In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "WiiSX/Compatibility"

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m (Sweeping formatting consistency/cleanup and alphabetization. All entries should be in proper order. Apologies for the changelog SPAM.)
(Converted all instances of kB and B to MB as per cleanup recommendations, removed "/ MB" from Image Size header.)
Line 10: Line 10:
 
**'''JAP''' for Asia
 
**'''JAP''' for Asia
 
*'''Image Extension''' refers to the type of file. This will primarily be either '''.bin''' or '''.img''' (until WiiSX is compatible with other file formats).
 
*'''Image Extension''' refers to the type of file. This will primarily be either '''.bin''' or '''.img''' (until WiiSX is compatible with other file formats).
*'''Image size''' should state the size of the Image in megabytes (mb).
+
*'''Image size''' should state the size of the Image in megabytes ( MB).
 
*'''WiiSX Rev''' refers to the version of WiiSX used for testing.
 
*'''WiiSX Rev''' refers to the version of WiiSX used for testing.
 
*'''Dynarec FPS (Ingame)''' states what the usual occuring Frames Per Second is during gamepaly with this setting.
 
*'''Dynarec FPS (Ingame)''' states what the usual occuring Frames Per Second is during gamepaly with this setting.
Line 20: Line 20:
  
 
== Compatibility Table ==
 
== Compatibility Table ==
{{cleanup||System Menu and Tested by is irrelevant. Size should be in megabytes (mb). Also the comments should be after the game.}}
+
{{cleanup||System Menu and Tested by is irrelevant. Size should be in megabytes ( MB). Also the comments should be after the game.}}
 
<!-- This page attracts a lot of fresh wiki editors. Please, use the preview button untill you are satisfied with how the page looks, then AND ONLY THEN, hit submit. thank you for not spamming the recent changes page -->
 
<!-- This page attracts a lot of fresh wiki editors. Please, use the preview button untill you are satisfied with how the page looks, then AND ONLY THEN, hit submit. thank you for not spamming the recent changes page -->
  
Line 29: Line 29:
 
!PSX Region<br />
 
!PSX Region<br />
 
!Image Extension<br />
 
!Image Extension<br />
!Image Size/Bytes<br />
+
!Image Size<br />
 
!WiiSX Rev<br />
 
!WiiSX Rev<br />
 
!Dynarec FPS (Ingame)<br />
 
!Dynarec FPS (Ingame)<br />
Line 43: Line 43:
 
|Interpreter FPS<br />
 
|Interpreter FPS<br />
 
|Playable/Unplayable<br />
 
|Playable/Unplayable<br />
|-<br />
+
|Comments
|Comments:<br />
 
|colspan="8"|Insert comment here.<br />
 
 
|}
 
|}
  
Line 54: Line 52:
 
!PSX Region
 
!PSX Region
 
!Image Extension
 
!Image Extension
!Image Size / bytes
+
!Image Size
 
!WiiSX Rev
 
!WiiSX Rev
 
!Dynarec FPS (Ingame)
 
!Dynarec FPS (Ingame)
Line 79: Line 77:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 89: Line 87:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 93,566
+
| 91.37 MB
 
| Beta 1
 
| Beta 1
 
| 72
 
| 72
Line 96: Line 94:
 
| Game runs slightly fast. Standard controller type only. Dynarec or Interpreter.
 
| Game runs slightly fast. Standard controller type only. Dynarec or Interpreter.
 
|-
 
|-
| [http://en.wikipedia.org/wiki/Ace_Combat_3 Ace Combat 3: Electrosphere]
+
| [http://en.wikipedia.org/wiki/Ace_Co MBat_3 Ace Co MBat 3: Electrosphere]
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 644,977,200
+
| 615.10 MB
 
| Beta 1
 
| Beta 1
 
| 80
 
| 80
Line 106: Line 104:
 
| Interpreter sound and video alittle glitchy. Almost perfect in Dynarec. Works great!
 
| Interpreter sound and video alittle glitchy. Almost perfect in Dynarec. Works great!
 
