, so this should add a bit more variety --[[User:JustWoody|JustWoody]] 18:54, 4 February 2009 (UTC)
 +
::::You might also find [http://dl.qj.net/ExistenzE-final-version-Wii-Homebrew/pg/12/fid/17112/catid/525 ExistenzE] useful. It was an old tech demo showing .YM emulation. Perhaps additional music formats are not easily achievable, I'm not sure. I've never looked at chiptune emulation programming before, but just in case you know what you're doing, good luck! -- [[User:Masamunecyrus|Masamunecyrus]] 01:13, 6 February 2009 (UTC)
  
==Graphics==
+
== Graphics ==
  
 
I would like some more tilesets so that i can add the option of choosing between a few different ones
 
I would like some more tilesets so that i can add the option of choosing between a few different ones
Line 43: Line 58:
  
 
:Can you link to the png for the standard tileset you used so we have a template to work off of? [[User:HisshouBuraiKen|HisshouBuraiKen]] 16:49, 17 October 2008 (UTC)
 
:Can you link to the png for the standard tileset you used so we have a template to work off of? [[User:HisshouBuraiKen|HisshouBuraiKen]] 16:49, 17 October 2008 (UTC)
 +
::Here it is HisshouBuraiKen - [[IMAGE:Tileset.png]]
 +
::This is a whole blank tileset template from an up-coming version of the standard tileset created by DayDreamOz. --[[User:JustWoody|JustWoody]] 14:04, 2 November 2008 (UTC)
 +
 +
It'd be nice if you could just scan the Mahjongg directory for, say, .png files, and then allow the user to be able to select them in the options menu. That'd allow for tileset customization more easily. Or perhaps have even a master .xml file that you add the tileset info to, if that would be easier. -- [[User:Masamunecyrus|Masamunecyrus]] 19:26, 9 January 2009 (UTC)
 +
:I like the idea Masamunecyrus, I will add it to the todo list. --[[User:JustWoody|JustWoody]] 19:52, 9 January 2009 (UTC)
 +
 +
:I don't know if this is what you're looking for but I made a tileset. I guess it's a spooky themed one if anything! I was going to make a background to go with it too but one step at a time! You wouldn't think it would be so hard to think of 42 tiles but you get to 21 and it gets hard! lol This lot started as an egyption themed one originally...
 +
 +
[[File:Mahjongg0.png]]
 +
 +
[[User:Mr_Nick666|Mr_Nick666]] 13 January 2009
 +
:I'm digging the tileset Mr_Nick666, I will add it in to the next version --[[User:JustWoody|JustWoody]] 16:51, 13 January 2009 (UTC)
 +
:I Also like the idea of having custom backgrounds for the tilesets, so would be good if you could make one as well. --[[User:JustWoody|JustWoody]] 19:08, 15 January 2009 (UTC)
 +
 +
Hows this?
 +
 +
[[File:MahjonggBG1.jpg]]
 +
 +
[[User:Mr_Nick666|Mr_Nick666]] 20 January 2009
 +
:Thats quality it really fits with the overall feel of the game, nice one --[[User:JustWoody|JustWoody]] 18:00, 20 January 2009 (UTC)
 +
:Hey Mr_Nick666, I've added your tileset and background to the game and posted a screenshot on the main page --[[User:JustWoody|JustWoody]] 18:05, 22 January 2009 (UTC)
 +
:Nice work, Nick666 - would you mind if I take the tileset and the background and bring it inline with the gameart as it is atm - just some minor touchups [and yes... I am back 2 major launches this week... YEAH! time for some fun now :)]--DayDreamOz 00:12, 23 January 2009 (UTC)
 +
 +
 +
I've created a pretty poor simple tileset below, if anyone wants to attempt a better simple set then please replace --[[User:JustWoody|JustWoody]] 18:09, 22 January 2009 (UTC)
 +
 +
[[File:Mahjongg_Wii_Simple_Tileset.png]]
 +
 +
 +
:: If it's not too much of a pain I revised the "Spooky" set.. DayDreamOz what would you like to change about the art? I thought it looked good in the screen JustWoody posted.(Im also working to finish the Egyption set I mentioned) [[User:Mr_Nick666|Mr_Nick666]] 23 January 2009
 +
 +
[[File:MahjonggSpooky.png]]
 +
 +
Here's the finished (I hope) Egypt themed tile set...
 +
 +
[[File:MahjonggEgypt.png]]
 +
 +
[[File:MahjonggEgyptBG.jpg]]
 +
 +
[[User:Mr_Nick666|Mr_Nick666]] 26 January 2009
 +
 +
:Wow I'm impressed at the speed you can fire these out MrNick666 + top quality as well, nice one --[[User:JustWoody|JustWoody]] 21:32, 26 January 2009 (UTC)
 +
 +
:Hey Mr_Nick666, I think I see what DayDreamOz is talking about bringing the graphics in line with the current game art, in particular his backgrounds have a textured feel to them and yours are smooth, I'm not sure how easy it would be to make them more textured? (DayDreamOz please correct me if this is not what you were thinking) --[[User:JustWoody|JustWoody]] 19:33, 27 January 2009 (UTC)
 +
 +
:: Each set has taken me about 4 hours to do Id say. Ideas are the biggest stumbling point. Maybe I was being precious about my graphics earlier. I think DayDreamOz should bring the backgrounds in line with the current artwork (they are all vectors created in CorelDraw X4 and are about 4 times larger than here and can be exported in most formats if its helpful?). [[User:Mr_Nick666|Mr_Nick666]] 28 January 2009
 +
:::Soz if I sounded negative about your efforts Mr_Nick666, I'm definitely not negative about them I think that they are really good and am very grateful for all the hard work. I was wondering if putting some texture / roughness into the different layers/vectors of the background images is something that you would be able to do? --[[User:JustWoody|JustWoody]] 19:06, 28 January 2009 (UTC)
 +
 +
Nothing wrong with constructive criticism! It's for the benefit of the game in the end. I had a bash at texturing the backgrounds...
 +
 +
[[File:MahjonggEgyptBG2.jpg]]
 +
 +
[[File:MahjonggSpookyBG2.jpg]]
 +
 +
Maybe the tiles for the Egypt set need the background lightening a bit now.. What do you think?
 +
 +
[[User:Mr_Nick666|Mr_Nick666]] 29 January 2009
 +
 +
:Yeah I think you are right MrNick666, the Egypt set could do with being a bit lighter as they seem to merge in with the background a bit currently. It is more pronounced on my TV than in a screenshot - They do look good though: --[[User:JustWoody|JustWoody]] 10:57, 1 February 2009 (UTC)
 +
[[File:MahjonggWiiEgyptian.jpg]]
 +
 +
[[File:MahjonggEgypt3.png]]
 +
 +
[[File:MahjonggEgypt4.png]]
 +
 +
I did two flavours as I couldnt decide which would look better.
 +
 +
[[User:Mr_Nick666|Mr_Nick666]] 1 February 2009
 +
:I've tried both tilesets and the grey background works better, particularly because the hint feature flashes yellow and you cannot see which tiles are flashing with the yellow background ones. --[[User:JustWoody|JustWoody]] 13:00, 8 February 2009 (UTC)
 +
 +
[[File:Tileset-sushi.png]]
 +
 +
I would ''love'' to turn this into a tileset.
 +
 +
[http://japanese-mahjong.com/sushitiles.jpg http://japanese-mahjong.com/sushitiles.jpg]
 +
 +
Thus far, I've been able to do this, but there are still going to be some more tiles that are needed. Anyone want to help me make the remaining tiles? The biggest problem is trying to find that font or something similar... I suppose if we're missing things like the season tiles, though, a font won't be needed. -- [[User:Masamunecyrus|Masamunecyrus]] 04:19, 6 February 2009 (UTC)
 +
 +
Also, just to throw in an extra set, you could make a [http://japanese-mahjong.com/blackmjset.html black tileset] based on your current original tileset. -- [[User:Masamunecyrus|Masamunecyrus]] 07:12, 6 February 2009 (UTC)
 +
 +
:: I'd be happy to finish the first tile set if you give me some ideas as to what the tiles should look like. I'm currently working on a Space themed set too. [[User:Mr_Nick666|Mr_Nick666]] 6 February 2009 (GMT)
 +
:::Well, we're missing what... The flower tiles and the season tiles? There should definitely be some sakura in there, for either spring, one of the flowers, or both. Maybe snow bunnies would be appropriate for winter... But then again, this is a sushi theme, so perhaps we should go with something sushi. What do you think would make for good flower and season tiles? Maybe toppings, such as soy sauce (しょうゆ) or wasabi (わさび)? -- [[User:Masamunecyrus|Masamunecyrus]] 08:08, 8 February 2009 (UTC)
 +
::::Sorry, guys, I've been busy and all next week is tests. After that I should have some free time, though. I'm not particularly good at vector drawing, but I can try to track down some usable graphics for those last tiles when I get some time next week. Oh, and should I change the numbers to Arabic numerals as opposed to Japanese? -- [[User:Masamunecyrus|Masamunecyrus]] 06:21, 14 February 2009 (UTC)
 +
:::::Yeah it might be a good idea to try Arabic numerals as these are more easy to recognise by most people round the world --[[User:JustWoody|JustWoody]] 09:27, 14 February 2009 (UTC)
 +
 +
Space themed set and background...
 +
 +
[[File:MahjonggSpace.png]]
 +
 +
[[File:MahjonggSpaceBG.jpg]]
 +
 +
[[User:Mr_Nick666|Mr_Nick666]] 6 February 2009 (GMT)
 +
 +
:Nice, i've put these into the game also. The only thing is that when playing the phases of the moon look very similar to the planets so was hard to tell which tiles to chose, is there any way of making these a bit more distinguishable? --[[User:JustWoody|JustWoody]] 13:00, 8 February 2009 (UTC)
 +
 +
:: My girlfriend agreed so I sought her advice and this is what the revision came out as.
 +
 +
[[File:MahjonggSpace2.png]]
 +
 +
Is it different enough now? [[User:Mr_Nick666|Mr_Nick666]] 8 February 2009 19:56(GMT)
 +
:Yeah that done the trick, looking good, I've also added some spacey music for it which adds to the feeling --[[User:JustWoody|JustWoody]] 19:34, 9 February 2009 (UTC)
 +
 +
 +
Sorry I disappeared for a while. School got to be a bit rough starting around the first exams and it hasn't let up. I actually spent my entire spring break in the library every day studying. I don't think I'll get any more free time anytime soon, so I'm going to have to abandon my tilesets. :-(
 +
If anyone wants to try to finish them, go ahead. I've uploaded all my resources [http://masamunecyrus.googlepages.com/mahjong.rar here] (required fonts [http://masamunecyrus.googlepages.com/mahjong_fonts.part1.rar 1] [http://masamunecyrus.googlepages.com/mahjong_fonts.part2.rar 2]).
 +
:So, here is what I've been working on in my absence. -- [[User:Masamunecyrus|Masamunecyrus]] 01:26, 26 March 2009 (UTC)
 +
[[File:MahJongg-sushi.png]]
 +
[[File:MahJongg-pixel.png]]
 +
[[File:MahJongg-saki.png]]
 +
[[File:MahJongg-tirol choco.png]]
  
 
== Ideas / Feature Requests ==
 
== Ideas / Feature Requests ==
  
 
Anyone with any good ideas for this project please add them here:
 
Anyone with any good ideas for this project please add them here:
 +
 +
=== DS connectivity ===
 +
 +
DS / Wii connectivity isn't being used on the homebrew scene as far as I know - and there's plenty of homebrew tools for the DS. Not sure how it'd work in Mahjongg - maybe just a downloadable demo? Or, if incorporated into the game, it would allow players to 'hide' their movements, by performing actions on the DS, which then affects the main game on the Wii. --[[User:Banjo Fett|Banjo Fett]] 12:10, 25 January 2009
 +
 +
=== Classic Controller Support ===
 +
 +
Can you add the support of Classic Controller in a future version ? --[[User:CashMan|CashMan]] 18:34, 19 November 2008 (UTC)
 +
:I'm not sure where the benefit would come here CashMan as it already works with the wiimote and the classic controller just plugs into this, could you give a bit more detail about how you see this working? --[[User:JustWoody|JustWoody]] 09:50, 20 November 2008 (UTC)
 +
 +
::It was just an idea :P --[[User:CashMan|CashMan]] 11:51, 20 November 2008 (UTC)
 +
:::Thanks for giving it + I always welcome any ideas to improve the game :) --[[User:JustWoody|JustWoody]] 13:21, 20 November 2008 (UTC)
 +
 +
=== Rumble ===
 +
 +
Can you add the Rumble function of Wiimote in a future version ? --[[User:CashMan|CashMan]] 18:27, 19 November 2008 (UTC)
 +
:Sounds like a good idea, what were you thinking - only when tile pair matched? Each tile selection? mismatched selections? hovering over matching tiles? --[[User:JustWoody|JustWoody]] 09:48, 20 November 2008 (UTC)
 +
 +
::When you select something as a button (in the menu and in the game as the pause button, the help button, etc...) --[[User:CashMan|CashMan]] 11:50, 20 November 2008
  
 
=== Non-Solitare Mahjong ===
 
=== Non-Solitare Mahjong ===
Line 63: Line 207:
  
 
I've actually already added turning sounds and music off in the menus that I have been working on ;) cheers for the comment though --[[User:JustWoody|JustWoody]] 18:44, 1 August 2008 (CEST)
 
I've actually already added turning sounds and music off in the menus that I have been working on ;) cheers for the comment though --[[User:JustWoody|JustWoody]] 18:44, 1 August 2008 (CEST)
 +
 +
I'd like to see a custom music feature. In the options, similarly to how you plan to have multiple tilesets selectable, it'd be nice to scan the Mahjongg directory for compatible music files and then allow you to select them. WiiCM currently allows for a customizable .ogg to be played in the background, and the source is readily available here:
 +
http://www.tehskeen.com/forums/showthread.php?t=9719 -- [[User:Masamunecyrus|Masamunecyrus]] 19:25, 9 January 2009 (UTC)
 +
:I've actually got playing custom music from SD on my todo list, but good to see some source to make it easier, Ta. --[[User:JustWoody|JustWoody]] 19:54, 9 January 2009 (UTC)
  
 
=== Wiimote ===
 
=== Wiimote ===
Line 70: Line 218:
  
 
=== Options ===
 
=== Options ===
What about a 16x9 widescreen mode? And a config file that saves video, sound, and possibly tileset preferences? We love what you've done with this game, it is great work!
+
What about a 16x9 widescreen mode? And a config file that saves video, sound, and possibly tileset preferences? We love what you've done with this game, it is great work!
  
 
:I am planning to add the auto saving to the SD card of settings. I'm not quite sure what would be gained from doing anything specific with widesceen, i have a 16x9 CRT and it looks fine on that. does it look odd on a hi-def? --[[User:JustWoody|JustWoody]] 22:21, 29 August 2008 (UTC)
 
:I am planning to add the auto saving to the SD card of settings. I'm not quite sure what would be gained from doing anything specific with widesceen, i have a 16x9 CRT and it looks fine on that. does it look odd on a hi-def? --[[User:JustWoody|JustWoody]] 22:21, 29 August 2008 (UTC)
  
I just have to change the aspect ratio to fill the screen, or live with the bars on the side, but you're right, it isn't a big deal. I was more interested in saving the settings. d6e2s
+
I just have to change the aspect ratio to fill the screen, or live with the bars on the side, but you're right, it isn't a big deal. I was more interested in saving the settings. d6e2s
  
 
Maybe when you select characters, you can select Mii's. Then you don't have to input your name or anything with the High Scores, a little like Wii Sports. And how about a button on the Wiimote to pause as well as the one in game? I have to say, awesome game though, play it all the time. --[[User:Goofster1020|Goofster1020]] 22:32, 2 September 2008 (UTC)
 
Maybe when you select characters, you can select Mii's. Then you don't have to input your name or anything with the High Scores, a little like Wii Sports. And how about a button on the Wiimote to pause as well as the one in game? I have to say, awesome game though, play it all the time. --[[User:Goofster1020|Goofster1020]] 22:32, 2 September 2008 (UTC)
  
 
:Sounds like a good idea with Miis although at the mo there isn't a way of accessing these for homebrew dev., if someone does unlock / provide a lib for this then def. worth putting in. I am also going to map pause to one of the wiimote keys (prob. '+'), but just not got round to it yet. --[[User:JustWoody|JustWoody]] 13:15, 3 September 2008 (UTC)
 
:Sounds like a good idea with Miis although at the mo there isn't a way of accessing these for homebrew dev., if someone does unlock / provide a lib for this then def. worth putting in. I am also going to map pause to one of the wiimote keys (prob. '+'), but just not got round to it yet. --[[User:JustWoody|JustWoody]] 13:15, 3 September 2008 (UTC)
:: Some one in elotrolado (spanish forum) has spoken to try to creat hombrew mii for homebrew applications. If this go to a standard for the hombrew scene it would be good to all homebrew devs ;) - [[user:Yod4z|Yod4z]] GMT+1 16:34
+
:: Some one in elotrolado (spanish forum) has spoken to try to creat hombrew mii for homebrew applications. If this go to a standard for the hombrew scene it would be good to all homebrew devs ;) - [[User:Yod4z|Yod4z]] GMT+1 16:34
  
 
=== Menu ===
 
=== Menu ===
When I go to the menu from playing the game it would be good to be able to resume the game I was just playing. Sometime I go to the menu thinking I'm going to turn on hints and they aren't in the code yet ;) --[[user:spnorth|spnorth]] 5:31, 6 September 2008 (UTC)
+
When I go to the menu from playing the game it would be good to be able to resume the game I was just playing. Sometime I go to the menu thinking I'm going to turn on hints and they aren't in the code yet ;) --[[User:spnorth|spnorth]] 5:31, 6 September 2008 (UTC)
 
:I should really add an option to continue game as well as starting a new game, I will add this to my todo list. --[[User:JustWoody|JustWoody]] 08:24, 6 September 2008 (UTC)
 
:I should really add an option to continue game as well as starting a new game, I will add this to my todo list. --[[User:JustWoody|JustWoody]] 08:24, 6 September 2008 (UTC)
::Hi JustWoody, I miss the in progress updates on the main page. I'm sure things have been busy lately, just want to know though. --[[user:spnorth|spnorth]] 14:10, 21 September 2008 (UTC)
+
::Hi JustWoody, I miss the in progress updates on the main page. I'm sure things have been busy lately, just want to know though. --[[User:spnorth|spnorth]] 14:10, 21 September 2008 (UTC)
 
:::Yeah I've been away with my 'real' work for a bit, am back now so hopefully I'll get chance to get some time on Mahjongg soon, cheers. --[[User:JustWoody|JustWoody]] 18:30, 25 September 2008 (UTC)
 
