Difference between revisions of "Talk:FCE Ultra GX"

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(Crackling Sound Issue (Fixed: Upcoming Release - 2.0.6))
(NTSC Video Filter so that it looks like how it would on an actual NES)
 
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{{notice|'''This page is reserved for feature requests, and general discussion about the page itself. Please ask questions on the [http://forum.wiibrew.org WiiBrew Forums].'''}}
  
 
__TOC__
 
__TOC__
  
==Bug Reports==
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== Feature Requests ==
  
=== Zapper Support (Fixed: 2.0.2)===
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=== GameGenie support ===
 +
Will there ever be GameGenie support?
 +
: Eventually, I hope. --[[User:Tantric|Tantric]] 08:11, 14 January 2009 (UTC)
  
Doesn't it make more sense to use B to shoot (instead of A) so that you can use the Wii Zapper peripheral and also to make it more like the original NES zapper, trigger on bottom? [[User:Deozaan|Deozaan]] 23:46, 9 September 2008 (UTC)
+
=== hq3x support ===
: Tantric have corrected this for the next version (2.0.2), in the next you can use A or B - [[User:Yod4z|Yod4z]] GMT+1 09:31
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Is it possible to add hq3x into FCE Ultra GX, since it is already implemented in FCEU? --[[User:Jeffsterz|Jeffsterz]] 15:51, 15 January 2009 (UTC)
  
::Glad to hear it's been fixed. I was going to mention this as well. I look forward to the new version. [[User:Nago|Nago]] 04:58, 17 September 2008 (UTC) (PS: I wonder if there's a way to get running mat support...?)
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I'd love to see that too. NES games don't take up that much memory, the Wii should be able to handle it and it'd probably look great. [[Mekuso]]
  
=== It wont startup (Fixed: 2.0.2)===
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=== PowerPad Support ===
 +
Is it possible to use the Active Life Outdoor Challenge mat ''or similar dance mat'' to support Power Pad games?--[[User:Dffd|Dffd]] 12:56, 22 June 2009 (UTC)
 +
=== Menu Controls  are broken with classic controller===
 +
When home is used during gameplay to reach the ui, buttons are rendered ineffective, sometimes permanently. Also, the directions left and right when choosing save or cancel is broken. When the left hand button is high-lighted, it's not possible to hilight the right by pushing to the right. Instead you have to push left to reach it. Then from there the reverse is true. This is tested with a classic controller pro.([[User:Chin77|Chin77]] 02:25, 16 March 2011 (CET))
  
I downloaded the new ver 2.0.0 of the FCE Ultra GX and when I try to startup the emulator I get the normal background with the text "initializing network" or something along the lines of that and it never does anything thing beyond this. [[User:Chosen One 41|Chosen One 41]] 06:33, 7 September 2008 (UTC)
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=== Custom Palettes ===
: Can you try disabling the wifi ou LAN connexion of your Wii? Where are stored your ROMs? - [[User:Yod4z|Yod4z]] 15:10 GMT+1
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I was wondering if it could ever possible for people who are using this program on their Nintendo Revolutions (or Wiis as they are now called) could created custom palettes for the games they are playing with this program. I think that would be a great feature to add to a future release. [[User:Ness and Sonic|Ness and Sonic]] 15:48, 14 August 2009 (UTC)
: I put it in fceugx\roms and I did try disabling the Wifi connection but it didn't work. I also got the new 2.0.1 version now. --[[User:Chosen One 41|Chosen One 41]] 02:02, 10 September 2008 (UTC)
 
: Same issue here. 512Mb SD card, roms in fceugx\roms, launching from Homebrew Channel. Going to try to disable wifi connection. [[User:Thav|Thav]] 01:04, 12 September 2008 (UTC)
 
:: Update: I just let it sit for a while (~20 minutes) at the "Initializing Network" screen. When I came back it said "Preferences reset, hit A to continue". Now it's working fine. [[User:Thav|Thav]] 01:31, 12 September 2008 (UTC)
 
:: Aye, could somebody post the "default" FCEUGX.xml so people could start the emulator for the first time without having to go through a huge wait as it builds/resets the settings?--[[User:Solcott|Solcott]] 18:21, 13 September 2008 (UTC)
 
::: Update: I just posted the default config file now.--[[User:Solcott|Solcott]] 18:42, 13 September 2008 (UTC)
 
  
: I've had the same issue. Default install from HBC, loading from SD. Works after the network init times out(?), but perhaps the next version could include a more sane default for first-run?
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=== Turbo button with Wiimote only controls ===
 +
I was disappointed that speedup support (like used with the right stick on the classic controller) isn't an optional button setting for Wiimote only play and was wondering if this would be possible in a future update without a whole lot of rewriting? Would be much appreciated as I've been playing a whole lot of old RPGs. --[[User:Szycag|Szycag]] 12:25, 15 September 2009 (UTC)
  
 +
=== NTFS Partition Support ===
 +
Yeah, it wasn't working for me but I was just wondering if one could implement NTFS file structure in the program, because MPlayer_CE supports
 +
it but just these three main emulators (FCE Ultra GX, Snes9xGX, and VisualBoyAdvance GX) don't find my NTFS External Hard Drive when connecting
 +
through USB. It would just be nice to have thats all. (Awesome programs by the way :P) [[User:Ryg0n|Ryg0n]] 23:28, 19 December 2009 (UTC)
  
=== Black screen on startup ===
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=== Have you considered slow motion? ===
 +
 
 +
This is a massively epic function that the NESDS emulator features (DS nes emulator). I think this would contribute many more hours of joy to this already great project. <small>—Preceding unsigned comment added by [[User:Fireseed|Fireseed]] ([[User talk:Fireseed|talk]] • [[Special:Contributions/Fireseed|contribs]]) 06:30, 17 January 2010 (UTC)</small>
 +
 
 +
=== Multiscreen support ===
 +
 
 +
I guess this is a rather unique request; would it be possible to implement a feature that lets you run 2 or more games simultaneously?
 +
The idea is to have speedrun battles or something of the like without having to set up several consoles.
 +
I'm probably going to have a look into that myself, but unfortunately my programming skills are rather limited.
 +
--[[User:FlashCE|FlashCE]] 13:38, 22 January 2010 (UTC)
  
Right, so when I start FCE Ultra GX, I get a black screen. Nothing else. The wiimotes aren't syncing or anything. Any idea what's going on?
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=== Alternate control scheme - Tilt Controls ===
--[[User:Hideous|Hideous]] 15:51, 8 September 2008 (UTC)
 
:can you comment more informations like directory structure, support (dvd, SD, usb, smb)... -[[User:Yod4z|Yod4z]] 18:02 GMT+1
 
::As far as I know, I have the proper directory structure set up on the SD card (fceugx/roms and /saves). I've tried both PAL50 and PAL60, and I've even formatted my card once. Nothing works, so far. --[[User:Hideous|Hideous]] 18:38, 8 September 2008 (UTC)
 
:::Check that 1, the SD card is not write protected and 2, GC mem card slot B is empty. --[[User:albinoV|albinoV]]
 
:::: This can be caused by installing and changing custom IOSs (cIOS, DVDx, etc). Try using [[AnyTitle Deleter]] to delete the IOSs you installed, and/or reinstall the IOSs. --[[User:Tantric|Tantric]] 06:46, 26 November 2008 (UTC)
 
