Difference between revisions of "WiiSX/Compatibility"
m (Cleaned up display of size, cleaned up beta numbering. Reordered comments. All whitespace deleted, but "-" for table display requires a space character. Not sure what is meant by names missing colons.) |
m (Left-aligned comments for readability and fixed FFVII. rowspan=2 won't work with new comment layout.) |
||
Line 48: | Line 48: | ||
|-<br /> | |-<br /> | ||
|Comments<br /> | |Comments<br /> | ||
− | |colspan="7"|'''Comments go here!'''<br /> | + | |colspan="7" align="left"|'''Comments go here!'''<br /> |
|} | |} | ||
Line 73: | Line 73: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|} | |} | ||
Line 98: | Line 98: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Game runs slightly fast. Standard controller type only. Dynarec or Interpreter. | + | |colspan="7" align="left"|Game runs slightly fast. Standard controller type only. Dynarec or Interpreter. |
|- | |- | ||
|rowspan="4"|[http://en.wikipedia.org/wiki/Ace_Combat_3 Ace Combat 3: Electrosphere] | |rowspan="4"|[http://en.wikipedia.org/wiki/Ace_Combat_3 Ace Combat 3: Electrosphere] | ||
Line 110: | Line 110: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|- | |- | ||
|- | |- | ||
Line 122: | Line 122: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Interpreter sound and video alittle glitchy. Almost perfect in Dynarec. Works great! | + | |colspan="7" align="left"|Interpreter sound and video alittle glitchy. Almost perfect in Dynarec. Works great! |
|- | |- | ||
|[http://http://en.wikipedia.org/wiki/Alien_Trilogy Alien Trilogy] | |[http://http://en.wikipedia.org/wiki/Alien_Trilogy Alien Trilogy] | ||
Line 134: | Line 134: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Only Standard type control. Dynarec is better to play. | + | |colspan="7" align="left"|Only Standard type control. Dynarec is better to play. |
|- | |- | ||
|All-Star Slammin' D-Ball | |All-Star Slammin' D-Ball | ||
Line 146: | Line 146: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Music is stuck. Standard controller type only & Dynarec only. | + | |colspan="7" align="left"|Music is stuck. Standard controller type only & Dynarec only. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Allied_General Allied General] | |[http://en.wikipedia.org/wiki/Allied_General Allied General] | ||
Line 158: | Line 158: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Audio is fuzzy. Standard controller type only. Dynarec or Interpreter. | + | |colspan="7" align="left"|Audio is fuzzy. Standard controller type only. Dynarec or Interpreter. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Alundra Alundra] | |[http://en.wikipedia.org/wiki/Alundra Alundra] | ||
Line 170: | Line 170: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Interpreter alittle bit slow. Dynarec perfect!Game works great, just don't save or it will freeze! | + | |colspan="7" align="left"|Interpreter alittle bit slow. Dynarec perfect!Game works great, just don't save or it will freeze! |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Armored_Core:_Project_Phantasma Armored Core: Project Phantasma] | |[http://en.wikipedia.org/wiki/Armored_Core:_Project_Phantasma Armored Core: Project Phantasma] | ||
Line 182: | Line 182: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Almost perfect. Music is slightly fuzzy. Any controller type only & prefer Dynarec. | + | |colspan="7" align="left"|Almost perfect. Music is slightly fuzzy. Any controller type only & prefer Dynarec. |
|} | |} | ||
Line 207: | Line 207: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Crashes during fights. Standard controller type only & prefer Dynarec. | + | |colspan="7" align="left"|Crashes during fights. Standard controller type only & prefer Dynarec. |
|- | |- | ||
|rowspan="4"|[http://en.wikipedia.org/wiki/Bishi_Bashi Bishi Bashi Special] | |rowspan="4"|[http://en.wikipedia.org/wiki/Bishi_Bashi Bishi Bashi Special] | ||
Line 219: | Line 219: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Main menu music is jumpy, but sound effects ok. Use Dynarec. | + | |colspan="7" align="left"|Main menu music is jumpy, but sound effects ok. Use Dynarec. |
|- | |- | ||
|JAP | |JAP | ||
Line 230: | Line 230: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|"JUMPY" aka short looping XA-audio. Works if you have the bios-file. | + | |colspan="7" align="left"|"JUMPY" aka short looping XA-audio. Works if you have the bios-file. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Bishi_Bashi Bishi Bashi Special 2] | |[http://en.wikipedia.org/wiki/Bishi_Bashi Bishi Bashi Special 2] | ||
Line 242: | Line 242: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Music (XA Audio) goes frequently into 1 second sample loop, but the game itself works fine!(even without bios file) | + | |colspan="7" align="left"|Music (XA Audio) goes frequently into 1 second sample loop, but the game itself works fine!(even without bios file) |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Bloody_Roar_2 Bloody Roar 2] | |[http://en.wikipedia.org/wiki/Bloody_Roar_2 Bloody Roar 2] | ||
Line 254: | Line 254: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Most sounds too long, menu extremely hard to navigate (My controller is fine.), gameplay in slow motion. | + | |colspan="7" align="left"|Most sounds too long, menu extremely hard to navigate (My controller is fine.), gameplay in slow motion. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Bomberman_Party_Edition Bomberman Party Edition] | |[http://en.wikipedia.org/wiki/Bomberman_Party_Edition Bomberman Party Edition] | ||
Line 266: | Line 266: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Music is slightly fast. Standard controller type only & prefer Dynarec. | + | |colspan="7" align="left"|Music is slightly fast. Standard controller type only & prefer Dynarec. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Breath_of_fire_iv Breath of Fire IV] | |[http://en.wikipedia.org/wiki/Breath_of_fire_iv Breath of Fire IV] | ||
Line 278: | Line 278: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Plays well, speed is good with Dynarec+BIOS (HLE causes missing sprites and other graphical glitches). Some music samples during cutscenes play too loudly at random. There are some points that hitch slightly, but overall it's quite good. (tested from opening to first battle) | + | |colspan="7" align="left"|Plays well, speed is good with Dynarec+BIOS (HLE causes missing sprites and other graphical glitches). Some music samples during cutscenes play too loudly at random. There are some points that hitch slightly, but overall it's quite good. (tested from opening to first battle) |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Brigandine_(video_game) Brigandine] | |[http://en.wikipedia.org/wiki/Brigandine_(video_game) Brigandine] | ||
Line 290: | Line 290: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Plays great on Dynarec, however there are times where the game won't move forward in battle (if there's dialogue between characters before the battle, for example). It will continue forward on Interpreter, but the game is much less enjoyable at that framerate. Recommendation: make a save state if game won't progress, load under interpreter, it will continue, then save again and load under dynarec and play the battle. | + | |colspan="7" align="left"|Plays great on Dynarec, however there are times where the game won't move forward in battle (if there's dialogue between characters before the battle, for example). It will continue forward on Interpreter, but the game is much less enjoyable at that framerate. Recommendation: make a save state if game won't progress, load under interpreter, it will continue, then save again and load under dynarec and play the battle. |
|- | |- | ||
|Bugs Bunny: Lost in Time | |Bugs Bunny: Lost in Time | ||
Line 302: | Line 302: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|some slight audio glitches that do not affect gameplay | + | |colspan="7" align="left"|some slight audio glitches that do not affect gameplay |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Bushido_Blade_(video_game) Bushido Blade] | |[http://en.wikipedia.org/wiki/Bushido_Blade_(video_game) Bushido Blade] | ||
Line 314: | Line 314: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Audio is barely choppy, but otherwise game plays perfectly. Use Dynarec. | + | |colspan="7" align="left"|Audio is barely choppy, but otherwise game plays perfectly. Use Dynarec. |
|} | |} | ||
Line 339: | Line 339: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works with classic controller. Plays a bit sluggish and audio if definitely slightly garbled. Not exactly Ideal but absolutely playable. | + | |colspan="7" align="left"|Works with classic controller. Plays a bit sluggish and audio if definitely slightly garbled. Not exactly Ideal but absolutely playable. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Chrono_Cross Chrono Cross] | |[http://en.wikipedia.org/wiki/Chrono_Cross Chrono Cross] | ||
Line 351: | Line 351: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Crashes dynaric before first battle, and freezes with Interpreter. | + | |colspan="7" align="left"|Crashes dynaric before first battle, and freezes with Interpreter. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Lifeforce_Tenka Codename - Tenka] | |[http://en.wikipedia.org/wiki/Lifeforce_Tenka Codename - Tenka] | ||
Line 363: | Line 363: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|When the intro is over it ask you to remove one of the memory cards and it wont continue whatever you do. | + | |colspan="7" align="left"|When the intro is over it ask you to remove one of the memory cards and it wont continue whatever you do. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert#Allied_ending Command & Conquer Red Alert] | |[http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert#Allied_ending Command & Conquer Red Alert] | ||
Line 375: | Line 375: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Perfectly playable, sound is rather slow (and a bit garbled) but the game functions 100% otherwise | + | |colspan="7" align="left"|Perfectly playable, sound is rather slow (and a bit garbled) but the game functions 100% otherwise |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Constructor_%28video_game%29 Constructor] | |[http://en.wikipedia.org/wiki/Constructor_%28video_game%29 Constructor] | ||
Line 387: | Line 387: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Straight away it asks for a memory card, However freezes after doing so. | + | |colspan="7" align="left"|Straight away it asks for a memory card, However freezes after doing so. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Crash_Bandicoot_%28video_game%29 Crash Bandicoot] | |[http://en.wikipedia.org/wiki/Crash_Bandicoot_%28video_game%29 Crash Bandicoot] | ||
Line 399: | Line 399: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Slurred sound but graphics are normal. | + | |colspan="7" align="left"|Slurred sound but graphics are normal. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Crash_Bandicoot_2:_Cortex_Strikes_Back Crash Bandicoot 2: Cortex Strikes Back] | |[http://en.wikipedia.org/wiki/Crash_Bandicoot_2:_Cortex_Strikes_Back Crash Bandicoot 2: Cortex Strikes Back] | ||
Line 411: | Line 411: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Slurred Sound | + | |colspan="7" align="left"|Slurred Sound |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Crash_Bandicoot_3:_Warped Crash Bandicoot 3: Warped] | |[http://en.wikipedia.org/wiki/Crash_Bandicoot_3:_Warped Crash Bandicoot 3: Warped] | ||
Line 423: | Line 423: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Slurred sound. | + | |colspan="7" align="left"|Slurred sound. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Crash_Bash Crash Bash] | |[http://en.wikipedia.org/wiki/Crash_Bash Crash Bash] | ||
Line 435: | Line 435: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Runs nearly perfect. Pause menus do not have words, but the selector in the missing-word-menus still works. | + | |colspan="7" align="left"|Runs nearly perfect. Pause menus do not have words, but the selector in the missing-word-menus still works. |
|- | |- | ||
|rowspan="4"|[http://en.wikipedia.org/wiki/Crash_Team_Racing Crash Team Racing] | |rowspan="4"|[http://en.wikipedia.org/wiki/Crash_Team_Racing Crash Team Racing] | ||
Line 447: | Line 447: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Freezes on first screen!Tested both Dynarec and Interpreter! | + | |colspan="7" align="left"|Freezes on first screen!Tested both Dynarec and Interpreter! |
|- | |- | ||
|NTSC | |NTSC | ||
Line 458: | Line 458: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|I say "Playable" lightly. The game plays..okay...But, there are a lot of missing and/or inconsistent graphics in the races and in the menus, as well as some FPS inconsistency and music issues. SFX seem correct though. | + | |colspan="7" align="left"|I say "Playable" lightly. The game plays..okay...But, there are a lot of missing and/or inconsistent graphics in the races and in the menus, as well as some FPS inconsistency and music issues. SFX seem correct though. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Croc:_Legend_of_the_Gobbos Croc: Legend of the Gobbos] | |[http://en.wikipedia.org/wiki/Croc:_Legend_of_the_Gobbos Croc: Legend of the Gobbos] | ||