:::Yeah I've been away with my 'real' work for a bit, am back now so hopefully I'll get chance to get some time on Mahjongg soon, cheers. --[[User:JustWoody|JustWoody]] 18:30, 25 September 2008 (UTC)
 +
:I second the notion of a resume game option. I am thinking that getting all the translations for resume is probably going to be the hardest thing ;) [[User:Ensign R|Ensign R]] 04:27, 4 February 2009 (UTC)
 +
::It is on my todo list and because I knew that I would come to it at some point I already added the word 'continue' to the translations section :) --[[User:JustWoody|JustWoody]] 18:51, 4 February 2009 (UTC)
 +
 +
=== Multi-selection for Co-op ===
 +
The wife and I have been playing co-op a lot, and while it's fun to complete a single match together, it would also be fun to be able to select tiles separately. Here's how I think it should work - Player 1 selects a tile, and it flashes red. If player 2 selects the match, it's a match. If Player 2 selects a different tile, it flashes green. Now, if Player 1 finishes Player 2's match, all selected tiles are cleared (he "loses" the selection he had earlier). If Player 1 completes his own match, Player 2's tile remains selected. Does that make sense? You'll have to implement separate selections for vs mode anyways but it shouldn't be hard to add it to co-op mode too. [[User:HisshouBuraiKen|HisshouBuraiKen]] 19:01, 20 October 2008 (UTC)
 +
 +
:You're right, the changes that I'm currently making for versus mode do make it alot easier to play co-op in a similar way (i.e. having both players selections independent of each other) + I like your ideas of how this would work without being too intrusive + not extra buttons to worry about, I'll definitely implement this idea. --[[User:JustWoody|JustWoody]] 17:56, 22 October 2008 (UTC)
 +
 +
::Just got done playing a couple rounds on 0.6 and man, the improvements really make a difference! The new selection scheme is perfect and makes both co-op and versus a lot of fun. Excellent job! The only problem is that there's now a kind of strobing effect when the two cursors overlap (I guess because you're drawing one on even frames and the other on odd frames now, or something like that). I'd suggest having it go back to the old way, I think it's more distracting to have the cursors flickering than to just have one always overlapping the other. [[User:HisshouBuraiKen|HisshouBuraiKen]] 00:20, 13 November 2008 (UTC)
 +
 +
:::Cheers for the comments + the ideas, I too think it plays a lot better this way. I also, know what you mean with the the strobe effect of the pointers, my only dilemma is that the other way is an advantage to whichever pointer is on top (player 1 in the old way). Hummmm what to do... Oh by the way are you able to check my dodgy babelfish Japanese translations? --[[User:JustWoody|JustWoody]] 17:29, 13 November 2008 (UTC)
 +
 +
::::I'll fix the Japanese. I see your point about the cursor issue, but it's a problem in all Wii games unfortunately. For what it's worth, I don't think it's that much more advantageous for Player 2 to have their pointer be a flickering mess vs. being covered up :) I think most players are aware of where they're pointing even if it's covered. Although if you want to be a little more fair you can randomize whose cursor gets drawn on top?[[User:HisshouBuraiKen|HisshouBuraiKen]] 21:40, 13 November 2008 (UTC)
 +
 +
 +
=== Rules and Tile Help ===
 +
A page or pages with a brief explanation of how to play Mahjongg would be a good idea IMHO, as not everyone knows how to play it (I taught someone recently and now they're hooked.) The page could explain how tiles match and describe their names / meanings - avoiding the "match the 1, no not that 1 they other 1" conversations for co-ops etc. Having a button to display the default (and more easily explained) tile set and switch between the current tile set would be handy to have there too. Finally it would be good to be able to access the above page(s) from with in a game. Handy for teaching in-game. The downside to my suggestion would be getting the required translations to describe the rules of the game - translating single words is relatively easy when compared to translation of sentences/paragraphs of text. [[User:Ensign R|Ensign R]] 05:52, 4 February 2009 (UTC)
 +
:I like the idea Ensign R, but am not sure how easy it will be to implement in all languages as you mentioned. I suppose I could just do an English version, but it seems to go against the idea of the current internationalisation support. I will add it to the todo list though. --[[User:JustWoody|JustWoody]] 18:49, 4 February 2009 (UTC)
 +
 +
=== Mii ===
 +
 +
I'm not sure if you heard about it, but there's a lib that uses Mii data in [[Libmii]] and I figured that you could use that for animated characters in your todo list. --[[User:MSoles|MSoles]] 21:39, 11 July 2009 (UTC+9:30)
 +
: Cheers for the suggestion, yeah I'm actually using libmii to do a few things in an unreleased / incomplete version - selectable miis, with the name as well as skin, hair and clothes colours of the mahjongg wii characters taken from selected mii + also the pointer will change the skin and clothes colour to the selected mii also. --[[User:JustWoody|JustWoody]] 21:23, 14 July 2009 (UTC)
  
 
== Logo / title screen ideas ==
 
== Logo / title screen ideas ==
Line 91: Line 262:
 
I just made a quick mock:  
 
I just made a quick mock:  
  
[[Image:MahjonggWii_menu.jpg|480px]]
+
[[File:MahjonggWii_menu.jpg|480px]]
  
 
Slick! [[User:CarstenK|CarstenK]] 07:47, 30 July 2008 (CEST)
 
Slick! [[User:CarstenK|CarstenK]] 07:47, 30 July 2008 (CEST)
Line 111: Line 282:
 
Some new eyecandy - just to make Justin's life a little harder... --DayDreamOz 02:02, 4 August 2008 (CEST)
 
Some new eyecandy - just to make Justin's life a little harder... --DayDreamOz 02:02, 4 August 2008 (CEST)
  
[[Image:MahjongWii_mainmenu.jpg|480px]]
+
[[File:MahjongWii_mainmenu.jpg|480px]]
  
[[Image:MahjongWii_playmenu.jpg|480px]]
+
[[File:MahjongWii_playmenu.jpg|480px]]
  
[[Image:MahjongWii_optionsmenu.jpg|480px]]
+
[[File:MahjongWii_optionsmenu.jpg|480px]]
  
[[Image:MahjongWii_musicmenu.jpg|480px]]
+
[[File:MahjongWii_musicmenu.jpg|480px]]
  
 
Hey Chris - I've coded all of the menu stuff now using your new graphics! Its looking really cool --[[User:JustWoody|JustWoody]] 23:14, 5 August 2008 (CEST)
 
Hey Chris - I've coded all of the menu stuff now using your new graphics! Its looking really cool --[[User:JustWoody|JustWoody]] 23:14, 5 August 2008 (CEST)
Line 132: Line 303:
 
Any other things to discuss go here:
 
Any other things to discuss go here:
  
===Hint modes===
+
=== Hint modes ===
  
 
How about some optional "hint" modes you can enable before starting a game, such as:
 
How about some optional "hint" modes you can enable before starting a game, such as:
Line 143: Line 314:
 
Sounds like some good ideas, I might make different hi-score(lowest time) tables depending on which helping options are selected when I add some of these in --[[User:JustWoody|JustWoody]] 23:07, 27 July 2008 (CEST)
 
Sounds like some good ideas, I might make different hi-score(lowest time) tables depending on which helping options are selected when I add some of these in --[[User:JustWoody|JustWoody]] 23:07, 27 July 2008 (CEST)
  
===COOP thoughts===
+
=== COOP thoughts ===
 
we would be happy to try an other mode for an evening (us addicts), but there is an other option, button A to make your own selection, button B + A to complete the selection of your fellow player (B suggests unselecting and if it keeps being pressed an additional A to say you are completing).
 
we would be happy to try an other mode for an evening (us addicts), but there is an other option, button A to make your own selection, button B + A to complete the selection of your fellow player (B suggests unselecting and if it keeps being pressed an additional A to say you are completing).
 
completing someone elses selection could also be used as a "stealing" move on a more competative multiplayer match [[User:Bitflusher|Bitflusher]] 18:26, 27 August 2008 (UTC)
 
completing someone elses selection could also be used as a "stealing" move on a more competative multiplayer match [[User:Bitflusher|Bitflusher]] 18:26, 27 August 2008 (UTC)
Line 151: Line 322:
 
::ok i hope i can clarify my thoughts. right now if one player starts making a selection it blocks the other player from making his/her own selection. my idea was each player could play on it's own if you could make simultanious selection. but to keep the feature of completing the other player (like: hey can you find thisone) B+A could be used.  
 
::ok i hope i can clarify my thoughts. right now if one player starts making a selection it blocks the other player from making his/her own selection. my idea was each player could play on it's own if you could make simultanious selection. but to keep the feature of completing the other player (like: hey can you find thisone) B+A could be used.  
 
p.s. our 2 player record for mahjong is now 5 minutes and 31 secs [[User:Bitflusher|Bitflusher]] 08:19, 30 August 2008 (UTC)
 
p.s. our 2 player record for mahjong is now 5 minutes and 31 secs [[User:Bitflusher|Bitflusher]] 08:19, 30 August 2008 (UTC)
 +
:: Hey Bitflusher, now I am doing the versus mode I will be changing the co-op mode a bit to be more like what you have described above :). I'm actually going with how HisshouBuraiKen has described it a bit further up this talk page as I think its less complicated in terms of buttons to remember. Cheers for all comments though. --[[User:JustWoody|JustWoody]] 18:01, 22 October 2008 (UTC)
  
 
== Hidden feature ==
 
== Hidden feature ==
Line 160: Line 332:
 
Please inform me of any bugs here:
 
Please inform me of any bugs here:
  
I have a PAL Wii so I haven't tested this on an NTSC Wii and would be interested in any feedback on this please.
+
old bugs can be found here: [[Talk:MahJongg Wii/old bugs]]
:Works fine with NTSC & component cables. [[User:CarstenK|CarstenK]] 22:35, 27 July 2008 (CEST)
 
 
 
::Cheers CarstenK thats good to know --[[User:JustWoody|JustWoody]] 23:02, 27 July 2008 (CEST)
 
 
 
The game finnished with no more moves left, and sometimes there is a move left, i will try and get a screen dump when it happens, but the logo covers most of the screen so its hard to see the tiles.
 
  
Well, one user wrote that, hear I can demonstrate it to you (the two 6)
+
=== v0.8 bugs ===
  
[[Image:Dsc00225lu1.jpg|480px]]
+
OK so its been quite a while since v0.8 was released and no bugs so far! I've either fixed them all (yeah right) or I've hidden them a bit harder this time :) --[[User:JustWoody|JustWoody]] 22:17, 5 March 2009 (UTC)
  
This was in version 0.2, in 0.3 still happens...
+
:It's not so much of a bug persey but is there any way to make the non-selectable tiles a little bit darker? There were five of us playing the game looking for a single match and we had to use the hint in the end! [[User:Mr_Nick666|Mr_Nick666]] 13:30, 2 April 2009 (GMT)
 +
::I've made the non-selectable ones a bit darker and its definitely more obviously which ones are selectable. This effect looks more pronounced on some tilesets over others though. --[[User:JustWoody|JustWoody]] 16:20, 3 April 2009 (UTC)
  
:Cheers for the spot, I've actually completely rewritten the game tiles engine between v0.3 and the upcoming v0.4, so as a result I have probably inadvertently fixed the problem. Although, I may have introduced a few new bugs in the meantime so please keep reporting bugs. --[[User:JustWoody|JustWoody]] 13:35, 31 August 2008 (UTC)
+
::: Do you mean you adjusted it further or it was how it has always been!? I know the tiles that are unselectable are a little darker but wondered if you could make them just a shade darker? Maybe it's just me feeling this. I was also playing at my parents house where they don't use component leads so that may have made a difference. [[User:Mr_Nick666|Mr_Nick666]] 09:29, 21 April 2009 (GMT)
 +
::::The change I made was to make it one shade darker than in the released version. Yeah I've got a CRT too and particularly on some of your tilesets (i think this is due to the backgrounds being slightly darker) it was hard to tell which tiles were selectable, this looks more obvious now though. --[[User:JustWoody|JustWoody]] 16:58, 21 April 2009 (UTC)
  
===v0.4 bugs===
+
:If you're playing coop mode, which is terrific BTW, and the battery for wiimote #1 dies, you're stuck since wiimote #2 can't control any of the menu functions. Perhaps wiimote #2 should become wiimote #1 in that case or wiimote #2 should be allowed to exit the game?--[[User:Fla 2|Fla 2]] 18:10, 20 April 2011 (CEST)
i really like the new release, feels more mature. only the shuffle function seems to shuffle in a way you get stuck with no more moves too frequently, an almost solved board could get stuk 5 times or more, perhaps it is not random enough or too random.
 
another issue is the sound, i feel you compressed the sounds to make the .dol small, but now sounds sound horrible, i turned it off while playing (like your edit of the gong). another thing about the sound, it is way louder then any other wii homebrew i use. for the main part i like it (we here are still addicts ;)) [[User:Bitflusher|Bitflusher]] 17:17, 4 September 2008 (UTC)
 
:Yeah Bitfusher I normalised the sounds effect in version, perhaps they are a bit loud now + yes they are pretty compressed. I will take a look at them and see what I can do (in the mean time like you say you can turn them down a bit in the sound options menu). With the shuffle, as it is happening different number of matches are available each time it shuffles, what I will do is save the one the gives the most available matches and reuse this once the shuffle sequence is complete. Cheers for the reports. --[[User:JustWoody|JustWoody]] 18:04, 4 September 2008 (UTC)
 
 
 
Not sure if this is in the earlier versions or not, but if you twist the wiimote so that the finger is pointing downwards then you no longer point with the tip of the finger. The buttons seem to respond to the top left corner of the image, which is slightly strange.
 
--[[User:GW Shadow|GW_Shadow]] 18:22, 5 September 2008 (UTC)
 
:Yeah GW_Shadow at the moment it always take a pixel near th etop left corner, I will look at either not rotating the hand or see if I can work out where the end of the hand is and always point to that. --[[User:JustWoody|JustWoody]] 08:23, 6 September 2008 (UTC)
 
 
 
This is the only game that I can play with my wife! She loves it! Compliments! But I found a little bug... I've four tiles left in two towers without available moves. So I need to shuffle, but after shuffling, no more moves left! The count display 00 moves and the 4 tiles remains untouchable. The only way is to abandon the game. Please, excuse me for bad english! If you want to translate it to Italian language I can help you! Feel free to contact me here. --[[User:Charlespig|Charlespig]]
 
:Thank Charlespig good to see it being played. Today I have rewritten the way that the tiles get initialised and shuffled so that the game should always be completable (this will be out in the next release). Yes I am looking at having multi-language support so I would welcome translations to different languages, I have added a translations section to this talk page for people to put their contributions. --[[User:JustWoody|JustWoody]] 12:39, 6 September 2008 (UTC)
 
::we got this bug here too just today, small diffrence, the last two titles were stacked on each other. looking forward to the alwyscompletabel function. do you need beta testers? we would be glad to test multyplayer functions [[User:Bitflusher|Bitflusher]] 18:02, 6 September 2008 (UTC)
 
 
 
::I would just like to note that "completable" MahJongg game should be able to finish in two tiles stacked on each other. To finish that game you would keep the other pair (of the same tile) to the end. Don't completely forbid that possibility from happening just for the ease of play. That would be messing with the (original) game mechanics. It must be "completable" only when you start it, not after every user's <strike>mistake</strike> move. Another thing... I think that uber-shuffle (that you mentioned at forum) is really not the way to go. Shuffle should only guarantee at least one solvable pair, nothing more. The rest should be chaos, randomness, fate, luck,... Sometimes the player should, OMG, lose! :) Please don't dumb down the game. [[User:Xyrion|Xyrion]] 00:29, 7 September 2008 (UTC)
 
:::This is exactly how i've implemented it Xyrion, the user is still able to mess it up by picking other combinations of tiles ;-), as with the shuffle I'm thinking that if I will now use the same routine as the new board initialisation so shouldn't make it too easy. --[[User:JustWoody|JustWoody]] 06:09, 7 September 2008 (UTC)
 
::::Oh, ok then. :) [[User:Xyrion|Xyrion]] 15:47, 7 September 2008 (UTC)
 
 
 
===v0.5 bugs===
 
I've spotted a couple of bugs - the graphic for the unselected positions in sound options is corrupt. + in few (I hope) circumstances the shuffle doesn't place the tiles in a completable way, I will take a look at this as it defeats the object of the new changes. --[[User:JustWoody|JustWoody]] 15:20, 15 October 2008 (UTC)
 
 
 
If you lose a game because the final pair is stacked on top of itself, and you click shuffle, the game locks up. My guess is that this is caused by the sorting algorithm getting stuck in an infinite loop trying to figure out how to place these final two tiles so they can be completed. [[User:Deozaan|Deozaan]] 23:41, 18 October 2008 (UTC)
 
 
 
Having to select the language each time is annoying. Is there any way you can have it remember which language was picked? Or maybe you can default to English (like it has been previously) and have a language selection from the menu? [[User:Deozaan|Deozaan]] 23:41, 18 October 2008 (UTC)
 
  
 
== Translations ==
 
== Translations ==
  
 
Please add translations of the text here so that I can use them (with credit given) when I add multi-language. There is probably more text in there somewhere, I (or anyone) will add it as seen.
 
Please add translations of the text here so that I can use them (with credit given) when I add multi-language. There is probably more text in there somewhere, I (or anyone) will add it as seen.
 +
 +
I have added a few new bits of text for versus mode and extra functionality that I would appreciate people translating for me, I have put these in bold within each translation to show where additional translations are required. --[[User:JustWoody|JustWoody]] 09:15, 1 November 2008 (UTC)
  
 
=== English ===
 
=== English ===
Line 209: Line 358:
 
1 PLAYER GAME,2 PLAYER CO-OP,2 PLAYER VERSUS,CONTINUE
 
1 PLAYER GAME,2 PLAYER CO-OP,2 PLAYER VERSUS,CONTINUE
  
CHANGE TILESET,CHANGE LAYOUT,HOVER HINT ON/OFF,LANGUAGE
+
CHANGE TILESET,CHANGE LAYOUT,HOVER HINT ON/OFF,LANGUAGE,RUMBLE ON/OFF,WIDESCREEN ON/OFF
  
 
MUSIC,SOUND,OFF,FULL
 
MUSIC,SOUND,OFF,FULL
  
BACK,MENU,SHUFFLE,PAUSED,NO MORE TILES,FINISHED
+
BACK,MENU,SHUFFLE,PAUSED,NO MORE TILES,FINISHED,RESTART,NEW GAME
 +
 
 +
SCORE,WINNER,PLAYER 1,PLAYER 2,DRAW
 +
 
 +
DEFAULT,CROSS,BUTTERFLY,FORTRESS,CRAB,SPIDER
 +
 
 +
DEFAULT,SIMPLE,OLD,SPOOKY,EGYPTIAN,SPACE
  
SCORE,WINNER
 
  
DEFAULT,CROSS,PYRAMID,BUTTERFLY
+
DEFUALT should be DEFAULT! --[[User:Crayon|Crayon]] 17:27, 21 November 2008 (UTC)
 +
:Cheers Crayon dodgy typo --[[User:JustWoody|JustWoody]] 08:57, 22 November 2008 (UTC)
  
 
=== French ===
 
=== French ===
Line 223: Line 378:
 
JOUER,HI-SCORES,OPTIONS,OPTIONS SONORES,QUITTER
 
JOUER,HI-SCORES,OPTIONS,OPTIONS SONORES,QUITTER
  
UN JOUEUR,DEUX JOUEURS CO-OP,Un CONTRE L'AUTRE,CONTINUER
+
UN JOUEUR,DEUX JOUEURS CO-OP,UN CONTRE L'AUTRE,CONTINUER
 +
 
 +
CHANGER DE TYPE DE TUILE,CHANGER DE LAYOUT,AIDE ON/OFF,LANGUE,VIBRATION ON/OFF,ÉCRAN LARGE ON/OFF
  
CHANGER DE TYPE DE TUILE,CHANGER DE LAYOUT,AIDE ON/OFF,LANGUE
+
MUSIQUE,SON,FAIBLE,ELEVÉ
  
MUSIQUE,SON,OFF,MAX
+
RETOUR,MENU,MÉLANGER,PAUSE,PLUS DE TUILES,TERMINÉ,REDÉMARRER,NOUVELLE PARTIE
  
RETOUR,MENU,MELANGER,PAUSE,PLUS DE TUILES,TERMINE
+
SCORE,VAINQUEUR,JOUEUR 1,JOUEUR 2,NULLE
  
SCORE,VAINQUEUR
+
DÉFAUT,CROIX,PAPILLON,FORTERESSE,CRABE,ARAIGNÉE
 +
 
 +
DÉFAUT,SIMPLE,VIEUX,SINISTRE,ÉGYPTIEN,ESPACE
  
DEFAUT,CROIX,PYRAMIDE,PAPILLON
 
  
 
Does anyone know of a shortened version or different words with the same meaning for both DESACTIVE and MAXIMUM as these are a bit too big to fit on the screen? --[[User:JustWoody|JustWoody]] 18:05, 30 September 2008 (UTC)
 
Does anyone know of a shortened version or different words with the same meaning for both DESACTIVE and MAXIMUM as these are a bit too big to fit on the screen? --[[User:JustWoody|JustWoody]] 18:05, 30 September 2008 (UTC)
 
: You can use MAX and OFF and ON for ACTIVE -[[User:Yod4z|Yod4z]] 30 September 2008 22:18 GMT+1
 
: You can use MAX and OFF and ON for ACTIVE -[[User:Yod4z|Yod4z]] 30 September 2008 22:18 GMT+1
 
::Cheers Yod4z I've changed the above, does that look ok? --[[User:JustWoody|JustWoody]] 21:04, 30 September 2008 (UTC)
 
::Cheers Yod4z I've changed the above, does that look ok? --[[User:JustWoody|JustWoody]] 21:04, 30 September 2008 (UTC)
 +
 +
Hi, I was wondering if we could use characters like É,È,À... or it's best not to use them? --[[User:Crayon|Crayon]] 17:58, 10 November 2008 (UTC)
 +
: Yes Crayon, I have currently got these characters - ÄÜÉÓÀÇÕÚÁÂÖÍÅ, but if need be I can add more too. --[[User:JustWoody|JustWoody]] 17:26, 11 November 2008 (UTC)
 +
 +
I've added the new word "Widescreen" --[[User:CashMan|CashMan]] 17:56, 11 January 2009 (UTC)
 +
 +
I've added the new word "Spooky" --[[User:CashMan|CashMan]] 16:01, 18 January 2009 (UTC)
  
 
=== Italian ===
 
=== Italian ===
Line 245: Line 410:
 
