Difference between revisions of "Talk:DOSBox Wii"

From WiiBrew
Jump to: navigation, search
([Request] Add Compatibility with M.A.M.E. for DOS)
(mounting disc images)
Line 125: Line 125:
  
 
windows 95 takes 10-12 mins after boot. --[[User:Aujakev|Aujakev]] 14:13, 28 May 2009 (UTC)
 
windows 95 takes 10-12 mins after boot. --[[User:Aujakev|Aujakev]] 14:13, 28 May 2009 (UTC)
 +
 +
==Mounting discs images==
 +
I've tried to mount a disc image from my sd card, but I can't get it to work like in my PC version of DOSbox.  For that matter I can't mount anything that isn't in the C:\ directory.--[[User:Funkamatic|<font face="Copperplate Gothic Light"><font color="black">FUNK</font><font color="red">AMATIC</font></font>]] [[User talk:Funkamatic|<font face="Impact" color="grey">~talk</font>]] 00:19, 24 June 2009 (UTC)

Revision as of 02:19, 24 June 2009

OH SNAP!

Dude, this look awesome. Everytime I see "Tantric" I know its a good project. If you need any beta testing doing, feel free to message me. Beegee7730 05:55, 7 May 2009 (UTC)

THIS IS the application I was expecting in Homebrew scene! Thanks for such a good job! raribeir 03:27PM, 14 May 2009 (GMT-3)

DosBox on Wii. I didn't really expect that. Great stuff, just plain great. Gonna be great with mouse driven games. Thanks alot. --Shadow1w2 08:28, 23 May 2009 (UTC)

[Request] Add Compatibility with M.A.M.E. for DOS

This IS awesome! Thanks a lot for this!

I guess we all love DOSBox Wii for we want to play our old games on our new Wii.

Nevertheless, I found that most of my favourite point-and-click adventures can be played through ScummVM (e.g., Monkey Island 1,2,3 - The Dig etc..), while most of the games I would like to play on DOSBox Wii didn't work (e.g., Duke Nukem 3D, Descent, Terminal Velocity, Raptor, Cannon Fodder (yes, it works but is unplayable due to pointer hangs and unfortunately the same happens using the Amiga version with UAE port for wii), etc...).

After this sad experience, I said: Who cares?!?!? I will use the MAME for DOS with DOSBox Wii!!! But again, no luck. :(

I, and I'm sure most of us, will be very happy if I could play all of my favourite arcade games using the DOS version of the Multiple Arcade Machine Emulator (aka M.A.M.E.), am I right? :D

So Please, is it possible to make MAME work on DosBox Wii?

This would be the definitive solution for all the arcade-players like me!

Ippino 13:14, 27 May 2009 (UTC)

MAME has really high system requirements, so it will run worse than SDL MAME for the Wii. --Jonson?! 18:29, 5 June 2009 (UTC)

Bugs

Does anyone else have problems with sound? Every game I tried worked to some degree of success, Digit! for example played sound effects fine, but the background music was very quiet, with occasional spurts of loud noise. Otherwise great job! Looking forward to some speed improvements if possible, but there's certainly enough power to get some DOS action going! - Shambler —Preceding unsigned comment added by Shambler (talkcontribs) Current revision as of 03:20, 11 May 2009 (UTC)

Yes, we are still having problems with sound. Speed is a bit slower than normal because DOSBox has no PowerPC dynamic recompiler. CarlKenner 13:26, 14 May 2009 (UTC)


I seem to have a directory browsing bug. I do:

mount d sd:/

so I can browse the files on my SD card. That works fine, but when I go into a directory, like:

cd apps

after that I can no longer back out to the main drive. Trying:

cd ..

or

cd\

just gives an error that it can't go to that directory. I can go into deeper directories like d:\apps\dosbox\ and then back out to d:\apps\ but I can't get back out to d:\

However, when using the little DOS frontend program I described below here, I can then back out to the d:\ drive just fine.... --Mr. Reaper 22:47, 26 May 2009 (UTC)


Here's another small bug;

Whenever I boot the program I have to unplugg and replugg my wireless usb keyboard sensor to get it to work! I don't know if this is just because of my type of keyboard, but I found it to be very irritating.. --TheBLUEBIRD 23:22, 26 May 2009 (UTC)

Any plans on a frontend/GUI?