|-
 
|-
| [http://en.wikipedia.org/wiki/Ace_Combat_3 Ace Combat 3: Electrosphere]
+
| [http://en.wikipedia.org/wiki/Ace_Co MBat_3 Ace Co MBat 3: Electrosphere]
 
| PAL
 
| PAL
 
| .bin + .cue
 
| .bin + .cue
| 621,869
+
| 607.29 MB
 
| Beta 1
 
| Beta 1
 
| 65
 
| 65
Line 119: Line 117:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 531.367.936
+
| 506.75 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 129: Line 127:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 209,517
+
| 204.61 MB
 
| Beta 1
 
| Beta 1
 
| 70
 
| 70
Line 139: Line 137:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 550,001
+
| 537.11 MB
 
| Beta 1
 
| Beta 1
 
| 79
 
| 79
Line 149: Line 147:
 
| PAL
 
| PAL
 
| .img
 
| .img
| 606,013,968
+
| 577.94 MB
 
| Beta 1
 
| Beta 1
 
| 60
 
| 60
Line 159: Line 157:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 443,431
+
| 433.04 MB
 
| Beta 1
 
| Beta 1
 
| 59
 
| 59
Line 173: Line 171:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 183: Line 181:
 
| PAL
 
| PAL
 
| .bin
 
| .bin
| 14,870
+
| 14.52 MB
 
| Beta 1
 
| Beta 1
 
| 48
 
| 48
Line 193: Line 191:
 
| PAL
 
| PAL
 
| .bin
 
| .bin
| 202,824
+
| 198.07 MB
 
| Beta 1
 
| Beta 1
 
| 58
 
| 58
Line 203: Line 201:
 
| JAP
 
| JAP
 
| .bin + .cue
 
| .bin + .cue
| 279,262,368
+
| 266.33 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 213: Line 211:
 
| JAP
 
| JAP
 
| .bin + .cue
 
| .bin + .cue
| 241,089,408
+
| 229.92 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 51-60
 
| 51-60
Line 223: Line 221:
 
| PAL
 
| PAL
 
| .bin + .cue
 
| .bin + .cue
| 552,727,151
+
| 527.12 MB
 
| Beta 1 Mod 3
 
| Beta 1 Mod 3
 
| 28
 
| 28
Line 230: Line 228:
 
| Most sounds too long, menu extremely hard to navigate (My controller is fine.), gameplay in slow motion.
 
| Most sounds too long, menu extremely hard to navigate (My controller is fine.), gameplay in slow motion.
 
|-
 
|-
| [http://en.wikipedia.org/wiki/Bomberman_Party_Edition Bomberman Party Edition]
+
| [http://en.wikipedia.org/wiki/Bo MBerman_Party_Edition Bo MBerman Party Edition]
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 645,289
+
| 634.07 MB
 
| Beta 1
 
| Beta 1
 
| 60
 
| 60
Line 243: Line 241:
 
| NTSC
 
| NTSC
 
| .bin + .ccd
 
| .bin + .ccd
| 688,315,152
+
| 656.42 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 50~60
 
| 50~60
Line 253: Line 251:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 541,115,232
+
| 516.05 MB
 
| Beta 2.1
 
| Beta 2.1
 
| ~60
 
| ~60
Line 273: Line 271:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 582,258,768
+
| 555.29 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 60
 
| 60
Line 287: Line 285:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 297: Line 295:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 566,300kb
+
| 553.03 MB
 
| beta2.1
 
| beta2.1
 
| 50
 
| 50
Line 307: Line 305:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 719,731
+
| 702.86 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 58
 
| 58
Line 317: Line 315:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 676,406kb
+
| 660.55 MB
 
| beta2.1
 
| beta2.1
 
| 50
 
| 50
Line 337: Line 335:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 145MB
+
| 145 MB
 
| beta 2.1
 
| beta 2.1
 
| -
 
| -
Line 347: Line 345:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 602,345
+
| 588.23 MB
 
| beta1
 
| beta1
 
| 60~70
 
| 60~70
Line 357: Line 355:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 192,814,608
+
| 183.88 MB
 
| beta1
 
| beta1
 
| 69
 
| 69
Line 367: Line 365:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 285,130,608
+
| 271.92 MB
 
| r61
 
| r61
 
| 55
 
| 55
Line 377: Line 375:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 178,220,448
+
| 169.96 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 387: Line 385:
 
| PAL
 
| PAL
 
| .bin + .cue
 
| .bin + .cue
| 705,179,229
+
| 672.51 MB
 
| beta1
 
| beta1
 
| 75
 
| 75
Line 397: Line 395:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 514,189,536
+
| 490.38 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 407: Line 405:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 698,767,440
+
| 666.40 MB
 
| r61
 
| r61
 
| 65
 
| 65
Line 421: Line 419:
 