  
=== Savestates borked? (Fixed 2.0.2)===
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It would be cool if you could use tilt controls as an alternative for d-pad controls in any NES game, particularly for racing and flying games (Rad Racer, Top Gun, etc.). [[User:TechRat|TechRat]] 15:12, 16 November 2010 (CET)
  
Savestates broken? it seems as though the regular battery method of saving works as far as I can tell, but with a "default" install and loading from the front SD slot, I am unable to create savestates. What's up? [[User:Nago|Nago]] 05:18, 17 September 2008 (UTC)
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=== Controller+Zapper support in Zapper games ===
  
=== Some rom names not showing up ===
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Some zapper games also use a controller in the first port for alternate fire. For example, in Operation Wolf holding B on controller 1 while shooting with the zapper launches a grenade. It would be nice if this support was added, maybe by assigning buttons A, 1 and/or 2 to various buttons on the port 1 controller. [[User:TechRat|TechRat]] 15:12, 16 November 2010 (CET)
  
Loaded a rom list from SD, though some names didn't show up, in particular:
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=== Official Support for "Mike Tyson's Jungle Beat" control scheme ===
"Super Mario Bros. + Duck Hunt + World Class Track Meet (U).nes"
 
I'm not sure if it's the length of the name or the +s that made it not show up, but it didn't show up in the list until I renamed it
 
"supmar - duckhunt - trackmeet.nes" instead. [[User:Nago|Nago]] 05:19, 17 September 2008 (UTC)
 
  
:Edit: they do show up. "Super Mario Bros. + Duck Hunt + World Class Track Meet (U).nes" shows up as "Super Mario Bros" (no period.) although "Super Mario Bros. 2 (U) (PRG0) [!].nes" shows up just fine. Probably a bad method used for stripping the file extension. [[User:Nago|Nago]] 04:35, 21 September 2008 (UTC)
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Would it be possible to add the bongo controls from "Mike Tyson's Jungle Beat" as an alternate control scheme? This way, a separate app wouldn't be needed just to play MTJB. [[User:TechRat|TechRat]] 15:15, 16 November 2010 (CET)
  
::I guess this is the problem: http://www.tehskeen.com/forums/showpost.php?p=41041&postcount=25 .
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=== Delete Save States (Snapshot) or Battery Back-Up Saves (SRAM) ===
 +
This should make a great feature. Being able to delete old snapshots or SRAM data when saving or loading them using the FCEU GX GUI. This way we don't have to use [[WiiXplorer]] or Windows Explorer to delete them. --[[User:Wildgoosespeeder|Wildgoosespeeder]] 02:02, 15 July 2011 (CEST)
  
=== Crackling Sound Issue (Fixed: 2.0.6)===
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=== NTSC Video Filter so that it looks like how it would on an actual NES ===
  
Just for sake of completeness, I'm adding this report. Apparently, games have sound that load fine at first (A good reference is Super Mario Bros.), but after so many seconds of play, the sound becomes scratchy and/or crackly. Going to the main menu and resuming play is enough to get the sound working properly for another minute or so. Does anyone have additional symptops or diagnostics to offer? --[[User:Nago|Nago]] 22:18, 2 October 2008 (UTC)
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The PC version of FCE Ultra has a video filter that makes it look like an actual NES. The emulator NESTopia has an even better NTSC filter. It would be really nice to have a video filter that softens the colors and makes it look like the NTSC signal that the NES outputs. I can't stand FCE Ultra GX in it's current state because the colors are REALLY eye-straining. Compare Super Mario Bros on Virtual Console to FCE Ultra GX, the colors are more accurate on Virtual Console. The colors on FCE Ultra GX hurts my eyes. It would be nice if we could use more accurate colors like Nintendo's Virtual Console emulator, plus the artifacts that the PC emulator's NTSC filter has.[[User:Chaos Rush|Chaos Rush]] 09:00, 3 April 2012 (CEST)
  
:I can agree that I am having the exact same problem even with version 2.0.4. While the audio quality is overall quite good, it almost seems as if the sound filters just die off after about 1-2 minutes of gameplay, making the audio very scratchy/crackly and rather disturbing to the ears.  As previously stated, returning to the menu will grant another minute or two of filtered audio, but it still dies out. --[[User:Turndawg107|Turndawg107]] 6:55, 16 October 2008 (UTC)
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EDIT: Here is an example of what I would like: http://i42.tinypic.com/wlat8n.png
 +
[[User:Chaos Rush|Chaos Rush]] 09:10, 3 April 2012 (CEST)
  
Tantric has stated that he will not be attempting to fix this bug, though if anyone comes up with a fix, he will happily add the patch. If anyone has any additional diagnostics or hints as to where to start looking, this would be a great place to share. --[[User:Nago|Nago]] 18:14, 17 October 2008 (UTC)
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:Personally, I don't know why people want to crapify their graphics like that.... The Nostalgia is strong in this one. It's like people who insist that vinyl records produce better sound than high-quality digital recordings. But I'm not just here to mock your preference, I have some ideas that might help you. Adjust the colors on your LCD TV; turn down the Saturation until the colors look more like what you want. Or go into the video settings in FCEUGX and use a different palette. There are some in there that really dull down the colors, like AspiringSquare's and Crashan's. One way or another you can turn down the eye-straining colors without otherwise crappifying your graphics to look like you're playing on an old TV with an actual NES... Unless you really, really love the nostalgia that much ;) --[[User:Mr. Reaper|Mr. Reaper]] 19:11, 3 April 2012 (CEST)
  
:And not even a week later a fix has been implemented. Outstanding job, guys. --[[User:Nago|Nago]] 19:23, 20 October 2008 (UTC)
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::I shouldn't have to modify my TV colors when I don't have to do so with any other emulator, or Virtual Console. And my main problem was the actual colors, I can deal with the crisp graphics. It would be nice if we could have a color palette that matches the Virtual Console NES emulator. I guess I forgot to mention none of the palette options look as good the palette used in Nintendo's NES emulator, which is why I'm requesting this feature. I'll re-phrase my request: It would be cool if we could have a palette option that looks like Nintendo's superior Virtual Console NES emulator, since that doesn't make my eyes bleed, and the colors are more accurate to using an actual NES. And to clarify, the Virtual Console emulator does NOT look anything like the picture I posted (it doesn't "crappify" it), it looks just as crisp as FCE Ultra GX, but Virtual Console's color palette is more accurate than any of FCE Ultra's palettes. So basically I would like to have a more accurate palette (NONE of the built-in palettes look like the Virtual Console), and the "crappify" filter would just be an added bonus for me, if such a filter is possible on Wii.
  
