Talk:FiSSION

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General Discussion

I look forward to seeing the results of this project. How about hosting it @ code.google.com/p/ (or somewhere similar) so others can see your source and perhaps contribute? --Pinecone 23:36, 22 December 2008 (UTC)

Thanks for your interest. I plan on releasing things as often as possible, so as soon as I have something worth presenting, I will have a demo available for all to play with. I know this project will ultimately be open-source, but I'm still not sure if I want to release the source for the early demo builds right away. Either way, there's plenty of room for people to help, either by sharing ideas or answering questions / solving problems (see user page). :) --PunMaster 06:48, 23 December 2008 (UTC)

Hi! Good work, I like the look of this should open things up to some really good homebrew in the (near) future --JustWoody 17:57, 12 January 2009 (UTC)

Wow, the project looks really good! I would love to test! Anyone else who wants to test should comment here. --Rsrockerz 03:13, 5 January 2009 (UTC)

The demo is out! That means everybody can try it out now. :) Have fun. --PunMaster 04:08, 25 January 2009 (UTC)

Re: the updates, "Hi." The video is impressive, I'd love to test it too. --AerialX 19:06, 7 January 2009 (UTC)

Wow, that's really impressive. (Personally I'd pull the youtube video down as the divx video makes you work look much better). Great work with the documentation too. If the point comes where you decide to make it open source that is going to be very handy for everyone else. I am looking forward to testing out your preview app on my Wii when I get the chance. Cheers Ensign R 07:49, 1 February 2009 (UTC)

I agree that the YouTube video quality is pitiful at best. Unfortunately, I fear that many people would overlook the project if they didn't get the see-something-working-in-under-three-seconds convenience of the YouTube version. I can only hope that those who find the low-quality video interesting will also take a look at the good version and the actual application. As for the source, I simply don't have time to manage an open-source project right now. Sorry. --PunMaster 08:07, 1 February 2009 (UTC)
I guess thats exactly what I did with the videos (watched the youtube, which peaked my interest and then the divx to confirm how nice it really looks). Re the open-source-ness, yeah I've read the main article and realise your not ready to do that atm (if at all), what I meant was the way you're documenting your progress will be handy for it you ever go down that path. ie. keep it up. Ensign R 09:10, 1 February 2009 (UTC)
Unfortunately your demo isn't available through the Homebrew Browser, which is my preferred way of installing things on the Wii. Primarily because I am lazy, and secondly because my card reader is actually an old crappy camera and (stupidly) requires batteries in it to connect to the PC. The batteries need charging atm so I guess I'll have to wait. Anyways is there any chance of you requesting to be added to the HBB. I'd also conclude that you'd get more people checking out your demo that way too. Cheers Ensign R 03:29, 3 February 2009 (UTC)

Hi PunMaster. I saw the youtube video and I'm extremely impressed. If I get some time over the summer, I'd love to develop an app with your engine. Keep up the good work! One complaint about the demo though; I'm unable to use it because I do not have a mouse or keyboard :( --Arikado 14:04, 1 February 2009 (UTC)

you are now using halo maps from the game. there are custom halo maps http://www.halomaps.org/ and if you write a little converter app people can help you getting more maps into your demo even before you release any sources. Bitflusher 18:15, 1 February 2009 (UTC)

As I said a few hundred million times, the only reason there are Halo maps in FiSSION right now is because they were a good, easy demonstration of the engine's current capabilities. I have no intention on doing anything else with Halo in terms of the FiSSION project. I do plan on releasing a model converter so that people can import custom content into FiSSION, but it will be meant to work with modeling programs (Blender, 3ds Max, etc.), and have no support whatsoever for decompiling Halo maps. --PunMaster 21:20, 1 February 2009 (UTC)

Hi, I'm sorry you missunderstood my intentions when edited yesterday. I just had almost no time to write and just added a little line as a reference to document that you're not alone in this kind of projects. Actually the information you wrote is not true, this is not the first 3d engine for a console, it's not even the first for wii. Revolution Engine's first version was released in september 2008, I think. However, I apologise because I shouldn't have added that line without permision. By the way, I'm just a developper, just like you are, and don't mind sharing my knowledge on wii, that I learnt by programming my own engine, so if you have any doubt or something, you can contact me at wiibrew forums, for example.

Technical Discussion

Although the full source-code is still safely curled up next to my private documents, I don't want all of the things I am learning while coding this project to go unknown to the rest of the world. Likewise, I have created a section here for people to ask about the technical aspects of FiSSION. If FiSSION does something you would like to know how to do, or you are having trouble replicating some of FiSSION's functionality in your own code, I should be able to point you in the right direction. Just be patient. Responding to a ton of in-depth questions will take some time. :) --PunMaster 08:07, 1 February 2009 (UTC)