Difference between revisions of "Talk:Genesis Plus"

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:::Same problem here (also on PAL Wii, no difference between 480i/576i). Seems to be some bad RGB-Code or something. And here too, sometimes (but most times not) it will work... And Genplus is the only homebrew that shows this problem for me-- [[User:Chrisis|Chrisis]] 13:36, 24 March 2008 (PDT)
 
:::Same problem here (also on PAL Wii, no difference between 480i/576i). Seems to be some bad RGB-Code or something. And here too, sometimes (but most times not) it will work... And Genplus is the only homebrew that shows this problem for me-- [[User:Chrisis|Chrisis]] 13:36, 24 March 2008 (PDT)
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::::must be something specific to rgb scart. i changed from rgb cable to standard a/v cable and everything works fine! probably a bug in the rgb code of libogc.

Revision as of 18:43, 27 March 2008

i'm using an euro wii (PAL). tried to change all video options on the wii. the emulator works just fine but all visuals are red! it’s like playing the genesis games on a red monitor. i tried everything in video settings on wii. for me it looks like that the emulator automatically switches to ntsc. Robertle 11:30, 24 March 2008 (PDT)

If you are using the SD loader, make sure it is the latest version. Try it without just to be sure. And FYI, the video mode that should work on the Wii is 576i. Set that in Wii --> Wii Setiings --> Screen --> TV Type. --Muzer 11:32, 24 March 2008 (PDT)
i did that. i tried it with all tp hacks without sd loader and with sd loader v0.2 (which automatically switches to pal). the thing is: 1 time out of 5 (always rebooting, starting zelda, loading twilight hack, etc.) there are no color problems. Robertle 11:41, 24 March 2008 (PDT)
Same problem here (also on PAL Wii, no difference between 480i/576i). Seems to be some bad RGB-Code or something. And here too, sometimes (but most times not) it will work... And Genplus is the only homebrew that shows this problem for me-- Chrisis 13:36, 24 March 2008 (PDT)


must be something specific to rgb scart. i changed from rgb cable to standard a/v cable and everything works fine! probably a bug in the rgb code of libogc.