Line 470: | Line 470: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Almost perfect. | + | |colspan="7" align="left"|Almost perfect. |
|} | |} | ||
Line 495: | Line 495: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works fine. Best played with frame limiting and dithering turned off. | + | |colspan="7" align="left"|Works fine. Best played with frame limiting and dithering turned off. |
|- | |- | ||
|Dead Ball Zone | |Dead Ball Zone | ||
Line 507: | Line 507: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Sound is a bit crackly but plays well. | + | |colspan="7" align="left"|Sound is a bit crackly but plays well. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Descent_(video_game) Descent] | |[http://en.wikipedia.org/wiki/Descent_(video_game) Descent] | ||
Line 519: | Line 519: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No Problems. Standard controller type only. | + | |colspan="7" align="left"|No Problems. Standard controller type only. |
|- | |- | ||
|Die Hard Trilogy | |Die Hard Trilogy | ||
Line 531: | Line 531: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Playable using BIOS and Dynarec, standard controller only graphical issues on taxi and airport levels. Skyscraper level seems fine. Long load times in general. | + | |colspan="7" align="left"|Playable using BIOS and Dynarec, standard controller only graphical issues on taxi and airport levels. Skyscraper level seems fine. Long load times in general. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Digimon_Rumble_Arena Digimon Rumble Arena] | |[http://en.wikipedia.org/wiki/Digimon_Rumble_Arena Digimon Rumble Arena] | ||
Line 543: | Line 543: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Sound is off by a lot. Videos are messed up. | + | |colspan="7" align="left"|Sound is off by a lot. Videos are messed up. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Digimon_World Digimon World 1] | |[http://en.wikipedia.org/wiki/Digimon_World Digimon World 1] | ||
Line 555: | Line 555: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Sound is a lil' sped up, due to the FPS. Otherwise perfect. | + | |colspan="7" align="left"|Sound is a lil' sped up, due to the FPS. Otherwise perfect. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Dino_Crisis Dino Crisis] | |[http://en.wikipedia.org/wiki/Dino_Crisis Dino Crisis] | ||
Line 567: | Line 567: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Dialogue text does not display making the game impossible to follow. Otherwise it seems to run perfectly. | + | |colspan="7" align="left"|Dialogue text does not display making the game impossible to follow. Otherwise it seems to run perfectly. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Dino_Crisis_2 Dino Crisis 2] | |[http://en.wikipedia.org/wiki/Dino_Crisis_2 Dino Crisis 2] | ||
Line 579: | Line 579: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Dialogue doesn't play making the plot impossible to follow. Code dumps with HLE, runs fine with Bios. Otherwise no problems. | + | |colspan="7" align="left"|Dialogue doesn't play making the plot impossible to follow. Code dumps with HLE, runs fine with Bios. Otherwise no problems. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Driver_(video_game) Driver] | |[http://en.wikipedia.org/wiki/Driver_(video_game) Driver] | ||
Line 591: | Line 591: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No Problems. | + | |colspan="7" align="left"|No Problems. |
|} | |} | ||
Line 616: | Line 616: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Freezes when you go to start Arcade Mode and Quest Mode in both Interpreter and Dynarec. | + | |colspan="7" align="left"|Freezes when you go to start Arcade Mode and Quest Mode in both Interpreter and Dynarec. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Evil_dead_hail_to_the_king Evil Dead: Hail to the King CD1] | |[http://en.wikipedia.org/wiki/Evil_dead_hail_to_the_king Evil Dead: Hail to the King CD1] | ||
Line 628: | Line 628: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|The screen appears with pixels colored and green & black palettes after the initial loading. | + | |colspan="7" align="left"|The screen appears with pixels colored and green & black palettes after the initial loading. |
|} | |} | ||
Line 645: | Line 645: | ||
|rowspan="4"|[http://en.wikipedia.org/wiki/Final_Fantasy_VII Final Fantasy VII] <nowiki>[Disc 1]</nowiki> | |rowspan="4"|[http://en.wikipedia.org/wiki/Final_Fantasy_VII Final Fantasy VII] <nowiki>[Disc 1]</nowiki> | ||
|NTSC | |NTSC | ||
− | + | |.bin + .cue | |
− | + | |712.81 | |
− | + | |1b | |
− | + | |78 | |
− | + | |40 | |
|{{no|Unplayable}} | |{{no|Unplayable}} | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|- | |- | ||
|PAL | |PAL | ||
Line 664: | Line 664: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Under dynarec, the emulator hard-crashes ("ISI exception") during the first battle scene. | + | |colspan="7" align="left"|Under dynarec, the emulator hard-crashes ("ISI exception") during the first battle scene. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Final_Fantasy_VIII Final Fantasy VIII] [Disk 1/2/3/4] | |[http://en.wikipedia.org/wiki/Final_Fantasy_VIII Final Fantasy VIII] [Disk 1/2/3/4] | ||
Line 676: | Line 676: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Doesn't load. After choosing the rom, it goes to a black screen, saying "Do Front Clear Buffer" | + | |colspan="7" align="left"|Doesn't load. After choosing the rom, it goes to a black screen, saying "Do Front Clear Buffer" |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Final_Fantasy_Tactics Final Fantasy Tactics] | |[http://en.wikipedia.org/wiki/Final_Fantasy_Tactics Final Fantasy Tactics] | ||
Line 688: | Line 688: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Interpreter runs so slowly as to be unplayable; you could hypothetically but you will not enjoy it. Under dynarec, the game runs between slightly slower than usual (this happens only in a few sections) to almost double speed (this often happens in menus, and also at the beginning and ending of battles). The sound slurs a lot, but not enough to be too annoying. Overall very playable. The dialogue can product a crazy sound >_< | + | |colspan="7" align="left"|Interpreter runs so slowly as to be unplayable; you could hypothetically but you will not enjoy it. Under dynarec, the game runs between slightly slower than usual (this happens only in a few sections) to almost double speed (this often happens in menus, and also at the beginning and ending of battles). The sound slurs a lot, but not enough to be too annoying. Overall very playable. The dialogue can product a crazy sound >_< |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Front_Mission_3 Front Mission 3] | |[http://en.wikipedia.org/wiki/Front_Mission_3 Front Mission 3] | ||
Line 700: | Line 700: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Requires BIOS file and Interpreter mode; HLE hangs indefinitely without getting to the title screen. Dynarec is fast but upon attacking in battle, the framebuffer messes up and scrambles all textures and text, making the game unplayable. Running with Interpreter+BIOS results in accurate, playable, but half-speed gameplay. There are small hitches when portraits are loaded for dialogue with both Interpreter and Dynarec. | + | |colspan="7" align="left"|Requires BIOS file and Interpreter mode; HLE hangs indefinitely without getting to the title screen. Dynarec is fast but upon attacking in battle, the framebuffer messes up and scrambles all textures and text, making the game unplayable. Running with Interpreter+BIOS results in accurate, playable, but half-speed gameplay. There are small hitches when portraits are loaded for dialogue with both Interpreter and Dynarec. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Future_Cop:_LAPD Future Cop LAPD] | |[http://en.wikipedia.org/wiki/Future_Cop:_LAPD Future Cop LAPD] | ||
Line 712: | Line 712: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Intro movies skip horribly, freezes after selecting anything in the main menu. | + | |colspan="7" align="left"|Intro movies skip horribly, freezes after selecting anything in the main menu. |
|} | |} | ||
Line 737: | Line 737: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Fuzzy sound. | + | |colspan="7" align="left"|Fuzzy sound. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Gex_3:_Deep_Cover_Gecko Gex 3: Deep Cover Gecko] | |[http://en.wikipedia.org/wiki/Gex_3:_Deep_Cover_Gecko Gex 3: Deep Cover Gecko] | ||
Line 749: | Line 749: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Fuzzy sound. | + | |colspan="7" align="left"|Fuzzy sound. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Ghost_in_the_Shell_(video_game) Ghost in the Shell] | |[http://en.wikipedia.org/wiki/Ghost_in_the_Shell_(video_game) Ghost in the Shell] | ||
Line 761: | Line 761: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Playable but with major graphical issues and freezing. | + | |colspan="7" align="left"|Playable but with major graphical issues and freezing. |
|- | |- | ||
|Goemon: Shin Sedai Shuumei! | |Goemon: Shin Sedai Shuumei! | ||
Line 773: | Line 773: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Doesn't load. | + | |colspan="7" align="left"|Doesn't load. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Gran_Turismo_(video_game) Gran Turismo] | |[http://en.wikipedia.org/wiki/Gran_Turismo_(video_game) Gran Turismo] | ||
Line 785: | Line 785: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|SFX & BGM sometimes don't work right, but the gameplay itself is fine. Encountered one glitch where washing my car gave me an ending result of about -47,000,000 credits, so beware of that. Works great otherwise. | + | |colspan="7" align="left"|SFX & BGM sometimes don't work right, but the gameplay itself is fine. Encountered one glitch where washing my car gave me an ending result of about -47,000,000 credits, so beware of that. Works great otherwise. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Gran_Turismo_2 Gran Turismo 2] | |[http://en.wikipedia.org/wiki/Gran_Turismo_2 Gran Turismo 2] | ||
Line 797: | Line 797: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Played at full speed under Dynarec. No problems except whenever you hit a wall at a certain angle your car bounces around like a pinball uncontrollably. This happens so easily that it is impossible to actually complete a race. | + | |colspan="7" align="left"|Played at full speed under Dynarec. No problems except whenever you hit a wall at a certain angle your car bounces around like a pinball uncontrollably. This happens so easily that it is impossible to actually complete a race. |
|- | |- | ||
|rowspan="4"|[http://en.wikipedia.org/wiki/Grand_Theft_Auto_(video_game) Grand Theft Auto] | |rowspan="4"|[http://en.wikipedia.org/wiki/Grand_Theft_Auto_(video_game) Grand Theft Auto] | ||
Line 809: | Line 809: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Controls difficult though. Standard controller type only & prefer Dynarec. | + | |colspan="7" align="left"|Controls difficult though. Standard controller type only & prefer Dynarec. |
|- | |- | ||
|- | |- | ||
Line 821: | Line 821: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Perfect with Dynarec, Abit slow with interpreter!Great Game! | + | |colspan="7" align="left"|Perfect with Dynarec, Abit slow with interpreter!Great Game! |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Grand_Theft_Auto_2 Grand Theft Auto 2] | |[http://en.wikipedia.org/wiki/Grand_Theft_Auto_2 Grand Theft Auto 2] | ||
Line 833: | Line 833: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Near perfect in Dynarec, a little slow in interpreter. Freezes on a red screen sometimes during long play. | + | |colspan="7" align="left"|Near perfect in Dynarec, a little slow in interpreter. Freezes on a red screen sometimes during long play. |
|} | |} | ||
Line 859: | Line 859: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|} | |} | ||
Line 885: | Line 885: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|} | |} | ||
Line 910: | Line 910: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|no issues | + | |colspan="7" align="left"|no issues |
|- | |- | ||
|JetMoto | |JetMoto | ||
Line 922: | Line 922: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|With the HLE BIOS, either the input is not processed correctly, or the physics engine does not behave correctly. Upon entering a race, pressing almost any button causes the bike to spin wildly out of control and crash into anything nearby.<br/>Music does not work with either BIOS, but the game is at least playable with a proper PSX BIOS.<br/>Disc image was ripped from an original copy of the game.) | + | |colspan="7" align="left"|With the HLE BIOS, either the input is not processed correctly, or the physics engine does not behave correctly. Upon entering a race, pressing almost any button causes the bike to spin wildly out of control and crash into anything nearby.<br/>Music does not work with either BIOS, but the game is at least playable with a proper PSX BIOS.<br/>Disc image was ripped from an original copy of the game.) |
