In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

ScummVM

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This is a public version for testing of the ScummVM emulator.

Installation

  • copy the "scummvm" folder to the root of your sd card
  • copy your demos and/or games onto the same sd card
 freeware versions: http://scummvm.org/downloads.php#extras
 demos: http://scummvm.org/demos.php

Download

Hints

  • if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
  • the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
  • the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
  • the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again

Media

Feedback

Report Problems here

Features not compiled in:

  • the AGI game engine

REQUIREMENTS

  • sd card
  • gamecube controller in port 1

FEATURES worth mentioning (wii port specific)

  • GX hardware scaling
  • usage of the wii's internal sd slot for:
  - loading of runtime and game data
  - game state loading/saving

RUN

  • run scummvm-wii.elf on your wii
  • If you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang.

CONTROLS

Controls: gamecube pad

  analog stick: mouse movement
  a: left mouse button
  b: right mouse button
  x: escape
  y: "." (skip current line of text)
  z: enter
  start: f5 (scummvm menu)
  dpad up: shift (mass add for the gui)
  dpad left: "0"
  l+r: quit

CHANGELOG

Test 2

  • screen is only updated if necessary
    no more flicker on the BASS intro
    better performance
  • games with higher screen resolutions are now drawn correctly
  • fixed some palette bugs

Other Links