ScummVM
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ScummVM | |
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General | |
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Author(s) | dhewg |
Type | Emulation/Simulation |
Version | 0.12.0 |
Links | |
[[Official page r35894 (New)|Download]] | |
Peripherals | |
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News
Great news everyone, the Wii port has been committed to the official ScummVM SVN! You can check out the source here and talk about it on the Wii port forum.
Please don't use the wiki talk page for reporting bugs anymore. Use the official bug tracker, following the bug submission guidelines.
Links
READMII
Please check the READMII file from the most recent version.
Changelog (Wii specific)
This is outdated, see here
- rev 32565
- the wii port is now official
- updated icon
- the savegame issue is fixed (was not wii port specific)
- rev 32506
- restructured the runtime paths
- files from the selected game are now correctly loaded (check the READMII)
- increased the virtual screen size for the IR pointer
- its now easier to exit the sam & max inventory
- fixes the goblins 3 scroll issue
- added the keys "y" and "n" to the dpad (for simon the sorcerer)
- restructured the runtime paths
- rev 32475
- improved sd read performance (thanks, svpe)
- fixed crash on saving a game
- rev 32231 (hbc apps package)
- wiimote support
- compiled with updated dkppc/libogc/libfat
- fixes all known crashes (afaict)
- Monkey Island 3 is playable now
- test 2
- screen is only updated if necessary
- no more flicker on the BASS intro
- better performance
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs
- screen is only updated if necessary
- test 1
- first public test version