Difference between revisions of "GuitarsOnFire"

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Neck Mods (Note Highway):
 
Neck Mods (Note Highway):
 
* [[:File:Neckbb.png|Black Flames, Blue Neck]]
 
* [[:File:Neckbb.png|Black Flames, Blue Neck]]
 +
=== Drums ===
 +
 +
'''Problems'''
 +
When you are told to hit + when you are about to start a song, you actually have to hit -, not that it's a BIG problem.
 +
 +
This really isn't a problem, but you should be able to use the control stick to navigate through the menu rather than having to use the drum pads.
 +
 +
When you try to play the guitar part with drums there are when you have to hit three notes at a time.
 +
 +
'''What Works'''
 +
Everything works like it should excluding those three problems.
 +
 +
=== USB Drive support ===
 +
 +
'''Problems'''
 +
It doesn't work, even when I take the SD Card out, and yes, my USB Drive is FAT32
 +
 +
'''What Works'''
 +
Nothing
 +
 +
=== Other other things ===
 +
 +
There are two copies of each song, one works, but one is really bad. They go away after a while, but it's really annoying when it's there. This has happened to me in every version of GuitarsOnFire.
 +
 +
When you select a song, the game slows down until you play the song or when it loads to 100%. This has only happened to me in this version of GuitarsOnFire.
 +
 +
I will be happy to test again once you think you have fixed all of the problems. [[User:Chaoboy|Chaoboy]] 12:23, 21 August 2009 (UTC)
 +
 +
=== Comments ===
 +
 +
:That's excellent news. Drums work, that was my main concern. The slowdown till 100% loading is intentional, I use as much CPU power as possible to load the song from the disk, you didn't notice the slowdown before because it didn't have the fire background. And the song now skips during loading, this to fix a crash bug. I'll remove the song 'preview' for 1.0 and maybe improve it for a later release.
 +
:I'll change some of the button mappings for the drums (didn't know it has a joystick :D) and I'll make it so that you'll have to hit 2 of the 3 (or more) notes if you play a guitar track, that should make them playable.
 +
:USB support was a gamble, didn't work. To bad, didn't had too much hope for it... but that might mean that the problem does not lie with my harddisk but my implementation.
 +
:Not sure what is causing the 'two copies of each song'. It never happens to me, but doesn't mean it doesn't happen...
 +
:And once again, many thanks for testing :D --[[User:Daid|Daid]] 13:02, 21 August 2009 (UTC)

Revision as of 17:04, 21 August 2009

Guitars On Fire
GuitarsOnFireIcon.png
General
Author(s)Daid
TypeMusic game
Version0.8
LicenceGPL
Links
(11.1MB) Download
(5.2MB) Source
Downloadable via the Homebrew Browser
Peripherals
Les Paul ControllerUSB Keyboard ClassicController.svg GameCube Controller Loads files from the Front SD slot


Abstract

Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire. It uses Frets On Fire compatible songs, which can be found all over the internet. Lots are to be found at FretsOnFire fan forum Everything is released under GPL, which means the code is open for everyone to view and modify if they wish. It borrows graphics from both Guitarfun and FretsOnFire, and contains some new graphics. It does NOT use any of the FretsOnFire code, and only a little bit of the Guitarfun code. So it's a different game with a different feeling to it.

Status

The game is mostly modeled after GuitarHero3, which is the best version so far according to me and my friends.

In it's current state it supports playing single songs from SD card. Up to 5 players in quick play mode. With 4 guitars and 1 USB keyboard. No online multiplayer as of yet. It has no lag and all the notes are perfect on time, compared to FretsOnFire. (Some songs are not done well and just look out of sync)

It does NOT support USB harddisks yet. All the tests USB sticks and harddisks I have don't work yet, even with the latest libogc.

Changelog

Version 0.8 (Current)

ToDo list for 1.0

As I did with 0.8 release I'll keep track of what changes I'm planning to do for the next version. This is a 'for sure' list, everything on this list has to be working before version 1.0 gets released. But more things could be done.