SINGOLO,DOPPIO,SFIDA,INDIETRO
 
SINGOLO,DOPPIO,SFIDA,INDIETRO
  
CAMBIA TESSERE,CAMBIA DISPOSIZIONE,SUGGERIMENTO ON/OFF,LINGUA
+
CAMBIA TESSERE,CAMBIA DISPOSIZIONE,SUGGERIMENTO ON/OFF,LINGUA,VIBRAZIONE ON/OFF,WIDESCREEN ON/OFF
  
 
MUSICA,EFFETTI,OFF,MASSIMO
 
MUSICA,EFFETTI,OFF,MASSIMO
  
INDIETRO,MENU,MESCOLA,PAUSA,FINE COMBINAZIONI,COMPLETATO
+
INDIETRO,MENU,MESCOLA,PAUSA,FINE COMBINAZIONI,COMPLETATO,RICOMINCIA,NUOVA PARTITA
 +
 
 +
PUNTEGGIO,VINCITORE,GIOCATORE 1,GIOCATORE 2,PAREGGIO
 +
 
 +
PREDEFINITO,CROCE,FARFALLA,FORTEZZA,GRANCHIO,RAGNO
 +
 
 +
PREDEFINITO,SEMPLICE,ANTICO,TETRO,EGITTO,SPAZIO
 +
 
 +
Italian translation by [[User:Charlespig|Charlespig]](19:00, 14 September 2008 (UTC)) and [[User:CashMan|CashMan]] (15:11, 8 December 2008 (UTC))
  
PUNTEGGIO,VINCITORE
+
I've done some babelfish translations for the phrases in bold if anyone would like to correct them.--[[User:JustWoody|JustWoody]] 14:19, 8 November 2008 (UTC)
  
PREDEFINITO,CROCE,PIRAMIDE,FARFALLA
+
JustWoody, I'm here!!! All done... [[User:Charlespig|Charlespig]] 19:06, 8 November 2008 (UTC)
  
 +
Ta CharlesPig, I've changed the language file to match, and will make it into the next version. --[[User:JustWoody|JustWoody]] 14:44, 9 November 2008 (UTC)
  
Italian translation by [[User:Charlespig|Charlespig]] 19:00, 14 September 2008 (UTC)
+
I added few words but I don't know how they say "FORTRESS, CRAB and SPIDER". --[[User:CashMan|CashMan]] 15:11, 8 December 2008 (UTC)
 +
 
 +
Dears, I'm here!!! I need to know where you would to use DEFAULT,SIMPLE,OLD options to complete the translation. --[[User:Charlespig|Charlespig]] 21:30, 9 December 2008 (UTC)
 +
:Hi Charlespig, they are going to be used a discriptions of tilesets --[[User:JustWoody|JustWoody]] 22:30, 9 December 2008 (UTC)
 +
::Hi JustWoody, all done! [[User:Charlespig|Charlespig]] 21:30, 11 December 2008 (UTC)
 +
:::JustWoody... italian complete right now. [[User:Charlespig|Charlespig]] 22:21, 22 February 2009 (UTC)
  
 
=== Dutch ===
 
=== Dutch ===
Line 264: Line 443:
 
1 SPELER,2 SPELERS CO-OP,2 SPELERS VERSUS,DOORGAAN
 
1 SPELER,2 SPELERS CO-OP,2 SPELERS VERSUS,DOORGAAN
  
VERANDER STENEN,VERANDER LAYOUT,ZWEVENDE HINTS AAN/UIT,TAAL
+
VERANDER STENEN,VERANDER LAYOUT,ZWEVENDE HINTS AAN/UIT,TAAL,TRILLEN AAN/UIT,BREEDBEELD AAN/UIT
  
 
MUZIEK,GELUID,UIT,VOL
 
MUZIEK,GELUID,UIT,VOL
  
TERUG,MENU,SCHUDDEN,PAUZE,GEEN STENEN MEER,GEEINDIGD
+
TERUG,MENU,SCHUDDEN,PAUZE,GEEN STENEN MEER,GEEINDIGD,HERSTARTEN,NIEUW SPEL
 +
 
 +
SCORE,WINNAAR,SPELER 1,SPELER 2,GELIJK SPEL
 +
 
 +
STANDAARD,KRUIS,VLINDER,VESTING,KRAB,SPIN
  
SCORE,WINNAAR
+
STANDAARD,SIMPEL,OUD,GRIEZELIG,EGYPTISCH,RUIMTE
  
STANDAARD,KRUIS,PIRAMIDE,VLINDER
+
originally translated by --[[User:Digdug|DigDug]] 08:47, 2 November 2008 (UTC), translated missing entries [[User:Bitflusher|Bitflusher]] 12:57, 1 November 2008 (UTC), translation of "widescreen on/off" [[User:Bitflusher|Bitflusher]] 18:35, 11 January 2009 (UTC)
  
 
=== German ===
 
=== German ===
Line 280: Line 463:
 
1 SPIELER,2 SPIELER CO-OP,2 SPIELER VERSUS,WEITER
 
1 SPIELER,2 SPIELER CO-OP,2 SPIELER VERSUS,WEITER
  
STEINE ÄNDERN,LAYOUT ÄNDERN,TIPPS AN/AUS,SPRACHE
+
STEINE ÄNDERN,LAYOUT ÄNDERN,TIPPS AN/AUS,SPRACHE,VIBRIEREN AN/AUS,BREITBILD AN/AUS
  
 
MUSIK,TON,AUS,VOLL
 
MUSIK,TON,AUS,VOLL
  
ZURÜCK,MENU,MISCHEN,PAUSE,KEINE KOMBINATIONEN MEHR,FERTIG
+
ZURÜCK,MENU,MISCHEN,PAUSE,KEINE KOMBINATIONEN MEHR,FERTIG,NEUSTART,NEUES SPIEL
  
PUNKTZAHL,GEWINNER
+
PUNKTZAHL,GEWINNER,SPIELER 1,SPIELER 2,UNENTSCHIEDEN
  
STANDARD,KREUZ,PYRAMIDE,SCHMETTERLING
+
STANDARD,KREUZ,SCHMETTERLING,FESTUNG,KRABBE,SPINNE
 +
 
 +
STANDARD,EINFACH,ALT,GRUSELIG,ÄGYPTISCH,RAUM
 +
 
 +
Translated by --[[User:Digdug|DigDug]] 08:47, 2 November 2008 (UTC)
  
 
=== Spanish ===
 
=== Spanish ===
Line 296: Line 483:
 
1 JUGADOR,2 JUGADORES COPERATIVO, 2 JUGADORES UNO CONTRA EL OTRO ,CONTINUAR
 
1 JUGADOR,2 JUGADORES COPERATIVO, 2 JUGADORES UNO CONTRA EL OTRO ,CONTINUAR
  
CAMBIAR TIPO DE FICHA ,CAMBIAR COLOCACIÓN FICHAS,SUGERENCIAS ON/OFF,LENGUAGE
+
CAMBIAR TIPO DE FICHA ,CAMBIAR COLOCACIÓN FICHAS,SUGERENCIAS ON/OFF,LENGUAGE,VIBRACIÓN ON/OFF,PANTALLA ANCHA ON/OFF
  
 
MUSICA,SONIDO,APAGADO,ALTO
 
MUSICA,SONIDO,APAGADO,ALTO
  
ATRAS,MENU,MEZCLAR,PAUSADO,NO HAY MAS OPCIONES, ACABADO
+
ATRAS,MENU,MEZCLAR,PAUSADO,NO HAY MAS OPCIONES, ACABADO,REINICIAR,JUEGO NUEVO
  
PUNTUACIÓN,GANADOR
+
PUNTUACIÓN,GANADOR,JUGADOR 1,JUGADOR 2,EMPATE
  
ORIGINAL,CRUZ,PIRAMIDE,MARIPOSA
+
ORIGINAL,CRUZ,MARIPOSA,FORTALEZA,CANGREJO,ARAñA
 +
 
 +
ORIGINAL,SIMPLE,ANTIGUO,SINIESTRO,'''EGIPCIO,ESPACIO'''
 +
 
 +
Spanish translation by [[User:Xtract|Xtract]] and [[User:CashMan|CashMan]] --[[User:CashMan|CashMan]] 17:12, 8 December 2008 (UTC)
 +
 
 +
I've added the new word "Widescreen" --[[User:CashMan|CashMan]] 18:11, 11 January 2009 (UTC)
  
 
=== Catalan ===
 
=== Catalan ===
Line 312: Line 505:
 
1 JUGADOR,2 JUGADORS COPERATIU, 2 JUGADORS UN CONTRA L'ALTRE ,CONTINUAR
 
1 JUGADOR,2 JUGADORS COPERATIU, 2 JUGADORS UN CONTRA L'ALTRE ,CONTINUAR
  
CAMBIAR TIPUS DE FITXA ,CAMBIAR COLOCACIÓ FITXES, SUGGERENCIES ON/OFF,LLENGUATGE
+
CAMBIAR TIPUS DE FITXA ,CAMBIAR COLOCACIÓ FITXES, SUGGERENCIES ON/OFF,LLENGUATGE,RUMBLE ON/OFF,VISTA PANORÀMICA ON/OFF
  
 
MUSICA,SO,APAGAT,ALT
 
MUSICA,SO,APAGAT,ALT
  
ENRADERA,MENU,BARREJAR,PAUSAT,NO HI HA MÉS OPCIONS, ACABAT
+
ENRADERA,MENU,BARREJAR,PAUSAT,NO HI HA MÉS OPCIONS, ACABAT,REINICIAR,JOC NOU
  
PUNTUACIÓ,GUANYADOR
+
PUNTUACIÓ,GUANYADOR,JUGADOR 1,JUGADOR 2,EMPAT
  
ORIGINAL,CREU,PIRÀMIDE,PAPALLONA
+
ORIGINAL,CREU,PAPALLONA,FORTALESA,CRANC,ARANYA
 
  
Spanish and Catalan translation by [[User:Xtract|Xtract]] 19:07, 13 September 2008 (UTC)
+
ORIGINAL,SIMPLE,VELL,SINISTRE,'''EGIPCIO,ESPAI'''
 +
 
 +
Spanish and Catalan translation (AND NEW TRANSLATIONS) by [[User:Xtract|Xtract]] 19:07, 13 September 2008 (UTC)
  
 
=== Japanese ===
 
=== Japanese ===
Line 332: Line 526:
 
一人で遊ぶ,チーム・モード,VS モード,続く
 
一人で遊ぶ,チーム・モード,VS モード,続く
  
牌変更,積み上げ変更,ヒント はい/いいえ,言語変更
+
牌変更,積み上げ変更,ヒント はい/いいえ,言語変更,振動 はい/いいえ,'''ワイドスクリーン  はい/いいえ'''
  
 
音楽,SFX,低,高
 
音楽,SFX,低,高
  
戻る,メニュー,シャフル,一休み,牌切れ,終わり
+
戻る,メニュー,シャフル,一休み,牌切れ,終わり,やり直す,ニューゲーム
 +
 
 +
スコア,勝者,1P, 2P, 引き分け
  
スコア,勝者
+
普通形,十字形,蝶形,城形,蟹形,蜘蛛形
  
普通形,十字形,角錐形,蝶形
+
普通形,簡素,旧式,'''お化け,エジプト,宇宙'''
  
 
Japanese translation [[User:HisshouBuraiKen|HisshouBuraiKen]] 14:00, 15 September 2008 (UTC)
 
Japanese translation [[User:HisshouBuraiKen|HisshouBuraiKen]] 14:00, 15 September 2008 (UTC)
 
:Cheers HisshouBuraiKen, just one favour as at the moment I only have a graphics for the latin alphabet, could you also provide a list of individual characters that you have used throughout this list so that I can create the graphics for them.
 
:Cheers HisshouBuraiKen, just one favour as at the moment I only have a graphics for the latin alphabet, could you also provide a list of individual characters that you have used throughout this list so that I can create the graphics for them.
 
::Sure thing.
 
::Sure thing.
::・アイいえくゲげコシスチでトドニハはヒフぶみムメめモャやュりルるれわン一上人休低切勝十変始字定形戻普更楽牌積終続者蝶角言設語通遊錐音高ー
+
::・アイいえくゲげコシスチでトドニハはヒフぶみムメめモャやュりルるれわン一上人休低切勝十変始字定形戻普更楽牌積終続者蝶角言設語通遊錐音高ーきけす引分直振動城蟹蜘蛛簡素旧式
::You should just be able to paste them into Word or Photoshop as text and enlarge/edit them as necessary. Just take note that a couple characters are smaller than the others as shown above (e.g. the ュ in メニュー). [[User:HisshouBuraiKen|HisshouBuraiKen]] 15:24, 16 September 2008 (UTC)
+
::You should just be able to paste them into Word or Photoshop as text and enlarge/edit them as necessary. Just take note that a couple characters are smaller than the others as shown above (e.g. the ュ in メニュー). [[User:HisshouBuraiKen|HisshouBuraiKen]] 15:24, 16 September 2008 (UTC)
 
:::My code for handling graphics fonts accepts a width for each character so it should be ok with the few smaller characters OR do you mean that those characters should actually be smaller font size too? --[[User:JustWoody|JustWoody]] 15:51, 16 September 2008 (UTC)
 
:::My code for handling graphics fonts accepts a width for each character so it should be ok with the few smaller characters OR do you mean that those characters should actually be smaller font size too? --[[User:JustWoody|JustWoody]] 15:51, 16 September 2008 (UTC)
::::I guess either way would be fine. There's only the two of them (ャュ). Compare to their full-width counterparts (ヤユ) and you'll see what I mean.
+
::::I guess either way would be fine. There's only the two of them (ャュ). Compare to their full-width counterparts (ヤユ) and you'll see what I mean.
 +
Hey HisshouBuraiKen, I have done some very dodgy translations for a few phrases using babelfish, could you check that these are ok please? they are the ones in bold. --[[User:JustWoody|JustWoody]] 10:09, 8 November 2008 (UTC)
 +
:Fixed. If you wanna add new stuff you can just e-mail me, it's my name at gmail (Which I would highly recommend XD). Question - in what context are "Restart" and "New Game" being used? They may still need to change. [[User:HisshouBuraiKen|HisshouBuraiKen]] 21:48, 13 November 2008 (UTC)
 +
::"Restart" is available whilst you are playing the game but either paused or no more moves and it starts the game again although it is actually a new game. "New game" is an option that is shown when the game has been completed and it actualy has the same affect as restart. Both are designed to allow a new board without having to go back to the menu. Cheers for the corrections, I am getting together an e-mail list of translators, and will add you to it so that I can ask for help when new text is needed. --[[User:JustWoody|JustWoody]] 18:45, 14 November 2008 (UTC)
 +
:::Ok, all set. New characters are added to the end of the list in bold. [[User:HisshouBuraiKen|HisshouBuraiKen]] 18:31, 15 November 2008 (UTC)
 +
:::And again. [[User:HisshouBuraiKen|HisshouBuraiKen]] 19:16, 3 December 2008 (UTC)
 +
::::Cheers HisshouBuraiKen, I'm starting to run out of characters I can map the japanese too, hopefully there won't be too many more to add. --[[User:JustWoody|JustWoody]] 20:59, 3 December 2008 (UTC)
 +
::::Let me know if you hit the limit, I'll try to figure something out. [[User:HisshouBuraiKen|HisshouBuraiKen]] 14:36, 5 December 2008 (UTC)
 +
:::::I've got one more character left! Not sure if you can add the word widescreen with just one character --[[User:JustWoody|JustWoody]] 14:00, 11 January 2009 (UTC)
 +
:::::Nope :P Even if I could it wouldn't matter since you're sure to add more new features that will require more characters. Unless you can map multiple japanese chars to a single char (unlikely since I'm assuming your text writing library requires characters to be a fixed width/height), we only have one option: replace all the kanji (fancy letters) with hiragana (curvy letters)& katakana (angular letters). Tell you what: email me your template for making characters and the total number of characters you have available. If nothing else, you've already reserved enough to use one set of characters.[[User:HisshouBuraiKen|HisshouBuraiKen]] 15:03, 14 January 2009 (UTC)
 +
::::::I have thought of a work around where I use a dummy character to act as a start addition to the next character so all characters added from now will have this dummy charcter followed by one of the existing one in my mappings. This means that we have space to add many more Japanese characters. --[[User:JustWoody|JustWoody]] 19:07, 15 January 2009 (UTC)
 +
::::::Hey HisshouBuraiKen, now that I have implemented utf-8 text rendering I no longer need to map the japanese characters so you can add as many as you need to! --[[User:JustWoody|JustWoody]] 14:19, 24 January 2009 (UTC)
 +
:I went ahead and translated the new terms. I left them in bold in case HisshouBuraiKen finds that something is inaccurate, though I hope it's not. -- [[User:Masamunecyrus|Masamunecyrus]] 04:41, 9 February 2009 (UTC)
  
 
=== Português ===
 
=== Português ===
Line 354: Line 562:
 
JOGAR,HI-SCORES,OPÇÕES, OPÇÕES DE SOM, SAIR
 
JOGAR,HI-SCORES,OPÇÕES, OPÇÕES DE SOM, SAIR
  
UM JOGADOR,DOIS JOGADORES CO-OP,UM CONTRA UM,CONTINUAR
+
1 JOGADOR,2 JOGADORES CO-OP,UM CONTRA OUTRO,CONTINUAR
  
ALTERAR PEÇAS,ALTERAR LAYOUT,AJUDA ON/OFF,IDIOMA
+
ALTERAR PEÇAS,ALTERAR LAYOUT,AJUDA ON/OFF,IDIOMA,VIBRAÇÃO ON/OFF,WIDESCREEN ON/OFF
  
 
MÚSICA,SOM,OFF,MÁXIMO
 
MÚSICA,SOM,OFF,MÁXIMO
  
VOLTAR,MENU,MISTURAR,PAUSA,MAIS TELHAS,FIM
+
VOLTAR,MENU,MISTURAR,PAUSA,MAIS PEÇAS,FIM,REINICIAR,JOGO NOVO
 +
 
 +
RESULTADO,VENCEDOR,JOGADOR 1,JOGADOR 2,EMPARTE
 +
 
 +
DEFEITO,CRUZ,BORBOLETA,FORTALEZA,CARANGUEJO,ARANHA
 +
 
 +
DEFEITO,FÁCIL,ANTIGO,ASSUSTADOR,EGIPCIO,'''ESPAÇO'''
 +
 
 +
[[User:Yod4z|Yod4z]], [[User:Banjo Fett|Banjo Fett]] and [[User:CashMan|CashMan]]
  
RESULTADO,VENCEDOR
+
Made some general changes, including using numbers instead of the words for 'one' and 'two', which is certainly more common in Brazil. I still need to run these by my nephew and brother-in-law, because Lu doesn't really play games and isn't sure about some of it. It's all technically correct and makes sense, just needs some fine-tuning. [[User:Banjo Fett|Banjo Fett]] 11:50, 8 November 2008
  
DEFEITO,CRUZ,PIRÂMIDE,BORBOLETA
+
I've added new words except SPIDER. I don't know how say it in Português. --[[User:CashMan|CashMan]] 14:08, 1 January 2009 (UTC)
  
[[User:Yod4z|Yod4z]] and [[User:Banjo Fett|Banjo Fett]]
+
It's corrected for SPIDER :P --[[User:CashMan|CashMan]] 14:19, 1 January 2009 (UTC)
 +
 
 +
Closest to 'spooky' is 'assustador', and can be used to describe things and places as scary or spooky. 'Widescreen on/off' is just going to be 'widescreen on/off' - it's one of those English words that creeps into Brazilian Portuguese. European Portuguese may have an alternative, but I can't find one. [[User:Banjo Fett|Banjo Fett]] 12:00, 25 January 2009
 +
 
 +
'Draw' is 'Empate' not 'EmpaRte'. I don't know about European Portuguese, but here in Brazil 'Default' is 'Padrão' or 'Conventional'. Something with 'Defeito' means 'broken'. [[User:Rodolforg|Rodolforg]] 09:58, 21 April 2009 (UTC)
 +
:Thanks for the corrections Rodolforg, I will add them into the next version + Padrão seems to fit the bill as I believe that this also means standard too. --[[User:JustWoody|JustWoody]] 16:55, 21 April 2009 (UTC)
  
 
=== Hungarian ===
 
=== Hungarian ===
  
JÁTÉK INDÍTÁSA, REKORDOK, JÁTÉKBEÁLLÍTÁSOK, HANGBEÁLLÍTÁSOK, KILÉPÉS
+
JÁTÉK INDÍTÁSA,REKORDOK,JÁTÉKBEÁLLÍTÁSOK,HANGBEÁLLÍTÁSOK,KILÉPÉS
  
EGYJÁTÉKOS MÓD, KÉTJÁTÉKOS CSAPAT, KÉTJÁTÉKOS CSATA, FOLYTATÁS
+
EGYJÁTÉKOS MÓD,KÉTJÁTÉKOS CSAPAT,KÉTJÁTÉKOS CSATA,FOLYTATÁS
  