!PSX Region
 
!PSX Region
 
!Image Extension
 
!Image Extension
!Image Size / bytes
+
!Image Size
 
!WiiSX Rev
 
!WiiSX Rev
 
!Dynarec FPS (Ingame)
 
!Dynarec FPS (Ingame)
Line 431: Line 429:
 
|NTSC
 
|NTSC
 
|.img
 
|.img
|322,106,400
+
|316.72 MB
 
|Beta 2.1
 
|Beta 2.1
 
|45-60
 
|45-60
Line 441: Line 439:
 
|PAL
 
|PAL
 
|.bin + .cue
 
|.bin + .cue
|373,269,456
+
|355.98 MB
 
|Beta 1 mod3
 
|Beta 1 mod3
 
|40
 
|40
Line 451: Line 449:
 
|NTSC
 
|NTSC
 
|.img
 
|.img
|543,620,112
+
|518.44 MB
 
|Beta 2.1
 
|Beta 2.1
 
|59
 
|59
Line 468: Line 466:
 
|Playable using BIOS and Dynarec, standard controller only graphical issues on taxi and airport levels. Skyscraper level seems fine. Long load times in general.
 
|Playable using BIOS and Dynarec, standard controller only graphical issues on taxi and airport levels. Skyscraper level seems fine. Long load times in general.
 
|-
 
|-
|[http://en.wikipedia.org/wiki/Digimon_Rumble_Arena Digimon Rumble Arena]
+
|[http://en.wikipedia.org/wiki/Digimon_Ru MBle_Arena Digimon Ru MBle Arena]
 
|NTSC
 
|NTSC
 
|.bin + .cue
 
|.bin + .cue
Line 481: Line 479:
 
|PAL
 
|PAL
 
|.bin
 
|.bin
|165,085kb
+
|161.22 MB
 
|Beta 1
 
|Beta 1
 
|69-88
 
|69-88
Line 491: Line 489:
 
|NTSC
 
|NTSC
 
|.bin
 
|.bin
|765,085kb
+
|747.15 MB
 
|Beta 2.1
 
|Beta 2.1
 
|61
 
|61
Line 501: Line 499:
 
|NTSC
 
|NTSC
 
|.bin
 
|.bin
|510,720,336
+
|487.06 MB
 
|Beta 2.1
 
|Beta 2.1
 
|61
 
|61
Line 511: Line 509:
 
|NTSC
 
|NTSC
 
|.img
 
|.img
|747,030,480
+
|712.42 MB
 
|Beta 2.1
 
|Beta 2.1
 
|55-60
 
|55-60
Line 525: Line 523:
 
!PSX Region
 
!PSX Region
 
!Image Extension
 
!Image Extension
!Image Size / bytes
+
!Image Size
 
!WiiSX Rev
 
!WiiSX Rev
 
!Dynarec FPS (Ingame)
 
!Dynarec FPS (Ingame)
Line 535: Line 533:
 
|NTSC
 
|NTSC
 
|.bin + .cue
 
|.bin + .cue
|681,271kb
+
|665.30 MB
 
|1b
 
|1b
 
|80
 
|80
Line 545: Line 543:
 
|NTSC
 
|NTSC
 
|.bin
 
|.bin
|405.147.648
+
|386.38 MB
 
|2.1b
 
|2.1b
 
| -
 
| -
Line 559: Line 557:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 569: Line 567:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 747,435,024
+
| 712.81 MB
 
| Beta 1
 
| Beta 1
 
| 78
 
| 78
Line 579: Line 577:
 
| PAL
 
| PAL
 
| .bin
 
| .bin
| 745,000 (approx)
+
| 727.54 MB (approx)
 
| Beta 1
 
| Beta 1
 
| 0
 
| 0
Line 589: Line 587:
 
