SteadyHand

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Steady Hand
Steadyhand.png
General
Author(s)DurdaDan
TypeDemo
Version1.0
LicenseGPL
Links
Download
Website
Source Included
Downloadable via the Homebrew Browser
Peripherals
Wiimote.svg SensorBar.svg

DEVELOPERS NOTE

my computer crashed, and has some serious problems now, and i wont be able to finnish programming or release this game until that is taken care of. To be released asap. when my computer crashed, everything was wiped out, unfortunately all that remains is a 7 level version of the game, The eigth level dosn't work, i will release it maybe next week, I am heart broken by this tragedy. :( well i hope you guys enjoy it.

Steady Hand

The premis of the game is to go through the levels and touch the walls as little as possible.

Currently the Public version is a 1 level demo, I am programming more levels right now. By the end of march i plan to release a 10 or more level Game.

If you want your helping hand in the production of levels, Send me a Picture of what a level should look like and maybe i will make it. send me maps

Remember to include your name so i can add you to the credits.

story

Once a long long time ago there was a dot, not just any dot mind you, it was an IR dot. He loved to explore. and thats what he did, although along his journey he found many obstacles, Thin walls, Barely enough for one dot. he found floors that shook the very foundation of life. and when he thought that was the end of his journey he found a passage to a secret dungeon Exploring isn't for everyone. But if you think you kan keep a steadyhand then maybe it's for you.

scoreboard

Name Time out of box
Durdadan 000
YOUR NAME HERE YOUR SCORE HERE
YOUR NAME HERE YOUR SCORE HERE

Screenshots

http://i7.photobucket.com/albums/y295/Durda/SHScreen.png

Feelfree to upload screenshots of your highscores

Progress for next release

Levels

7/10

Icon

completed

Meta.xml

completed

Current Features to be release End of march

Mistake count

The game counts how many times you hit the walls in every level. as well as a total ammount for each level together.

Thinning Halls

Sometimes keeping a steady hand is Difficult enough with widehalls, Thin halls to add difficulty Thin.png

Rumble

aside from thin halls, another obstacle to overcome is the rumble floor seen as a yellow stripped floor.Vibrate.png

Video sync

It's not a glitch, and i didn't forget any code. No video sync in the later levels makes a nifty obstacle

To do List

Sounds

More levels

secrets

Coordinates (I have the code, But i can't seem to get the Press a button to turn them on/off)

internet scores and level timers

Collision fix

i plan to change total mistakes to total time (in seconds) out of bounds

Revision History

This was programmed, created and concieved on February 26th 2009

Added a picture to the infobox Feb.28

Made a goal of 10 or more level release by the end of march, MARCH 2 2009

Programmed some more levels, Updated the wiki March 8th 2009

Game now has 7 levels, a better collision detection (still not perfect), a better score system, 3 kinds of traps (one more planned), made a new Meta xml, and a better looking icon. planning the last 3 levels before release. MARCH 16th 2009.

SPECIAL THANKS

Special Thanks to Teknecal for his tutorials that gave me the push i needed to compleate this.

Also a special thanks to the folks on wiibrew forums for help programming some minor functions.