Difference between revisions of "Flipem"

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m
(Long overdue maintenance)
 
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| contributor =  
 
| contributor =  
 
| portedby    =  
 
| portedby    =  
| version    = 0.1
+
| version    = 0.1-TR
 
| licence    = Have fun with it :)
 
| licence    = Have fun with it :)
| download    = Media:FlipEm.rar
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| download    = Media:FlipEm_v0.1-TR.rar
 
| website    =  
 
| website    =  
 
| discussion  =  
 
| discussion  =  
| source      = Media:Flipem source.rar
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| source      = Media:FlipEm_v0.1-TR_source.rar
 
| peripherals = {{Wiimote1}}  
 
| peripherals = {{Wiimote1}}  
 
| hbb        = yes <!-- Only if downloadable via the Homebrew Browser -->
 
| hbb        = yes <!-- Only if downloadable via the Homebrew Browser -->
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== Issues ==
 
== Issues ==
 
Random crash when you least expect it. I am unable to reliably recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it.
 
Random crash when you least expect it. I am unable to reliably recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it.
 
It's the old type of .elf, you will need to convert it or compile from source. [[ELF to DOL Converter]] is recommended to accomplish this.
 

Latest revision as of 21:48, 7 March 2012

FlipEm
Flipem.png
General
Author(s)Yossi
TypePuzzle game
Version0.1-TR
LicenceHave fun with it :)
Links
Download
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg

FlipEm is a game where you try to get all the squares on the board to have an X in them. When a square is flipped, it gets an X if it was empty, or clears out the X if there was already one there. When you click a square, it and the four around it in a + shape get flipped. Squares off the edge of the board are ignored.

Controls

Wiimote.svg Action
Wii Remote Aim Move Pointer
Wiimote A Button Click/Choose Square
Wiimote B Button Clear Board/Start Over
Wiimote + Button Board Size ++
Wiimote - Button Board Size --
Wiimote HOME Button Exit to Loader

Issues

Random crash when you least expect it. I am unable to reliably recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it.