|- | |- | ||
|Jonah Lomu Rugby | |Jonah Lomu Rugby | ||
Line 934: | Line 934: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|variable frame rate, runs a little slow and commentary stops after first/kick-off phrase. but plays well enough | + | |colspan="7" align="left"|variable frame rate, runs a little slow and commentary stops after first/kick-off phrase. but plays well enough |
|} | |} | ||
Line 959: | Line 959: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Movie sequences are perfect. Ingame it's slightly slow from time to time. Pending between 40 and 58 FPS. | + | |colspan="7" align="left"|Movie sequences are perfect. Ingame it's slightly slow from time to time. Pending between 40 and 58 FPS. |
|- | |- | ||
|Kotobuki Grand Prix | |Kotobuki Grand Prix | ||
Line 971: | Line 971: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No issues. | + | |colspan="7" align="left"|No issues. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Kurushi Kurushi] | |[http://en.wikipedia.org/wiki/Kurushi Kurushi] | ||
Line 983: | Line 983: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Perfect. Standard controller only & prefer Dynarec. | + | |colspan="7" align="left"|Perfect. Standard controller only & prefer Dynarec. |
|} | |} | ||
Line 1,008: | Line 1,008: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Interpreter sound and video a little glitchy. Dynarec almost perfect with over 100 FPS. | + | |colspan="7" align="left"|Interpreter sound and video a little glitchy. Dynarec almost perfect with over 100 FPS. |
|- | |- | ||
|- | |- | ||
Line 1,020: | Line 1,020: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Perfect. | + | |colspan="7" align="left"|Perfect. |
|} | |} | ||
Line 1,045: | Line 1,045: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|The dialogue and cutscene in-game is going too far too fast, It's very hard to understand what is going on in the cutscenes. Playable on GameCube Controller (Classic Controller don't work, because of a bug of the Classic controller incomplatible in some games). | + | |colspan="7" align="left"|The dialogue and cutscene in-game is going too far too fast, It's very hard to understand what is going on in the cutscenes. Playable on GameCube Controller (Classic Controller don't work, because of a bug of the Classic controller incomplatible in some games). |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Medal_of_Honor_(video_game) Medal of Honor] | |[http://en.wikipedia.org/wiki/Medal_of_Honor_(video_game) Medal of Honor] | ||
Line 1,057: | Line 1,057: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Plays great, sound reasonable. Standard controller with Dynarec preferred. Launched from USB drive. | + | |colspan="7" align="left"|Plays great, sound reasonable. Standard controller with Dynarec preferred. Launched from USB drive. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Medievil MediEvil] | |[http://en.wikipedia.org/wiki/Medievil MediEvil] | ||
Line 1,069: | Line 1,069: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Slow intro movies, takes time between screens (couple of long black screens). Gets to menu, but frozen black screen after that. | + | |colspan="7" align="left"|Slow intro movies, takes time between screens (couple of long black screens). Gets to menu, but frozen black screen after that. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Medievil MediEvil] | |[http://en.wikipedia.org/wiki/Medievil MediEvil] | ||
Line 1,081: | Line 1,081: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Movies with normal speed (59 FPS) except for the story telling intro. Ingame it runs with 38 to 5X Fps. Booted with Bios (crashes without it after the intro)[http://www.youtube.com/watch?v=ZBisNOGU87M Video] | + | |colspan="7" align="left"|Movies with normal speed (59 FPS) except for the story telling intro. Ingame it runs with 38 to 5X Fps. Booted with Bios (crashes without it after the intro)[http://www.youtube.com/watch?v=ZBisNOGU87M Video] |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Megaman_8 Megaman 8] | |[http://en.wikipedia.org/wiki/Megaman_8 Megaman 8] | ||
Line 1,093: | Line 1,093: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Seems to look, sound and play great in Dynarec, ranging between 50fps-70fps, though not fully tested (small SD card), especially in interpreter. Will check it out again some time in the future. | + | |colspan="7" align="left"|Seems to look, sound and play great in Dynarec, ranging between 50fps-70fps, though not fully tested (small SD card), especially in interpreter. Will check it out again some time in the future. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Megaman_x5 Megaman X5] | |[http://en.wikipedia.org/wiki/Megaman_x5 Megaman X5] | ||
Line 1,105: | Line 1,105: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Audio failed in Dynarec, ranged from 50fps-80fps. Quit early in opening stage due to audio fail. | + | |colspan="7" align="left"|Audio failed in Dynarec, ranged from 50fps-80fps. Quit early in opening stage due to audio fail. |
|- | |- | ||
|Metal Gear Solid | |Metal Gear Solid | ||
Line 1,117: | Line 1,117: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|The game itself seems fine, but cutscenes have a weird delay - effects and framerate is fine, but objects will move for a second, then stall for a second continously. EG, in the opening cutscene, the water effects move fluidly, but the sub will move forward, then stop, then move forward and stop for a second at a time. Characters, elevators, anything that moves has this stop/go motion, but Snake's breath, weather effects, flashing lights all proceed normally. Audio breaks up in cutscenes as well. Playable if you skip all the cutscenes. | + | |colspan="7" align="left"|The game itself seems fine, but cutscenes have a weird delay - effects and framerate is fine, but objects will move for a second, then stall for a second continously. EG, in the opening cutscene, the water effects move fluidly, but the sub will move forward, then stop, then move forward and stop for a second at a time. Characters, elevators, anything that moves has this stop/go motion, but Snake's breath, weather effects, flashing lights all proceed normally. Audio breaks up in cutscenes as well. Playable if you skip all the cutscenes. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Micro_Machines_%28video_games%29#Micro_Machines_V3 Micro Machines V3] | |[http://en.wikipedia.org/wiki/Micro_Machines_%28video_games%29#Micro_Machines_V3 Micro Machines V3] | ||
Line 1,129: | Line 1,129: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Micro_Maniacs Micro Maniacs] | |[http://en.wikipedia.org/wiki/Micro_Maniacs Micro Maniacs] | ||
Line 1,141: | Line 1,141: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|} | |} | ||
Line 1,166: | Line 1,166: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Movies slow, menus slow, freezes once gameplay starts. | + | |colspan="7" align="left"|Movies slow, menus slow, freezes once gameplay starts. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Need_for_Speed_3 Need For Speed III Hot Pursuit] | |[http://en.wikipedia.org/wiki/Need_for_Speed_3 Need For Speed III Hot Pursuit] | ||
Line 1,178: | Line 1,178: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Game plays excellently, almost flawless. Menus are slowed up a teeny bit, but the actual races are nearly perfect. | + | |colspan="7" align="left"|Game plays excellently, almost flawless. Menus are slowed up a teeny bit, but the actual races are nearly perfect. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/NHL_FaceOff NHL Faceoff] | |[http://en.wikipedia.org/wiki/NHL_FaceOff NHL Faceoff] | ||
Line 1,190: | Line 1,190: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works great. Seems to be close to flawless. | + | |colspan="7" align="left"|Works great. Seems to be close to flawless. |
|- | |- | ||
|[http://www.giantbomb.com/nhl-rock-the-rink/61-10605/ NHL Rock the Rink] | |[http://www.giantbomb.com/nhl-rock-the-rink/61-10605/ NHL Rock the Rink] | ||
Line 1,202: | Line 1,202: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Menus work fine, in game skips heavily. | + | |colspan="7" align="left"|Menus work fine, in game skips heavily. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Strike_series#Nuclear_Strike Nuclear Strike] | |[http://en.wikipedia.org/wiki/Strike_series#Nuclear_Strike Nuclear Strike] | ||
Line 1,214: | Line 1,214: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Movies skip horribly. Light skips ingame, but fully playable. | + | |colspan="7" align="left"|Movies skip horribly. Light skips ingame, but fully playable. |
|} | |} | ||
Line 1,239: | Line 1,239: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Playable, but with graphical problems incompatibility! | + | |colspan="7" align="left"|Playable, but with graphical problems incompatibility! |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Oddworld:_Abe%27s_Exoddus Oddworld - Abe's Exoddus] <nowiki>[Disk 2 of 2]</nowiki> | |[http://en.wikipedia.org/wiki/Oddworld:_Abe%27s_Exoddus Oddworld - Abe's Exoddus] <nowiki>[Disk 2 of 2]</nowiki> | ||
Line 1,251: | Line 1,251: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Unplayable | + | |colspan="7" align="left"|Unplayable |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Oddworld:_Abe%27s_Oddysee Oddworld - Abe's Oddysee] | |[http://en.wikipedia.org/wiki/Oddworld:_Abe%27s_Oddysee Oddworld - Abe's Oddysee] | ||
Line 1,263: | Line 1,263: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Playable, but with graphical problems incompatibility!Don't work without BIOS. | + | |colspan="7" align="left"|Playable, but with graphical problems incompatibility!Don't work without BIOS. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Off-World_Interceptor Off World Interceptor Extreme] | |[http://en.wikipedia.org/wiki/Off-World_Interceptor Off World Interceptor Extreme] | ||
Line 1,275: | Line 1,275: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Interpreter abit slow. Dynarec Perfect!Great Game! | + | |colspan="7" align="left"|Interpreter abit slow. Dynarec Perfect!Great Game! |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Ogre_Battle:_The_March_of_the_Black_Queen Ogre Battle - The March of the Black Queen] | |[http://en.wikipedia.org/wiki/Ogre_Battle:_The_March_of_the_Black_Queen Ogre Battle - The March of the Black Queen] | ||
Line 1,287: | Line 1,287: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Very playable in interpreter. Freezes in Dynarec! | + | |colspan="7" align="left"|Very playable in interpreter. Freezes in Dynarec! |
|- | |- | ||
|Olympic Soccer | |Olympic Soccer | ||
Line 1,299: | Line 1,299: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Only playable in Interpreter runs abit slow, but playable. Code Dump in Dynarec! | + | |colspan="7" align="left"|Only playable in Interpreter runs abit slow, but playable. Code Dump in Dynarec! |
|- | |- | ||
|[http://en.wikipedia.org/wiki/One_(video_game) One] | |[http://en.wikipedia.org/wiki/One_(video_game) One] | ||
Line 1,311: | Line 1,311: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Freezes on first screen! | + | |colspan="7" align="left"|Freezes on first screen! |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Overblood Overblood] | |[http://en.wikipedia.org/wiki/Overblood Overblood] | ||
Line 1,323: | Line 1,323: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Freezes in the begining of the first stage. Tested both Dynarec and Interpreter! | + | |colspan="7" align="left"|Freezes in the begining of the first stage. Tested both Dynarec and Interpreter! |
|} | |} | ||
Line 1,348: | Line 1,348: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Menu screen cropped slightly. Plays very well. | + | |colspan="7" align="left"|Menu screen cropped slightly. Plays very well. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/PaRappa_the_Rapper PaRappa the Rapper] | |[http://en.wikipedia.org/wiki/PaRappa_the_Rapper PaRappa the Rapper] | ||
Line 1,360: | Line 1,360: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Sound is a bit comprimised but seems almost completely working. | + | |colspan="7" align="left"|Sound is a bit comprimised but seems almost completely working. |
|} | |} | ||
Line 1,385: | Line 1,385: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Textures sometimes distort in Dynarec. Minor slowdown during combat. Otherwise no problems. | + | |colspan="7" align="left"|Textures sometimes distort in Dynarec. Minor slowdown during combat. Otherwise no problems. |
|} | |} | ||
Line 1,410: | Line 1,410: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Doesn't load. | + | |colspan="7" align="left"|Doesn't load. |