==Feature Requests==
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::...or at least let us make custom palettes. And what's weird is that the PC version of FCE Ultra has an option to let us use NTSC colors (the feature I'm requesting) and it even has a "crappify" NTSC filter, so I'm wondering why the accurate color palette was left out of the Wii version. [[User:Chaos Rush|Chaos Rush]] 19:24, 5 April 2012 (CEST)
  
=== 7zip support? (Implemented 2.0.4)===
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::: Well, even if you feel you shouldn't have to adjust the colors on your TV, you really do have to, because most TV's default settings are way off -- they set them up to have really bright, eye-popping colors on the store shelf to attract buyers, so basically the saturation is way too high. Then when you play something like FCEUGX that displays really intense color areas on the screen, yeah, it'll make your eyes bleed. I do agree that the palettes in this emulator don't really look just right as compared to the NES, but there's not going to be a fix for this.... Tantric has said he considers these emulators "finished" and he's not going to do any more work on them.... So your only options are to use one of the duller alternate palettes (at the cost of some "off" colors), and/or turn down the saturation on your TV (which you really need to do anyway -- I know I had to turn mind down from 50 to 30 -- the alternate input source used for the WII component cables had an even higher over-saturation than the default for regular TV). --[[User:Mr. Reaper|Mr. Reaper]] 17:50, 6 April 2012 (CEST)
  
I see you are using some part of 7zip code to decode zip file, can you add support for .7z file in FCEUltra? -[[User:Yod4z|Yod4z]] 15:05 GMT+1
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== Help ==
:I plan to add 7z support, but the code has to be rewritten and integrated to work with the new code base. This will take a little bit of work and I haven't gotten around to it yet. --[[User:Tantric|Tantric]] 18:31, 7 September 2008 (UTC)
 
::Thanks ;) I think if you can add this to FCEUltra, you add this to Snes9xGX too.
 
  
===When are we going to get 4 player support for the nes (Implemented)===
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=== Two player support ===
I would really like 4 player support if it is possible for the nes. there are a couple of games like world cup and spot that I would like to play with 4 players. If this is possible or you guys are working on it would you let me know. thanks.
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I see that there is supposed to be support for 1-4 players; however, how does one go about enabling it while in game? I've tried syncing the Wiimotes with the Wii via the red buttons to no avail (while in a loaded ROM). Should I be doing the syncing from the HomeBrew Channel instead? Any advice is greatly appreciated, thanks. --[[User:Jeffsterz|Jeffsterz]] 15:51, 15 January 2009 (UTC)
 +
:I figured this out and found that you do have to manually sync the Wiimotes via the red sync button on the Wii and on the Wiimote (near the batteries) while in the HomeBrew Channel. --[[User:Jeffsterz|Jeffsterz]] 16:14, 16 January 2009 (UTC)
  
: What are you talking about? It's called Four Score and there's already an option for that in the emulator. --[[User:Tantric|Tantric]] 15:19, 15 October 2008 (UTC)
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=== Black screen on startup ===
  
=== Support for custom palettes? ===
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Right, so when I start FCE Ultra GX, I get a black screen. Nothing else. The wiimotes aren't syncing or anything. Any idea what's going on?  
Only supporting a hard-coded selection of pre-made palettes is pretty limiting;  Support for keeping them in sd:/fceugx/palettes would be nice. Thanks!
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--[[User:Hideous|Hideous]] 15:51, 8 September 2008 (UTC)
 +
:can you comment more informations like directory structure, support (dvd, SD, usb, smb)... -[[User:Yod4z|Yod4z]] 18:02 GMT+1
 +
::As far as I know, I have the proper directory structure set up on the SD card (fceugx/roms and /saves). I've tried both PAL50 and PAL60, and I've even formatted my card once. Nothing works, so far. --[[User:Hideous|Hideous]] 18:38, 8 September 2008 (UTC)
 +
:::Check that 1, the SD card is not write protected and 2, GC mem card slot B is empty. --[[User:albinoV|albinoV]]
 +
:::: This can be caused by installing and changing custom IOSs (cIOS, DVDx, etc). Try using [[AnyTitle Deleter]] to delete the IOSs you installed, and/or reinstall the IOSs. --[[User:Tantric|Tantric]] 06:46, 26 November 2008 (UTC)
 +
::::: I had the same problem. Deleting dvdx worked. It was a bit difficult because AnyTitle Deleter doesn't run on my menu version, but the Bootmii installer also has an uninstall option, and that worked great. [[User:Roobix|Roobix]] 03:26, 10 June 2009 (UTC)
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:::::: I made a change to IOS36 so I could install Preloader, and I was back to the black screen again. Uninstalling DVDx did not help this second time, but the problem was fixed by deleting and re-downloading the files via the Homebrew Browser. [[User:Roobix|Roobix]] 19:23, 13 June 2009 (UTC)
  
=== Will there ever be GameGenie support? ===
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=== Can't find SD card ===
  
==Help==
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For some reason sometimes the emulator will say that it can't find the sd card then it will freeze
 +
and I have to hold the power button to turn it off. Or it can't load my save. Another thing is if I can load a save the screen will be distorted In certain games. I.E tmnt or castlevania 3. Anyway still great emulator.
  
=== Default FCEUGX.xml for FCE Ultra GX 2.0.1 ===
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=== Anyone got Mario Adventure to work? ===
 +
Does anyone know if Mario Adventure works? It doesn't seem to work for me on both the FCE Ultra GX and just plain FCE Ultra. --[[User:Mjbauer95|Mjbauer95]] 21:35, 1 March 2009 (UTC)
 +
:I got it to work but it needs to be a fresh patch. (Not the one that is already patched. Luigi vs Mario should work flawlessly, too) Removed your link, no ROM links on WiiBrew. That would have been a ban.--[[User:Retrotails|retrotails]] 20:47, 13 April 2009 (UTC)
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::Thanks for removing the link, I forgot that that was against Wiibrew rules. --[[User:Mjbauer95|Mjbauer95]] 02:56, 25 July 2009 (UTC)
  
If you run the emulator (2.0.1) for the first time and get stuck at the Initializing Network message create a text file called FCEUGX.xml in 'sdroot/fceugx/saves' and paste this as its contents. This bug was fixed for 2.0.2. --[[User:Solcott|Solcott]] 18:42, 13 September 2008 (UTC)
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=== GCN Controller problem ===
<pre>
+
When I use the GCN controller the A and B buttons launch me to the save/load/config screen, the Wiimote works flawless, I having the same problem with the Snes9x 4.0.1, Y, X, L and R buttons (GNC controller) launch me to the options screen during gameplay --[[User:TunaLover|TunaLover]] 13:53, 15 April 2009 (UTC)
<?xml version="1.0"?>
 
<file version="FCE Ultra GX 2.0.1">
 
  
<section name="File" description="File Settings">
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=== Dip Switch Support ===
<setting name="AutoLoad" value="1" description="Auto Load" />
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Is there any Dip Switch Support planned for games like the Nintendo World Championship 1990 Rom? --[[User:SmaMan|SmaMan]] 12:38, 25 April 2009 (UTC)
<setting name="AutoSave" value="1" description="Auto Save" />
 
<setting name="LoadMethod" value="0" description="Load Method" />
 
<setting name="SaveMethod" value="0" description="Save Method" />
 
<setting name="LoadFolder" value="fceugx/roms" description="Load Folder" />
 
<setting name="SaveFolder" value="fceugx/saves" description="Save Folder" />
 
<setting name="CheatFolder" value="fceugx/cheats" description="Cheats Folder" />
 
<setting name="VerifySaves" value="0" description="Verify Memory Card Saves" />
 
</section>
 
  
<section name="Network" description="Network Settings">
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=== Network Loading Issues ===
<setting name="smbip" value="192.168.0.1" description="Share Computer IP" />
 
<setting name="smbshare" value="NES" description="Share Name" />
 
<setting name="smbuser" value="Wiiuser" description="Share Username" />
 
<setting name="smbpwd" value="password" description="Share Password" />
 
</section>
 
  
<section name="Emulation" description="Emulation Settings">
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3.03: Network loading not working at all. Can see list of games but when loaded only a grey screen appears. Can still return to the menu.
<setting name="currpal" value="0" description="Palette" />
 