Not everyone (like me) has a USB keyboard, either from having older PCs and/or using laptops.Nintendo Maniac 64 04:24, 15 May 2009 (UTC)

Back in the old DOS days, there were many simple and complex frontends for DOS.... I've searched around to see if there are any good, easy ones and so far one of the smallest, simplest I've found is "The DOS Controller." Try Googling: "dc-sk.zip" and you'll find it easily. Just stick it in sd:\DOSBox\dc\ and add an entry at the bottom of the [autoexec] section in the sd:\DOSBox\dosbox.conf file that says: c:\dc\dc.com and it will start automatically when you run DOSBox. You can then use the mouse (wiimote) to browse folders and files and run the exe's for the DOS games you want by double-clicking them. The wiimote mouse control seems kind of weird though; if you can't move the moust cursor any farther in one direction, you have to move it off the screen in the other direction first.... --Mr. Reaper 20:09, 15 May 2009 (UTC)
Turns out this doesn't really work anyway since the games I wanted to play need keyboard input to hit the "enter" key just to even get into the game (Duke Nukem 2 and Jill of the Jungle to name a few). An on-screen keyboard like what QuakeGX has when you hold a button could fix this.Nintendo Maniac 64 06:15, 18 May 2009 (UTC)
Yes, we do need to implement some method of doing keyboard input with the Wii Remote. Currently you can only control the Joystick and Mouse if you don't have a USB keyboard. I'm not sure how easy it would be to implement the frontend we have on the other emulators, since DOSBox uses SDL.
Anyway, if you want to start individual DOS applications from the homebrew channel, you can copy your apps/dosboxwii folder to another folder in the apps directory, then copy a dosbox.conf file into that directory and edit it to include things in the autoexec section. sd:/dosbox will be automatically mounted as D: and the new folder in the apps directory will be mounted as C:, although you can unmount them if you want with mount -u and then mount them however you want. Don't forget to change the xml file to show a different name in Homebrew Channel. This doesn't solve the need for keyboard input in some games though. CarlKenner 03:59, 18 May 2009 (UTC)
Mapping the most common keys to some unused buttons on the Wiimote would go a long way. Like "1" = "Escape" and "2" = "Enter" would let most games get configured and started. Additionally, it could be useful to have "-" = decrease frame skip and "+" = increase frame skip. [edit: and unless the sideways wiimote is going to be set up to work as a gamepad, the directional pad should be mapped to the cursor keys on a keyboard: up, down, left, right] --Mr. Reaper 06:09, 18 May 2009 (UTC)
But then this prevents the ability to use a sideways wiimote as a joystick.Nintendo Maniac 64 06:15, 18 May 2009 (UTC)
But the wiimote currently doesn't work as a joystick anyway... (just the nunchuck and classic controller do). Well, if the sideways wiimote is made to work as a joystick, then the +/- buttons should be for escape/enter. --Mr. Reaper 06:32, 18 May 2009 (UTC)
You could use a shareware version of Norton Commander 5 :) --Elisherer 12:14, 18 May 2009 (UTC)

One suggestion might be to have a frontend similar to Snes 9x GX come up first that has options like the following:

  • Dos prompt (leads to what we have now)
  • Programs (takes you to a menu where you can select programs/games that you have already programmed a string of commands into DOSBox. This also allows for the option of custom key bindings.)
  • Setup (pretty obvious)

If you wanted a standard "home menu" then you could give it the following options:

  • Dos Prompt (return to dos prompt)
  • Menu (return to above suggested menu)
  • Loader (return to loader)
  • Wii Menu (return to wii)