|- | |- | ||
|Rakugaki Showtime | |Rakugaki Showtime | ||
Line 1,422: | Line 1,422: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Standard controller only | + | |colspan="7" align="left"|Standard controller only |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Rayman_%28video_game%29 Rayman] | |[http://en.wikipedia.org/wiki/Rayman_%28video_game%29 Rayman] | ||
Line 1,434: | Line 1,434: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Freezes at UbiSoft logo. | + | |colspan="7" align="left"|Freezes at UbiSoft logo. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Resident_Evil:_Director%27s_Cut Resident Evil: Director's Cut] | |[http://en.wikipedia.org/wiki/Resident_Evil:_Director%27s_Cut Resident Evil: Director's Cut] | ||
Line 1,446: | Line 1,446: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Doesn't load. (Black Screen on Dynarec and Interpreter) | + | |colspan="7" align="left"|Doesn't load. (Black Screen on Dynarec and Interpreter) |
|- | |- | ||
|[http://pt.wikipedia.org/wiki/Resident_Evil_%28jogo%29 Resident Evil: Director's Cut PT-BR] | |[http://pt.wikipedia.org/wiki/Resident_Evil_%28jogo%29 Resident Evil: Director's Cut PT-BR] | ||
Line 1,458: | Line 1,458: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Doesn't load. (Black Screen on Dynarec and Interpreter) | + | |colspan="7" align="left"|Doesn't load. (Black Screen on Dynarec and Interpreter) |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Resident_Evil_2 Resident Evil 2 {CD 1 (Leon CD) tested only}] | |[http://en.wikipedia.org/wiki/Resident_Evil_2 Resident Evil 2 {CD 1 (Leon CD) tested only}] | ||
Line 1,470: | Line 1,470: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Appears to run perfectly. Plays best with frame limit on, but dithering off in Dynarec. | + | |colspan="7" align="left"|Appears to run perfectly. Plays best with frame limit on, but dithering off in Dynarec. |
|- | |- | ||
|Resident Evil 3 Nemesis | |Resident Evil 3 Nemesis | ||
Line 1,482: | Line 1,482: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Freezes at the first screen which says something like "Contains violence and Gore" | + | |colspan="7" align="left"|Freezes at the first screen which says something like "Contains violence and Gore" |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Ridge_Racer_Type_4 R4: Ridge Racer Type 4] | |[http://en.wikipedia.org/wiki/Ridge_Racer_Type_4 R4: Ridge Racer Type 4] | ||
Line 1,494: | Line 1,494: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No Problems. Runs better with dithering off. | + | |colspan="7" align="left"|No Problems. Runs better with dithering off. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Rollcage_(video_game) Rollcage] | |[http://en.wikipedia.org/wiki/Rollcage_(video_game) Rollcage] | ||
Line 1,506: | Line 1,506: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Intro videos play well. It then checks memory cards, at wich case it code dumps (dynamic), or freezes (interpreter). | + | |colspan="7" align="left"|Intro videos play well. It then checks memory cards, at wich case it code dumps (dynamic), or freezes (interpreter). |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Rollcage_Stage_II Rollcage - Stage II] | |[http://en.wikipedia.org/wiki/Rollcage_Stage_II Rollcage - Stage II] | ||
Line 1,518: | Line 1,518: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No Problems. | + | |colspan="7" align="left"|No Problems. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/RPG_Maker_(PlayStation) RPG Maker] | |[http://en.wikipedia.org/wiki/RPG_Maker_(PlayStation) RPG Maker] | ||
Line 1,530: | Line 1,530: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Doesn't load. | + | |colspan="7" align="left"|Doesn't load. |
|} | |} | ||
Line 1,555: | Line 1,555: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Sound is a little blurry and too fast but playable. | + | |colspan="7" align="left"|Sound is a little blurry and too fast but playable. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Silent_Hill Silent Hill] | |[http://en.wikipedia.org/wiki/Silent_Hill Silent Hill] | ||
Line 1,567: | Line 1,567: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|The limit fps in-game is better on Interpreter, because the fps in-game is very fast on Dynarec. The CG have better fps and visual on Dynarec than Interpreter, because the color is opaque and the fps is choking a little. | + | |colspan="7" align="left"|The limit fps in-game is better on Interpreter, because the fps in-game is very fast on Dynarec. The CG have better fps and visual on Dynarec than Interpreter, because the color is opaque and the fps is choking a little. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Silent_Bomber Silent Bomber] | |[http://en.wikipedia.org/wiki/Silent_Bomber Silent Bomber] | ||
Line 1,579: | Line 1,579: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Music and voice is distorted. SFX ok. Standard controller type only. Dynarec only. | + | |colspan="7" align="left"|Music and voice is distorted. SFX ok. Standard controller type only. Dynarec only. |
|- | |- | ||
|rowspan="4"|[http://en.wikipedia.org/wiki/Skullmonkeys Skullmonkeys] | |rowspan="4"|[http://en.wikipedia.org/wiki/Skullmonkeys Skullmonkeys] | ||
Line 1,591: | Line 1,591: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Perfect, but videos are messed up. Also, turn music off in options, because it can cause sound problems ingame. | + | |colspan="7" align="left"|Perfect, but videos are messed up. Also, turn music off in options, because it can cause sound problems ingame. |
|- | |- | ||
|PAL | |PAL | ||
Line 1,602: | Line 1,602: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Perfect. | + | |colspan="7" align="left"|Perfect. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Snowboard_Kids_Plus Snowboard Kids Plus] | |[http://en.wikipedia.org/wiki/Snowboard_Kids_Plus Snowboard Kids Plus] | ||
Line 1,614: | Line 1,614: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Colours are bad in FMVs, otherwise looks good. XA music is busted (gets stuck repeating the first few seconds), sequenced plays fine. Too slow in interpreter, too fast in dynarec; more playable in the latter. | + | |colspan="7" align="left"|Colours are bad in FMVs, otherwise looks good. XA music is busted (gets stuck repeating the first few seconds), sequenced plays fine. Too slow in interpreter, too fast in dynarec; more playable in the latter. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Space_Jam_(video_game) Space Jam] | |[http://en.wikipedia.org/wiki/Space_Jam_(video_game) Space Jam] | ||
Line 1,626: | Line 1,626: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works good, with the exceptions that theres no BGM during the basketball games, little commentary, and the graphics quality is sometimes lacking in the mini-games. | + | |colspan="7" align="left"|Works good, with the exceptions that theres no BGM during the basketball games, little commentary, and the graphics quality is sometimes lacking in the mini-games. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Spyro_the_Dragon Spyro the Dragon] | |[http://en.wikipedia.org/wiki/Spyro_the_Dragon Spyro the Dragon] | ||
Line 1,639: | Line 1,639: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Will not load, have to use Reset to return to WiiSX menu. Both Dynarec and Interpreter tested. Another user said that there was minor sound glitches. | + | |colspan="7" align="left"|Will not load, have to use Reset to return to WiiSX menu. Both Dynarec and Interpreter tested. Another user said that there was minor sound glitches. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Star_Gladiator Star Gladiator - Episode 1: Final Crusade] | |[http://en.wikipedia.org/wiki/Star_Gladiator Star Gladiator - Episode 1: Final Crusade] | ||
Line 1,651: | Line 1,651: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Doesn't load. | + | |colspan="7" align="left"|Doesn't load. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Star_Trek:_Invasion Star Trek: Invasion] | |[http://en.wikipedia.org/wiki/Star_Trek:_Invasion Star Trek: Invasion] | ||
Line 1,663: | Line 1,663: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Freezes after developer logos. | + | |colspan="7" align="left"|Freezes after developer logos. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Star_Wars:_Rebel_Assault_II:_The_Hidden_Empire Star Wars - Rebel Assault 2] | |[http://en.wikipedia.org/wiki/Star_Wars:_Rebel_Assault_II:_The_Hidden_Empire Star Wars - Rebel Assault 2] | ||
Line 1,675: | Line 1,675: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Everything works right up until you enter the first mission. At that point the screen goes black. The game keeps playing in the background, and you can shoot, but you can't see anything. | + | |colspan="7" align="left"|Everything works right up until you enter the first mission. At that point the screen goes black. The game keeps playing in the background, and you can shoot, but you can't see anything. |
|} | |} | ||
Line 1,700: | Line 1,700: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Almost Perfect. Audio is a little staticy at times. Tested on SD with GCN controller. | + | |colspan="7" align="left"|Almost Perfect. Audio is a little staticy at times. Tested on SD with GCN controller. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tales_of_Destiny Tales of Destiny] | |[http://en.wikipedia.org/wiki/Tales_of_Destiny Tales of Destiny] | ||
Line 1,712: | Line 1,712: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|FPS jumps around a lot. Sounds fruity, and videos are messed up. | + | |colspan="7" align="left"|FPS jumps around a lot. Sounds fruity, and videos are messed up. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tales_of_Phantasia Tales Of Phantasia] | |[http://en.wikipedia.org/wiki/Tales_of_Phantasia Tales Of Phantasia] | ||
Line 1,724: | Line 1,724: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Audio almost perfect. Standard controller type only & prefer Dynarec. | + | |colspan="7" align="left"|Audio almost perfect. Standard controller type only & prefer Dynarec. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tekken_(arcade_game) Tekken] | |[http://en.wikipedia.org/wiki/Tekken_(arcade_game) Tekken] | ||
Line 1,736: | Line 1,736: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Plays great in Dynarec maintaining fps in-game. Sounds work fine. Slightly smoother with frameskip enabled, but barely necessary. In interpreter mode, the screen is black almost all of the time, but is visible with frameskip enabled. | + | |colspan="7" align="left"|Plays great in Dynarec maintaining fps in-game. Sounds work fine. Slightly smoother with frameskip enabled, but barely necessary. In interpreter mode, the screen is black almost all of the time, but is visible with frameskip enabled. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tekken_2 Tekken 2] | |[http://en.wikipedia.org/wiki/Tekken_2 Tekken 2] | ||
Line 1,748: | Line 1,748: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Game works fine, but far too slow. Character models are glitched beyond recognition in dynarec. Interpreter has no graphics issues. | + | |colspan="7" align="left"|Game works fine, but far too slow. Character models are glitched beyond recognition in dynarec. Interpreter has no graphics issues. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tekken_(arcade_game) Tekken 3] | |[http://en.wikipedia.org/wiki/Tekken_(arcade_game) Tekken 3] | ||
Line 1,760: | Line 1,760: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Somewhat slow in dynarec, audio is very slow as well. Very playable despite that. Didn't test in interpreter. | + | |colspan="7" align="left"|Somewhat slow in dynarec, audio is very slow as well. Very playable despite that. Didn't test in interpreter. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tenchu:_Stealth_Assassins Tenchu: Stealth Assassins] | |[http://en.wikipedia.org/wiki/Tenchu:_Stealth_Assassins Tenchu: Stealth Assassins] | ||
Line 1,772: | Line 1,772: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No music but SFX ok. Plays great in Dynarec mode. Plays a lot slower when launched from USB drive. | + | |colspan="7" align="left"|No music but SFX ok. Plays great in Dynarec mode. Plays a lot slower when launched from USB drive. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tenchu_2:_Birth_of_the_Stealth_Assassins Tenchu 2: Birth of the Stealth Assassins] | |[http://en.wikipedia.org/wiki/Tenchu_2:_Birth_of_the_Stealth_Assassins Tenchu 2: Birth of the Stealth Assassins] | ||
Line 1,784: | Line 1,784: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Intro video plays slow & in weird colors (red & green). Hangs after you select start game (in both Dynarec & Interpreter). Standard controller only. Launched from USB drive. | + | |colspan="7" align="left"|Intro video plays slow & in weird colors (red & green). Hangs after you select start game (in both Dynarec & Interpreter). Standard controller only. Launched from USB drive. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/The_Emperor%27s_New_Groove_%28video_game%29 The Emperor's New Groove] | |[http://en.wikipedia.org/wiki/The_Emperor%27s_New_Groove_%28video_game%29 The Emperor's New Groove] | ||