<setting name="timing" value="0" description="Timing" />
 
<setting name="slimit" value="1" description="8 Sprite Limit" />
 
<setting name="screenscaler" value="2" description="Screen Scaler" />
 
</section>
 
  
<section name="Controller" description="Controller Settings">
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3.02: Network loading will work. Must wait for update message to appear before loading a game. Otherwise the game loads but code dumps instantly. (This issue appears to be present in all 3.0.x versions).
<setting name="FSDisable" value="1" description="Four Score" />
 
<setting name="zapper" value="0" description="Zapper" />
 
<controller name="gcpadmap" description="GameCube Pad">
 
<button number="0" assignment="512" />
 
<button number="1" assignment="256" />
 
<button number="2" assignment="64" />
 
<button number="3" assignment="32" />
 
<button number="4" assignment="8" />
 
<button number="5" assignment="4" />
 
<button number="6" assignment="1" />
 
<button number="7" assignment="2" />
 
</controller>
 
<controller name="wmpadmap" description="Wiimote">
 
<button number="0" assignment="2" />
 
<button number="1" assignment="1" />
 
<button number="2" assignment="16" />
 
<button number="3" assignment="4096" />
 
<button number="4" assignment="512" />
 
<button number="5" assignment="256" />
 
<button number="6" assignment="2048" />
 
<button number="7" assignment="1024" />
 
</controller>
 
<controller name="ccpadmap" description="Classic Controller">
 
<button number="0" assignment="2097152" />
 
<button number="1" assignment="4194304" />
 
<button number="2" assignment="268435456" />
 
<button number="3" assignment="67108864" />
 
<button number="4" assignment="65536" />
 
<button number="5" assignment="1073741824" />
 
<button number="6" assignment="131072" />
 
<button number="7" assignment="-2147483648" />
 
</controller>
 
<controller name="ncpadmap" description="Nunchuk">
 
<button number="0" assignment="131072" />
 
<button number="1" assignment="65536" />
 
<button number="2" assignment="16" />
 
<button number="3" assignment="4096" />
 
<button number="4" assignment="2048" />
 
<button number="5" assignment="1024" />
 
<button number="6" assignment="256" />
 
<button number="7" assignment="512" />
 
</controller>
 
</section>
 
</file>
 
</pre>
 
  
=== Can't use SMB (Resolved: Use Wifi for now) ===
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-- [[User:H3ll0|H3ll0]] 09:34, 28 May 2009 (UTC)
  
Unable to initialize network.  The share computer is XP Pro w/SP3, and has happily served everything I've wanted, across bridges to various machines, until now. I've tried these settings:
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=== Old save states aren't compatible with new emu? ===
  
name="smbip" value="192.168.1.78" // IP of the computer I am sharing the ROMs from
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I was using version 3.0.5 for a while, but then accidentally updated to 3.1.0 (accidentally because my internet connection usually isn't reliable, so I don't want to waste the time of downloading only part of it, then have it tell me it can't finish). Now all the save states I was using no longer work. I load them within the emulator menu, that doesn't produces any "errors" per se, but after closing the emulator menu, the state doesn't load, it just continues where it left off before I loaded anything.<br>
 +
However, new save states that I made with 3.1.0 do work as they're supposed to. Is there anything I can do to use my old ones again, since I have some pretty developed game files on them, and it would be a pain to replay them? Or can I get a download of 3.0.5? [[User:Swift Finch|Swift Finch]] 15:21, 19 November 2009 (UTC)<br>
 +
Yea he is right. Old savestates made with 3.0.7 or lower don't work with 3.0.8 or highter. Can you fix it please ? --[[User:ML™|ML™]] 16:09, 3 December 2009 (UTC)
 +
: No, this is not a bug - it's because the save state format has changed as of 3.0.7 because I upgraded the core. Nothing can be done to change this. --[[User:Tantric|Tantric]] 01:57, 4 December 2009 (UTC)
 +
:: Ugh, that's a pain. Could I get a download of 3.0.7 or lower then? [[User:Swift Finch|Swift Finch]] 17:53, 13 December 2009 (UTC)
  
name="smbshare" value="fceugx" // share root folder I am sharing
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=== About the saves ===
  
name="smbuser" value="geexbox"
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Does it work to use save files that don't have Auto appended to them? I'm using version 3.1.8. --[[User:Videogames4all|Videogames4all]] 16:30, 6 July 2010 (UTC)
  
name="smbpwd" value="geexbox" // I'm borrowing this user/pwd due to laziness, GeexBox used it ok.
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=== Third Party Controller Support ===
 +
I have a third party controller (Power A) and whenever I try to use the emulator while that controller is connected I get the stack dump errors. What's up with that?
  
...With these server-side folder arrangements, bold being '''root''' shares (as it appears to workgroup clients):
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== Some stuff doesn't work that used to. ==
  
R:\'''Game Roms'''\NES\USA\ | F:\'''fceugx'''\[''roms\ & saves\''] | F:\'''fceugx'''\fceugx\[''roms\ & saves\''] | F:\fceugx\'''roms'''
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Hi, in the latest version, certain things don't appear to work that used to in previous versions.
  
...correspondingly changing the smbshare value and/or folder share name to match, case and all. Does the folder structure even matter?
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FDS doesn't work at all. I have the Disksys.rom, it's the right size, but loading an actual game says "Missing DISKSYS.ROM!"
 +
Games I tried to load:
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Bio Miracle Bokkute Upa,
 +
Otocky, and  
 +
Vs. Excitebike
  
The permissions have been set various ways, I've even given full security and share permissions to Everyone, to no avail.
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Some roms cause a code dump too.  I tried to load Famicom Wars, both with and without a translation patch, and it causes a code dump.
  
Looked in the source code (GameCube's, for 'fceuconfig.cpp' doesn't exist in the wii branch) to re-check the descriptions, and noticed the settings were written in a different order, though I don't believe that should make any difference.  Even tried switching the USB ethernet adapter between ports.
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Yet, in previous versions of FCEUGX, these were fine.--[[User:Namo|Namo]] 13:38, 24 August 2009 (UTC)
  
Whaddami Missing? --[[User:Zandro|Zandro]] 13:07, 20 September 2008 (UTC)
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:Well then i would reinstall a previously working version. go to there google code website, and report the series of bug you discovered.--[[User:Hatredg0d|Hatredg0d]] 14:21, 24 August 2009 (UTC)
  
: Are you putting the XML file on your SD card, in the fceugx/saves folder?  What happens when you change Load Method to Network and the click Load Game? --[[User:Tantric|Tantric]] 16:08, 20 September 2008 (UTC)
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== How to get pixel-perfect rendering in FCEUGX ==
  
:: Indeed, I am uploading the modified version of the XML (having maintained UNIX style carriage returns with a compatible editor) to location from which it was originally generated, sd/fceugx/saves. I do have Load Method Network chosen and is being represented in the XML as number 4. Resulting text of repeat attempts to Choose Game are as follows:
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EDIT: Wow, it looks like these issues have been fixed in the most recent version of FCEUGX (3.2.3). The scaling seems perfect both horizontally and vertically with the screen zoom set at 100% for both. It seems perfect in SNESGX (4.2.5) too. Excellent.
  
:: 1. Initializing Network... Unable to initialize network. 2. Initializing Network... Failed to connect to network share. 3. Failed to connect to network share.
 