| NTSC
 
| NTSC
 
| .img .iso
 
| .img .iso
| 528, 629
+
| 516.24 MB
 
| Beta 2.1
 
| Beta 2.1
 
| ~50-90
 
| ~50-90
Line 599: Line 597:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 309,590,317
+
| 295.25 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 613: Line 611:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 623: Line 621:
 
| NTSC
 
| NTSC
 
| .img + .ccd
 
| .img + .ccd
| 260,758
+
| 254.65 MB
 
| r61
 
| r61
 
| 58
 
| 58
Line 633: Line 631:
 
| NTSC
 
| NTSC
 
| .img + .ccd
 
| .img + .ccd
| 391,413
+
| 382.24 MB
 
| r61
 
| r61
 
| 52
 
| 52
Line 643: Line 641:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 655,689,749
+
| 625.31 MB
 
| beta1
 
| beta1
 
| 75
 
| 75
Line 653: Line 651:
 
| JAP
 
| JAP
 
| .bin + .cue
 
| .bin + .cue
| 585
+
| 585 MB
 
| r61
 
| r61
 
| -
 
| -
Line 663: Line 661:
 
| PAL
 
| PAL
 
| .img
 
| .img
| 693,668,304
+
| 661.53 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 693: Line 691:
 
| PAL
 
| PAL
 
| .bin
 
| .bin
| 9,358
+
| 9.14 MB
 
| beta1
 
| beta1
 
| 65
 
| 65
Line 703: Line 701:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 715,671,264
+
| 682.52 MB
 
| beta1
 
| beta1
 
| 90
 
| 90
Line 713: Line 711:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 545,795,799
+
| 520.51 MB
 
| beta1
 
| beta1
 
| 80
 
| 80
Line 727: Line 725:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 751: Line 749:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 775: Line 773:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 795: Line 793:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 418 Mb
+
| 418 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 819: Line 817:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 829: Line 827:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 736.197.168
+
| 702.09 MB
 
| beta 2.1
 
| beta 2.1
 
| 40-58
 
| 40-58
Line 849: Line 847:
 
| PAL
 
| PAL
 
| .bin + .cue
 
| .bin + .cue
| 22,281
+
| 21.76 MB
 
| beta1
 
| beta1
 
| 47
 
| 47
Line 863: Line 861:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 873: Line 871:
 
| JAP (Eng Translation)
 
| JAP (Eng Translation)
 
| .bin
 
| .bin
| 648,088,896
+
| 618.07 MB
 
| beta1
 
| beta1
 
| 90
 
| 90
Line 883: Line 881:
 
| JAP
 
| JAP
 
| .bin
 
| .bin
| 648.088.896
+
| 618.07 MB
 
| r61
 
| r61
 
| 60
 
| 60
Line 893: Line 891:
 
| JAP
 
| JAP
 
| .bin
 
| .bin
| 648.088.896
+
| 618.07 MB
 
| beta2
 
| beta2
 
| 60
 
| 60
Line 917: Line 915:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 927: Line 925:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 660.752.064
+
| 630.14 MB
 
| beta 2.1
 
| beta 2.1
 
| 41
 
| 41
Line 937: Line 935:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| tbc
+
| -
 
| beta1
 
| beta1
 
| 60
 
| 60
Line 947: Line 945:
 
| NTSC
 
| NTSC
 
| BIN/CUE
 
| BIN/CUE
| 548,556kB
+
| 535.70 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 957: Line 955:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 561.744.755
+
| 535.72 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 38-60
 
| 38-60
Line 967: Line 965:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 418,287,616
+
| 398.91 MB
 
| -
 
| -
 
| 61
 
| 61
Line 977: Line 975:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 582,954,960
+
| 555.95 MB
 
| -
 
| -
 
| 60
 
| 60
Line 987: Line 985:
 
| PAL
 
| PAL
 
| .iso
 
| .iso
| 690,577,776, 718,324,320
+
| 658.59 MB, 685.05 MB
 
| beta2
 
| beta2
 
| 49.5
 
| 49.5
Line 997: Line 995:
 
| PAL
 
| PAL
 
| .bin + .cue
 
| .bin + .cue
| 674,461,872
+
| 643.22 MB
 
| r61
 
| r61
 
| 43
 
| 43
Line 1,007: Line 1,005:
 
| PAL
 
| PAL
 
| .bin + .cue
 
| .bin + .cue
| 546,085,008
+
| 520.79 MB
 
| r61
 
| r61
 
| -
 
| -
Line 1,021: Line 1,019:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 1,028: Line 1,026:
 