Line 1,796: | Line 1,796: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Black screen, though you can hear the opening movie. | + | |colspan="7" align="left"|Black screen, though you can hear the opening movie. |
|- | |- | ||
|The legend of Dragoon - Disk 1-4 | |The legend of Dragoon - Disk 1-4 | ||
Line 1,808: | Line 1,808: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|This Game works properly | + | |colspan="7" align="left"|This Game works properly |
|- | |- | ||
|[http://en.wikipedia.org/wiki/The_Lion_King:_Simba%27s_Mighty_Adventure The Lion King : Simba's Mighty Adventure] | |[http://en.wikipedia.org/wiki/The_Lion_King:_Simba%27s_Mighty_Adventure The Lion King : Simba's Mighty Adventure] | ||
Line 1,820: | Line 1,820: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|At the loading screen right after the intro, it starts loading but never finishes. | + | |colspan="7" align="left"|At the loading screen right after the intro, it starts loading but never finishes. |
|- | |- | ||
|[http://www.mobygames.com/game/next-tetris The Next Tetris] | |[http://www.mobygames.com/game/next-tetris The Next Tetris] | ||
Line 1,832: | Line 1,832: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Music is slightly distorted. SFX is okay. Standard or Analog controller type. Prefer Dynarec. | + | |colspan="7" align="left"|Music is slightly distorted. SFX is okay. Standard or Analog controller type. Prefer Dynarec. |
|- | |- | ||
|[http://www.mobygames.com/game/next-tetris The Next Tetris] | |[http://www.mobygames.com/game/next-tetris The Next Tetris] | ||
Line 1,844: | Line 1,844: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Music is slightly distorted at start up, but really dosn't effect the game. Prefer Dynarec. | + | |colspan="7" align="left"|Music is slightly distorted at start up, but really dosn't effect the game. Prefer Dynarec. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Theme_hospital Theme Hospital] | |[http://en.wikipedia.org/wiki/Theme_hospital Theme Hospital] | ||
Line 1,856: | Line 1,856: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|After showing the opening video, The makers logo pops up (Bullfrog) & to which then freezes. | + | |colspan="7" align="left"|After showing the opening video, The makers logo pops up (Bullfrog) & to which then freezes. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Thrasher:_Skate_and_Destroy Thrasher - Skate & Destroy] | |[http://en.wikipedia.org/wiki/Thrasher:_Skate_and_Destroy Thrasher - Skate & Destroy] | ||
Line 1,868: | Line 1,868: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No Problems. Turn dithering off for full speed. | + | |colspan="7" align="left"|No Problems. Turn dithering off for full speed. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Time_Commando Time Commando] | |[http://en.wikipedia.org/wiki/Time_Commando Time Commando] | ||
Line 1,880: | Line 1,880: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Problems with graphics in Dynarec/Graphics ok in Interpreter but very slow. No other problems found yet | + | |colspan="7" align="left"|Problems with graphics in Dynarec/Graphics ok in Interpreter but very slow. No other problems found yet |
|- | |- | ||
Line 1,893: | Line 1,893: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works perfectly, but music causes sound glitches. Whole game tested. | + | |colspan="7" align="left"|Works perfectly, but music causes sound glitches. Whole game tested. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tomba!_2:_The_Evil_Swine_Return Tomba!2: The Evil Swine Return] | |[http://en.wikipedia.org/wiki/Tomba!_2:_The_Evil_Swine_Return Tomba!2: The Evil Swine Return] | ||
Line 1,905: | Line 1,905: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Fuzzy, distorted voices and glitchy BGM. Turn them off. Hangs up during major action sequences, but if you just wait a couple of seconds, they resume. PLAYABLE. Whole game tested. | + | |colspan="7" align="left"|Fuzzy, distorted voices and glitchy BGM. Turn them off. Hangs up during major action sequences, but if you just wait a couple of seconds, they resume. PLAYABLE. Whole game tested. |
|- | |- | ||
Line 1,918: | Line 1,918: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works great!Standard controller type only & prefer Dynarec. | + | |colspan="7" align="left"|Works great!Standard controller type only & prefer Dynarec. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Tony_Hawk%27s_Pro_Skater_2 Tony Hawk's Pro Skater 2] | |[http://en.wikipedia.org/wiki/Tony_Hawk%27s_Pro_Skater_2 Tony Hawk's Pro Skater 2] | ||
Line 1,930: | Line 1,930: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Doesn't load. Distorted sound and black screen. | + | |colspan="7" align="left"|Doesn't load. Distorted sound and black screen. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Twisted_Metal_2 Twisted Metal 2] | |[http://en.wikipedia.org/wiki/Twisted_Metal_2 Twisted Metal 2] | ||
Line 1,942: | Line 1,942: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Plays a lot like Twisted Metal 4 does. Although there is no in-battle background music, the SFX work properly, making the game very enjoyable. Dynarec plays at nearly perfect pace; Interpreter is slower, but still playable. With the Frame Limit setting turned off, the game's FPS in Dynarec can usually be anywhere between 75-95, making it almost too fast to be played well, but still playable. | + | |colspan="7" align="left"|Plays a lot like Twisted Metal 4 does. Although there is no in-battle background music, the SFX work properly, making the game very enjoyable. Dynarec plays at nearly perfect pace; Interpreter is slower, but still playable. With the Frame Limit setting turned off, the game's FPS in Dynarec can usually be anywhere between 75-95, making it almost too fast to be played well, but still playable. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Twisted_Metal_4 Twisted Metal 4] | |[http://en.wikipedia.org/wiki/Twisted_Metal_4 Twisted Metal 4] | ||
Line 1,954: | Line 1,954: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works great, very enjoyable. There is SFX, but there appears to be no music when in battles, although there is in menus. Otherwise operates perfectly. Dynarec plays much better, almost perfectly. Interpreter does work, but at a much slower graphical pace. With the Frame Limit off, the game's FPS in Dynarec can usually be anywhere between 55-75, still keeping a playable pace. | + | |colspan="7" align="left"|Works great, very enjoyable. There is SFX, but there appears to be no music when in battles, although there is in menus. Otherwise operates perfectly. Dynarec plays much better, almost perfectly. Interpreter does work, but at a much slower graphical pace. With the Frame Limit off, the game's FPS in Dynarec can usually be anywhere between 55-75, still keeping a playable pace. |
|} | |} | ||
Line 1,979: | Line 1,979: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No problems at all. | + | |colspan="7" align="left"|No problems at all. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/UmJammer_Lammy UmJammer Lammy] | |[http://en.wikipedia.org/wiki/UmJammer_Lammy UmJammer Lammy] | ||
Line 1,991: | Line 1,991: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Crashes upon loading first stage. | + | |colspan="7" align="left"|Crashes upon loading first stage. |
|} | |} | ||
Line 2,016: | Line 2,016: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Very smooth with Dynarec, but crashes upon exiting the Wine Guild Hall (the first room with a floating platform, savepoint and item box). Switching to Interpreter allows you to get past this point - there's another save point before the first boss, which is a good point to switch back to Dynarec. | + | |colspan="7" align="left"|Very smooth with Dynarec, but crashes upon exiting the Wine Guild Hall (the first room with a floating platform, savepoint and item box). Switching to Interpreter allows you to get past this point - there's another save point before the first boss, which is a good point to switch back to Dynarec. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Vandal_Hearts Vandal Hearts] | |[http://en.wikipedia.org/wiki/Vandal_Hearts Vandal Hearts] | ||
Line 2,028: | Line 2,028: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Used GameCube & Wii controllers, Constantly flickers up & down the menu (Not tested with Wii classic controller) You can get past that only to then have the game drop back to the main menu again. | + | |colspan="7" align="left"|Used GameCube & Wii controllers, Constantly flickers up & down the menu (Not tested with Wii classic controller) You can get past that only to then have the game drop back to the main menu again. |
|} | |} | ||
Line 2,053: | Line 2,053: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Both Dynarec and Interpreter start the game, but both only play the opening videos. Neither make it to the Main Menu. | + | |colspan="7" align="left"|Both Dynarec and Interpreter start the game, but both only play the opening videos. Neither make it to the Main Menu. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Wipeout_(video_game) Wipeout] | |[http://en.wikipedia.org/wiki/Wipeout_(video_game) Wipeout] | ||
Line 2,065: | Line 2,065: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No Problems. Standard Controller Only. | + | |colspan="7" align="left"|No Problems. Standard Controller Only. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Wipeout_3 Wipeout 3] | |[http://en.wikipedia.org/wiki/Wipeout_3 Wipeout 3] | ||
Line 2,077: | Line 2,077: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Code Dump at start up in Dynarec. Black screen with music in interpreter. | + | |colspan="7" align="left"|Code Dump at start up in Dynarec. Black screen with music in interpreter. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/wipeout_XL Wipeout XL] | |[http://en.wikipedia.org/wiki/wipeout_XL Wipeout XL] | ||
Line 2,089: | Line 2,089: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works wonderfully with classic controller after tweaking(no frame skip, no throttling). Graphics all run smooth... yet for some reason none of the music plays at all. Does randomly crash sometimes on load screens. | + | |colspan="7" align="left"|Works wonderfully with classic controller after tweaking(no frame skip, no throttling). Graphics all run smooth... yet for some reason none of the music plays at all. Does randomly crash sometimes on load screens. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Worms_Armageddon Worms Armageddon] | |[http://en.wikipedia.org/wiki/Worms_Armageddon Worms Armageddon] | ||
Line 2,101: | Line 2,101: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Dynarec works best. Interpreter is a little slow. | + | |colspan="7" align="left"|Dynarec works best. Interpreter is a little slow. |
|} | |} | ||
Line 2,126: | Line 2,126: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No Problems. Standard Controller Only | + | |colspan="7" align="left"|No Problems. Standard Controller Only |
|- | |- | ||
|[http://en.wikipedia.org/wiki/X-COM:_UFO_Defense X-Com: UFO Defense] | |[http://en.wikipedia.org/wiki/X-COM:_UFO_Defense X-Com: UFO Defense] | ||
Line 2,138: | Line 2,138: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works well with interpreter. Freezes often and without warning using dynarec. Audio sometimes doesn't play. Standard controller only. | + | |colspan="7" align="left"|Works well with interpreter. Freezes often and without warning using dynarec. Audio sometimes doesn't play. Standard controller only. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/X-Men_vs._Street_Fighter X-Men VS Street Fighter] | |[http://en.wikipedia.org/wiki/X-Men_vs._Street_Fighter X-Men VS Street Fighter] | ||
Line 2,150: | Line 2,150: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|No menu music. In-game music is stuck. SFX ok. Standard controller type only & prefer Dynarec. | + | |colspan="7" align="left"|No menu music. In-game music is stuck. SFX ok. Standard controller type only & prefer Dynarec. |
|- | |- | ||
|[http://en.wikipedia.org/wiki/Xenogears Xenogears] | |[http://en.wikipedia.org/wiki/Xenogears Xenogears] | ||
Line 2,162: | Line 2,162: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"|Works with PSX BIOS. Did not test with HLE. | + | |colspan="7" align="left"|Works with PSX BIOS. Did not test with HLE. |
|} | |} | ||
Line 2,188: | Line 2,188: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|} | |} | ||
Line 2,213: | Line 2,213: | ||
|- | |- | ||
|Comments: | |Comments: | ||
− | |colspan="7"| | + | |colspan="7" align="left"| |
|} | |} |
Revision as of 06:03, 2 September 2010
Guide to Compatibilty Table
This Guide explains what the table terminology means, and also should be used as a point of reference when adding games and info to maintain consistency with terms.
