User talk:Michael
This is an old revision of this page, as edited by Georgp24 (talk | contribs) at 19:13, 12 August 2009. It may differ significantly from the current revision. |
Thank you for your message Michael!
I saw on your list that you plan to port agar to the WII. I looked at that some time ago and found that it is written for Visual C. The provided DLLs cannot be used by different compilers since they have no cdeclspec keyword. So I think they cannot be called by GCC. I emailed the author but he sees no reason to include cdeclspec in all his functions since it works fine for his Visual C compiler. I was a bit disappointed about this since the web site claims it would run with just about anything. Georgp24 16:31, 10 August 2009 (UTC)
- Hi George, I did complete that port, but lost interest in it, as I found something more interesting, Wii Irrlicht, which has a GUI. I had ported AGAR before the recent switch over to SDL-Wii, so I don't know how well it will link and run with that version. The original SDL gamecube port and the WiiApple SDL port worked fine with it. If you have any interest in taking a look at it, I can upload what I have. I didn't try and port any of the OpenGL stuff it uses, although that was my next task. Just too many interesting things to look at on the Wii, including all that assembly stuff you recently posted.--Michael 00:50, 11 August 2009 (UTC)
I added a tutorial for inline assembler with gcc now: Inline Assembler Maybe that is also interesting for you. Yes, please send me your agar port: mailbox - georgpotthast.de. I made a feature request for libogc to include a function for writing data to the Wiimote. This should allow to set the LEDs and send sound data for the speakers. Do you know if that request made it on the list of things-to-do? So far it is only possible to rumble. Georgp24 17:13, 12 August 2009 (UTC)