KOCKÁK VÁLTÁSA, ELRENDEZÉS MEGVÁLTOZTATÁS,EGY IDŐ UTÁN SEGÍTSÉG KI/BE, NYELV
+
KOCKÁK VÁLTÁSA,ELRENDEZÉS MEGVÁLTOZTATÁS,EGY IDŐ UTÁN SEGÍTSÉG KI/BE,NYELV,REZGÉS KI/BE,SZÉLESSÁV KI/BE
  
ZENE, HANG, KI, MAX
+
ZENE,HANG,KI,MAX
  
VISSZA, MENÜ, KEVERÉS, SZÜNETEL, NINCS TÖBB KOCKA, BEFEJEZVE
+
VISSZA,MENÜ,KEVERÉS,SZÜNETEL,NINCS TÖBB PÁR,BEFEJEZVE,ÚJRAINDÍTÁS,ÚJ JÁTÉK
  
PONT, NYERT
+
PONT,NYERT,JÁTÉKOS 1,JÁTÉKOS 2,DÖNTETLEN
  
ALAP, KERESZT, PIRAMIS, LEPKE
+
ALAP,KERESZT,LEPKE,ERŐDÍTMÉNY,RÁK,PÓK
  
hungarian translation by Ezmegaz   oct.12
+
ALAP,EGYSZERŰ,RÉGI, KÍSÉRTET, EGYIPTOMI, UFÓ
 +
 
 +
hungarian translation by Ezmegaz Updated:2009.feb.17
 
ezmegaz10(at)freemail(dot)hu
 
ezmegaz10(at)freemail(dot)hu
 
  
 
=== Finnish ===
 
=== Finnish ===
Line 394: Line 616:
 
1 PELAAJAN PELI,2 PELAAJAN CO-OP,2 PELAAJAN VS.,JATKA
 
1 PELAAJAN PELI,2 PELAAJAN CO-OP,2 PELAAJAN VS.,JATKA
  
MUUTA NAPPULOITA,MUUTA ASETTELUA,VIHJE PÄÄLLÄ/POIS,KIELI
+
MUUTA NAPPULOITA,MUUTA ASETTELUA,VIHJE PÄÄLLÄ/POIS,KIELI,VÄRINÄ PÄÄLLÄ/POIS,LAAJAKUVA PÄÄLLÄ/POIS
  
 
MUSIIKKI,ÄÄNI,POIS,TÄYSI
 
MUSIIKKI,ÄÄNI,POIS,TÄYSI
  
TAKAISIN,VALIKKO,SEKOITA,PYSÄYTETTY,EI ENÄÄ NAPPULOITA,VALMIS
+
TAKAISIN,VALIKKO,SEKOITA,PYSÄYTETTY,EI ENÄÄ NAPPULOITA,VALMIS,ALOITA UUDELLEEN,UUSI PELI
  
TULOS,VOITTAJA
+
TULOS,VOITTAJA,PELAAJA 1,PELAAJA 2,TASAPELI
  
OLETUS,RISTI,PYRAMIIDI,PERHONEN
+
OLETUS,RISTI,PERHONEN,LINNAKE,RAPU,HÄMÄHÄKKI
 +
 
 +
OLETUS,YKSINKERTAINEN,VANHA,AAVEMAINEN,EGYPTILÄINEN,AVARUUS
  
 
Finnish translation by Tubelinus oct.15
 
Finnish translation by Tubelinus oct.15
 
tubelinus (@) windowslive (dot) com
 
tubelinus (@) windowslive (dot) com
  
 +
=== Swedish ===
  
=== Swedish ===
+
SPELA,REKORD,INSTÄLLNINGAR,LJUDALTERNATIV,AVSLUTA
  
SPELA,HI-SCORE,SPEL PLACERINGAR,LÅT PLACERINGAR,BORT
+
1 SPELARE,2 SPELARE SAMARBETE,2 SPELARE MOT VARANDRA,FORTSÄTT
  
1 SPELARES SPEL,2 SPELARES CO-OP,2 SPELARES VS.,FORTSÄTTA
+
BYT SPELKORT,ÄNDRA LAYOUT,PEKAR-TIPS PÅ/AV,SPRÅK,SKAKFUNKTION PÅ/AV,WIDESCREEN PÅ/AV
  
BYTE KNATTEPJÄSEN,BYTE APPLIKATION,RÅD ÖPPEN/SLUT,SPRÅK
+
MUSIK,LJUD,AV,MAX
  
MUSIK,LÅT,BORTA,FULL
+
TILLBAKA,MENY,BLANDA,PAUS,INGA FLER DRAG,SLUT,STARTA OM,NYTT SPEL
  
TILLBAKA,MENY,BLANDA,PAUS,INTE MERA PJÄSER,SLUT
+
POÄNG,VINNARE,SPELARE 1,SPELARE 2,OAVGJORT
  
RESULTAT,VINNARE
+
STANDARD,KRYSS,FJÄRIL,SLOTT,KRABBA,SPINDEL
  
DEFAULT,CROSS,PYRAMID,BUTTERFLY
+
STANDARD,SIMPELT,GAMMALT,SKRÄMMANDE,EGYPTISK,RYMD
  
 
Swedish translation by Tubelinus oct.15
 
Swedish translation by Tubelinus oct.15
Here may be few mistakes because Swedish ain't my first language so please go ahead and correct my mistakes without contacting me :)
+
Here may be few mistakes because Swedish ain't my first language so please, anyone who knows swedish better than I do, go ahead and correct my mistakes :)
 +
 
 +
Swedish correction/translation by noONE nov.10
 +
 
 +
Yeah.. that Swedish was REALLY messed up(did you use babelfish or something..? just wondering :P).. so here's a take on it by a native swede ;)
 +
: Cheers noONE, I will change these and they will be in the next release. --[[User:JustWoody|JustWoody]] 17:27, 11 November 2008 (UTC)
 +
 
 +
I noticed the added text and translated that for you, as well as corrected/adjusted some of my translation.
 +
 
 +
Yeah, after translating this I started to wonder if I should remove it but I counted on that someone would come and correct me. And I was correct :) Thanks for that :P And sorry, no Babelfish, just my lousy swedish and a dictionary :D -Tube
 +
 
 +
I've tried the new version now (0.7) and it seems very good,thank you. I've made a couple of changes though at some words, which will fit better, no hurry, just implement them next time you got time/release a new version ;)
 +
-noONE
 +
Also added the new words for 0.8 now -noONE
 +
 
 +
=== Arabic ===
 +
 
 +
لعبة اللعب ، مرحبا بين عشرات ، لعبة الخيارات ، خيارات السليمة والخروج
 +
1 لاعب لعبة ، لاعب 2 التعاوني ، مقابل 2 لاعب ، لا تزال
 +
'''TILESET''' التغيير ، تغيير التخطيط ، التحليق لمحة عن / الحكم المحلي ، واللغة
 +
الموسيقي ، والصوت ، والحكم المحلي ، والكامل
 +
عودة ، قائمة التنقل ، والمراوغة ، متوقفة مؤقتا ، لا أكثر البلاط ، انتهى استئناف ، لعبة جديدة
 +
نقاط وسجل لاعب 1 ، 2 لاعب ، ووضع
 +
افتراضيا ، الصليب ، الهرم ، الفراشة.
 +
 
 +
Arabic translation by --[[User:Jedicommando|Jedicommando]] 19:49, 8 November 2008 (UTC)
 +
I simple used Google translate, so all credit goes to Google!
 +
Also, there is no Arabic work for 'tileset' so we need to find another, similar word.
 +
 
 +
Cheers Jedicommando, Arabic looks an even tougher task than the Japanese :-). --[[User:JustWoody|JustWoody]] 14:41, 9 November 2008 (UTC)
 +
 
 +
=== Danish ===
 +
 
 +
 
 +
SPIL,REKORD,INDSTILLINGER,LYDINDSTILLINGER,AFSLUT
 +
 
 +
1 SPILLER GAME,2 SPILLERE SAMARBEJDE,2 SPILLERE VERSUS,FORTSÆT
 +
 
 +
SKIFT BRIKSÆT,SKIFT LAYOUT,HOVER HINT TIL / FRA,SPROG,VIBRATION TIL/FRA,'''WIDESCREEN TIL/FRA'''
 +
 
 +
MUSIK,LYD,SLUK,FULD
 +
 
 +
TILBAGE,MENU,BLAND,PAUSET,IKKE FLERE BRIKKER,FÆRDIGT,GENSTART,NYT SPIL
 +
 
 +
RESULTAT,VINDER,SPILLER 1,SPILLER 2,UAFGJORT
 +
 
 +
STANDARD,KORS,SOMMERFUGL,SLOT,KRABBE,EDDERKOP
 +
 
 +
STANDARD,SIMPEL,GAMMEL,'''FORSKRÆMT,EGYPTISK,RUM'''
 +
 
 +
Danish Translation by --[[User:Jedicommando|Jedicommando]] 19:49, 8 November 2008 (UTC)
 +
Used Google.
 +
 
 +
Further translation by --[[User:Buffstricker|Buffstricker]] 12:59, 24 November 2008 (UTC)
 +
Live in Denmark.
 +
 
 +
=== Norwegian ===
 +
 
 +
 
 +
START SPILL,REKORDER,INNSTILLINGER,LYDINNSTILLINGER,AVSLUTT
 +
 
 +
1 SPILLER,2 SPILLERE SAMARBEID,2 SPILLERE KONKURRÉR,FORTSETT
 +
 
 +
SKIFT BRIKKESETT,SKIFT LAYOUT,PEKERTIPS PÅ/AV,SPRÅK,VIBRASJON PÅ/AV,BREDFORMAT PÅ/AV
 +
 
 +
MUSIKK,LYD,AV,MAKS
 +
 
 +
TILBAKE,MENY,STOKK OM,PAUSE,INGEN FLERE BRIKKER,FERDIG,START OM,NYTT SPILL
 +
 
 +
RESULTAT,VINNER,SPILLER 1,SPILLER 2,UAVGJORT
 +
 
 +
STANDARD,KORS,SOMMERFUGL,FORT,KRABBE,EDDERKOPP
 +
 
 +
STANDARD,SIMPEL,GAMMEL,SKUMMEL,EGYPT,VERDENSROM
 +
 
 +
Norwegian translation by --[[User:Raschi|Raschi]] 18:31, 12 January 2009 (UTC)
  
 
== Feedback ==
 
== Feedback ==
Line 437: Line 737:
  
 
::Yes for the coop mode I thought it would be best to only allow one selection at a time. Although it might be good to offer the ability to select for each player as an option --[[User:JustWoody|JustWoody]] 15:51, 27 August 2008 (UTC)
 
::Yes for the coop mode I thought it would be best to only allow one selection at a time. Although it might be good to offer the ability to select for each player as an option --[[User:JustWoody|JustWoody]] 15:51, 27 August 2008 (UTC)
 
::: I second Bitflusher's idea, the wife and I were playing co-op yesterday and while it's fun to complete a single match together it would also be fun to be able to select separately.  It should be pretty easy - when someone selects a tile, it flashes their color.  If player 2 selects the match, it's a match, otherwise it flashes player 2's color and they can select another tile.
 
 
:more thoughts at little section coop thoughts[[User:Bitflusher|Bitflusher]] 18:26, 27 August 2008 (UTC)
 
  
  
 
* hi, thanks for such an excellent app...one question: how does one enter the game with two wii remotes for coop mode? i cant seem to get into HBC at all with two remotes active. - thanks! *
 
* hi, thanks for such an excellent app...one question: how does one enter the game with two wii remotes for coop mode? i cant seem to get into HBC at all with two remotes active. - thanks! *
  
:Once Mahjongg Wii has started you can press any button at any time on any of the wiimotes and these should be picked up - the first one as player 1 (red sash on hand pointer) and the second one as player 2 (green sash on hand pointer).
+
:Once Mahjongg Wii has started you can press any button at any time on any of the wiimotes and these should be picked up - the first one as player 1 (red sash on hand pointer) and the second one as player 2 (green sash on hand pointer).  
You need to have the two wiimotes syncronized with the wii (the red buttons in the wii frontal, next to the sd slot and in the controller, where the batteries are) . Press both, and with only pressing a button the controller will automatically connect to the wii.
+
You need to have the two wiimotes syncronized with the wii (the red buttons in the wii frontal, next to the sd slot and in the controller, where the batteries are) . Press both, and with only pressing a button the controller will automatically connect to the wii.
  
 
---Well, I think the game doesn't try to make possible finishing the game. I suposed it in earlier versions, but now, with the shuffle mode, Im 99% sure. The most times you try to complete it you can't. You shuffle it, and when you have made 6 or 7 moves, you have finished again. The game doesn't prepare the position of the tiles to make them removable, and most times you can't finish a game...--[[User:XtracT|Xtract] 15:18, 4 September 2008 (UTC)
 
---Well, I think the game doesn't try to make possible finishing the game. I suposed it in earlier versions, but now, with the shuffle mode, Im 99% sure. The most times you try to complete it you can't. You shuffle it, and when you have made 6 or 7 moves, you have finished again. The game doesn't prepare the position of the tiles to make them removable, and most times you can't finish a game...--[[User:XtracT|Xtract] 15:18, 4 September 2008 (UTC)
 
:The tiles are positioned totally randomly, its just that the game is sometimes difficult / impossible to complete due to positioning or the way the tiles are removed. The default layout is probably the easiest and the butterfly is by far the hardest layout (you will definitely need to shuffle to complete this one), having said that I have completed the default one and others without the need to shuffle on may occasions, its sometimes down to luck of the draw though. For me if you can't easily get the top, left and two right tiles out pretty quickly then you may have less chance of completing the board, if you use this tactic along with trying to get the layers of tiles down or ones at the end of very long rows then you will have more chance of success. Cheers for playing the game though. --[[User:JustWoody|JustWoody]] 14:37, 4 September 2008 (UTC)
 
:The tiles are positioned totally randomly, its just that the game is sometimes difficult / impossible to complete due to positioning or the way the tiles are removed. The default layout is probably the easiest and the butterfly is by far the hardest layout (you will definitely need to shuffle to complete this one), having said that I have completed the default one and others without the need to shuffle on may occasions, its sometimes down to luck of the draw though. For me if you can't easily get the top, left and two right tiles out pretty quickly then you may have less chance of completing the board, if you use this tactic along with trying to get the layers of tiles down or ones at the end of very long rows then you will have more chance of success. Cheers for playing the game though. --[[User:JustWoody|JustWoody]] 14:37, 4 September 2008 (UTC)
::Ok, thanks for your answer! I have completed many of them too, and yes, it also depends ( a lot ) on the order you take the tiles out. But i would prefer it to be always the possibility of completing it, for little it was. No one likes playing when you know its probable impossible to complete. Don't you think?
+
::Ok, thanks for your answer! I have completed many of them too, and yes, it also depends ( a lot ) on the order you take the tiles out. But i would prefer it to be always the possibility of completing it, for little it was. No one likes playing when you know its probable impossible to complete. Don't you think?
 
:::I might look at some kind of algorithm to try to ensure that you could always complete the game, as long as the right tiles are selected. Might be quite difficult to implement though so don't expect it anytime too soon :). I will add it to my todo list though. --[[User:JustWoody|JustWoody]] 17:56, 4 September 2008 (UTC)
 
:::I might look at some kind of algorithm to try to ensure that you could always complete the game, as long as the right tiles are selected. Might be quite difficult to implement though so don't expect it anytime too soon :). I will add it to my todo list though. --[[User:JustWoody|JustWoody]] 17:56, 4 September 2008 (UTC)
 
:::Actually, I've been thinking about how i would implement this and have got some ideas that I plan to undertake in the next couple of weeks, so this may not be too far off :-). --[[User:JustWoody|JustWoody]] 15:51, 5 September 2008 (UTC)
 
:::Actually, I've been thinking about how i would implement this and have got some ideas that I plan to undertake in the next couple of weeks, so this may not be too far off :-). --[[User:JustWoody|JustWoody]] 15:51, 5 September 2008 (UTC)
Line 457: Line 753:
 
*Thank you for this excellent Game! For me and my gf it's one of the best homebrew games for Wii! Especially the 2-Player-Co-op kicks ass! I'm really looking forward to the next versions! Keep up the good work! P.S.: I corrected some of the german texts. --[[User:V3nomsoup|V3nomsoup]] 09:43, 9 September 2008 (UTC)
 
*Thank you for this excellent Game! For me and my gf it's one of the best homebrew games for Wii! Especially the 2-Player-Co-op kicks ass! I'm really looking forward to the next versions! Keep up the good work! P.S.: I corrected some of the german texts. --[[User:V3nomsoup|V3nomsoup]] 09:43, 9 September 2008 (UTC)
  
*Thank you and I look forward to seeing the progress you have been working on. --[[Spnorth|Spnorth]] 14:20, 14 September 2008 (UTC)
+
*Thank you and I look forward to seeing the progress you have been working on. --[[Spnorth]] 14:20, 14 September 2008 (UTC)
  
*Great job! Brings back a lot of memories of the old mac. Can't wait to get home and try some 2-player!
+
*Great job! Brings back a lot of memories of the old mac. Can't wait to get home and try some 2-player!
  
 
*New version's looking good, Just. I've amended the Portuguese translation with some help from Lu. :) [[User:Banjo Fett|Banjo Fett]]
 
*New version's looking good, Just. I've amended the Portuguese translation with some help from Lu. :) [[User:Banjo Fett|Banjo Fett]]
Line 469: Line 765:
 
*Thank you! The best homebrew game for Wii available at the moment. Very well done and even more coming! Wow! I added a finnish translation, btw. --[[User:Tube|Tube]]
 
*Thank you! The best homebrew game for Wii available at the moment. Very well done and even more coming! Wow! I added a finnish translation, btw. --[[User:Tube|Tube]]
 
** Ta Tubelinus, I've added your Finish and Swedish translations and they will be in the next version --[[User:JustWoody|JustWoody]] 08:43, 15 October 2008 (UTC)
 