  
:: I will now test this with another computer (installed from an identical source CD) that has performed differently whilst testing GeexBox, as to why I have yet to be able to determine. ...Same results. --[[User:Zandro|Zandro]] 17:21, 20 September 2008 (UTC)
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(EDIT: Check the [[Visual Boy Advance GX]] discussion page for some detailed information about settings to get rendering "perfect" with that emulator.]
  
::: Check if you can load FCEUGX using wiiload with the HBC. I had a problem with consistently connecting to my wireless network with the Wii, it was a result of wireless interference.  I changed my broadcast channel on my router to fix this. A good test of this for me was that wiiload worked 100% better after the change. --[[User:Tantric|Tantric]] 17:42, 20 September 2008 (UTC)
 
  
:::: My console is configured to use the USB wired ethernet adapter, so wireless crosstalk interference shouldn't be a consideration.  Is there no support for this adapter in your program yet? wiiload didn't help (yet), so I will now try the wireless interface. 18:56 (UTC)  ... Aahh, that works, both through wiiload and the apps install!  I now have a new bug to report... -Zandro
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---- (old info) ---->
  
::::: USB ethernet is not supported yet by libogc, the homebrew development library that FCEU and most homebrew uses. Geexbox uses wiilinux, which is different. When libogc adds support for USB ethernet, it will be available in FCEU.
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If you're like me, you can't stand when the graphics look improperly scaled or there are flaws in the rendering while the screen is scrolling....  
  
=== Static SMB share directory structuring (Resolved: see "File Settings" in XML) ===
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For example: Load up a recent version of FCEUGX (currently 3.1.8). Run Castlevania. Start a game and walk to the right. Notice that the screen scrolls smoothly, and the graphics look great, smooth, and beautiful. There are no weird fluctuations in the graphics.... From this we know that the horizontal scaling is perfect, drawing 1 column of pixels on the screen for each one column of pixels it's supposed to have.
  
Now, when I access a folder structure such as: smb://'''fceugx'''/[''roms/ & saves/''] ... It 'could not open /fceugx/roms', yet lists both directories as it's supposed to (they're hard-coded entries of what the emulator expects to see?).  I then attempt to enter /roms or /saves, and it gives the same message, but with an additional recursion of the /roms or /saves directory within the message. (I'm definitely not explaining this clearly.)  It can't open /fceugx/roms/[roms / saves]. I try again, it adds another of what I tried to enter, ad infinitum.
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Now load up Kid Icarus and sit on the title screen (do not push start) and watch the text and graphic scroll upward.... Notice how terrible it looks, with the graphics severely distorting and "wavering" as they scroll upward.... From this we can see that the vertical resolution or scaling is not correct -- sometimes it's drawing 2 rows of pixels when it should only be drawing 1, or perhaps it's skipping rows. Either way, I just can't stand how it looks.... You can turn on the filtering to make it scroll smoothly, but that just makes the graphic look blurred, and I don't like that either.... It makes me feel like my eyes are out of focus. You can also change the vertical Screen Zoom to 105% or 106% to ALMOST fix the problem.... but then you're cutting off the top and bottom of the screen a little. Setting the vertical Screen Zoom to 54 makes it scroll perfectly... but now you have a squished screen! You could change the horizontal Zoom to 50 to match, but now you have a tiny screen! A perfectly scrolling tiny screen....
  
When I traverse backwards to the root again, e.g. to where it no longer shows the [..] dir path, then click on /roms there, it finally lists the rom files correctly, and I can run them. "Ah-hah, this must be the real roms dir."
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Unfortunately, the programmer has said it is good enough for him, and he's not going to work on these issues: http://code.google.com/p/fceugc/issues/detail?id=175&can=1&start=100
  
When I attempt to access smb://'''fceugx'''/ with the rom files in this root, with ''or'' without roms/saves directories, the roms will be listed after the 'could not open' error, but the roms cannot be loaded -- it only throws the NES color palette.
 
  
The best results, and with no errors returned, is when I set up the share directory structure as it is reflected on the SD card, smb://'''fceugx'''/fceugx/[''roms/ & saves/'']. I think this static directory mapping isn't 100% reasonable, and, for I was able to load a rom with a more direct structure (albeit with traversal errors), might not be absolutely necessary if implemented right. *sigh* this is me trying to help :P Thanks~! --[[User:Zandro|Zandro]] 19:47, 20 September 2008 (UTC)
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Now here's the fix.... Go download the previous version 3.1.3 (EDIT: 3.1.6 seems to the be most recent version that this trick works with, so may be a better choice) and install that. Get it from here: http://code.google.com/p/fceugc/downloads/list?can=1&q=&colspec=Filename+Summary+Uploaded+Size+DownloadCount
  
: Wow, you're confusing me. There's no need for smb:// anywhere - that's not how this structure works. Inside your SMB share folder, create fceugx/roms and fceugx/saves. It works fine for me to simply set the XML folders as the standard in the above XML file. <setting name="LoadFolder" value="fceugx/roms" description="Load Folder" /> <setting name="SaveFolder" value="fceugx/saves" description="Save Folder" /> --[[User:Tantric|Tantric]] 21:51, 20 September 2008 (UTC)
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Now load up Kid Icarus and watch the upward scrolling text and graphics.... Perfect! Smooth! Beautiful! The vertical scaling in this version is correct.
  
:: No, you're right... I am not actually typing in smb://, I was just badly stating that I am accessing SMB shares, as opposed to SD cards or USB drives.
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Now load up Castlevania and walk to the right.... Oh no! The graphics distort and waver! It's even more noticeable when you enter the castle.... Walk to the first staircase so the zombies won't harass you, and step back and forth there to watch the background. Awful! Looks like it's the horizontal scaling that's not right in this version.... But wait! Go to the video options and set horizontal Screen Zoom to 107%, now go back to the game and walk around.... Perfect! Smooth! Beautiful!
  
::Ack, I never saw those LoadFolder or SaveFolder values!  That's it, now I can set FCEUGX to use the same folder layout I've had for years.  Thanks again!  Your informing me of the libogc limitation has corrected more of my misunderstandings.  I have no further inquiries, I promise!  I'm just throwing out what I assume others might be having trouble with, so that they may learn from my experiences. --[[User:Zandro|Zandro]] 22:30, 20 September 2008 (UTC)
 
  
::: I'm happy to hear someone's using this feature, and it's good to clear up any misunderstandings anyone else might have. One more thing I should add is you can permanently set these values in fceuconfig.c and compile the source. Then you can even load without an XML file on SD/USB - you can even use this directly from network using wiiload without SD/USB required. --[[User:Tantric|Tantric]] 22:56, 20 September 2008 (UTC)
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And there you have it.... Pixel perfect rendering. You just have to deal with the stupid nag screen pestering you to update every time you start up the emulator.... "No, I do not want to update now, later, or ever! The new version doesn't look as good as this one! And I don't want to lose compatibility with all my old save states! Stop asking me!!" There's no way to disable it :( (EDIT: Actually... I've disabled it by going in to the .dol file with a Hex editor and hacking the update URL so that it starts with "http://0.0.0.0/ ..." but I KNOW this is totally the wrong way to do it, heh. But it works.)
  
