In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Talk:WiiColEm"

From WiiBrew
Jump to navigation Jump to search
Line 6: Line 6:
 
== Aspect ratio ==
 
== Aspect ratio ==
 
Hey - love your emulator.  Major improvement as it actually plays the game I'm working on - very well too!  Any chance we could get aspect ratio correct?  Thanks!!  [[User:Unhuman|Unhuman]] 14:36, 11 February 2010 (UTC)
 
Hey - love your emulator.  Major improvement as it actually plays the game I'm working on - very well too!  Any chance we could get aspect ratio correct?  Thanks!!  [[User:Unhuman|Unhuman]] 14:36, 11 February 2010 (UTC)
 +
 +
: Only took a year... I tried to set the AR initially correct, but with 0.2 you can also adjust it to any dimensions. --[[User:Raz0red|Raz0red]] 17:40, 7 March 2011 (CET)

Revision as of 18:40, 7 March 2011

Question about Tilt

Hi, I've been trying to implement tilt turning for my game but haven't gotten it to work right yet. I was looking over your source to see how you got it to work, but couldn't find the function for it. I was wondering how you did it. I've tried using both the orient_t and gforce_t structs in wiiuse, but neither of those get it quite right. Could you point me in the right direction? Thanks. RazorChrist/TronCycles 01:39, 29 January 2010 (UTC)

Sure, check out Colem/Wii/WiiColem.c in the "Mouse" method. You should see a section that occurs when the control mode is set to "CONTROLS_MODE_DRIVING_TILT". It is using "pitch" obtained via the "orient_t" structure. --Raz0red 02:14, 29 January 2010 (UTC)

Aspect ratio

Hey - love your emulator. Major improvement as it actually plays the game I'm working on - very well too! Any chance we could get aspect ratio correct? Thanks!! Unhuman 14:36, 11 February 2010 (UTC)

Only took a year... I tried to set the AR initially correct, but with 0.2 you can also adjust it to any dimensions. --Raz0red 17:40, 7 March 2011 (CET)