** Ta Tubelinus, I've added your Finish and Swedish translations and they will be in the next version --[[User:JustWoody|JustWoody]] 08:43, 15 October 2008 (UTC)
 +
 +
 +
*Hi, I just wanted to add a word of appreciation for your Mahjongg game. I have never really been a big fan of Mahjongg before (On PC, etc) and I had skipped over this a few times on the HBB. I quickly learned that was a mistake however, and after downloading it I was pleasantly surprised to find it one of the most enjoyable Homebrew games yet! My wife and I have been playing it nearly every day, and we love the Co-Op mode (I like the competitive, but she says it's too stressful haha). The features you have done so far are very polished and the game plays so well on the Wii. The multiplay features alone have added a huge amount of value to the game. The music is really catchy too, we find ourselves humming it all the time! Anyway, we can't wait for the high score board to be implemented. I have a suggestion on that too. It would be great if you had a couple different high score boards, one for when someone actually finishes the game with and without a shuffle or hint. Keep up the great work! --[[User:Sandusky|Sandusky]] 12:35, 18 January 2009 (GMT +09:00)
 +
**Cheers for the feedback Sandusky, good to see people enjoying my efforts. I'm probably going to implement the high scores in the next release and will keep your suggestions in mind when doing it, ta --[[User:JustWoody|JustWoody]] 16:06, 18 January 2009 (UTC)
 +
 +
=== Version 0.8 Feedback ===
 +
 +
*I am enjoying this game so much. I only have one question. Is it possible to increase the size on screen. I have a 27 inch CRT tv, and it is difficult to make out the tiles sometimes. I don't know if it's possible to implement a zoom feature?--[[User:JHardin1112|JHardin1112]] 13:33, 1 April 2009 (UTC)
 +
**It is something that is possible with some reworking, although I am struggling a bit with how this feature would work. Could you give me a bit more detail about what you mean - still whole board displayed or part of the board, etc. --[[User:JustWoody|JustWoody]] 16:23, 3 April 2009 (UTC)
 +
The Whole board is displayed it's just that the tiles seems kinda small. It's difficult to see them well. I mean, even from 3 or 4 feet away. I hope this helps.
 +
 +
== HBC beta 9 compatibility ==
 +
Could you please release a dol version of mahjongg? and if possible create a sdhc compatible version? thank you, [[User:Bitflusher|Bitflusher]] 18:16, 26 October 2008 (UTC)
 +
: I've added a release on the main mahjongg wii page with a dol version of the app now (although I am away with real work at the moment so have not tested the build). I'm not sure what the implications of making the app SDHC compatible are yet, as it doesn't currently access the SD card inside the app itself (except for taking a screenshot) I'm not sure if this will just work as is. Please report back to me if not so that I can do some more digging around this. --[[User:JustWoody|JustWoody]] 15:42, 27 October 2008 (UTC)
 +
::just reporting back, it works in HBC beta 9, and it launches just fine of my 8GB SDHC card, it doesn't do anything with the screenshots but then again it doesn't crash either. thank you, [[User:Bitflusher|Bitflusher]] 16:42, 28 October 2008 (UTC)
 +
 +
 +
== Reset on exit ==
 +
 +
Hey Can you change the Restart settings on the game so it can restart the wii, I need this so i can convert it to a channel due to my wife who loves playing the game can play it instead of constantly loading the sd card in the homebrew channel to play it[[User:Bbay|Bbay]]
 +
:Hi Bbay, I've added code to v0.7 so that if you press the power button on Wiimote one then the Wii will be restarted. By the way, what happens when you exit through the menu? --[[User:JustWoody|JustWoody]] 21:22, 4 January 2009 (UTC)
 +
 +
Hey woody, basically a code dump, black screen and the wii crashes cannot do anything afterwards, i heard there is a code you can implement that can allow you to exit back to the wii menu i will paste it here,
 +
 +
function: SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0)
 +
 +
if this helps let me know, if not please let me know if you can implement use of the back to menu function thanks [[User:Bbay|Bbay]]a
 +
:Ah I see what you mean know, you want a version that instead of returning to loader on pressing exit - it returns to the Wii menu. For the time being I can either create a special version for you that returns to the wii menu on an exit or you could use the wiimote power button on the offical version 0.7 when I release it (very soon). --[[User:JustWoody|JustWoody]] 21:46, 4 January 2009 (UTC)
 +
 +
If you can do that or if you think its ok send me the source code i can implement it and create the channel version until 0.7 is completed [[User:Bbay|Bbay]]
 +
:Bbay I have added a version on the main page that reset the Wii when exit is pressed --[[User:JustWoody|JustWoody]] 19:09, 9 January 2009 (UTC)
 +
 +
== About version 0.8 ==
 +
 +
Dear JustWoody,
 +
 +
First things first, I would like to thank you for this wonderful game. Mahjongg is one of the games I have grown up playing on the computer, and creating a Wii version made it even better. What better way to play a game like this than to have the Wiimote act as an extension of your own finger?
 +
My questions are as follow, and I ask them because it looks like no one has thus far.
 +
1. Is version 0.8 complete or in a usable state as of yet?
 +
2. If so, where or how can we download it?
 +
:version 0.8 is not quite ready for download yet, the good part is that all the major changes are in, the bad part is that I am waiting on <s>a few graphics</s> , completion of translations for some new words in v0.8, <s>adding more versus mode character voices</s> and <s>trying to track down a couple of bugs with my utf8 decoder</s>. Saying all this I am hopeful of a release some time this month --[[User:JustWoody|JustWoody]] 19:05, 13 February 2009 (UTC)
 +
 +
Both my mom and myself are huge fans of Mahjongg Wii, and every time I access the Wii Homebrew Browser, it's on the top of my list of things to look for updates of.
 +
 +
If I ever find the time and preferable tools to create a tile set and/or background, then you can bet that I'll take that chance. It's always great, as an artist myself, to get my name out there, and it's a worthy cause.
 +
 +
Respectfully yours,
 +
Tomas K. / masterwriter42
 +
10:14 PM, February 12th, 2009
 +
 +
PS: Ever consider creating something to the effect of "Moncalla Wii"? (Not sure if I spelled that right...)
 +
:Do you mean Mancala? I did a very small google search and it looks pretty interesting. I will take a look at this once I have finished work on Mahjongg Wii --[[User:JustWoody|JustWoody]] 19:05, 13 February 2009 (UTC)
 +
 +
Yes, with the little stones and the wooden board with pockets in it. I've played that since I was a little kid, it takes some strategy but can be quite fun. I'm glad you're considering it; I would think that mahjongg would more difficult to create than Mancala :) Anyway, the main thing to keep in mind about that game would be multiplayer, because even though going up against the computer would be fun too, it's like chess in that it's best when between two equally matched human players. Thanks for adding it to your list of potential future projects. Take care. [[User:masterwriter42|masterwriter42]] <s>12:05, 20 July 2009 (UTC)</s> <span style="font-size: smaller;" class="autosigned">—Preceding undated comment added 17:05, 20 July 2009 (UTC).</span><!--Template:Undated-->
 +
 +
== Source discussions ==
 +
 +
Now that I have released the source code for Mahjongg Wii if anyone wants to ask any questions about it please do here.
 +
 +
If you want to contact me with more detailed questions you can do so on justwoody_dev at yahoo dot co dot uk
 +
 +
 +
The embedded graphics and musics are missing...
 +
In file included from main.c:22:
 +
commons.h:48:25: error: default_mtl.h: No such file or directory
 +
commons.h:49:23: error: cross_mtl.h: No such file or directory
 +
commons.h:50:25: error: pyramid_mtl.h: No such file or directory
 +
commons.h:51:27: error: butterfly_mtl.h: No such file or directory
 +
commons.h:52:26: error: fortress_mtl.h: No such file or directory
 +
commons.h:53:22: error: crab_mtl.h: No such file or directory
 +
commons.h:54:24: error: spider_mtl.h: No such file or directory
 +
commons.h:56:24: error: ts_old_png.h: No such file or directory
 +
commons.h:57:27: error: ts_spooky_png.h: No such file or directory
 +
commons.h:58:26: error: ts_egypt_png.h: No such file or directory
 +
commons.h:59:27: error: ts_simple_png.h: No such file or directory
 +
commons.h:60:28: error: ts_default_png.h: No such file or directory
 +
commons.h:61:26: error: ts_space_png.h: No such file or directory
 +
commons.h:63:26: error: bk_egypt_jpg.h: No such file or directory
 +
commons.h:64:27: error: bk_spooky_jpg.h: No such file or directory
 +
commons.h:65:26: error: bk_space_jpg.h: No such file or directory
 +
commons.h:66:26: error: gameback_jpg.h: No such file or directory
 +
In file included from main.c:24:
 +
menu.h:6:30: error: letterswhite_png.h: No such file or directory
 +
menu.h:7:25: error: letters_png.h: No such file or directory
 +
menu.h:9:28: error: japanwhite_png.h: No such file or directory
 +
menu.h:10:23: error: japan_png.h: No such file or directory
 +
menu.h:12:23: error: latin_map.h: No such file or directory
 +
menu.h:13:26: error: japanese_map.h: No such file or directory
 +
menu.h:15:25: error: english_lng.h: No such file or directory
 +
menu.h:16:24: error: french_lng.h: No such file or directory
 +
menu.h:17:25: error: italian_lng.h: No such file or directory
 +
menu.h:18:23: error: dutch_lng.h: No such file or directory
 +
menu.h:19:24: error: german_lng.h: No such file or directory
 +
menu.h:20:25: error: spanish_lng.h: No such file or directory
 +
menu.h:21:25: error: catalan_lng.h: No such file or directory
 +
menu.h:22:26: error: japanese_lng.h: No such file or directory
 +
menu.h:23:28: error: portuguese_lng.h: No such file or directory
 +
menu.h:24:27: error: hungarian_lng.h: No such file or directory
 +
menu.h:25:25: error: finnish_lng.h: No such file or directory
 +
menu.h:26:25: error: swedish_lng.h: No such file or directory
 +
menu.h:27:24: error: danish_lng.h: No such file or directory
 +
menu.h:28:27: error: norwegian_lng.h: No such file or directory
 +
menu.h:30:30: error: libpng/pngu/pngu.h: No such file or directory
 +
menu.h:34:26: error: Click17a_raw.h: No such file or directory
 +
menu.h:35:23: error: gromb_raw.h: No such file or directory
 +
menu.h:38:26: error: mainback_jpg.h: No such file or directory
 +
menu.h:39:26: error: mainfore_png.h: No such file or directory
 +
menu.h:40:25: error: shanghi_png.h: No such file or directory
 +
menu.h:43:26: error: playback_jpg.h: No such file or directory
 +
menu.h:44:23: error: shade_png.h: No such file or directory
 +
menu.h:45:26: error: playfore_png.h: No such file or directory
 +
menu.h:48:29: error: optionsback_jpg.h: No such file or directory
 +
menu.h:49:29: error: optionsfore_png.h: No such file or directory
 +
menu.h:52:27: error: soundback_jpg.h: No such file or directory
 +
menu.h:53:32: error: unselectedball_png.h: No such file or directory
 +
menu.h:54:30: error: selectedball_png.h: No such file or directory
 +
menu.h:55:27: error: soundfore_png.h: No such file or directory
 +
menu.h:58:23: error: flags_png.h: No such file or directory
 +
menu.h:59:27: error: languages_png.h: No such file or directory
 +
menu.h:60:31: error: HSminusButton_png.h: No such file or directory
 +
menu.h:61:30: error: HSplusButton_png.h: No such file or directory
 +
menu.h:64:28: error: layoutback_png.h: No such file or directory
 +
menu.h:65:27: error: smalltile_png.h: No such file or directory
 +
menu.h:68:24: error: border_png.h: No such file or directory
 +
In file included from main.c:25:
 +
game.h:17:29: error: gamenumbers_png.h: No such file or directory
 +
game.h:27:23: error: clock_png.h: No such file or directory
 +
game.h:28:25: error: matches_png.h: No such file or directory
 +
game.h:29:27: error: playerone_png.h: No such file or directory
 +
game.h:30:27: error: playertwo_png.h: No such file or directory
 +
game.h:31:23: error: pause_png.h: No such file or directory
 +
game.h:32:24: error: paused_png.h: No such file or directory
 +
game.h:33:27: error: pauseover_png.h: No such file or directory
 +
game.h:34:22: error: hint_png.h: No such file or directory
 +
game.h:35:26: error: hintover_png.h: No such file or directory
 +
game.h:36:26: error: finished_png.h: No such file or directory
 +
game.h:37:31: error: nomorematches_png.h: No such file or directory
 +
game.h:38:27: error: winnerone_png.h: No such file or directory
 +
game.h:39:27: error: winnertwo_png.h: No such file or directory
 +
game.h:40:22: error: draw_png.h: No such file or directory
 +
game.h:44:26: error: ptwiiing_raw.h: No such file or directory
 +
game.h:45:22: error: gong_raw.h: No such file or directory
 +
game.h:47:27: error: a_yokatta_raw.h: No such file or directory
 +
game.h:48:23: error: yatta_raw.h: No such file or directory
 +
game.h:49:22: error: Haha_raw.h: No such file or directory
 +
game.h:50:23: error: Haha2_raw.h: No such file or directory
 +
game.h:51:20: error: oh_raw.h: No such file or directory
 +
game.h:52:22: error: ohhh_raw.h: No such file or directory
 +
game.h:53:20: error: mm_raw.h: No such file or directory
 +
game.h:54:22: error: mmmm_raw.h: No such file or directory
 +
game.h:55:22: error: aiee_raw.h: No such file or directory
 +
game.h:56:22: error: nani_raw.h: No such file or directory
 +
game.h:57:25: error: doshiyo_raw.h: No such file or directory
 +
game.h:58:21: error: uss_raw.h: No such file or directory
 +
main.c:27:23: error: sushi_mod.h: No such file or directory
 +
main.c:28:35: error: dojo_dan_oriental_mod.h: No such file or directory
 +
main.c:29:27: error: graveyard_mod.h: No such file or directory
 +
main.c:30:28: error: egypt_crap_mod.h: No such file or directory
 +
main.c:31:27: error: childhood_mod.h: No such file or directory
 +
main.c:32:25: error: nebulos_mod.h: No such file or directory
 +
main.c:34:29: error: bigmenuback_jpg.h: No such file or directory
 +
main.c:35:25: error: credits_png.h: No such file or directory
 +
main.c:37:32: error: handpointerred_png.h: No such file or directory
 +
main.c:38:34: error: handpointergreen_png.h: No such file or directory
 +
main.c: In function 'setupLayouts':
 +
main.c:148: error: 'default_mtl' undeclared (first use in this function)
 +
main.c:148: error: (Each undeclared identifier is reported only once
 +
main.c:148: error: for each function it appears in.)
 +
main.c:149: error: 'cross_mtl' undeclared (first use in this function)
 +
main.c:150: error: 'butterfly_mtl' undeclared (first use in this function)
 +
main.c:151: error: 'fortress_mtl' undeclared (first use in this function)
 +
main.c:152: error: 'crab_mtl' undeclared (first use in this function)
 +
main.c:153: error: 'spider_mtl' undeclared (first use in this function)
 +
main.c: In function 'main':
 +
main.c:186: error: 'handpointerred_png' undeclared (first use in this function)
 +
main.c:187: error: 'handpointergreen_png' undeclared (first use in this function
 +
)
 +
main.c:188: error: 'bigmenuback_jpg' undeclared (first use in this function)
 +
main.c:188: error: 'bigmenuback_jpg_size' undeclared (first use in this function
 +
)
 +
main.c:189: error: 'credits_png' undeclared (first use in this function)
 +
main.c:206: error: 'dojo_dan_oriental_mod' undeclared (first use in this functio
 +
n)
 +
main.c:270: error: 'graveyard_mod' undeclared (first use in this function)
 +
main.c:273: error: 'egypt_crap_mod' undeclared (first use in this function)
 +
main.c:276: error: 'childhood_mod' undeclared (first use in this function)
 +
main.c:279: error: 'nebulos_mod' undeclared (first use in this function)
 +
main.c:281: error: 'sushi_mod' undeclared (first use in this function)
 +
 +
--[[User:TheDrev|TheDrev]] 23:36, 2 November 2009 (UTC)
 +
 +
 +
== The download link is dead ==
 +
 +
I've just discovered the download link is dead.... --[[User:Mr. Reaper|Mr. Reaper]] 07:22, 2 December 2010 (CET)
 +
 +
http://mahjongg-wii.googlecode.com/files/Mahjongg_Wii_v0_8.zip try using this link. --[[User:gamax92|gamax92]] 18:23, 1 January 2011 (MST)
 +
 +
== New download link ==
 +
 +
http://mahjongg-wii.googlecode.com/files/Mahjongg_Wii_v0_8.zip link for download.
 +
http://code.google.com/p/mahjongg-wii/downloads/list link to webpage. --[[User:gamax92|gamax92]] 18:23, 1 January 2011 (MST)

Latest revision as of 17:10, 20 April 2011

Contributions

I would appreciate all help with graphics and sfx/music from those wishing to contribute. Please add to the sections below with contribution and contact details.

Further development

Hi all mahjongg addicts! As JustWoody seems to have giving up on the project, I started to further develop this mahjongg game. I made some fixes and improvements, But my version also lacks some things which I hope to reintegrate with the help of the community. Help is needed for translation and sound improvements.

Further info and binary release are currently at: http://rp.oldsch00l.com/index.php/Wiimahjongg

Source code is stored within a mercurial repository and I'm thankful for any useful patch. —Preceding unsigned comment added by Rp (talkcontribs) 18:41, 20 December 2009 (UTC)

To get an idea how you should translate please have a look of these 2 files: languages.h, languages.c --Rp 07:58, 21 December 2009 (UTC)

Sounds

i can provide some mp3s--Wiifreak9989 00:30, 13 July 2008 (CEST)

That would be good WiiFreak9989. I need music for the menu, game, high score input, winning, losing + sounds effects --JustWoody 08:36, 18 July 2008 (CEST)

i chinese gong at the start of a game is a nice addition ... maby i found one here: http://www.grsites.com/archive/sounds/view/1905/ or http://www.grsites.com/archive/sounds/view/1909/Bitflusher 08:24, 30 August 2008 (UTC)

Thanks Bitflusher, i've downloaded both and think the first one is best. I've also edited it a bit so that it fades in and out a bit cleaner. --JustWoody 09:15, 30 August 2008 (UTC)

Music

Mod music wanted

An update on required sounds / music - I would really appreciate some music in MOD format as this takes up far less memory than mp3. The music that I require is japanese/oriental style for title screen/menu, a few for in game, hi-score entry, and short ones for winning and losing the game --JustWoody 18:57, 25 July 2008 (CEST)

Try this page: Modarchive (genre -> folk/spiritual) --DigDug 15:57, 27 August 2008 (UTC)
I posted a request on their forum a week or so ago with no response so far :-), Digdug, have you heard any particular tracks on there that fit the bill? I haven't had a good look yet so would be good if you could paste a link to include a search that brings back a few decent tracks --JustWoody 20:04, 27 August 2008 (UTC)
Here is one list, I don't know if you can support S3M/XM also?

Japanese selection - Chinese selection - Oriental selection I can't decide for you what kind of music you want in your game, maybe other users can take a look as well and we can vote? --DigDug 15:55, 28 August 2008 (UTC)

I use sndlib which only supports MOD as far as a can see :(, I did a search of these a while back but didn't see anything that exactly fitted the bill, I may give them another listen though as really want to get some more music to mix it up a bit. Cheers for the suggestions though DigDug. --JustWoody 22:33, 29 August 2008 (UTC)
Hey DigDug i've found a few tracks on the oriental search that would be really good, I'm just asking for permission to use them now. --JustWoody 07:24, 30 August 2008 (UTC)
Great I could help, if you want I could search for more. --DigDug 13:42, 30 August 2008 (UTC)
If you could find any MODs that could be used for completing the game or for no more tiles left then that would be really good. --JustWoody 14:55, 4 September 2008 (UTC)
DragonMedia Player has support for more tracker formats (it, mod, s3m, xm) in addition to game music formats. Is it possible to import some code from it to play more sound formats? That'd solve the lack of .mod problem. -- Masamunecyrus 06:59, 4 February 2009 (UTC)
Ta for the suggestion Masamunecyrus, I will take a look at DragonMedia player to see if anything can be extracted from it. In the meantime I have added a number of new MODs for the next release to go with the different tilesets, so this should add a bit more variety --JustWoody 18:54, 4 February 2009 (UTC)
You might also find ExistenzE useful. It was an old tech demo showing .YM emulation. Perhaps additional music formats are not easily achievable, I'm not sure. I've never looked at chiptune emulation programming before, but just in case you know what you're doing, good luck! -- Masamunecyrus 01:13, 6 February 2009 (UTC)

Graphics

I would like some more tilesets so that i can add the option of choosing between a few different ones

Each tile should be 44x60 heres a blank tile from the current set to get the idea: Blanktile.png

42 tiles the same size as these should be placed in one png 32 file. with all the repeating tiles first and the individual tiles at the end (seasons and flowers)

Other graphics that I would like are a few selectable characters for two player versus mode in a similar vein to Popooon on the SNES if anyone has seen that + funky text saying things like "Finished" "No more matches" "Shuffle" "Winner" "Player 1" "Player 2" hopefully this kind of thing will give a more polished look --JustWoody 20:06, 30 July 2008 (CEST)

Can you link to the png for the standard tileset you used so we have a template to work off of? HisshouBuraiKen 16:49, 17 October 2008 (UTC)
Here it is HisshouBuraiKen - Tileset.png
This is a whole blank tileset template from an up-coming version of the standard tileset created by DayDreamOz. --JustWoody 14:04, 2 November 2008 (UTC)

It'd be nice if you could just scan the Mahjongg directory for, say, .png files, and then allow the user to be able to select them in the options menu. That'd allow for tileset customization more easily. Or perhaps have even a master .xml file that you add the tileset info to, if that would be easier. -- Masamunecyrus 19:26, 9 January 2009 (UTC)

I like the idea Masamunecyrus, I will add it to the todo list. --JustWoody 19:52, 9 January 2009 (UTC)
I don't know if this is what you're looking for but I made a tileset. I guess it's a spooky themed one if anything! I was going to make a background to go with it too but one step at a time! You wouldn't think it would be so hard to think of 42 tiles but you get to 21 and it gets hard! lol This lot started as an egyption themed one originally...

Mahjongg0.png

Mr_Nick666 13 January 2009

I'm digging the tileset Mr_Nick666, I will add it in to the next version --JustWoody 16:51, 13 January 2009 (UTC)
I Also like the idea of having custom backgrounds for the tilesets, so would be good if you could make one as well. --JustWoody 19:08, 15 January 2009 (UTC)

Hows this?

MahjonggBG1.jpg

Mr_Nick666 20 January 2009

Thats quality it really fits with the overall feel of the game, nice one --JustWoody 18:00, 20 January 2009 (UTC)
Hey Mr_Nick666, I've added your tileset and background to the game and posted a screenshot on the main page --JustWoody 18:05, 22 January 2009 (UTC)
Nice work, Nick666 - would you mind if I take the tileset and the background and bring it inline with the gameart as it is atm - just some minor touchups [and yes... I am back 2 major launches this week... YEAH! time for some fun now :)]--DayDreamOz 00:12, 23 January 2009 (UTC)


I've created a pretty poor simple tileset below, if anyone wants to attempt a better simple set then please replace --JustWoody 18:09, 22 January 2009 (UTC)

Mahjongg Wii Simple Tileset.png


If it's not too much of a pain I revised the "Spooky" set.. DayDreamOz what would you like to change about the art? I thought it looked good in the screen JustWoody posted.(Im also working to finish the Egyption set I mentioned) Mr_Nick666 23 January 2009

MahjonggSpooky.png

Here's the finished (I hope) Egypt themed tile set...