=== Directories and logistics for DVD ===
 
  
What directory is used for DVD roms: fceugx/roms or just root directory? It's not listed on the page. Also, how does saving work? Can you specify different media to save data, i.e. read ROMs from DVD but save to SD? [[User:Aznstorm|Aznstorm]] 02:33, 21 September 2008 (UTC)
 
  
: The directory used is determined by the "LoadFolder" and "SaveFolder" values in the "File Settings" section of the XML file. Maybe you can blank out ("") LoadFolder out to define root?
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These rendering problems also exist in the recent versions of SNES9XGX and VBAGX. They are a bit less noticeable in those emulators because SNES has better graphics, and VBA has worse graphics.... However:
  
: Load Method and Save Method are independently configurable through the Preferences menu. Highlight an option and press A to cycle through the possible storage devices. The folders it will attempt to use on the chosen device is described by the entries of the XML I just mentioned. In your case, I would change Load Method to <del>Network</del> DVD, and Save Method to SD, and the manually specified XML values would be "" and "fceugx/saves". Hope that helps, --[[User:Zandro|Zandro]] 09:59, 21 September 2008 (UTC)
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Get version 4.1.5 of SNESGX from the Google project page (EDIT: 4.1.8 is the most recent version that will work with this trick, so might be better, unless you want to preserve save file compatibility with 4.1.5 and earlier) and set horizontal Screen Zoom to 107%. Perfect.
  
:: The information above isn't quite right or clear. By default fceugx/roms is used. If it's not found, it will open the root of your DVD. So there's no need to blank out the LoadFolder. You can indeed load from DVD and save to SD. Just put in your SD card, open the program, set your load method as DVD and save method as SD. Then hit Save Preferences. From now on, it will look on your DVD when you go to Choose Game. --[[User:Tantric|Tantric]] 16:03, 21 September 2008 (UTC)
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It's not worth it to bother with older versions of VBAGX, since GameBoy graphics are pretty lame to begin with, heh, but I think setting vertical Screen Zoom to 94% is better than the default. Look at the lines in the floor of Dragon Warrior Monsters to see, right after you start a new game. (EDIT: Check the [[Visual Boy Advance GX]] discussion page for some detailed information about settings to get rendering "perfect" with that emulator.]
  
::: I'm sorry, it was a long day. Corrected. =.= When a folder is not found, it shows an error.  Will it continue to show the error every time one enters the ROM chooser, until it is corrected in the XML? -Zandro
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--[[User:Mr. Reaper|Mr. Reaper]] 03:43, 22 June 2010 (UTC)
  
What's the point in using a DVD when you can fit every NES Rom in less than 512MB? Can you use a CD instead? [[User:Deozaan|Deozaan]] 20:59, 26 September 2008 (UTC)
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== Disk Side Changing On Screen Display ==
: The Wii will never be able to load cds. I think you can use one DVD for more emulators. Like putting all your SNES and NES roms on one DVD. (That would fit nicely) [[User:SanderEvers|SanderEvers]] 08:06, 20 October 2008 (UTC)
 
  
=== VS, UNIF? ===
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Is there a possibility that an option could be added that allows you to disable the on-screen display that appears on the bottom left when switching disk sides in FDS games? It is a nice feature but it was not present in older versions and I preferred it that way. Thanks for your consideration and great job on the emulator.
UNIF and VS are the same, no? "UNIF" mean "VS. UniSystem" and "VS" mean "VS. DualSystem"? -[[User:Yod4z|Yod4z]] 2 october 2008 12:44 GMT+1
 
  
: UNIF (Universal NES Image Format) doesn't exactly pertain to a specific type of hardware, such as the Vs. Series.  It is more a specification used to describe/emulate any NES cartridge chipset in a rom dump, rather than having to just slap on mapper numbers.  Well, I think it is something like that... Here is REV 7b of the open specification, if it helps: http://www.parodius.com/~veilleux/UNIF_current.txt  Tantric has likely well read-up on the format by now, so he might offer a cleaner explanation than I could in 10 minutes' time. ;) --[[User:Zandro|Zandro]] 18:31, 2 October 2008 (UTC)
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[[User:Seanv|Seanv]] 10:34, 20 August 2011 (CEST)

Latest revision as of 17:50, 6 April 2012

Feature Requests

GameGenie support

Will there ever be GameGenie support?

Eventually, I hope. --Tantric 08:11, 14 January 2009 (UTC)

hq3x support

Is it possible to add hq3x into FCE Ultra GX, since it is already implemented in FCEU? --Jeffsterz 15:51, 15 January 2009 (UTC)

I'd love to see that too. NES games don't take up that much memory, the Wii should be able to handle it and it'd probably look great. Mekuso

PowerPad Support

Is it possible to use the Active Life Outdoor Challenge mat or similar dance mat to support Power Pad games?--Dffd 12:56, 22 June 2009 (UTC)

Menu Controls are broken with classic controller

When home is used during gameplay to reach the ui, buttons are rendered ineffective, sometimes permanently. Also, the directions left and right when choosing save or cancel is broken. When the left hand button is high-lighted, it's not possible to hilight the right by pushing to the right. Instead you have to push left to reach it. Then from there the reverse is true. This is tested with a classic controller pro.(Chin77 02:25, 16 March 2011 (CET))

Custom Palettes

I was wondering if it could ever possible for people who are using this program on their Nintendo Revolutions (or Wiis as they are now called) could created custom palettes for the games they are playing with this program. I think that would be a great feature to add to a future release. Ness and Sonic 15:48, 14 August 2009 (UTC)

Turbo button with Wiimote only controls

I was disappointed that speedup support (like used with the right stick on the classic controller) isn't an optional button setting for Wiimote only play and was wondering if this would be possible in a future update without a whole lot of rewriting? Would be much appreciated as I've been playing a whole lot of old RPGs. --Szycag 12:25, 15 September 2009 (UTC)

NTFS Partition Support

Yeah, it wasn't working for me but I was just wondering if one could implement NTFS file structure in the program, because MPlayer_CE supports it but just these three main emulators (FCE Ultra GX, Snes9xGX, and VisualBoyAdvance GX) don't find my NTFS External Hard Drive when connecting through USB. It would just be nice to have thats all. (Awesome programs by the way :P) Ryg0n 23:28, 19 December 2009 (UTC)

Have you considered slow motion?

This is a massively epic function that the NESDS emulator features (DS nes emulator). I think this would contribute many more hours of joy to this already great project. —Preceding unsigned comment added by Fireseed (talkcontribs) 06:30, 17 January 2010 (UTC)

Multiscreen support

I guess this is a rather unique request; would it be possible to implement a feature that lets you run 2 or more games simultaneously? The idea is to have speedrun battles or something of the like without having to set up several consoles. I'm probably going to have a look into that myself, but unfortunately my programming skills are rather limited. --FlashCE 13:38, 22 January 2010 (UTC)

Alternate control scheme - Tilt Controls

It would be cool if you could use tilt controls as an alternative for d-pad controls in any NES game, particularly for racing and flying games (Rad Racer, Top Gun, etc.). TechRat 15:12, 16 November 2010 (CET)

Controller+Zapper support in Zapper games

Some zapper games also use a controller in the first port for alternate fire. For example, in Operation Wolf holding B on controller 1 while shooting with the zapper launches a grenade. It would be nice if this support was added, maybe by assigning buttons A, 1 and/or 2 to various buttons on the port 1 controller. TechRat 15:12, 16 November 2010 (CET)

