Memory map
This is an old revision of this page, as edited by Nuke (talk | contribs) at 10:17, 24 February 2008. It may differ significantly from the current revision. |
Start Address | End Address | Size | Description |
0x80000000 | 0x817FFFFF | 24 MB | MEM1 Memory (Cached) |
0xC0000000 | 0xC17FFFFF | 24 MB | MEM1 Memory (Uncached) |
0x90000000 | 0x93FFFFFF | 64 MB | MEM2 Memory (Cached) |
0xD0000000 | 0xD3FFFFFF | 64 MB | MEM2 Memory (Uncached) |
The IOS Heap range is 0x933E0000-0x93400000 it is shown in registers 0x80003130(Start), 0x80003130(End). The top 12MB of MEM2 memory is allocated to Starlet.
Broadway / IOS Global Memory Locations
Address | Size | Value | Description |
0x80000000 | 6 | 0x525350453031 | Game Code 'RSPE01' (Wii Sports) |
0x80000018 | 4 | 0x5D1C9EA3 | Wii Game ID |
0x80000020 | 4 | 0x0D15EA5E | Nintendo Standard Boot Code. |
0x80000024 | 4 | 0x00000001 | Unknown |
0x80000028 | 4 | 0x01800000 | Memory Size (Physical) 24MB |
0x8000002C | 4 | 0x00000023 | Production Board Model |
0x80000030 | 4 | 0x00000000 | Unknown |
0x80000034 | 4 | 0x817FEC60 | Arena High |
0x80000038 | 4 | 0x817FEC60 | Same as Arena High |
0x8000003C | 4 | 0x00001394 | Unknown |
0x800000EC | 4 | 0x81800000 | Dev Debugger Monitor Address (If present) |
0x800000F0 | 4 | 0x01800000 | Simulated Memory Size |
0x800000F4 | 4 | 0x00000000 | Unknown / Unused |
0x800000F8 | 4 | 0x0E7BE2C0 | Console Bus Speed |
0x800000FC | 4 | 0x2B73A840 | Console CPU Speed |
0x80003130 | 8 | 0x933E0000, 0x93400000 | IOS Heap Range |
0x80003138 | 4 | 0x00000011 | Hollywood Version |
0x80003140 | 8 | 0x00090204,0x00062507 | IOS version |
0x80003158 | 4 | 0x0000FF16 | GDDR Vendor Code |
0x80003180 | 4 | 0x52535045 | Game ID 'RSPE' Wii Sports ID (Written by
Apploader) |
0x80003184 | 4 | 0x80000000 | Unknown Flag (Set by Apploader) |
0x8000318C | 4 | 0x00000000 | Title Booted from NAND (Launch Code) |
0x80003190 | 4 | 0x00000000 | Title Booted from NAND (Return Code) |
0x800030F0 | 4 | 0x00000000 | DOL Execute Parameters |