  • Add practice mode (done)
  • Fix classic controller buttons (done)
  • Change the hammer-on generation (partial done, improved but not perfect)
  • USB drive support (experimental, need testers)
  • GH:WT Drum support (experimental, need testers)
  • Advanced game mode: Versus mode (partial)
  • Advanced game more: Tournament mode (partial)
  • Advanced game more: Last man standing (done)
  • Saving settings (lefty flip, keyboard mapping) (DOH!) (done)
  • hitting back on song returns to song list instead of menu (done)

After some testruns with reallife testsubjects:

  • Televisions crop because of the black around the menu and thus resize the screen (done)
  • Show title and artist of selected song during difficulty selection (done)
  • Make the loading text a little larger during difficulty selection (done)
  • When playing with 5 players gauges overlay on other gauges (done)
  • When playing with 4 players the hitbuttons should be lowered (done)
  • Red and blue are a little difficult to see on the red surface (partial done, blue still a bit hard to see)
  • The arrow of the quality gauge is a little difficult to spot when playing with more than 2 players

-- Thanks to Pyro and 3 others.

Keys

Les Paul Controller USB Keyboard GameCube Controller ClassicController.svg Game Action Menu Action
Guitar Hero Strumbar RShift ↵ Enter Gamecube D-Pad Up Gamecube D-Pad Down Classic Left Control Stick Strum Navigate the menu
Green Fret Button F1 GameCube R Trigger Classic ZR Button Green Fret Select an item
Red Fret Button F2 Gamecube X Button Classic a Button Red Fret Cancel/exit menu
Yellow Fret Button F3 Gamecube Y Button Classic x Button Yellow Fret -
Blue Fret Button F4 Gamecube A Button Classic y Button Blue Fret -
Orange Fret Button F5 Gamecube B Button Classic + Button Orange Fret -
Wiimote + Button Escape GameCube START Button Classic - Button Menu Start game (when asked)

Included songs

Wishlist

This is my personal wishlist long term wishlist. If you have a wish, then add it on the talk page.

  • More gamemodes
    • Coop (Single song, Gig)
    • 5 player versus (Single song and Gig mode)
    • 2 vs 2 versus (Single song and Gig mode)
    • Last man standing (Playing song after song until everyone but 1 has failed)
  • Reading songs from USB drives and (CDs?) DVDs

Low priority

  • Support for 2 USB keyboards, I think it's possible, but requires hacking of Libwiikeyboard library.
  • Highscore lists
  • Online play

Mods

With version v.08 of GuitarsOnFire there was a gfx folder which allows you to change the look of some of the parts of the game

Neck Mods (Note Highway):

Drums

Problems When you are told to hit + when you are about to start a song, you actually have to hit -, not that it's a BIG problem.

This really isn't a problem, but you should be able to use the control stick to navigate through the menu rather than having to use the drum pads.

When you try to play the guitar part with drums there are when you have to hit three notes at a time.

What Works Everything works like it should excluding those three problems.

USB Drive support

Problems It doesn't work, even when I take the SD Card out, and yes, my USB Drive is FAT32

What Works Nothing

Other other things

There are two copies of each song, one works, but one is really bad. They go away after a while, but it's really annoying when it's there. This has happened to me in every version of GuitarsOnFire.

When you select a song, the game slows down until you play the song or when it loads to 100%. This has only happened to me in this version of GuitarsOnFire.

I will be happy to test again once you think you have fixed all of the problems. Chaoboy 12:23, 21 August 2009 (UTC)

Comments

That's excellent news. Drums work, that was my main concern. The slowdown till 100% loading is intentional, I use as much CPU power as possible to load the song from the disk, you didn't notice the slowdown before because it didn't have the fire background. And the song now skips during loading, this to fix a crash bug. I'll remove the song 'preview' for 1.0 and maybe improve it for a later release.
I'll change some of the button mappings for the drums (didn't know it has a joystick :D) and I'll make it so that you'll have to hit 2 of the 3 (or more) notes if you play a guitar track, that should make them playable.
USB support was a gamble, didn't work. To bad, didn't had too much hope for it... but that might mean that the problem does not lie with my harddisk but my implementation.
Not sure what is causing the 'two copies of each song'. It never happens to me, but doesn't mean it doesn't happen...
And once again, many thanks for testing :D --Daid 13:02, 21 August 2009 (UTC)