MahjonggEgypt.png

MahjonggEgyptBG.jpg

Mr_Nick666 26 January 2009

Wow I'm impressed at the speed you can fire these out MrNick666 + top quality as well, nice one --JustWoody 21:32, 26 January 2009 (UTC)
Hey Mr_Nick666, I think I see what DayDreamOz is talking about bringing the graphics in line with the current game art, in particular his backgrounds have a textured feel to them and yours are smooth, I'm not sure how easy it would be to make them more textured? (DayDreamOz please correct me if this is not what you were thinking) --JustWoody 19:33, 27 January 2009 (UTC)
Each set has taken me about 4 hours to do Id say. Ideas are the biggest stumbling point. Maybe I was being precious about my graphics earlier. I think DayDreamOz should bring the backgrounds in line with the current artwork (they are all vectors created in CorelDraw X4 and are about 4 times larger than here and can be exported in most formats if its helpful?). Mr_Nick666 28 January 2009
Soz if I sounded negative about your efforts Mr_Nick666, I'm definitely not negative about them I think that they are really good and am very grateful for all the hard work. I was wondering if putting some texture / roughness into the different layers/vectors of the background images is something that you would be able to do? --JustWoody 19:06, 28 January 2009 (UTC)

Nothing wrong with constructive criticism! It's for the benefit of the game in the end. I had a bash at texturing the backgrounds...

MahjonggEgyptBG2.jpg

MahjonggSpookyBG2.jpg

Maybe the tiles for the Egypt set need the background lightening a bit now.. What do you think?

Mr_Nick666 29 January 2009

Yeah I think you are right MrNick666, the Egypt set could do with being a bit lighter as they seem to merge in with the background a bit currently. It is more pronounced on my TV than in a screenshot - They do look good though: --JustWoody 10:57, 1 February 2009 (UTC)

MahjonggWiiEgyptian.jpg

MahjonggEgypt3.png

MahjonggEgypt4.png

I did two flavours as I couldnt decide which would look better.

Mr_Nick666 1 February 2009

I've tried both tilesets and the grey background works better, particularly because the hint feature flashes yellow and you cannot see which tiles are flashing with the yellow background ones. --JustWoody 13:00, 8 February 2009 (UTC)

Tileset-sushi.png

I would love to turn this into a tileset.

http://japanese-mahjong.com/sushitiles.jpg

Thus far, I've been able to do this, but there are still going to be some more tiles that are needed. Anyone want to help me make the remaining tiles? The biggest problem is trying to find that font or something similar... I suppose if we're missing things like the season tiles, though, a font won't be needed. -- Masamunecyrus 04:19, 6 February 2009 (UTC)

Also, just to throw in an extra set, you could make a black tileset based on your current original tileset. -- Masamunecyrus 07:12, 6 February 2009 (UTC)

I'd be happy to finish the first tile set if you give me some ideas as to what the tiles should look like. I'm currently working on a Space themed set too. Mr_Nick666 6 February 2009 (GMT)
Well, we're missing what... The flower tiles and the season tiles? There should definitely be some sakura in there, for either spring, one of the flowers, or both. Maybe snow bunnies would be appropriate for winter... But then again, this is a sushi theme, so perhaps we should go with something sushi. What do you think would make for good flower and season tiles? Maybe toppings, such as soy sauce (しょうゆ) or wasabi (わさび)? -- Masamunecyrus 08:08, 8 February 2009 (UTC)
Sorry, guys, I've been busy and all next week is tests. After that I should have some free time, though. I'm not particularly good at vector drawing, but I can try to track down some usable graphics for those last tiles when I get some time next week. Oh, and should I change the numbers to Arabic numerals as opposed to Japanese? -- Masamunecyrus 06:21, 14 February 2009 (UTC)
Yeah it might be a good idea to try Arabic numerals as these are more easy to recognise by most people round the world --JustWoody 09:27, 14 February 2009 (UTC)

Space themed set and background...

MahjonggSpace.png

MahjonggSpaceBG.jpg

Mr_Nick666 6 February 2009 (GMT)

Nice, i've put these into the game also. The only thing is that when playing the phases of the moon look very similar to the planets so was hard to tell which tiles to chose, is there any way of making these a bit more distinguishable? --JustWoody 13:00, 8 February 2009 (UTC)
My girlfriend agreed so I sought her advice and this is what the revision came out as.

MahjonggSpace2.png

Is it different enough now? Mr_Nick666 8 February 2009 19:56(GMT)

Yeah that done the trick, looking good, I've also added some spacey music for it which adds to the feeling --JustWoody 19:34, 9 February 2009 (UTC)


Sorry I disappeared for a while. School got to be a bit rough starting around the first exams and it hasn't let up. I actually spent my entire spring break in the library every day studying. I don't think I'll get any more free time anytime soon, so I'm going to have to abandon my tilesets. :-( If anyone wants to try to finish them, go ahead. I've uploaded all my resources here (required fonts 1 2).

So, here is what I've been working on in my absence. -- Masamunecyrus 01:26, 26 March 2009 (UTC)

MahJongg-sushi.png MahJongg-pixel.png MahJongg-saki.png MahJongg-tirol choco.png

Ideas / Feature Requests

Anyone with any good ideas for this project please add them here:

DS connectivity

DS / Wii connectivity isn't being used on the homebrew scene as far as I know - and there's plenty of homebrew tools for the DS. Not sure how it'd work in Mahjongg - maybe just a downloadable demo? Or, if incorporated into the game, it would allow players to 'hide' their movements, by performing actions on the DS, which then affects the main game on the Wii. --Banjo Fett 12:10, 25 January 2009

Classic Controller Support

Can you add the support of Classic Controller in a future version ? --CashMan 18:34, 19 November 2008 (UTC)

I'm not sure where the benefit would come here CashMan as it already works with the wiimote and the classic controller just plugs into this, could you give a bit more detail about how you see this working? --JustWoody 09:50, 20 November 2008 (UTC)
It was just an idea :P --CashMan 11:51, 20 November 2008 (UTC)
Thanks for giving it + I always welcome any ideas to improve the game :) --JustWoody 13:21, 20 November 2008 (UTC)

Rumble

Can you add the Rumble function of Wiimote in a future version ? --CashMan 18:27, 19 November 2008 (UTC)

Sounds like a good idea, what were you thinking - only when tile pair matched? Each tile selection? mismatched selections? hovering over matching tiles? --JustWoody 09:48, 20 November 2008 (UTC)
When you select something as a button (in the menu and in the game as the pause button, the help button, etc...) --CashMan 11:50, 20 November 2008

Non-Solitare Mahjong

A menu item for Multiplayer (or AI) Mahjong? --Navarr 20:37, 27 July 2008 (CEST)

Could you elaborate on how you see this working Navarr, so I can understand your idea. Do you mean the full MahJongg (4 player job)? --JustWoody 23:09, 27 July 2008 (CEST)
Yes, Full 4-player Mahjong. -Navarr 01:56, 28 July 2008 (CEST)
I will take a look at this, it may be that I would release this as a separate app. will have to see how compatible the code would be --JustWoody 17:46, 28 July 2008 (CEST)
Maybe that the generic card game library used in wii poker could be used for the traditional mahjong.

Music

I think it would be nice to have a option of turning it off. Xyrion 00:23, 31 July 2008 (CEST)

I've actually already added turning sounds and music off in the menus that I have been working on ;) cheers for the comment though --JustWoody 18:44, 1 August 2008 (CEST)

I'd like to see a custom music feature. In the options, similarly to how you plan to have multiple tilesets selectable, it'd be nice to scan the Mahjongg directory for compatible music files and then allow you to select them. WiiCM currently allows for a customizable .ogg to be played in the background, and the source is readily available here: http://www.tehskeen.com/forums/showthread.php?t=9719 -- Masamunecyrus 19:25, 9 January 2009 (UTC)

I've actually got playing custom music from SD on my todo list, but good to see some source to make it easier, Ta. --JustWoody 19:54, 9 January 2009 (UTC)

Wiimote

A couple more supported buttons like instead of dragging the Wiimote to the Pause button, add the [+] button support? --Goofster1020 10:47, 23 August 2008 (HST)

Yeah sounds like an idea Goofster1020, especially since there are lots of buttons free + makes it a little easier. --JustWoody 08:17, 24 August 2008 (UTC)

Options

What about a 16x9 widescreen mode? And a config file that saves video, sound, and possibly tileset preferences? We love what you've done with this game, it is great work!

I am planning to add the auto saving to the SD card of settings. I'm not quite sure what would be gained from doing anything specific with widesceen, i have a 16x9 CRT and it looks fine on that. does it look odd on a hi-def? --JustWoody 22:21, 29 August 2008 (UTC)

I just have to change the aspect ratio to fill the screen, or live with the bars on the side, but you're right, it isn't a big deal. I was more interested in saving the settings. d6e2s

Maybe when you select characters, you can select Mii's. Then you don't have to input your name or anything with the High Scores, a little like Wii Sports. And how about a button on the Wiimote to pause as well as the one in game? I have to say, awesome game though, play it all the time. --Goofster1020 22:32, 2 September 2008 (UTC)

Sounds like a good idea with Miis although at the mo there isn't a way of accessing these for homebrew dev., if someone does unlock / provide a lib for this then def. worth putting in. I am also going to map pause to one of the wiimote keys (prob. '+'), but just not got round to it yet. --JustWoody 13:15, 3 September 2008 (UTC)
Some one in elotrolado (spanish forum) has spoken to try to creat hombrew mii for homebrew applications. If this go to a standard for the hombrew scene it would be good to all homebrew devs ;) - Yod4z GMT+1 16:34

Menu

When I go to the menu from playing the game it would be good to be able to resume the game I was just playing. Sometime I go to the menu thinking I'm going to turn on hints and they aren't in the code yet ;) --spnorth 5:31, 6 September 2008 (UTC)

I should really add an option to continue game as well as starting a new game, I will add this to my todo list. --JustWoody 08:24, 6 September 2008 (UTC)
Hi JustWoody, I miss the in progress updates on the main page. I'm sure things have been busy lately, just want to know though. --spnorth 14:10, 21 September 2008 (UTC)
Yeah I've been away with my 'real' work for a bit, am back now so hopefully I'll get chance to get some time on Mahjongg soon, cheers. --JustWoody 18:30, 25 September 2008 (UTC)
I second the notion of a resume game option. I am thinking that getting all the translations for resume is probably going to be the hardest thing ;) Ensign R 04:27, 4 February 2009 (UTC)
It is on my todo list and because I knew that I would come to it at some point I already added the word 'continue' to the translations section :) --JustWoody 18:51, 4 February 2009 (UTC)

Multi-selection for Co-op

The wife and I have been playing co-op a lot, and while it's fun to complete a single match together, it would also be fun to be able to select tiles separately. Here's how I think it should work - Player 1 selects a tile, and it flashes red. If player 2 selects the match, it's a match. If Player 2 selects a different tile, it flashes green. Now, if Player 1 finishes Player 2's match, all selected tiles are cleared (he "loses" the selection he had earlier). If Player 1 completes his own match, Player 2's tile remains selected. Does that make sense? You'll have to implement separate selections for vs mode anyways but it shouldn't be hard to add it to co-op mode too. HisshouBuraiKen 19:01, 20 October 2008 (UTC)

You're right, the changes that I'm currently making for versus mode do make it alot easier to play co-op in a similar way (i.e. having both players selections independent of each other) + I like your ideas of how this would work without being too intrusive + not extra buttons to worry about, I'll definitely implement this idea. --JustWoody 17:56, 22 October 2008 (UTC)
Just got done playing a couple rounds on 0.6 and man, the improvements really make a difference! The new selection scheme is perfect and makes both co-op and versus a lot of fun. Excellent job! The only problem is that there's now a kind of strobing effect when the two cursors overlap (I guess because you're drawing one on even frames and the other on odd frames now, or something like that). I'd suggest having it go back to the old way, I think it's more distracting to have the cursors flickering than to just have one always overlapping the other. HisshouBuraiKen 00:20, 13 November 2008 (UTC)
Cheers for the comments + the ideas, I too think it plays a lot better this way. I also, know what you mean with the the strobe effect of the pointers, my only dilemma is that the other way is an advantage to whichever pointer is on top (player 1 in the old way). Hummmm what to do... Oh by the way are you able to check my dodgy babelfish Japanese translations? --JustWoody 17:29, 13 November 2008 (UTC)
I'll fix the Japanese. I see your point about the cursor issue, but it's a problem in all Wii games unfortunately. For what it's worth, I don't think it's that much more advantageous for Player 2 to have their pointer be a flickering mess vs. being covered up :) I think most players are aware of where they're pointing even if it's covered. Although if you want to be a little more fair you can randomize whose cursor gets drawn on top?HisshouBuraiKen 21:40, 13 November 2008 (UTC)


Rules and Tile Help

A page or pages with a brief explanation of how to play Mahjongg would be a good idea IMHO, as not everyone knows how to play it (I taught someone recently and now they're hooked.) The page could explain how tiles match and describe their names / meanings - avoiding the "match the 1, no not that 1 they other 1" conversations for co-ops etc. Having a button to display the default (and more easily explained) tile set and switch between the current tile set would be handy to have there too. Finally it would be good to be able to access the above page(s) from with in a game. Handy for teaching in-game. The downside to my suggestion would be getting the required translations to describe the rules of the game - translating single words is relatively easy when compared to translation of sentences/paragraphs of text. Ensign R 05:52, 4 February 2009 (UTC)

I like the idea Ensign R, but am not sure how easy it will be to implement in all languages as you mentioned. I suppose I could just do an English version, but it seems to go against the idea of the current internationalisation support. I will add it to the todo list though. --JustWoody 18:49, 4 February 2009 (UTC)

Mii

I'm not sure if you heard about it, but there's a lib that uses Mii data in Libmii and I figured that you could use that for animated characters in your todo list. --MSoles 21:39, 11 July 2009 (UTC+9:30)

Cheers for the suggestion, yeah I'm actually using libmii to do a few things in an unreleased / incomplete version - selectable miis, with the name as well as skin, hair and clothes colours of the mahjongg wii characters taken from selected mii + also the pointer will change the skin and clothes colour to the selected mii also. --JustWoody 21:23, 14 July 2009 (UTC)

Logo / title screen ideas

DayDreamOz: I just made a quick mock:

MahjonggWii menu.jpg

Slick! CarstenK 07:47, 30 July 2008 (CEST)

Thats quality DayDreamOz, cheers I will def. be adding that in. Now in you in the groove any chance of creating a homebrew channel logo using the same font? --JustWoody 20:00, 30 July 2008 (CEST)

Of course was going to do the whole menu/ gui thing if you want me to.

That would be spot on DayDreamOz --JustWoody 22:30, 30 July 2008 (CEST)

any chance you could send me the existing art and some screengrabs ?

Sure whats your e-mail? --JustWoody 23:44, 30 July 2008 (CEST) (also when adding comments you can use the second icon from the right just above to input box to add your signature and a timestamp to make it easier to see when and be who a comment has been added :))

Have sent them to you DayDreamOz so have removed your email details from here for your privacy --JustWoody 00:17, 31 July 2008 (CEST)

Was about to do the same thing... thanks, Justin... --DayDreamOz 00:55, 31 July 2008 (CEST)

Some new eyecandy - just to make Justin's life a little harder... --DayDreamOz 02:02, 4 August 2008 (CEST)

MahjongWii mainmenu.jpg

MahjongWii playmenu.jpg

MahjongWii optionsmenu.jpg

MahjongWii musicmenu.jpg

Hey Chris - I've coded all of the menu stuff now using your new graphics! Its looking really cool --JustWoody 23:14, 5 August 2008 (CEST)

Very nice, looking forward to it! CarstenK 23:27, 5 August 2008 (CEST)

Beautiful graphics! DayDreamOz you've really done a great job with this. It's fresh and modern looking, just like all things Wii should. :) If you have time and will, you could update the tiles and background (if JustWoody agrees, off course) in this style. It's really, really cool. Xyrion 02:27, 10 August 2008 (CEST)

Xyrion: working on it :) --DayDreamOz 22:24, 10 August 2008 (CEST)

Wow, I just have to say, excellent work on those graphics DayDreamOz! --Teknecal 14:42, 23 August 2008 (UTC)

Other Discussions

Any other things to discuss go here:

Hint modes

How about some optional "hint" modes you can enable before starting a game, such as:

  • Highlight tiles when there is only one possible pair (or choice of threesome/foursome) to remove
  • Highlight any matching tiles when one is selected
  • Display matching tile count

Use a different color so it isn't confused with selected tiles.

Sounds like some good ideas, I might make different hi-score(lowest time) tables depending on which helping options are selected when I add some of these in --JustWoody 23:07, 27 July 2008 (CEST)

COOP thoughts

we would be happy to try an other mode for an evening (us addicts), but there is an other option, button A to make your own selection, button B + A to complete the selection of your fellow player (B suggests unselecting and if it keeps being pressed an additional A to say you are completing). completing someone elses selection could also be used as a "stealing" move on a more competative multiplayer match Bitflusher 18:26, 27 August 2008 (UTC)

Cheers for the ideas Bitflusher, I'm not 100% sure what you mean in your comment in brackets, any chance of elaborating. --JustWoody 22:26, 29 August 2008 (UTC)
ok i hope i can clarify my thoughts. right now if one player starts making a selection it blocks the other player from making his/her own selection. my idea was each player could play on it's own if you could make simultanious selection. but to keep the feature of completing the other player (like: hey can you find thisone) B+A could be used.

p.s. our 2 player record for mahjong is now 5 minutes and 31 secs Bitflusher 08:19, 30 August 2008 (UTC)

Hey Bitflusher, now I am doing the versus mode I will be changing the co-op mode a bit to be more like what you have described above :). I'm actually going with how HisshouBuraiKen has described it a bit further up this talk page as I think its less complicated in terms of buttons to remember. Cheers for all comments though. --JustWoody 18:01, 22 October 2008 (UTC)

Hidden feature

No sure if anyone will use this, but, if you press the 1 button on wiimote 1 it will create a screenshot png file on the root of the SD card. Currently this only looks ok in 640x480 mode (i.e. NTSC or 50Hz) --JustWoody 22:25, 29 August 2008 (UTC)

Bugs

Please inform me of any bugs here:

old bugs can be found here: Talk:MahJongg Wii/old bugs

v0.8 bugs

OK so its been quite a while since v0.8 was released and no bugs so far! I've either fixed them all (yeah right) or I've hidden them a bit harder this time :) --JustWoody 22:17, 5 March 2009 (UTC)

It's not so much of a bug persey but is there any way to make the non-selectable tiles a little bit darker? There were five of us playing the game looking for a single match and we had to use the hint in the end! Mr_Nick666 13:30, 2 April 2009 (GMT)
I've made the non-selectable ones a bit darker and its definitely more obviously which ones are selectable. This effect looks more pronounced on some tilesets over others though. --JustWoody 16:20, 3 April 2009 (UTC)
Do you mean you adjusted it further or it was how it has always been!? I know the tiles that are unselectable are a little darker but wondered if you could make them just a shade darker? Maybe it's just me feeling this. I was also playing at my parents house where they don't use component leads so that may have made a difference. Mr_Nick666 09:29, 21 April 2009 (GMT)
The change I made was to make it one shade darker than in the released version. Yeah I've got a CRT too and particularly on some of your tilesets (i think this is due to the backgrounds being slightly darker) it was hard to tell which tiles were selectable, this looks more obvious now though. --JustWoody 16:58, 21 April 2009 (UTC)
If you're playing coop mode, which is terrific BTW, and the battery for wiimote #1 dies, you're stuck since wiimote #2 can't control any of the menu functions. Perhaps wiimote #2 should become wiimote #1 in that case or wiimote #2 should be allowed to exit the game?--Fla 2 18:10, 20 April 2011 (CEST)

Translations

Please add translations of the text here so that I can use them (with credit given) when I add multi-language. There is probably more text in there somewhere, I (or anyone) will add it as seen.