Official Support for "Mike Tyson's Jungle Beat" control scheme

Would it be possible to add the bongo controls from "Mike Tyson's Jungle Beat" as an alternate control scheme? This way, a separate app wouldn't be needed just to play MTJB. TechRat 15:15, 16 November 2010 (CET)

Delete Save States (Snapshot) or Battery Back-Up Saves (SRAM)

This should make a great feature. Being able to delete old snapshots or SRAM data when saving or loading them using the FCEU GX GUI. This way we don't have to use WiiXplorer or Windows Explorer to delete them. --Wildgoosespeeder 02:02, 15 July 2011 (CEST)

NTSC Video Filter so that it looks like how it would on an actual NES

The PC version of FCE Ultra has a video filter that makes it look like an actual NES. The emulator NESTopia has an even better NTSC filter. It would be really nice to have a video filter that softens the colors and makes it look like the NTSC signal that the NES outputs. I can't stand FCE Ultra GX in it's current state because the colors are REALLY eye-straining. Compare Super Mario Bros on Virtual Console to FCE Ultra GX, the colors are more accurate on Virtual Console. The colors on FCE Ultra GX hurts my eyes. It would be nice if we could use more accurate colors like Nintendo's Virtual Console emulator, plus the artifacts that the PC emulator's NTSC filter has.Chaos Rush 09:00, 3 April 2012 (CEST)

EDIT: Here is an example of what I would like: http://i42.tinypic.com/wlat8n.png Chaos Rush 09:10, 3 April 2012 (CEST)

Personally, I don't know why people want to crapify their graphics like that.... The Nostalgia is strong in this one. It's like people who insist that vinyl records produce better sound than high-quality digital recordings. But I'm not just here to mock your preference, I have some ideas that might help you. Adjust the colors on your LCD TV; turn down the Saturation until the colors look more like what you want. Or go into the video settings in FCEUGX and use a different palette. There are some in there that really dull down the colors, like AspiringSquare's and Crashan's. One way or another you can turn down the eye-straining colors without otherwise crappifying your graphics to look like you're playing on an old TV with an actual NES... Unless you really, really love the nostalgia that much ;) --Mr. Reaper 19:11, 3 April 2012 (CEST)
I shouldn't have to modify my TV colors when I don't have to do so with any other emulator, or Virtual Console. And my main problem was the actual colors, I can deal with the crisp graphics. It would be nice if we could have a color palette that matches the Virtual Console NES emulator. I guess I forgot to mention none of the palette options look as good the palette used in Nintendo's NES emulator, which is why I'm requesting this feature. I'll re-phrase my request: It would be cool if we could have a palette option that looks like Nintendo's superior Virtual Console NES emulator, since that doesn't make my eyes bleed, and the colors are more accurate to using an actual NES. And to clarify, the Virtual Console emulator does NOT look anything like the picture I posted (it doesn't "crappify" it), it looks just as crisp as FCE Ultra GX, but Virtual Console's color palette is more accurate than any of FCE Ultra's palettes. So basically I would like to have a more accurate palette (NONE of the built-in palettes look like the Virtual Console), and the "crappify" filter would just be an added bonus for me, if such a filter is possible on Wii.
...or at least let us make custom palettes. And what's weird is that the PC version of FCE Ultra has an option to let us use NTSC colors (the feature I'm requesting) and it even has a "crappify" NTSC filter, so I'm wondering why the accurate color palette was left out of the Wii version. Chaos Rush 19:24, 5 April 2012 (CEST)
Well, even if you feel you shouldn't have to adjust the colors on your TV, you really do have to, because most TV's default settings are way off -- they set them up to have really bright, eye-popping colors on the store shelf to attract buyers, so basically the saturation is way too high. Then when you play something like FCEUGX that displays really intense color areas on the screen, yeah, it'll make your eyes bleed. I do agree that the palettes in this emulator don't really look just right as compared to the NES, but there's not going to be a fix for this.... Tantric has said he considers these emulators "finished" and he's not going to do any more work on them.... So your only options are to use one of the duller alternate palettes (at the cost of some "off" colors), and/or turn down the saturation on your TV (which you really need to do anyway -- I know I had to turn mind down from 50 to 30 -- the alternate input source used for the WII component cables had an even higher over-saturation than the default for regular TV). --Mr. Reaper 17:50, 6 April 2012 (CEST)

Help

Two player support

I see that there is supposed to be support for 1-4 players; however, how does one go about enabling it while in game? I've tried syncing the Wiimotes with the Wii via the red buttons to no avail (while in a loaded ROM). Should I be doing the syncing from the HomeBrew Channel instead? Any advice is greatly appreciated, thanks. --Jeffsterz 15:51, 15 January 2009 (UTC)

I figured this out and found that you do have to manually sync the Wiimotes via the red sync button on the Wii and on the Wiimote (near the batteries) while in the HomeBrew Channel. --Jeffsterz 16:14, 16 January 2009 (UTC)

Black screen on startup

Right, so when I start FCE Ultra GX, I get a black screen. Nothing else. The wiimotes aren't syncing or anything. Any idea what's going on? --Hideous 15:51, 8 September 2008 (UTC)

can you comment more informations like directory structure, support (dvd, SD, usb, smb)... -Yod4z 18:02 GMT+1
As far as I know, I have the proper directory structure set up on the SD card (fceugx/roms and /saves). I've tried both PAL50 and PAL60, and I've even formatted my card once. Nothing works, so far. --Hideous 18:38, 8 September 2008 (UTC)
Check that 1, the SD card is not write protected and 2, GC mem card slot B is empty. --albinoV
This can be caused by installing and changing custom IOSs (cIOS, DVDx, etc). Try using AnyTitle Deleter to delete the IOSs you installed, and/or reinstall the IOSs. --Tantric 06:46, 26 November 2008 (UTC)
I had the same problem. Deleting dvdx worked. It was a bit difficult because AnyTitle Deleter doesn't run on my menu version, but the Bootmii installer also has an uninstall option, and that worked great. Roobix 03:26, 10 June 2009 (UTC)
I made a change to IOS36 so I could install Preloader, and I was back to the black screen again. Uninstalling DVDx did not help this second time, but the problem was fixed by deleting and re-downloading the files via the Homebrew Browser. Roobix 19:23, 13 June 2009 (UTC)

Can't find SD card

For some reason sometimes the emulator will say that it can't find the sd card then it will freeze and I have to hold the power button to turn it off. Or it can't load my save. Another thing is if I can load a save the screen will be distorted In certain games. I.E tmnt or castlevania 3. Anyway still great emulator.

Anyone got Mario Adventure to work?

Does anyone know if Mario Adventure works? It doesn't seem to work for me on both the FCE Ultra GX and just plain FCE Ultra. --Mjbauer95 21:35, 1 March 2009 (UTC)

I got it to work but it needs to be a fresh patch. (Not the one that is already patched. Luigi vs Mario should work flawlessly, too) Removed your link, no ROM links on WiiBrew. That would have been a ban.--retrotails 20:47, 13 April 2009 (UTC)
Thanks for removing the link, I forgot that that was against Wiibrew rules. --Mjbauer95 02:56, 25 July 2009 (UTC)

GCN Controller problem

When I use the GCN controller the A and B buttons launch me to the save/load/config screen, the Wiimote works flawless, I having the same problem with the Snes9x 4.0.1, Y, X, L and R buttons (GNC controller) launch me to the options screen during gameplay --TunaLover 13:53, 15 April 2009 (UTC)

Dip Switch Support

Is there any Dip Switch Support planned for games like the Nintendo World Championship 1990 Rom? --SmaMan 12:38, 25 April 2009 (UTC)

Network Loading Issues

3.03: Network loading not working at all. Can see list of games but when loaded only a grey screen appears. Can still return to the menu.