! Comments
 
! Comments
 
|-
 
|-
| [http://en.wikipedia.org/wiki/NASCAR_Rumble NASCAR Rumble]
+
| [http://en.wikipedia.org/wiki/NASCAR_Ru MBle NASCAR Ru MBle]
 
| NTSC
 
| NTSC
 
| BIN/CUE
 
| BIN/CUE
| 255,078kB
+
| 249.10 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 1,041: Line 1,039:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 528,818,976
+
| 504.32 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 1,051: Line 1,049:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 107,999,136
+
| 103.00 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 1,058: Line 1,056:
 
| Works great. Seems to be close to flawless.
 
| Works great. Seems to be close to flawless.
 
|-
 
|-
| [http://www.giantbomb.com/nhl-rock-the-rink/61-10605/ NHL Rock the Rink]
+
| [http://www.giantbo MB.com/nhl-rock-the-rink/61-10605/ NHL Rock the Rink]
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
Line 1,071: Line 1,069:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 644,330,400
+
| 614.48 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 58
 
| 58
Line 1,085: Line 1,083:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 1,095: Line 1,093:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 611,978,640
+
| 583.63 MB
 
| beta1
 
| beta1
 
| 90
 
| 90
Line 1,105: Line 1,103:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 483,947,638
+
| 461.53 MB
 
| beta1
 
| beta1
 
| 90
 
| 90
Line 1,115: Line 1,113:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 607,241,820
+
| 579.11 MB
 
| beta1
 
| beta1
 
| 95
 
| 95
Line 1,125: Line 1,123:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 527,348,976
+
| 502.92 MB
 
| beta1
 
| beta1
 
| 60
 
| 60
Line 1,135: Line 1,133:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 515,857,980
+
| 491.96 MB
 
| beta1
 
| beta1
 
| 85
 
| 85
Line 1,145: Line 1,143:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 128,920,176
+
| 122.95 MB
 
| beta1
 
| beta1
 
| 85
 
| 85
Line 1,155: Line 1,153:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 700,472,640
+
| 668.02 MB
 
| beta1
 
| beta1
 
| 75
 
| 75
Line 1,169: Line 1,167:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 1,179: Line 1,177:
 
| PAL
 
| PAL
 
| .bin + .cue
 
| .bin + .cue
| 345,720,480
+
| 329.70 MB
 
| Beta 1 mod3 & Beta 2.1
 
| Beta 1 mod3 & Beta 2.1
 
| 49
 
| 49
Line 1,189: Line 1,187:
 
| Pal
 
| Pal
 
| .bin
 
| .bin
| 678,000kb
+
| 662.11 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 62-41
 
| 62-41
Line 1,203: Line 1,201:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 1,213: Line 1,211:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 356,276,256
+
| 339.77 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 55-59
 
| 55-59
 
| 30-35
 
| 30-35
 
| {{Yes|Playable}}
 
| {{Yes|Playable}}
| Textures sometimes distort in Dynarec. Minor slowdown during combat. Otherwise no problems.
+
| Textures sometimes distort in Dynarec. Minor slowdown during co MBat. Otherwise no problems.
 
|}
 
|}
  
Line 1,227: Line 1,225:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 1,237: Line 1,235:
 
| JAP
 
| JAP
 
| .bin
 
| .bin
| 56,648
+
| 55.32 MB
 
| Beta 1
 
| Beta 1
 
| -
 
| -
Line 1,257: Line 1,255:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 602,629,000
+
| 574.71 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 1,267: Line 1,265:
 
| NTSC
 
| NTSC
 
| .iso
 
| .iso
| 707.028.992
+
| 674.28 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 1,277: Line 1,275:
 
| PAL (Portuguese Translate Hack)
 
| PAL (Portuguese Translate Hack)
 
