Difference between revisions of "Talk:WiiColEm"
Jump to navigation
Jump to search
Line 6: | Line 6: | ||
== Aspect ratio == | == Aspect ratio == | ||
Hey - love your emulator. Major improvement as it actually plays the game I'm working on - very well too! Any chance we could get aspect ratio correct? Thanks!! [[User:Unhuman|Unhuman]] 14:36, 11 February 2010 (UTC) | Hey - love your emulator. Major improvement as it actually plays the game I'm working on - very well too! Any chance we could get aspect ratio correct? Thanks!! [[User:Unhuman|Unhuman]] 14:36, 11 February 2010 (UTC) | ||
+ | |||
+ | : Only took a year... I tried to set the AR initially correct, but with 0.2 you can also adjust it to any dimensions. --[[User:Raz0red|Raz0red]] 17:40, 7 March 2011 (CET) |
Revision as of 18:40, 7 March 2011
Question about Tilt
Hi, I've been trying to implement tilt turning for my game but haven't gotten it to work right yet. I was looking over your source to see how you got it to work, but couldn't find the function for it. I was wondering how you did it. I've tried using both the orient_t and gforce_t structs in wiiuse, but neither of those get it quite right. Could you point me in the right direction? Thanks. RazorChrist/TronCycles 01:39, 29 January 2010 (UTC)
- Sure, check out Colem/Wii/WiiColem.c in the "Mouse" method. You should see a section that occurs when the control mode is set to "CONTROLS_MODE_DRIVING_TILT". It is using "pitch" obtained via the "orient_t" structure. --Raz0red 02:14, 29 January 2010 (UTC)
Aspect ratio
Hey - love your emulator. Major improvement as it actually plays the game I'm working on - very well too! Any chance we could get aspect ratio correct? Thanks!! Unhuman 14:36, 11 February 2010 (UTC)
- Only took a year... I tried to set the AR initially correct, but with 0.2 you can also adjust it to any dimensions. --Raz0red 17:40, 7 March 2011 (CET)