- PSX Title refers to the name of the PSone game.
- PSX Region refers to the orignal game region
- PAL for Europe and Australia
- NTSC for the Americas
- JAP for Asia
- Image Extension refers to the type of file. This will primarily be either .bin or .img (until WiiSX is compatible with other file formats).
- Image size should state the size of the Image in megabytes (MB).
- WiiSX Rev refers to the version of WiiSX used for testing.
- Dynarec FPS (Ingame) states what the usual occuring Frames Per Second is during gamepaly with this setting.
- Interpreter FPS (Ingame) states what the usual occuring Frames Per Second is during gameplay with this setting.
- Status states whether the game was Playable or Unplayable.
- Playable can be considered allowing the game to run and play at a suitable speed, with hardly any graphical issues but allowing for various audio issues, unless the audio is integral to the game (e.g. Music 2000).
- Unplayable can be considered where games do not play at a suitable speed, where visuals are broken or difficult to make out, or when games are prone to crashing.
- Comments used to provide advice on settings and awareness of issues.
Compatibility Table
This may require cleanup to meet WiiBrew's quality standards.
Reason: Names need links. Names are missing colons. Also the comments should be after the NAME (See Example)(To see how it looks click here). Delete uneeded white spaces (After !and |). ADD (MB) after Image Size, then delete all the MB's after each number. Replace Beta 1 with 1b and Beta 2.1 with 2.1b |
Example
|-
|Title
|Region
|Extension
|Image Size (MB)
|WiiSX Rev
|Dynarec FPS
|Interpreter FPS
|{{yes|Playable}} or {{no|Unplayable}}
|-
|Comments
|colspan="7" align="left"|Comments go here!
|}
#
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Title | Region | Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS | Interpreter FPS | Playable/Unplayable |
Comments: |
A
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
A-Train | NTSC | .bin | 91.37 | 1b | 72 | 38 | Playable |
Comments: | Game runs slightly fast. Standard controller type only. Dynarec or Interpreter. | ||||||
Ace Combat 3: Electrosphere | NTSC | .bin | 615.10 | 1b | 80 | 40 | Playable |
Comments: | |||||||
PAL | .bin + .cue | 607.29 | 1b | 65 | 27 | Playable | |
Comments: | Interpreter sound and video alittle glitchy. Almost perfect in Dynarec. Works great! | ||||||
Alien Trilogy | NTSC | .bin | 506.75 | 2.1b | 59 | 42 | Playable |
Comments: | Only Standard type control. Dynarec is better to play. | ||||||
All-Star Slammin' D-Ball | NTSC | .img | 204.61 | 1b | 70 | 37 | Playable |
Comments: | Music is stuck. Standard controller type only & Dynarec only. | ||||||
Allied General | NTSC | .img | 537.11 | 1b | 79 | 53 | Playable |
Comments: | Audio is fuzzy. Standard controller type only. Dynarec or Interpreter. | ||||||
Alundra | PAL | .img | 577.94 | 1b | 60 | 30 | Playable |
Comments: | Interpreter alittle bit slow. Dynarec perfect!Game works great, just don't save or it will freeze! | ||||||
Armored Core: Project Phantasma | NTSC | .img | 433.04 | 1b | 59 | 35 | Playable |
Comments: | Almost perfect. Music is slightly fuzzy. Any controller type only & prefer Dynarec. |
B
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Battle Arena Toshinden | PAL | .bin | 14.52 | 1b | 48 | 28 | Unplayable |
Comments: | Crashes during fights. Standard controller type only & prefer Dynarec. | ||||||
Bishi Bashi Special | PAL | .bin | 198.07 | 1b | 58 | - | Playable |
Comments: | Main menu music is jumpy, but sound effects ok. Use Dynarec. | ||||||
JAP | .bin + .cue | 266.33 | 2.1b | 59 | - | Playable | |
Comments: | "JUMPY" aka short looping XA-audio. Works if you have the bios-file. | ||||||
Bishi Bashi Special 2 | JAP | .bin + .cue | 229.92 | 2.1b | 51-60 | - | Playable |
Comments: | Music (XA Audio) goes frequently into 1 second sample loop, but the game itself works fine!(even without bios file) | ||||||
Bloody Roar 2 | PAL | .bin + .cue | 527.12 | 1b m3 | 28 | 20 | Playable |
Comments: | Most sounds too long, menu extremely hard to navigate (My controller is fine.), gameplay in slow motion. | ||||||
Bomberman Party Edition | NTSC | .img | 634.07 | 1b | 60 | 35 | Playable |
Comments: | Music is slightly fast. Standard controller type only & prefer Dynarec. | ||||||
Breath of Fire IV | NTSC | .bin + .ccd | 656.42 | 2.1b | 50~60 | 25~40 | Playable |
Comments: | Plays well, speed is good with Dynarec+BIOS (HLE causes missing sprites and other graphical glitches). Some music samples during cutscenes play too loudly at random. There are some points that hitch slightly, but overall it's quite good. (tested from opening to first battle) | ||||||
Brigandine | NTSC | .bin + .cue | 516.05 | 2.1b | ~60 | ~30 | Playable |
Comments: | Plays great on Dynarec, however there are times where the game won't move forward in battle (if there's dialogue between characters before the battle, for example). It will continue forward on Interpreter, but the game is much less enjoyable at that framerate. Recommendation: make a save state if game won't progress, load under interpreter, it will continue, then save again and load under dynarec and play the battle. | ||||||
Bugs Bunny: Lost in Time | PAL | .bin + .cue | - | 2.1b | - | - | Playable |
Comments: | some slight audio glitches that do not affect gameplay | ||||||
Bushido Blade | NTSC | .img | 555.29 | 2.1b | 60 | 32 | Playable |
Comments: | Audio is barely choppy, but otherwise game plays perfectly. Use Dynarec. |
C
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Castlevania Symphony of the Night | NTSC | .bin | 553.03 | 2.1b | 50 | 23 | Playable |
Comments: | Works with classic controller. Plays a bit sluggish and audio if definitely slightly garbled. Not exactly Ideal but absolutely playable. | ||||||
Chrono Cross | NTSC | .bin + .cue | 702.86 | 2.1b | 58 | 32 | Unplayable |
Comments: | Crashes dynaric before first battle, and freezes with Interpreter. | ||||||
Codename - Tenka | NTSC | .bin + .cue | 660.55 | 2.1b | 50 | 30 | Unplayable |
Comments: | When the intro is over it ask you to remove one of the memory cards and it wont continue whatever you do. | ||||||
Command & Conquer Red Alert | PAL | .bin | - | 2.1b | - | - | Playable |
Comments: | Perfectly playable, sound is rather slow (and a bit garbled) but the game functions 100% otherwise | ||||||
Constructor | NTSC | .img | 145 | 2.1b | - | - | Unplayable |
Comments: | Straight away it asks for a memory card, However freezes after doing so. | ||||||
Crash Bandicoot | NTSC | .bin | 588.23 | 1b | 60~70 | - | Playable |
Comments: | Slurred sound but graphics are normal. | ||||||
Crash Bandicoot 2: Cortex Strikes Back | NTSC | .bin + .cue | 183.88 | 1b | 69 | 45 | Playable |
Comments: | Slurred Sound | ||||||
Crash Bandicoot 3: Warped | NTSC | .bin + .cue | 271.92 | r61 | 55 | - | Playable |
Comments: | Slurred sound. | ||||||
Crash Bash | NTSC | .bin + .cue | 169.96 | 2.1b | 59 | - | Playable |
Comments: | Runs nearly perfect. Pause menus do not have words, but the selector in the missing-word-menus still works. | ||||||
Crash Team Racing | PAL | .bin + .cue | 672.51 | 1b | 75 | 35 | Unplayable |
Comments: | Freezes on first screen!Tested both Dynarec and Interpreter! | ||||||
NTSC | .bin + .cue | 490.38 | 2.1b | 59 | ~40 | Playable | |
Comments: | I say "Playable" lightly. The game plays..okay...But, there are a lot of missing and/or inconsistent graphics in the races and in the menus, as well as some FPS inconsistency and music issues. SFX seem correct though. | ||||||
Croc: Legend of the Gobbos | NTSC | .bin + .cue | 666.40 | r61 | 65 | - | Playable |
Comments: | Almost perfect. |
D
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Dave Mirra Freestyle BMX | NTSC | .img | 316.72 | 2.1b | 45-60 | - | Playable |
Comments: | Works fine. Best played with frame limiting and dithering turned off. | ||||||
Dead Ball Zone | PAL | .bin + .cue | 355.98 | 1b m3 | 40 | - | Playable |
Comments: | Sound is a bit crackly but plays well. | ||||||
Descent | NTSC | .img | 518.44 | 2.1b | 59 | 38 | Playable |
Comments: | No Problems. Standard controller type only. | ||||||
Die Hard Trilogy | - | .bin + .cue | - | 2.1b | - | - | Playable |
Comments: | Playable using BIOS and Dynarec, standard controller only graphical issues on taxi and airport levels. Skyscraper level seems fine. Long load times in general. | ||||||
Digimon Rumble Arena | NTSC | .bin + .cue | - | r61 | 55 | - | Playable |
Comments: | Sound is off by a lot. Videos are messed up. | ||||||
Digimon World 1 | PAL | .bin | 161.22 | 1b | 69-88 | 44.5 | Playable |
Comments: | Sound is a lil' sped up, due to the FPS. Otherwise perfect. | ||||||
Dino Crisis | NTSC | .bin | 747.15 | 2.1b | 61 | 50 | Playable |
Comments: | Dialogue text does not display making the game impossible to follow. Otherwise it seems to run perfectly. | ||||||
Dino Crisis 2 | NTSC | .bin | 487.06 | 2.1b | 61 | 50 | Playable |
Comments: | Dialogue doesn't play making the plot impossible to follow. Code dumps with HLE, runs fine with Bios. Otherwise no problems. | ||||||
Driver | NTSC | .img | 712.42 | 2.1b | 55-60 | 35 | Playable |
Comments: | No Problems. |
E
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Ehrgeiz - God Bless the Ring | NTSC | .bin + .cue | 665.30 | 1b | 80 | 40 | Unplayable |
Comments: | Freezes when you go to start Arcade Mode and Quest Mode in both Interpreter and Dynarec. | ||||||
Evil Dead: Hail to the King CD1 | NTSC | .bin | 386.38 | 2.1b | - | - | Unplayable |
Comments: | The screen appears with pixels colored and green & black palettes after the initial loading. |
F
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Final Fantasy VII [Disc 1] | NTSC | .bin + .cue | 712.81 | 1b | 78 | 40 | Unplayable |
Comments: | |||||||
PAL | - | - | 2.1b | - | - | Unplayable | |
Comments: | Under dynarec, the emulator hard-crashes ("ISI exception") during the first battle scene. | ||||||
Final Fantasy VIII [Disk 1/2/3/4] | PAL | .bin | 727.54 (approx) | 1b | - | - | Unplayable |
Comments: | Doesn't load. After choosing the rom, it goes to a black screen, saying "Do Front Clear Buffer" | ||||||
Final Fantasy Tactics | NTSC | .img .iso | 516.24 | 2.1b | ~50-90 | ~40-50 | Playable |
Comments: | Interpreter runs so slowly as to be unplayable; you could hypothetically but you will not enjoy it. Under dynarec, the game runs between slightly slower than usual (this happens only in a few sections) to almost double speed (this often happens in menus, and also at the beginning and ending of battles). The sound slurs a lot, but not enough to be too annoying. Overall very playable. The dialogue can product a crazy sound >_< | ||||||