3.02: Network loading will work. Must wait for update message to appear before loading a game. Otherwise the game loads but code dumps instantly. (This issue appears to be present in all 3.0.x versions).

-- H3ll0 09:34, 28 May 2009 (UTC)

Old save states aren't compatible with new emu?

I was using version 3.0.5 for a while, but then accidentally updated to 3.1.0 (accidentally because my internet connection usually isn't reliable, so I don't want to waste the time of downloading only part of it, then have it tell me it can't finish). Now all the save states I was using no longer work. I load them within the emulator menu, that doesn't produces any "errors" per se, but after closing the emulator menu, the state doesn't load, it just continues where it left off before I loaded anything.
However, new save states that I made with 3.1.0 do work as they're supposed to. Is there anything I can do to use my old ones again, since I have some pretty developed game files on them, and it would be a pain to replay them? Or can I get a download of 3.0.5? Swift Finch 15:21, 19 November 2009 (UTC)
Yea he is right. Old savestates made with 3.0.7 or lower don't work with 3.0.8 or highter. Can you fix it please ? --ML™ 16:09, 3 December 2009 (UTC)

No, this is not a bug - it's because the save state format has changed as of 3.0.7 because I upgraded the core. Nothing can be done to change this. --Tantric 01:57, 4 December 2009 (UTC)
Ugh, that's a pain. Could I get a download of 3.0.7 or lower then? Swift Finch 17:53, 13 December 2009 (UTC)

About the saves

Does it work to use save files that don't have Auto appended to them? I'm using version 3.1.8. --Videogames4all 16:30, 6 July 2010 (UTC)

Third Party Controller Support

I have a third party controller (Power A) and whenever I try to use the emulator while that controller is connected I get the stack dump errors. What's up with that?

Some stuff doesn't work that used to.

Hi, in the latest version, certain things don't appear to work that used to in previous versions.

FDS doesn't work at all. I have the Disksys.rom, it's the right size, but loading an actual game says "Missing DISKSYS.ROM!" Games I tried to load: Bio Miracle Bokkute Upa, Otocky, and Vs. Excitebike

Some roms cause a code dump too. I tried to load Famicom Wars, both with and without a translation patch, and it causes a code dump.

Yet, in previous versions of FCEUGX, these were fine.--Namo 13:38, 24 August 2009 (UTC)

Well then i would reinstall a previously working version. go to there google code website, and report the series of bug you discovered.--Hatredg0d 14:21, 24 August 2009 (UTC)

How to get pixel-perfect rendering in FCEUGX

EDIT: Wow, it looks like these issues have been fixed in the most recent version of FCEUGX (3.2.3). The scaling seems perfect both horizontally and vertically with the screen zoom set at 100% for both. It seems perfect in SNESGX (4.2.5) too. Excellent.


(EDIT: Check the Visual Boy Advance GX discussion page for some detailed information about settings to get rendering "perfect" with that emulator.]



(old info) ---->

If you're like me, you can't stand when the graphics look improperly scaled or there are flaws in the rendering while the screen is scrolling....

For example: Load up a recent version of FCEUGX (currently 3.1.8). Run Castlevania. Start a game and walk to the right. Notice that the screen scrolls smoothly, and the graphics look great, smooth, and beautiful. There are no weird fluctuations in the graphics.... From this we know that the horizontal scaling is perfect, drawing 1 column of pixels on the screen for each one column of pixels it's supposed to have.

Now load up Kid Icarus and sit on the title screen (do not push start) and watch the text and graphic scroll upward.... Notice how terrible it looks, with the graphics severely distorting and "wavering" as they scroll upward.... From this we can see that the vertical resolution or scaling is not correct -- sometimes it's drawing 2 rows of pixels when it should only be drawing 1, or perhaps it's skipping rows. Either way, I just can't stand how it looks.... You can turn on the filtering to make it scroll smoothly, but that just makes the graphic look blurred, and I don't like that either.... It makes me feel like my eyes are out of focus. You can also change the vertical Screen Zoom to 105% or 106% to ALMOST fix the problem.... but then you're cutting off the top and bottom of the screen a little. Setting the vertical Screen Zoom to 54 makes it scroll perfectly... but now you have a squished screen! You could change the horizontal Zoom to 50 to match, but now you have a tiny screen! A perfectly scrolling tiny screen....

Unfortunately, the programmer has said it is good enough for him, and he's not going to work on these issues: http://code.google.com/p/fceugc/issues/detail?id=175&can=1&start=100


Now here's the fix.... Go download the previous version 3.1.3 (EDIT: 3.1.6 seems to the be most recent version that this trick works with, so may be a better choice) and install that. Get it from here: http://code.google.com/p/fceugc/downloads/list?can=1&q=&colspec=Filename+Summary+Uploaded+Size+DownloadCount

Now load up Kid Icarus and watch the upward scrolling text and graphics.... Perfect! Smooth! Beautiful! The vertical scaling in this version is correct.

Now load up Castlevania and walk to the right.... Oh no! The graphics distort and waver! It's even more noticeable when you enter the castle.... Walk to the first staircase so the zombies won't harass you, and step back and forth there to watch the background. Awful! Looks like it's the horizontal scaling that's not right in this version.... But wait! Go to the video options and set horizontal Screen Zoom to 107%, now go back to the game and walk around.... Perfect! Smooth! Beautiful!


And there you have it.... Pixel perfect rendering. You just have to deal with the stupid nag screen pestering you to update every time you start up the emulator.... "No, I do not want to update now, later, or ever! The new version doesn't look as good as this one! And I don't want to lose compatibility with all my old save states! Stop asking me!!" There's no way to disable it :( (EDIT: Actually... I've disabled it by going in to the .dol file with a Hex editor and hacking the update URL so that it starts with "http://0.0.0.0/ ..." but I KNOW this is totally the wrong way to do it, heh. But it works.)


These rendering problems also exist in the recent versions of SNES9XGX and VBAGX. They are a bit less noticeable in those emulators because SNES has better graphics, and VBA has worse graphics.... However:

Get version 4.1.5 of SNESGX from the Google project page (EDIT: 4.1.8 is the most recent version that will work with this trick, so might be better, unless you want to preserve save file compatibility with 4.1.5 and earlier) and set horizontal Screen Zoom to 107%. Perfect.

It's not worth it to bother with older versions of VBAGX, since GameBoy graphics are pretty lame to begin with, heh, but I think setting vertical Screen Zoom to 94% is better than the default. Look at the lines in the floor of Dragon Warrior Monsters to see, right after you start a new game. (EDIT: Check the Visual Boy Advance GX discussion page for some detailed information about settings to get rendering "perfect" with that emulator.]

--Mr. Reaper 03:43, 22 June 2010 (UTC)

Disk Side Changing On Screen Display

Is there a possibility that an option could be added that allows you to disable the on-screen display that appears on the bottom left when switching disk sides in FDS games? It is a nice feature but it was not present in older versions and I preferred it that way. Thanks for your consideration and great job on the emulator.

Seanv 10:34, 20 August 2011 (CEST)