I have added a few new bits of text for versus mode and extra functionality that I would appreciate people translating for me, I have put these in bold within each translation to show where additional translations are required. --JustWoody 09:15, 1 November 2008 (UTC)

English

PLAY GAME,HI-SCORES,GAME OPTIONS,SOUND OPTIONS,EXIT

1 PLAYER GAME,2 PLAYER CO-OP,2 PLAYER VERSUS,CONTINUE

CHANGE TILESET,CHANGE LAYOUT,HOVER HINT ON/OFF,LANGUAGE,RUMBLE ON/OFF,WIDESCREEN ON/OFF

MUSIC,SOUND,OFF,FULL

BACK,MENU,SHUFFLE,PAUSED,NO MORE TILES,FINISHED,RESTART,NEW GAME

SCORE,WINNER,PLAYER 1,PLAYER 2,DRAW

DEFAULT,CROSS,BUTTERFLY,FORTRESS,CRAB,SPIDER

DEFAULT,SIMPLE,OLD,SPOOKY,EGYPTIAN,SPACE


DEFUALT should be DEFAULT! --Crayon 17:27, 21 November 2008 (UTC)

Cheers Crayon dodgy typo --JustWoody 08:57, 22 November 2008 (UTC)

French

JOUER,HI-SCORES,OPTIONS,OPTIONS SONORES,QUITTER

UN JOUEUR,DEUX JOUEURS CO-OP,UN CONTRE L'AUTRE,CONTINUER

CHANGER DE TYPE DE TUILE,CHANGER DE LAYOUT,AIDE ON/OFF,LANGUE,VIBRATION ON/OFF,ÉCRAN LARGE ON/OFF

MUSIQUE,SON,FAIBLE,ELEVÉ

RETOUR,MENU,MÉLANGER,PAUSE,PLUS DE TUILES,TERMINÉ,REDÉMARRER,NOUVELLE PARTIE

SCORE,VAINQUEUR,JOUEUR 1,JOUEUR 2,NULLE

DÉFAUT,CROIX,PAPILLON,FORTERESSE,CRABE,ARAIGNÉE

DÉFAUT,SIMPLE,VIEUX,SINISTRE,ÉGYPTIEN,ESPACE


Does anyone know of a shortened version or different words with the same meaning for both DESACTIVE and MAXIMUM as these are a bit too big to fit on the screen? --JustWoody 18:05, 30 September 2008 (UTC)

You can use MAX and OFF and ON for ACTIVE -Yod4z 30 September 2008 22:18 GMT+1
Cheers Yod4z I've changed the above, does that look ok? --JustWoody 21:04, 30 September 2008 (UTC)

Hi, I was wondering if we could use characters like É,È,À... or it's best not to use them? --Crayon 17:58, 10 November 2008 (UTC)

Yes Crayon, I have currently got these characters - ÄÜÉÓÀÇÕÚÁÂÖÍÅ, but if need be I can add more too. --JustWoody 17:26, 11 November 2008 (UTC)

I've added the new word "Widescreen" --CashMan 17:56, 11 January 2009 (UTC)

I've added the new word "Spooky" --CashMan 16:01, 18 January 2009 (UTC)

Italian

GIOCA,PUNTEGGI,IMPOSTAZIONI GIOCO,IMPOSTAZIONI AUDIO,USCITA

SINGOLO,DOPPIO,SFIDA,INDIETRO

CAMBIA TESSERE,CAMBIA DISPOSIZIONE,SUGGERIMENTO ON/OFF,LINGUA,VIBRAZIONE ON/OFF,WIDESCREEN ON/OFF

MUSICA,EFFETTI,OFF,MASSIMO

INDIETRO,MENU,MESCOLA,PAUSA,FINE COMBINAZIONI,COMPLETATO,RICOMINCIA,NUOVA PARTITA

PUNTEGGIO,VINCITORE,GIOCATORE 1,GIOCATORE 2,PAREGGIO

PREDEFINITO,CROCE,FARFALLA,FORTEZZA,GRANCHIO,RAGNO

PREDEFINITO,SEMPLICE,ANTICO,TETRO,EGITTO,SPAZIO

Italian translation by Charlespig(19:00, 14 September 2008 (UTC)) and CashMan (15:11, 8 December 2008 (UTC))

I've done some babelfish translations for the phrases in bold if anyone would like to correct them.--JustWoody 14:19, 8 November 2008 (UTC)

JustWoody, I'm here!!! All done... Charlespig 19:06, 8 November 2008 (UTC)

Ta CharlesPig, I've changed the language file to match, and will make it into the next version. --JustWoody 14:44, 9 November 2008 (UTC)

I added few words but I don't know how they say "FORTRESS, CRAB and SPIDER". --CashMan 15:11, 8 December 2008 (UTC)

Dears, I'm here!!! I need to know where you would to use DEFAULT,SIMPLE,OLD options to complete the translation. --Charlespig 21:30, 9 December 2008 (UTC)

Hi Charlespig, they are going to be used a discriptions of tilesets --JustWoody 22:30, 9 December 2008 (UTC)
Hi JustWoody, all done! Charlespig 21:30, 11 December 2008 (UTC)
JustWoody... italian complete right now. Charlespig 22:21, 22 February 2009 (UTC)

Dutch

SPELEN,HOOGSTE SCORES,SPEL OPTIES,GELUID OPTIES,AFSLUITEN

1 SPELER,2 SPELERS CO-OP,2 SPELERS VERSUS,DOORGAAN

VERANDER STENEN,VERANDER LAYOUT,ZWEVENDE HINTS AAN/UIT,TAAL,TRILLEN AAN/UIT,BREEDBEELD AAN/UIT

MUZIEK,GELUID,UIT,VOL

TERUG,MENU,SCHUDDEN,PAUZE,GEEN STENEN MEER,GEEINDIGD,HERSTARTEN,NIEUW SPEL

SCORE,WINNAAR,SPELER 1,SPELER 2,GELIJK SPEL

STANDAARD,KRUIS,VLINDER,VESTING,KRAB,SPIN

STANDAARD,SIMPEL,OUD,GRIEZELIG,EGYPTISCH,RUIMTE

originally translated by --DigDug 08:47, 2 November 2008 (UTC), translated missing entries Bitflusher 12:57, 1 November 2008 (UTC), translation of "widescreen on/off" Bitflusher 18:35, 11 January 2009 (UTC)

German

SPIELEN,HI-SCORES,SPIELOPTIONEN,TONOPTIONEN,BEENDEN

1 SPIELER,2 SPIELER CO-OP,2 SPIELER VERSUS,WEITER

STEINE ÄNDERN,LAYOUT ÄNDERN,TIPPS AN/AUS,SPRACHE,VIBRIEREN AN/AUS,BREITBILD AN/AUS

MUSIK,TON,AUS,VOLL

ZURÜCK,MENU,MISCHEN,PAUSE,KEINE KOMBINATIONEN MEHR,FERTIG,NEUSTART,NEUES SPIEL

PUNKTZAHL,GEWINNER,SPIELER 1,SPIELER 2,UNENTSCHIEDEN

STANDARD,KREUZ,SCHMETTERLING,FESTUNG,KRABBE,SPINNE

STANDARD,EINFACH,ALT,GRUSELIG,ÄGYPTISCH,RAUM

Translated by --DigDug 08:47, 2 November 2008 (UTC)

Spanish

JUGAR,PUNTUACIONES,OPCIONES DE JUEGO ,OPCIONES DE SONIDO , SALIR

1 JUGADOR,2 JUGADORES COPERATIVO, 2 JUGADORES UNO CONTRA EL OTRO ,CONTINUAR

CAMBIAR TIPO DE FICHA ,CAMBIAR COLOCACIÓN FICHAS,SUGERENCIAS ON/OFF,LENGUAGE,VIBRACIÓN ON/OFF,PANTALLA ANCHA ON/OFF

MUSICA,SONIDO,APAGADO,ALTO

ATRAS,MENU,MEZCLAR,PAUSADO,NO HAY MAS OPCIONES, ACABADO,REINICIAR,JUEGO NUEVO

PUNTUACIÓN,GANADOR,JUGADOR 1,JUGADOR 2,EMPATE

ORIGINAL,CRUZ,MARIPOSA,FORTALEZA,CANGREJO,ARAñA

ORIGINAL,SIMPLE,ANTIGUO,SINIESTRO,EGIPCIO,ESPACIO

Spanish translation by Xtract and CashMan --CashMan 17:12, 8 December 2008 (UTC)

I've added the new word "Widescreen" --CashMan 18:11, 11 January 2009 (UTC)

Catalan

JUGAR,PUNTUACIONS,OPCIONS DE JOC ,OPCIONS DE SO , SORTIR

1 JUGADOR,2 JUGADORS COPERATIU, 2 JUGADORS UN CONTRA L'ALTRE ,CONTINUAR

CAMBIAR TIPUS DE FITXA ,CAMBIAR COLOCACIÓ FITXES, SUGGERENCIES ON/OFF,LLENGUATGE,RUMBLE ON/OFF,VISTA PANORÀMICA ON/OFF

MUSICA,SO,APAGAT,ALT

ENRADERA,MENU,BARREJAR,PAUSAT,NO HI HA MÉS OPCIONS, ACABAT,REINICIAR,JOC NOU

PUNTUACIÓ,GUANYADOR,JUGADOR 1,JUGADOR 2,EMPAT

ORIGINAL,CREU,PAPALLONA,FORTALESA,CRANC,ARANYA

ORIGINAL,SIMPLE,VELL,SINISTRE,EGIPCIO,ESPAI

Spanish and Catalan translation (AND NEW TRANSLATIONS) by Xtract 19:07, 13 September 2008 (UTC)

Japanese

(Note - in Japan, they call the game "Shanghai (上海)"

始める,ハイスコア,ゲーム設定,音楽設定,やめる

一人で遊ぶ,チーム・モード,VS モード,続く

牌変更,積み上げ変更,ヒント はい/いいえ,言語変更,振動 はい/いいえ,ワイドスクリーン  はい/いいえ

音楽,SFX,低,高

戻る,メニュー,シャフル,一休み,牌切れ,終わり,やり直す,ニューゲーム

スコア,勝者,1P, 2P, 引き分け

普通形,十字形,蝶形,城形,蟹形,蜘蛛形

普通形,簡素,旧式,お化け,エジプト,宇宙

Japanese translation HisshouBuraiKen 14:00, 15 September 2008 (UTC)

Cheers HisshouBuraiKen, just one favour as at the moment I only have a graphics for the latin alphabet, could you also provide a list of individual characters that you have used throughout this list so that I can create the graphics for them.
Sure thing.
・アイいえくゲげコシスチでトドニハはヒフぶみムメめモャやュりルるれわン一上人休低切勝十変始字定形戻普更楽牌積終続者蝶角言設語通遊錐音高ーきけす引分直振動城蟹蜘蛛簡素旧式
You should just be able to paste them into Word or Photoshop as text and enlarge/edit them as necessary. Just take note that a couple characters are smaller than the others as shown above (e.g. the ュ in メニュー). HisshouBuraiKen 15:24, 16 September 2008 (UTC)
My code for handling graphics fonts accepts a width for each character so it should be ok with the few smaller characters OR do you mean that those characters should actually be smaller font size too? --JustWoody 15:51, 16 September 2008 (UTC)
I guess either way would be fine. There's only the two of them (ャュ). Compare to their full-width counterparts (ヤユ) and you'll see what I mean.

Hey HisshouBuraiKen, I have done some very dodgy translations for a few phrases using babelfish, could you check that these are ok please? they are the ones in bold. --JustWoody 10:09, 8 November 2008 (UTC)

Fixed. If you wanna add new stuff you can just e-mail me, it's my name at gmail (Which I would highly recommend XD). Question - in what context are "Restart" and "New Game" being used? They may still need to change. HisshouBuraiKen 21:48, 13 November 2008 (UTC)
"Restart" is available whilst you are playing the game but either paused or no more moves and it starts the game again although it is actually a new game. "New game" is an option that is shown when the game has been completed and it actualy has the same affect as restart. Both are designed to allow a new board without having to go back to the menu. Cheers for the corrections, I am getting together an e-mail list of translators, and will add you to it so that I can ask for help when new text is needed. --JustWoody 18:45, 14 November 2008 (UTC)
Ok, all set. New characters are added to the end of the list in bold. HisshouBuraiKen 18:31, 15 November 2008 (UTC)
And again. HisshouBuraiKen 19:16, 3 December 2008 (UTC)
Cheers HisshouBuraiKen, I'm starting to run out of characters I can map the japanese too, hopefully there won't be too many more to add. --JustWoody 20:59, 3 December 2008 (UTC)
Let me know if you hit the limit, I'll try to figure something out. HisshouBuraiKen 14:36, 5 December 2008 (UTC)
I've got one more character left! Not sure if you can add the word widescreen with just one character --JustWoody 14:00, 11 January 2009 (UTC)
Nope :P Even if I could it wouldn't matter since you're sure to add more new features that will require more characters. Unless you can map multiple japanese chars to a single char (unlikely since I'm assuming your text writing library requires characters to be a fixed width/height), we only have one option: replace all the kanji (fancy letters) with hiragana (curvy letters)& katakana (angular letters). Tell you what: email me your template for making characters and the total number of characters you have available. If nothing else, you've already reserved enough to use one set of characters.HisshouBuraiKen 15:03, 14 January 2009 (UTC)
I have thought of a work around where I use a dummy character to act as a start addition to the next character so all characters added from now will have this dummy charcter followed by one of the existing one in my mappings. This means that we have space to add many more Japanese characters. --JustWoody 19:07, 15 January 2009 (UTC)
Hey HisshouBuraiKen, now that I have implemented utf-8 text rendering I no longer need to map the japanese characters so you can add as many as you need to! --JustWoody 14:19, 24 January 2009 (UTC)
I went ahead and translated the new terms. I left them in bold in case HisshouBuraiKen finds that something is inaccurate, though I hope it's not. -- Masamunecyrus 04:41, 9 February 2009 (UTC)

Português

JOGAR,HI-SCORES,OPÇÕES, OPÇÕES DE SOM, SAIR

1 JOGADOR,2 JOGADORES CO-OP,UM CONTRA OUTRO,CONTINUAR

ALTERAR PEÇAS,ALTERAR LAYOUT,AJUDA ON/OFF,IDIOMA,VIBRAÇÃO ON/OFF,WIDESCREEN ON/OFF

MÚSICA,SOM,OFF,MÁXIMO

VOLTAR,MENU,MISTURAR,PAUSA,MAIS PEÇAS,FIM,REINICIAR,JOGO NOVO

RESULTADO,VENCEDOR,JOGADOR 1,JOGADOR 2,EMPARTE

DEFEITO,CRUZ,BORBOLETA,FORTALEZA,CARANGUEJO,ARANHA

DEFEITO,FÁCIL,ANTIGO,ASSUSTADOR,EGIPCIO,ESPAÇO

Yod4z, Banjo Fett and CashMan

Made some general changes, including using numbers instead of the words for 'one' and 'two', which is certainly more common in Brazil. I still need to run these by my nephew and brother-in-law, because Lu doesn't really play games and isn't sure about some of it. It's all technically correct and makes sense, just needs some fine-tuning. Banjo Fett 11:50, 8 November 2008

I've added new words except SPIDER. I don't know how say it in Português. --CashMan 14:08, 1 January 2009 (UTC)

It's corrected for SPIDER :P --CashMan 14:19, 1 January 2009 (UTC)

Closest to 'spooky' is 'assustador', and can be used to describe things and places as scary or spooky. 'Widescreen on/off' is just going to be 'widescreen on/off' - it's one of those English words that creeps into Brazilian Portuguese. European Portuguese may have an alternative, but I can't find one. Banjo Fett 12:00, 25 January 2009

'Draw' is 'Empate' not 'EmpaRte'. I don't know about European Portuguese, but here in Brazil 'Default' is 'Padrão' or 'Conventional'. Something with 'Defeito' means 'broken'. Rodolforg 09:58, 21 April 2009 (UTC)

Thanks for the corrections Rodolforg, I will add them into the next version + Padrão seems to fit the bill as I believe that this also means standard too. --JustWoody 16:55, 21 April 2009 (UTC)

Hungarian

JÁTÉK INDÍTÁSA,REKORDOK,JÁTÉKBEÁLLÍTÁSOK,HANGBEÁLLÍTÁSOK,KILÉPÉS

EGYJÁTÉKOS MÓD,KÉTJÁTÉKOS CSAPAT,KÉTJÁTÉKOS CSATA,FOLYTATÁS

KOCKÁK VÁLTÁSA,ELRENDEZÉS MEGVÁLTOZTATÁS,EGY IDŐ UTÁN SEGÍTSÉG KI/BE,NYELV,REZGÉS KI/BE,SZÉLESSÁV KI/BE

ZENE,HANG,KI,MAX

VISSZA,MENÜ,KEVERÉS,SZÜNETEL,NINCS TÖBB PÁR,BEFEJEZVE,ÚJRAINDÍTÁS,ÚJ JÁTÉK

PONT,NYERT,JÁTÉKOS 1,JÁTÉKOS 2,DÖNTETLEN

ALAP,KERESZT,LEPKE,ERŐDÍTMÉNY,RÁK,PÓK

ALAP,EGYSZERŰ,RÉGI, KÍSÉRTET, EGYIPTOMI, UFÓ

hungarian translation by Ezmegaz Updated:2009.feb.17 ezmegaz10(at)freemail(dot)hu

Finnish

PELAA,ENNÄTYKSET,PELIASETUKSET,ÄÄNIASETUKSET,POISTU

1 PELAAJAN PELI,2 PELAAJAN CO-OP,2 PELAAJAN VS.,JATKA

MUUTA NAPPULOITA,MUUTA ASETTELUA,VIHJE PÄÄLLÄ/POIS,KIELI,VÄRINÄ PÄÄLLÄ/POIS,LAAJAKUVA PÄÄLLÄ/POIS

MUSIIKKI,ÄÄNI,POIS,TÄYSI

TAKAISIN,VALIKKO,SEKOITA,PYSÄYTETTY,EI ENÄÄ NAPPULOITA,VALMIS,ALOITA UUDELLEEN,UUSI PELI

TULOS,VOITTAJA,PELAAJA 1,PELAAJA 2,TASAPELI

OLETUS,RISTI,PERHONEN,LINNAKE,RAPU,HÄMÄHÄKKI

OLETUS,YKSINKERTAINEN,VANHA,AAVEMAINEN,EGYPTILÄINEN,AVARUUS

Finnish translation by Tubelinus oct.15 tubelinus (@) windowslive (dot) com

Swedish

SPELA,REKORD,INSTÄLLNINGAR,LJUDALTERNATIV,AVSLUTA

1 SPELARE,2 SPELARE SAMARBETE,2 SPELARE MOT VARANDRA,FORTSÄTT

BYT SPELKORT,ÄNDRA LAYOUT,PEKAR-TIPS PÅ/AV,SPRÅK,SKAKFUNKTION PÅ/AV,WIDESCREEN PÅ/AV

MUSIK,LJUD,AV,MAX

TILLBAKA,MENY,BLANDA,PAUS,INGA FLER DRAG,SLUT,STARTA OM,NYTT SPEL

POÄNG,VINNARE,SPELARE 1,SPELARE 2,OAVGJORT

STANDARD,KRYSS,FJÄRIL,SLOTT,KRABBA,SPINDEL

STANDARD,SIMPELT,GAMMALT,SKRÄMMANDE,EGYPTISK,RYMD

Swedish translation by Tubelinus oct.15 Here may be few mistakes because Swedish ain't my first language so please, anyone who knows swedish better than I do, go ahead and correct my mistakes :)

Swedish correction/translation by noONE nov.10

Yeah.. that Swedish was REALLY messed up(did you use babelfish or something..? just wondering :P).. so here's a take on it by a native swede ;)

Cheers noONE, I will change these and they will be in the next release. --JustWoody 17:27, 11 November 2008 (UTC)

I noticed the added text and translated that for you, as well as corrected/adjusted some of my translation.

Yeah, after translating this I started to wonder if I should remove it but I counted on that someone would come and correct me. And I was correct :) Thanks for that :P And sorry, no Babelfish, just my lousy swedish and a dictionary :D -Tube

I've tried the new version now (0.7) and it seems very good,thank you. I've made a couple of changes though at some words, which will fit better, no hurry, just implement them next time you got time/release a new version ;) -noONE Also added the new words for 0.8 now -noONE

Arabic

لعبة اللعب ، مرحبا بين عشرات ، لعبة الخيارات ، خيارات السليمة والخروج 1 لاعب لعبة ، لاعب 2 التعاوني ، مقابل 2 لاعب ، لا تزال TILESET التغيير ، تغيير التخطيط ، التحليق لمحة عن / الحكم المحلي ، واللغة الموسيقي ، والصوت ، والحكم المحلي ، والكامل عودة ، قائمة التنقل ، والمراوغة ، متوقفة مؤقتا ، لا أكثر البلاط ، انتهى استئناف ، لعبة جديدة نقاط وسجل لاعب 1 ، 2 لاعب ، ووضع افتراضيا ، الصليب ، الهرم ، الفراشة.

Arabic translation by --Jedicommando 19:49, 8 November 2008 (UTC) I simple used Google translate, so all credit goes to Google! Also, there is no Arabic work for 'tileset' so we need to find another, similar word.

