Talk:DeSmuME Wii

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Oh wow! This is incredible! --SandMan 17:27, 20 April 2010 (UTC)

Jizz in my pants!--pbsds 18:46, 20 April 2010 (UTC)

can you run DS homebrew? --Calthephenom 00:36, 24 April 2010 (UTC)

Of course --bg4545 05:58, 24 April 2010 (UTC)

Good Work

I have to say great work so far, but it appears you have lot of work ahead of you too. Many games don't work, but I'm really excited to see the next few versions which I hope will bring more compatibility. However, isn't a DS emulator a bit ahead of its time right now? --Aj00200 15:27, 24 April 2010 (UTC)

Thanks, yes emulating a DS is pushing the limits of the Wii but for me it's a challenge --Scanff 06:23, 27 April 2010 (UTC)

NDS BIOS question

BIOS files are not required, but will provide a sizable boost in performance, is this correct?

Toagac 20:26, 25 April 2010 (UTC)

That's what I've heard but really I have no idea, I just added the feature :) --Scanff 06:22, 27 April 2010 (UTC)

Dsi capabilities

Since games r now appearing only for the Dsi, is it possible to be able 2 play Dsi roms with this emulator in the future? Also I'd like 2 thank u guys for the good job u put in 2 make this emulator. —Preceding unsigned comment added by Rocker91 (talkcontribs) 00:05, 27 April 2010 (UTC)

Can you even dump DSi only games? I really doubt this will be possible; at least for a while. --bg4545 03:53, 27 April 2010 (UTC)

Control Mapping

Certain virtual DS buttons appear not to exist in the Wiimote And Nunchuck formation, which makes it impossible to play some of the games that are compatible with the DeSmuME Wii system. Since you can already control the stylus with the remote aiming and A button (which makes the D-Pad stylus control redundant), is it possible to re-map the controls from the user end (such as setting (+) and (-) as DSSelect and DSStart instead of Change Screen Formation, and tying the remaining four unsigned buttons to the Wiimote D-Pad)? --JET73L 18:40, 14 May 2010 (UTC)