I don't now how feasible this all is, but with the addition of an onscreen keyboard this could completely remove the need for a USB keyboard. I also like the idea of custom key bindings as this would allow for more complex games like X-Wing to be useable with only a classic controller.TheTome 06:11, 19 May 2009 (UTC)

Classic controller would be cool, with custom key bindings (maybe for each game?) Beegee7730 06:23, 19 May 2009 (UTC)

A menu when you hit the Home key would be great. The optional controls and bindings will be rather stagering in order to support custom controller only support. A list of keys and mouse and joystick inputs with a drop down selection for analog inputs including a "none" selection to nullify any troublsome controls. Keys could be easy configurable with press key to map functions. Waggle to press a key would be interesting too, but very much an extra. As for a frontend, I think it would be nice to have a menu within the Home key menu that lists configurable shortcuts. Say if you click on one it'll reset the emulator and input a batch of commands thats set in an ini file or the like. For easy and quick app switching. Maybe even store control and cpu cycle/frame skip preconfigurations. Though for now at least we can find Dos menu apps to streamline it too. Would be fun to make a Wii styled retro Dos app frontend just for fun though. Might be insanely confusing however. Oh and support for digital pad to Virtual Joystick analog mapping would be great too. Say for those crazy enough to use an arcade stick or any other possible reason to map digital to analogs. --Shadow1w2 08:23, 23 May 2009 (UTC)

Windows's 95!

As soon as i downloaded this i put windows 95 and windows 3.1 on my wii! very easy to do! who needs linux? best dam program ever! Aujakev 4:02 May 18, 2009 —Preceding undated comment added 01:06, 19 May 2009 (UTC).

How well does Win95 run on the wii? And how about old Windows games? Hmm... and how about Internet Explorer 5?? --Mr. Reaper 23:05, 18 May 2009 (UTC)

I dont know about internet explorer becuse i dont have the internet a my house (and there is no network support), but windows 95 runs very well. you have to type in lot of comands but the end result is amazing! I only ran games like mine sweeper and solatare, but I'll try to run games like the Halo 1 Demo, and if that ran fine, im goinging to try the sims 2! it's worth a shot right? Aujakev 2:56 PM, 19 May 2009 (UTC) —Preceding undated comment added 20:00, 19 May 2009 (UTC).

I've tried getting Windows 95 installed and running, but haven't had much luck even on the PC port of DOSBox. A step-by-step walkthrough would be much appreciated if you are so inclined. Theviolator 3:45 PM, May 19, 2009 —Preceding undated comment added 20:47, 19 May 2009 (UTC).

Here you go. Walk through --Aujakev 21:29, 19 May 2009 (UTC)

I have not found a way to create an .img file of anything other than a floppy disk. I've found utilities for Linux that can create .img files from hard drives, but this does not appear to be an option when running Windows. The closest I can seem to get is a Virtual PC .vhd file or a Virtualbox .vdi, neither of which are supported in DOSBox.

[edit] Nevermind, I was able to find one pre-made, and substituted my actual Windows 95 key. I still can't find a way to make one from scratch, though. Theviolator 8:38 PM, May 19, 2009 —Preceding undated comment added 01:37, 20 May 2009 (UTC).

I follow the Aujakev walkthough for windows 95, but after the Windows95 logo the program hangs, all becomes nothing more than a black screen =(, I boot w95 from a 2GB USB pendrive (about 200mb free or so), I even tried run it from my SDbut I got the same result. I'm using a 200mb w95.img version. Thanks --TunaLover 20:30, 20 may 2009 (UTC) —Preceding undated comment added 21:02, 21 May 2009 (UTC).

windows 95 takes 10-12 mins after boot. --Aujakev 14:13, 28 May 2009 (UTC)

Mounting discs images

I've tried to mount a disc image from my sd card, but I can't get it to work like in my PC version of DOSbox. For that matter I can't mount anything that isn't in the C:\ directory.--FUNKAMATIC ~talk 00:19, 24 June 2009 (UTC)