Cheers Jedicommando, Arabic looks an even tougher task than the Japanese :-). --JustWoody 14:41, 9 November 2008 (UTC)

Danish

SPIL,REKORD,INDSTILLINGER,LYDINDSTILLINGER,AFSLUT

1 SPILLER GAME,2 SPILLERE SAMARBEJDE,2 SPILLERE VERSUS,FORTSÆT

SKIFT BRIKSÆT,SKIFT LAYOUT,HOVER HINT TIL / FRA,SPROG,VIBRATION TIL/FRA,WIDESCREEN TIL/FRA

MUSIK,LYD,SLUK,FULD

TILBAGE,MENU,BLAND,PAUSET,IKKE FLERE BRIKKER,FÆRDIGT,GENSTART,NYT SPIL

RESULTAT,VINDER,SPILLER 1,SPILLER 2,UAFGJORT

STANDARD,KORS,SOMMERFUGL,SLOT,KRABBE,EDDERKOP

STANDARD,SIMPEL,GAMMEL,FORSKRÆMT,EGYPTISK,RUM

Danish Translation by --Jedicommando 19:49, 8 November 2008 (UTC) Used Google.

Further translation by --Buffstricker 12:59, 24 November 2008 (UTC) Live in Denmark.

Norwegian

START SPILL,REKORDER,INNSTILLINGER,LYDINNSTILLINGER,AVSLUTT

1 SPILLER,2 SPILLERE SAMARBEID,2 SPILLERE KONKURRÉR,FORTSETT

SKIFT BRIKKESETT,SKIFT LAYOUT,PEKERTIPS PÅ/AV,SPRÅK,VIBRASJON PÅ/AV,BREDFORMAT PÅ/AV

MUSIKK,LYD,AV,MAKS

TILBAKE,MENY,STOKK OM,PAUSE,INGEN FLERE BRIKKER,FERDIG,START OM,NYTT SPILL

RESULTAT,VINNER,SPILLER 1,SPILLER 2,UAVGJORT

STANDARD,KORS,SOMMERFUGL,FORT,KRABBE,EDDERKOPP

STANDARD,SIMPEL,GAMMEL,SKUMMEL,EGYPT,VERDENSROM

Norwegian translation by --Raschi 18:31, 12 January 2009 (UTC)

Feedback

Please add any feedback that you want to give here:-

I love the 0.3 version, it's a really great homebrew. Quality! Xyrion 02:13, 26 August 2008 (UTC)
Thank you for this extremely addicting game, it looks great and plays well. me and my gf have been playing co-op a lot yesterday. we are looking forward to the yet to be developed non co-op multiplayer mode.
one thing, was it you intention to only be able to make one selection per player. i think either the other player should be able to de-select or there should be a simultanious selection.
Yes for the coop mode I thought it would be best to only allow one selection at a time. Although it might be good to offer the ability to select for each player as an option --JustWoody 15:51, 27 August 2008 (UTC)


  • hi, thanks for such an excellent app...one question: how does one enter the game with two wii remotes for coop mode? i cant seem to get into HBC at all with two remotes active. - thanks! *
Once Mahjongg Wii has started you can press any button at any time on any of the wiimotes and these should be picked up - the first one as player 1 (red sash on hand pointer) and the second one as player 2 (green sash on hand pointer).

You need to have the two wiimotes syncronized with the wii (the red buttons in the wii frontal, next to the sd slot and in the controller, where the batteries are) . Press both, and with only pressing a button the controller will automatically connect to the wii.

---Well, I think the game doesn't try to make possible finishing the game. I suposed it in earlier versions, but now, with the shuffle mode, Im 99% sure. The most times you try to complete it you can't. You shuffle it, and when you have made 6 or 7 moves, you have finished again. The game doesn't prepare the position of the tiles to make them removable, and most times you can't finish a game...--[[User:XtracT|Xtract] 15:18, 4 September 2008 (UTC)

The tiles are positioned totally randomly, its just that the game is sometimes difficult / impossible to complete due to positioning or the way the tiles are removed. The default layout is probably the easiest and the butterfly is by far the hardest layout (you will definitely need to shuffle to complete this one), having said that I have completed the default one and others without the need to shuffle on may occasions, its sometimes down to luck of the draw though. For me if you can't easily get the top, left and two right tiles out pretty quickly then you may have less chance of completing the board, if you use this tactic along with trying to get the layers of tiles down or ones at the end of very long rows then you will have more chance of success. Cheers for playing the game though. --JustWoody 14:37, 4 September 2008 (UTC)
Ok, thanks for your answer! I have completed many of them too, and yes, it also depends ( a lot ) on the order you take the tiles out. But i would prefer it to be always the possibility of completing it, for little it was. No one likes playing when you know its probable impossible to complete. Don't you think?
I might look at some kind of algorithm to try to ensure that you could always complete the game, as long as the right tiles are selected. Might be quite difficult to implement though so don't expect it anytime too soon :). I will add it to my todo list though. --JustWoody 17:56, 4 September 2008 (UTC)
Actually, I've been thinking about how i would implement this and have got some ideas that I plan to undertake in the next couple of weeks, so this may not be too far off :-). --JustWoody 15:51, 5 September 2008 (UTC)
Thanks for your work, again Xtract 19:09, 13 September 2008 (UTC)
  • Thank you for this excellent Game! For me and my gf it's one of the best homebrew games for Wii! Especially the 2-Player-Co-op kicks ass! I'm really looking forward to the next versions! Keep up the good work! P.S.: I corrected some of the german texts. --V3nomsoup 09:43, 9 September 2008 (UTC)
  • Thank you and I look forward to seeing the progress you have been working on. --Spnorth 14:20, 14 September 2008 (UTC)
  • Great job! Brings back a lot of memories of the old mac. Can't wait to get home and try some 2-player!
  • New version's looking good, Just. I've amended the Portuguese translation with some help from Lu. :) Banjo Fett
    • Thank bro, soz about Friday Kate not left work til 5am in the end! --JustWoody 10:28, 5 October 2008 (UTC)
  • Well, I've just seen the screenshots. Catalan language, we say it hear Català (as written here), not Catalán. Please correct this mistake if you can, if not, nothing happens. Thanks for your work, waiting for 0.5 release! Xtract 08:42, 5 October 2008 (UTC)
    • Cheers for the spot Xtract, I have amended this so it now reads Català --JustWoody 10:27, 5 October 2008 (UTC)
  • Thank you! The best homebrew game for Wii available at the moment. Very well done and even more coming! Wow! I added a finnish translation, btw. --Tube
    • Ta Tubelinus, I've added your Finish and Swedish translations and they will be in the next version --JustWoody 08:43, 15 October 2008 (UTC)


  • Hi, I just wanted to add a word of appreciation for your Mahjongg game. I have never really been a big fan of Mahjongg before (On PC, etc) and I had skipped over this a few times on the HBB. I quickly learned that was a mistake however, and after downloading it I was pleasantly surprised to find it one of the most enjoyable Homebrew games yet! My wife and I have been playing it nearly every day, and we love the Co-Op mode (I like the competitive, but she says it's too stressful haha). The features you have done so far are very polished and the game plays so well on the Wii. The multiplay features alone have added a huge amount of value to the game. The music is really catchy too, we find ourselves humming it all the time! Anyway, we can't wait for the high score board to be implemented. I have a suggestion on that too. It would be great if you had a couple different high score boards, one for when someone actually finishes the game with and without a shuffle or hint. Keep up the great work! --Sandusky 12:35, 18 January 2009 (GMT +09:00)
    • Cheers for the feedback Sandusky, good to see people enjoying my efforts. I'm probably going to implement the high scores in the next release and will keep your suggestions in mind when doing it, ta --JustWoody 16:06, 18 January 2009 (UTC)

Version 0.8 Feedback

  • I am enjoying this game so much. I only have one question. Is it possible to increase the size on screen. I have a 27 inch CRT tv, and it is difficult to make out the tiles sometimes. I don't know if it's possible to implement a zoom feature?--JHardin1112 13:33, 1 April 2009 (UTC)
    • It is something that is possible with some reworking, although I am struggling a bit with how this feature would work. Could you give me a bit more detail about what you mean - still whole board displayed or part of the board, etc. --JustWoody 16:23, 3 April 2009 (UTC)

The Whole board is displayed it's just that the tiles seems kinda small. It's difficult to see them well. I mean, even from 3 or 4 feet away. I hope this helps.

HBC beta 9 compatibility

Could you please release a dol version of mahjongg? and if possible create a sdhc compatible version? thank you, Bitflusher 18:16, 26 October 2008 (UTC)

I've added a release on the main mahjongg wii page with a dol version of the app now (although I am away with real work at the moment so have not tested the build). I'm not sure what the implications of making the app SDHC compatible are yet, as it doesn't currently access the SD card inside the app itself (except for taking a screenshot) I'm not sure if this will just work as is. Please report back to me if not so that I can do some more digging around this. --JustWoody 15:42, 27 October 2008 (UTC)
just reporting back, it works in HBC beta 9, and it launches just fine of my 8GB SDHC card, it doesn't do anything with the screenshots but then again it doesn't crash either. thank you, Bitflusher 16:42, 28 October 2008 (UTC)


Reset on exit

Hey Can you change the Restart settings on the game so it can restart the wii, I need this so i can convert it to a channel due to my wife who loves playing the game can play it instead of constantly loading the sd card in the homebrew channel to play itBbay

Hi Bbay, I've added code to v0.7 so that if you press the power button on Wiimote one then the Wii will be restarted. By the way, what happens when you exit through the menu? --JustWoody 21:22, 4 January 2009 (UTC)

Hey woody, basically a code dump, black screen and the wii crashes cannot do anything afterwards, i heard there is a code you can implement that can allow you to exit back to the wii menu i will paste it here,

function: SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0)

if this helps let me know, if not please let me know if you can implement use of the back to menu function thanks Bbaya

Ah I see what you mean know, you want a version that instead of returning to loader on pressing exit - it returns to the Wii menu. For the time being I can either create a special version for you that returns to the wii menu on an exit or you could use the wiimote power button on the offical version 0.7 when I release it (very soon). --JustWoody 21:46, 4 January 2009 (UTC)

If you can do that or if you think its ok send me the source code i can implement it and create the channel version until 0.7 is completed Bbay

Bbay I have added a version on the main page that reset the Wii when exit is pressed --JustWoody 19:09, 9 January 2009 (UTC)

About version 0.8

Dear JustWoody,

First things first, I would like to thank you for this wonderful game. Mahjongg is one of the games I have grown up playing on the computer, and creating a Wii version made it even better. What better way to play a game like this than to have the Wiimote act as an extension of your own finger? My questions are as follow, and I ask them because it looks like no one has thus far. 1. Is version 0.8 complete or in a usable state as of yet? 2. If so, where or how can we download it?

version 0.8 is not quite ready for download yet, the good part is that all the major changes are in, the bad part is that I am waiting on a few graphics , completion of translations for some new words in v0.8, adding more versus mode character voices and trying to track down a couple of bugs with my utf8 decoder. Saying all this I am hopeful of a release some time this month --JustWoody 19:05, 13 February 2009 (UTC)

Both my mom and myself are huge fans of Mahjongg Wii, and every time I access the Wii Homebrew Browser, it's on the top of my list of things to look for updates of.

If I ever find the time and preferable tools to create a tile set and/or background, then you can bet that I'll take that chance. It's always great, as an artist myself, to get my name out there, and it's a worthy cause.

Respectfully yours, Tomas K. / masterwriter42 10:14 PM, February 12th, 2009

PS: Ever consider creating something to the effect of "Moncalla Wii"? (Not sure if I spelled that right...)

Do you mean Mancala? I did a very small google search and it looks pretty interesting. I will take a look at this once I have finished work on Mahjongg Wii --JustWoody 19:05, 13 February 2009 (UTC)

Yes, with the little stones and the wooden board with pockets in it. I've played that since I was a little kid, it takes some strategy but can be quite fun. I'm glad you're considering it; I would think that mahjongg would more difficult to create than Mancala :) Anyway, the main thing to keep in mind about that game would be multiplayer, because even though going up against the computer would be fun too, it's like chess in that it's best when between two equally matched human players. Thanks for adding it to your list of potential future projects. Take care. masterwriter42 12:05, 20 July 2009 (UTC) —Preceding undated comment added 17:05, 20 July 2009 (UTC).

Source discussions

Now that I have released the source code for Mahjongg Wii if anyone wants to ask any questions about it please do here.

If you want to contact me with more detailed questions you can do so on justwoody_dev at yahoo dot co dot uk


The embedded graphics and musics are missing... In file included from main.c:22: commons.h:48:25: error: default_mtl.h: No such file or directory commons.h:49:23: error: cross_mtl.h: No such file or directory commons.h:50:25: error: pyramid_mtl.h: No such file or directory commons.h:51:27: error: butterfly_mtl.h: No such file or directory commons.h:52:26: error: fortress_mtl.h: No such file or directory commons.h:53:22: error: crab_mtl.h: No such file or directory commons.h:54:24: error: spider_mtl.h: No such file or directory commons.h:56:24: error: ts_old_png.h: No such file or directory commons.h:57:27: error: ts_spooky_png.h: No such file or directory commons.h:58:26: error: ts_egypt_png.h: No such file or directory commons.h:59:27: error: ts_simple_png.h: No such file or directory commons.h:60:28: error: ts_default_png.h: No such file or directory commons.h:61:26: error: ts_space_png.h: No such file or directory commons.h:63:26: error: bk_egypt_jpg.h: No such file or directory commons.h:64:27: error: bk_spooky_jpg.h: No such file or directory commons.h:65:26: error: bk_space_jpg.h: No such file or directory commons.h:66:26: error: gameback_jpg.h: No such file or directory In file included from main.c:24: menu.h:6:30: error: letterswhite_png.h: No such file or directory menu.h:7:25: error: letters_png.h: No such file or directory menu.h:9:28: error: japanwhite_png.h: No such file or directory menu.h:10:23: error: japan_png.h: No such file or directory menu.h:12:23: error: latin_map.h: No such file or directory menu.h:13:26: error: japanese_map.h: No such file or directory menu.h:15:25: error: english_lng.h: No such file or directory menu.h:16:24: error: french_lng.h: No such file or directory menu.h:17:25: error: italian_lng.h: No such file or directory menu.h:18:23: error: dutch_lng.h: No such file or directory menu.h:19:24: error: german_lng.h: No such file or directory menu.h:20:25: error: spanish_lng.h: No such file or directory menu.h:21:25: error: catalan_lng.h: No such file or directory menu.h:22:26: error: japanese_lng.h: No such file or directory menu.h:23:28: error: portuguese_lng.h: No such file or directory menu.h:24:27: error: hungarian_lng.h: No such file or directory menu.h:25:25: error: finnish_lng.h: No such file or directory menu.h:26:25: error: swedish_lng.h: No such file or directory menu.h:27:24: error: danish_lng.h: No such file or directory menu.h:28:27: error: norwegian_lng.h: No such file or directory menu.h:30:30: error: libpng/pngu/pngu.h: No such file or directory menu.h:34:26: error: Click17a_raw.h: No such file or directory menu.h:35:23: error: gromb_raw.h: No such file or directory menu.h:38:26: error: mainback_jpg.h: No such file or directory menu.h:39:26: error: mainfore_png.h: No such file or directory menu.h:40:25: error: shanghi_png.h: No such file or directory menu.h:43:26: error: playback_jpg.h: No such file or directory menu.h:44:23: error: shade_png.h: No such file or directory menu.h:45:26: error: playfore_png.h: No such file or directory menu.h:48:29: error: optionsback_jpg.h: No such file or directory menu.h:49:29: error: optionsfore_png.h: No such file or directory menu.h:52:27: error: soundback_jpg.h: No such file or directory menu.h:53:32: error: unselectedball_png.h: No such file or directory menu.h:54:30: error: selectedball_png.h: No such file or directory menu.h:55:27: error: soundfore_png.h: No such file or directory menu.h:58:23: error: flags_png.h: No such file or directory menu.h:59:27: error: languages_png.h: No such file or directory menu.h:60:31: error: HSminusButton_png.h: No such file or directory menu.h:61:30: error: HSplusButton_png.h: No such file or directory menu.h:64:28: error: layoutback_png.h: No such file or directory menu.h:65:27: error: smalltile_png.h: No such file or directory menu.h:68:24: error: border_png.h: No such file or directory In file included from main.c:25: game.h:17:29: error: gamenumbers_png.h: No such file or directory game.h:27:23: error: clock_png.h: No such file or directory game.h:28:25: error: matches_png.h: No such file or directory game.h:29:27: error: playerone_png.h: No such file or directory game.h:30:27: error: playertwo_png.h: No such file or directory game.h:31:23: error: pause_png.h: No such file or directory game.h:32:24: error: paused_png.h: No such file or directory game.h:33:27: error: pauseover_png.h: No such file or directory game.h:34:22: error: hint_png.h: No such file or directory game.h:35:26: error: hintover_png.h: No such file or directory game.h:36:26: error: finished_png.h: No such file or directory game.h:37:31: error: nomorematches_png.h: No such file or directory game.h:38:27: error: winnerone_png.h: No such file or directory game.h:39:27: error: winnertwo_png.h: No such file or directory game.h:40:22: error: draw_png.h: No such file or directory game.h:44:26: error: ptwiiing_raw.h: No such file or directory game.h:45:22: error: gong_raw.h: No such file or directory game.h:47:27: error: a_yokatta_raw.h: No such file or directory game.h:48:23: error: yatta_raw.h: No such file or directory game.h:49:22: error: Haha_raw.h: No such file or directory game.h:50:23: error: Haha2_raw.h: No such file or directory game.h:51:20: error: oh_raw.h: No such file or directory game.h:52:22: error: ohhh_raw.h: No such file or directory game.h:53:20: error: mm_raw.h: No such file or directory game.h:54:22: error: mmmm_raw.h: No such file or directory game.h:55:22: error: aiee_raw.h: No such file or directory game.h:56:22: error: nani_raw.h: No such file or directory game.h:57:25: error: doshiyo_raw.h: No such file or directory game.h:58:21: error: uss_raw.h: No such file or directory main.c:27:23: error: sushi_mod.h: No such file or directory main.c:28:35: error: dojo_dan_oriental_mod.h: No such file or directory main.c:29:27: error: graveyard_mod.h: No such file or directory main.c:30:28: error: egypt_crap_mod.h: No such file or directory main.c:31:27: error: childhood_mod.h: No such file or directory main.c:32:25: error: nebulos_mod.h: No such file or directory main.c:34:29: error: bigmenuback_jpg.h: No such file or directory main.c:35:25: error: credits_png.h: No such file or directory main.c:37:32: error: handpointerred_png.h: No such file or directory main.c:38:34: error: handpointergreen_png.h: No such file or directory main.c: In function 'setupLayouts': main.c:148: error: 'default_mtl' undeclared (first use in this function) main.c:148: error: (Each undeclared identifier is reported only once main.c:148: error: for each function it appears in.) main.c:149: error: 'cross_mtl' undeclared (first use in this function) main.c:150: error: 'butterfly_mtl' undeclared (first use in this function) main.c:151: error: 'fortress_mtl' undeclared (first use in this function) main.c:152: error: 'crab_mtl' undeclared (first use in this function) main.c:153: error: 'spider_mtl' undeclared (first use in this function) main.c: In function 'main': main.c:186: error: 'handpointerred_png' undeclared (first use in this function) main.c:187: error: 'handpointergreen_png' undeclared (first use in this function ) main.c:188: error: 'bigmenuback_jpg' undeclared (first use in this function) main.c:188: error: 'bigmenuback_jpg_size' undeclared (first use in this function ) main.c:189: error: 'credits_png' undeclared (first use in this function) main.c:206: error: 'dojo_dan_oriental_mod' undeclared (first use in this functio n) main.c:270: error: 'graveyard_mod' undeclared (first use in this function) main.c:273: error: 'egypt_crap_mod' undeclared (first use in this function) main.c:276: error: 'childhood_mod' undeclared (first use in this function) main.c:279: error: 'nebulos_mod' undeclared (first use in this function) main.c:281: error: 'sushi_mod' undeclared (first use in this function)

--TheDrev 23:36, 2 November 2009 (UTC)


The download link is dead

I've just discovered the download link is dead.... --Mr. Reaper 07:22, 2 December 2010 (CET)

http://mahjongg-wii.googlecode.com/files/Mahjongg_Wii_v0_8.zip try using this link. --gamax92 18:23, 1 January 2011 (MST)

New download link

http://mahjongg-wii.googlecode.com/files/Mahjongg_Wii_v0_8.zip link for download. http://code.google.com/p/mahjongg-wii/downloads/list link to webpage. --gamax92 18:23, 1 January 2011 (MST)