Front Mission 3 | NTSC | .bin + .cue | 588.26 | 2.1b | 50~60 | ~20-40 | Playable |
Comments: | Requires BIOS file and Interpreter mode; HLE hangs indefinitely without getting to the title screen. Dynarec is fast but upon attacking in battle, the framebuffer messes up and scrambles all textures and text, making the game unplayable. Running with Interpreter+BIOS results in accurate, playable, but half-speed gameplay. There are small hitches when portraits are loaded for dialogue with both Interpreter and Dynarec. | ||||||
Future Cop LAPD | NTSC | .bin | 295.25 | 2.1b | - | - | Unplayable |
Comments: | Intro movies skip horribly, freezes after selecting anything in the main menu. |
G
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Gex 2: Enter the Gecko | NTSC | .img + .ccd | 254.65 | r61 | 58 | - | Playable |
Comments: | Fuzzy sound. | ||||||
Gex 3: Deep Cover Gecko | NTSC | .img + .ccd | 382.24 | r61 | 52 | - | Playable |
Comments: | Fuzzy sound. | ||||||
Ghost in the Shell | NTSC | .bin + .cue | 625.31 | 1b | 75 | 35 | Unplayable |
Comments: | Playable but with major graphical issues and freezing. | ||||||
Goemon: Shin Sedai Shuumei! | JAP | .bin + .cue | 585 | r61 | - | - | Unplayable |
Comments: | Doesn't load. | ||||||
Gran Turismo | PAL | .img | 661.53 | 2.1b | 59 | - | Playable |
Comments: | SFX & BGM sometimes don't work right, but the gameplay itself is fine. Encountered one glitch where washing my car gave me an ending result of about -47,000,000 credits, so beware of that. Works great otherwise. | ||||||
Gran Turismo 2 | NTSC | .bin+.cue | - | 2.1b | 59 | 38 | Unplayable |
Comments: | Played at full speed under Dynarec. No problems except whenever you hit a wall at a certain angle your car bounces around like a pinball uncontrollably. This happens so easily that it is impossible to actually complete a race. | ||||||
Grand Theft Auto | PAL | .bin | 9.14 | 1b | 65 | 27 | Playable |
Comments: | Controls difficult though. Standard controller type only & prefer Dynarec. | ||||||
NTSC | .img | 682.52 | 1b | 90 | 45 | Playable | |
Comments: | Perfect with Dynarec, Abit slow with interpreter!Great Game! | ||||||
Grand Theft Auto 2 | NTSC | .bin + .cue | 520.51 | 1b | 80 | 40 | Playable |
Comments: | Near perfect in Dynarec, a little slow in interpreter. Freezes on a red screen sometimes during long play. |
H
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Title | Region | Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS | Interpreter FPS | Playable/Unplayable |
Comments: |
I
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Title | Region | Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS | Interpreter FPS | Playable/Unplayable |
Comments: |
J
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Jersey Devil | PAL | .bin + .cue | - | 2.1b | - | - | Playable |
Comments: | no issues | ||||||
JetMoto | NTSC | .bin + .cue | 418 | 2.1b | - | - | Unplayable (HLE) / Playable (PSX BIOS) |
Comments: | With the HLE BIOS, either the input is not processed correctly, or the physics engine does not behave correctly. Upon entering a race, pressing almost any button causes the bike to spin wildly out of control and crash into anything nearby. Music does not work with either BIOS, but the game is at least playable with a proper PSX BIOS. Disc image was ripped from an original copy of the game.) | ||||||
Jonah Lomu Rugby | PAL | .bin + .cue | 290,563,728 bytes | 2.1b | 30-49 | - | Playable |
Comments: | variable frame rate, runs a little slow and commentary stops after first/kick-off phrase. but plays well enough |
K
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Klonoa: Door to Phantomile | NTSC | .img | 702.09 | 2.1b | 40-58 | - | Playable |
Comments: | Movie sequences are perfect. Ingame it's slightly slow from time to time. Pending between 40 and 58 FPS. | ||||||
Kotobuki Grand Prix | PAL | .bin + .cue | - | 2.1b | - | - | Playable |
Comments: | No issues. | ||||||
Kurushi | PAL | .bin + .cue | 21.76 | 1b | 47 | 28 | Playable |
Comments: | Perfect. Standard controller only & prefer Dynarec. |
L
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
LSD: Dream Emulator | JAP (Eng Translation) | .bin | 618.07 | 1b | 90 | 45 | Playable |
Comments: | Interpreter sound and video a little glitchy. Dynarec almost perfect with over 100 FPS. | ||||||
JAP | .bin | 618.07 | r61 | 60 | - | Playable | |
Comments: | Perfect. |
M
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Martian Gothic | NTSC | .bin | 630.14 | 2.1b | 41 | 59 | Playable |
Comments: | The dialogue and cutscene in-game is going too far too fast, It's very hard to understand what is going on in the cutscenes. Playable on GameCube Controller (Classic Controller don't work, because of a bug of the Classic controller incomplatible in some games). | ||||||
Medal of Honor | NTSC | .bin + .cue | - | 1b | 60 | 34 | Playable |
Comments: | Plays great, sound reasonable. Standard controller with Dynarec preferred. Launched from USB drive. | ||||||
MediEvil | NTSC | BIN/CUE | 535.70 | 2.1b | - | - | Unplayable |
Comments: | Slow intro movies, takes time between screens (couple of long black screens). Gets to menu, but frozen black screen after that. | ||||||
MediEvil | NTSC | .bin + .cue | 535.72 | 2.1b | 38-60 | - | Playable |
Comments: | Movies with normal speed (59 FPS) except for the story telling intro. Ingame it runs with 38 to 5X Fps. Booted with Bios (crashes without it after the intro)Video | ||||||
Megaman 8 | NTSC | .img | 398.91 | - | 61 | 35 | Playable |
Comments: | Seems to look, sound and play great in Dynarec, ranging between 50fps-70fps, though not fully tested (small SD card), especially in interpreter. Will check it out again some time in the future. | ||||||
Megaman X5 | NTSC | .bin + .cue | 555.95 | - | 60 | - | Playable |
Comments: | Audio failed in Dynarec, ranged from 50fps-80fps. Quit early in opening stage due to audio fail. | ||||||
Metal Gear Solid | PAL | .iso | 658.59, 685.05 | 2b | 49.5 | 1-2 | Playable |
Comments: | The game itself seems fine, but cutscenes have a weird delay - effects and framerate is fine, but objects will move for a second, then stall for a second continously. EG, in the opening cutscene, the water effects move fluidly, but the sub will move forward, then stop, then move forward and stop for a second at a time. Characters, elevators, anything that moves has this stop/go motion, but Snake's breath, weather effects, flashing lights all proceed normally. Audio breaks up in cutscenes as well. Playable if you skip all the cutscenes. | ||||||
Micro Machines V3 | PAL | .bin + .cue | 643.22 | r61 | 43 | - | Playable |
Comments: | |||||||
Micro Maniacs | PAL | .bin + .cue | 520.79 | r61 | - | - | - |
Comments: |
N
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
NASCAR Rumble | NTSC | BIN/CUE | 249.10 | 2.1b | - | - | Unplayable |
Comments: | Movies slow, menus slow, freezes once gameplay starts. | ||||||
Need For Speed III Hot Pursuit | NTSC | .bin + .cue | 504.32 | 2.1b | 59 | - | Playable |
Comments: | Game plays excellently, almost flawless. Menus are slowed up a teeny bit, but the actual races are nearly perfect. | ||||||
NHL Faceoff | NTSC | .img | 103.00 | 2.1b | 59 | - | Playable |
Comments: | Works great. Seems to be close to flawless. | ||||||
NHL Rock the Rink | NTSC | .bin | - | 2.1b | 35 | 20 | Unplayable |
Comments: | Menus work fine, in game skips heavily. | ||||||
Nuclear Strike | NTSC | .img | 614.48 | 2.1b | 58 | 34 | Playable |
Comments: | Movies skip horribly. Light skips ingame, but fully playable. |
O
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Oddworld - Abe's Exoddus [Disc 1 of 2] | NTSC | .img | 583.63 | 2.1b | 90 | 45 | Unplayable |
Comments: | Playable, but with graphical problems incompatibility! | ||||||
Oddworld - Abe's Exoddus [Disk 2 of 2] | NTSC | .bin + .cue | 461.53 | 1b | 90 | 45 | Unplayable |
Comments: | Unplayable | ||||||
Oddworld - Abe's Oddysee | PAL | .bin + .cue | 685.54 | 2.1b | 49 | 37 | Unplayable |
Comments: | Playable, but with graphical problems incompatibility!Don't work without BIOS. | ||||||
Off World Interceptor Extreme | NTSC | .bin + .cue | 579.11 | 1b | 95 | 45 | Playable |
Comments: | Interpreter abit slow. Dynarec Perfect!Great Game! | ||||||
Ogre Battle - The March of the Black Queen | NTSC | .img | 502.92 | 1b | 60 | 40 | Playable |
Comments: | Very playable in interpreter. Freezes in Dynarec! | ||||||
Olympic Soccer | NTSC | .bin + .cue | 491.96 | 1b | 85 | 45 | Playable |
Comments: | Only playable in Interpreter runs abit slow, but playable. Code Dump in Dynarec! | ||||||
One | NTSC | .img | 122.95 | 1b | 85 | 45 | Playable |
Comments: | Freezes on first screen! | ||||||
Overblood | NTSC | .img | 668.02 | 1b | 75 | 35 | Unplayable |
Comments: | Freezes in the begining of the first stage. Tested both Dynarec and Interpreter! |
P
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Panzer Front | PAL | .bin + .cue | 329.70 | 2.1b | 49 | - | Playable |
Comments: | Menu screen cropped slightly. Plays very well. | ||||||
PaRappa the Rapper | PAL | .bin | 662.11 | 2.1b | 62-41 | - | Playable |
Comments: | Sound is a bit comprimised but seems almost completely working. |
Q
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Quake II | NTSC | .img | 339.77 | 2.1b | 55-59 | 30-35 | Playable |
Comments: | Textures sometimes distort in Dynarec. Minor slowdown during combat. Otherwise no problems. |
R
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
The Raiden Project (Raiden I & II) | JAP | .bin | 55.32 | 1b | - | - | Unplayable |
Comments: | Doesn't load. | ||||||
Rakugaki Showtime | JAP | .bin | - | 2.1b | - | - | Playable |
Comments: | Standard controller only | ||||||
Rayman | NTSC | .bin | 574.71 | 2.1b | - | - | Unplayable |
Comments: | Freezes at UbiSoft logo. | ||||||
Resident Evil: Director's Cut | NTSC | .iso | 674.28 | 2.1b | - | - | Unplayable |
Comments: | Doesn't load. (Black Screen on Dynarec and Interpreter) | ||||||
Resident Evil: Director's Cut PT-BR | PAL (Portuguese Translate Hack) | .bin | 686.88 | 2.1b | - | - | Unplayable |
Comments: | Doesn't load. (Black Screen on Dynarec and Interpreter) | ||||||
Resident Evil 2 {CD 1 (Leon CD) tested only} | PAL | .img | 633.44 | 2.1b | 59+ | - | Playable |
Comments: | Appears to run perfectly. Plays best with frame limit on, but dithering off in Dynarec. | ||||||
Resident Evil 3 Nemesis | PAL | .bin | 679.48 | 1b m3 | - | - | Unplayable |
Comments: | Freezes at the first screen which says something like "Contains violence and Gore" | ||||||
R4: Ridge Racer Type 4 | NTSC | .img | 592.63 | 2.1b | 55-60 | 30 | Playable |
Comments: | No Problems. Runs better with dithering off. | ||||||
Rollcage | NTSC | .bin + .cue | 648.65 | 2.1b | - | - | Unplayable |
Comments: | Intro videos play well. It then checks memory cards, at wich case it code dumps (dynamic), or freezes (interpreter). | ||||||
Rollcage - Stage II | NTSC | .bin | 618.31 | 2.1b | 60 | 36 | Playable |
Comments: | No Problems. | ||||||
RPG Maker | NTSC | .bin | 66.46 | 1b | - | - | Unplayable |
Comments: | Doesn't load. |
S
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Sheep Raider | NTSC | .bin | 592.07 | 1b | 70 | - | Playable |
Comments: | Sound is a little blurry and too fast but playable. | ||||||
Silent Hill | NTSC | .iso | 587.93 | 2.1b | 59 | 34 | Playable |
Comments: | The limit fps in-game is better on Interpreter, because the fps in-game is very fast on Dynarec. The CG have better fps and visual on Dynarec than Interpreter, because the color is opaque and the fps is choking a little. | ||||||
Silent Bomber | NTSC | .bin | 327.04 | 1b | 68 | 31 | Playable |
Comments: | Music and voice is distorted. SFX ok. Standard controller type only. Dynarec only. | ||||||
Skullmonkeys | NTSC | .img + .ccd | 627.28 | r61 | 72 | 42 | Playable |
Comments: | Perfect, but videos are messed up. Also, turn music off in options, because it can cause sound problems ingame. | ||||||
PAL | .img + .ccd | 627.28 | 2.1b | 60 | 42 | Playable | |
Comments: | Perfect. | ||||||
Snowboard Kids Plus | NTSC | .bin + .cue | 279.32 | 1b | 72 | 36 | Playable |
Comments: | Colours are bad in FMVs, otherwise looks good. XA music is busted (gets stuck repeating the first few seconds), sequenced plays fine. Too slow in interpreter, too fast in dynarec; more playable in the latter. | ||||||
Space Jam | NTSC | .img | 80.55 | 2.1b | 59 | - | Playable |
Comments: | Works good, with the exceptions that theres no BGM during the basketball games, little commentary, and the graphics quality is sometimes lacking in the mini-games. | ||||||
Spyro the Dragon | NTSC | .bin + .cue | 604 | r61 | |||
Comments: | Will not load, have to use Reset to return to WiiSX menu. Both Dynarec and Interpreter tested. Another user said that there was minor sound glitches. | ||||||
Star Gladiator - Episode 1: Final Crusade | PAL | .img | 46.23 | 1b | - | - | Unplayable |
Comments: | Doesn't load. | ||||||
Star Trek: Invasion | PAL | .bin | 33.16 | 1b | - | - | Unplayable |
Comments: | Freezes after developer logos. | ||||||
Star Wars - Rebel Assault 2 | NTSC | .bin | 715.95 | 2.1b | - | - | Unplayable |
Comments: | Everything works right up until you enter the first mission. At that point the screen goes black. The game keeps playing in the background, and you can shoot, but you can't see anything. |
T
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Tail Concerto | NTSC | .bin + .cue | 599.09 | 2.1b | 60 | 45-50 | Playable |
Comments: | Almost Perfect. Audio is a little staticy at times. Tested on SD with GCN controller. | ||||||
Tales of Destiny | NTSC | .bin + .ccd | ~500 | r61 | 57 | 40 | Playable |
Comments: | FPS jumps around a lot. Sounds fruity, and videos are messed up. | ||||||
Tales Of Phantasia | JAP (Eng Translatian) | .bin | 641.55 | 1b | 70 | 35 | Playable |
Comments: | Audio almost perfect. Standard controller type only & prefer Dynarec. | ||||||
Tekken | NTSC | .img | - | 2.1b | 59 | 42 | Playable |
Comments: | Plays great in Dynarec maintaining fps in-game. Sounds work fine. Slightly smoother with frameskip enabled, but barely necessary. In interpreter mode, the screen is black almost all of the time, but is visible with frameskip enabled. | ||||||
Tekken 2 | NTSC | .bin | - | 2.1b | 21 | 23 | Unplayable |
Comments: | Game works fine, but far too slow. Character models are glitched beyond recognition in dynarec. Interpreter has no graphics issues. | ||||||
Tekken 3 | NTSC | .bin + .cue | 656.06 | 1b | 40 | 25 | Playable |
Comments: | Somewhat slow in dynarec, audio is very slow as well. Very playable despite that. Didn't test in interpreter. | ||||||
Tenchu: Stealth Assassins | NTSC | .bin + .cue | - | 1b | 70 | 40 | Playable |
Comments: | No music but SFX ok. Plays great in Dynarec mode. Plays a lot slower when launched from USB drive. | ||||||
Tenchu 2: Birth of the Stealth Assassins | NTSC | .bin + .cue | tbc | 1b | - | - | Unplayable |
Comments: | Intro video plays slow & in weird colors (red & green). Hangs after you select start game (in both Dynarec & Interpreter). Standard controller only. Launched from USB drive. | ||||||
The Emperor's New Groove | NTSC | BIN/CUE | 586.60 | 2.1b | - | - | Unplayable |
Comments: | Black screen, though you can hear the opening movie. | ||||||
The legend of Dragoon - Disk 1-4 | PAL | iso | 2,148.25 | 2.1b | 45.49 | 45.49 | Playable |
Comments: | This Game works properly | ||||||
The Lion King : Simba's Mighty Adventure | NTSC | img | 680.72 | 1b | 89 | 47 | Unplayable |
Comments: | At the loading screen right after the intro, it starts loading but never finishes. | ||||||
The Next Tetris | NTSC | .bin | 32.89 | 1b | 41 | 26 | Playable |
Comments: | Music is slightly distorted. SFX is okay. Standard or Analog controller type. Prefer Dynarec. | ||||||
The Next Tetris | PAL | .bin | 32.89 | 1b | 40 | 25 | Playable |
Comments: | Music is slightly distorted at start up, but really dosn't effect the game. Prefer Dynarec. | ||||||
Theme Hospital | PAL | .bin | - | 2.1b | - | - | Unplayable |
Comments: | After showing the opening video, The makers logo pops up (Bullfrog) & to which then freezes. | ||||||
Thrasher - Skate & Destroy | NTSC | .img | 350.30 | 2.1b | 60 | 33 | Playable |
Comments: | No Problems. Turn dithering off for full speed. | ||||||
Time Commando | NTSC | .bin | 514.96 | 2.1b | 50-55 | 30 | Playable |
Comments: | Problems with graphics in Dynarec/Graphics ok in Interpreter but very slow. No other problems found yet | ||||||
[1] | NTSC | .bin | 261.28 | 1b | - | - | Playable |
Comments: | Works perfectly, but music causes sound glitches. Whole game tested. | ||||||
Tomba!2: The Evil Swine Return | NTSC | .bin | 408.37 | 1b | - | - | Playable |
Comments: | Fuzzy, distorted voices and glitchy BGM. Turn them off. Hangs up during major action sequences, but if you just wait a couple of seconds, they resume. PLAYABLE. Whole game tested. | ||||||
[2] | PAL | .img | 447.27 | 1b m3 | 42 | 25 | Playable |
Comments: | Works great!Standard controller type only & prefer Dynarec. | ||||||
Tony Hawk's Pro Skater 2 | NTSC | .bin | 713.38 | 1b | 80 | 40 | Unplayable |
Comments: | Doesn't load. Distorted sound and black screen. | ||||||
Twisted Metal 2 | NTSC | .img | 699.84 | 1b | 59 | 40-45 | Playable |
Comments: | Plays a lot like Twisted Metal 4 does. Although there is no in-battle background music, the SFX work properly, making the game very enjoyable. Dynarec plays at nearly perfect pace; Interpreter is slower, but still playable. With the Frame Limit setting turned off, the game's FPS in Dynarec can usually be anywhere between 75-95, making it almost too fast to be played well, but still playable. | ||||||
Twisted Metal 4 | NTSC | .img | 712.74 | 1b | 59 | 30-40 | Playable |
Comments: | Works great, very enjoyable. There is SFX, but there appears to be no music when in battles, although there is in menus. Otherwise operates perfectly. Dynarec plays much better, almost perfectly. Interpreter does work, but at a much slower graphical pace. With the Frame Limit off, the game's FPS in Dynarec can usually be anywhere between 55-75, still keeping a playable pace. |
U
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Umihara Kawase | JAP | .bin/.cue | 110.45 | 1b m3 | 60 | - | Playable |
Comments: | No problems at all. | ||||||
UmJammer Lammy | JAP | .bin + .cue | 695.35 | r61 | 82 | 42 | Unplayable |
Comments: | Crashes upon loading first stage. |
V
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Vagrant Story | NTSC | .img | - | 2.1b | 59 | 35-40 | Playable |
Comments: | Very smooth with Dynarec, but crashes upon exiting the Wine Guild Hall (the first room with a floating platform, savepoint and item box). Switching to Interpreter allows you to get past this point - there's another save point before the first boss, which is a good point to switch back to Dynarec. | ||||||
Vandal Hearts | PAL | .bin | - | 2.1b | - | - | Unplayable |
Comments: | Used GameCube & Wii controllers, Constantly flickers up & down the menu (Not tested with Wii classic controller) You can get past that only to then have the game drop back to the main menu again. |
W
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Wild Arms | NTSC | .bin + .cue | 5.93 (incorrect) | 1b | 85 | 34 | Unplayable |
Comments: | Both Dynarec and Interpreter start the game, but both only play the opening videos. Neither make it to the Main Menu. | ||||||
Wipeout | NTSC | .bin | 480.79 | 2.1b | 35-60 | 25 | Playable |
Comments: | No Problems. Standard Controller Only. | ||||||
Wipeout 3 | PAL | .img + .cue | 615.33 | 2.1b | - | - | Unplayable |
Comments: | Code Dump at start up in Dynarec. Black screen with music in interpreter. | ||||||
Wipeout XL | PAL | .img | 664.84 | 2.1b | 67-43 | 52-26 | Playable |
Comments: | Works wonderfully with classic controller after tweaking(no frame skip, no throttling). Graphics all run smooth... yet for some reason none of the music plays at all. Does randomly crash sometimes on load screens. | ||||||
Worms Armageddon | NTSC | .img | 522.85 | 1b | 60 | 40 | Playable |
Comments: | Dynarec works best. Interpreter is a little slow. |
X
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
X-Com: Terror From the Deep | PAL | .bin | 111.22 | 2.1b | 60 | 40 | Playable |
Comments: | No Problems. Standard Controller Only | ||||||
X-Com: UFO Defense | NTSC | .bin | 625.15 | 2.1b | 60 | 35 | Playable |
Comments: | Works well with interpreter. Freezes often and without warning using dynarec. Audio sometimes doesn't play. Standard controller only. | ||||||
X-Men VS Street Fighter | NTSC | .bin | 374.25 | 1b | 48 | 28 | Playable |
Comments: | No menu music. In-game music is stuck. SFX ok. Standard controller type only & prefer Dynarec. | ||||||
Xenogears | NTSC | .bin + .cue | 686 | 2.1b | - | - | Playable |
Comments: | Works with PSX BIOS. Did not test with HLE. |
Y
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Title | Region | Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS | Interpreter FPS | Playable/Unplayable |
Comments: |
Z
Navigation
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
PSX Title | PSX Region | Image Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status |
---|---|---|---|---|---|---|---|
Title | Region | Extension | Image Size (MB) | WiiSX Rev | Dynarec FPS | Interpreter FPS | Playable/Unplayable |
Comments: |