| .bin
 
| .bin
| 720.245.904
+
| 686.88 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 1,287: Line 1,285:
 
| PAL
 
| PAL
 
| .img
 
| .img
| 664,214,208
+
| 633.44 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59+
 
| 59+
Line 1,297: Line 1,295:
 
| PAL
 
| PAL
 
| .bin
 
| .bin
| 712,491,360
+
| 679.48 MB
 
| Beta 1 Mod 3
 
| Beta 1 Mod 3
 
| -
 
| -
Line 1,307: Line 1,305:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 621,421,920
+
| 592.63 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 55-60
 
| 55-60
Line 1,317: Line 1,315:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 680,163,120
+
| 648.65 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 1,327: Line 1,325:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 648,349,968
+
| 618.31 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 60
 
| 60
Line 1,337: Line 1,335:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 68,057
+
| 66.46 MB
 
| Beta 1
 
| Beta 1
 
| -
 
| -
Line 1,351: Line 1,349:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 1,361: Line 1,359:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 606,283
+
| 592.07 MB
 
| Beta 1
 
| Beta 1
 
| 70
 
| 70
Line 1,371: Line 1,369:
 
| NTSC
 
| NTSC
 
| .iso
 
| .iso
| 616.494.480
+
| 587.93 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 1,378: Line 1,376:
 
| The limit fps in-game is better on Interpreter, because the fps in-game is very fast on Dynarec. The CG have better fps and visual on Dynarec than Interpreter, because the color is opaque and the fps is choking a little.
 
| The limit fps in-game is better on Interpreter, because the fps in-game is very fast on Dynarec. The CG have better fps and visual on Dynarec than Interpreter, because the color is opaque and the fps is choking a little.
 
|-
 
|-
| [http://en.wikipedia.org/wiki/Silent_Bomber Silent Bomber]
+
| [http://en.wikipedia.org/wiki/Silent_Bo MBer Silent Bo MBer]
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 334,889
+
| 327.04 MB
 
| Beta 1
 
| Beta 1
 
| 68
 
| 68
Line 1,391: Line 1,389:
 
| NTSC
 
| NTSC
 
| .img + .ccd
 
| .img + .ccd
| 642,335
+
| 627.28 MB
 
| r61
 
| r61
 
| 72
 
| 72
Line 1,401: Line 1,399:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 286,028
+
| 279.32
 
| Beta 1
 
| Beta 1
 
| 72
 
| 72
Line 1,411: Line 1,409:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 84,465,832
+
| 80.55 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 59
 
| 59
Line 1,431: Line 1,429:
 
| PAL
 
| PAL
 
| .img
 
| .img
| 47341
+
| 46.23 MB
 
| Beta 1
 
| Beta 1
 
| -
 
| -
Line 1,441: Line 1,439:
 
| PAL
 
| PAL
 
| .bin
 
| .bin
| 33,957
+
| 33.16 MB
 
| Beta 1
 
| Beta 1
 
| -
 
| -
Line 1,451: Line 1,449:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 750,723,120
+
| 715.95 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 1,465: Line 1,463:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 1,475: Line 1,473:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 613,464 KB
+
| 599.09 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 60
 
| 60
Line 1,485: Line 1,483:
 
| NTSC
 
| NTSC
 
| .bin + .ccd
 
| .bin + .ccd
| ~500
+
| ~500 MB
 
| r61
 
| r61
 
| 57
 
| 57
Line 1,495: Line 1,493:
 
| JAP (Eng Translatian)
 
| JAP (Eng Translatian)
 
| .bin
 
| .bin
| 656,950
+
| 641.55 MB
 
| Beta 1
 
| Beta 1
 
| 70
 
| 70
Line 1,525: Line 1,523:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 671,802
+
| 656.06 MB
 
| Beta 1
 
| Beta 1
 
| 40
 
| 40
Line 1,535: Line 1,533:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| tbc
+
| -
 
| Beta 1
 
| Beta 1
 
| 70
 
| 70
Line 1,555: Line 1,553:
 
| NTSC
 
| NTSC
 
| BIN/CUE
 
| BIN/CUE
| 600,678.4kB
+
| 586.60 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 1,565: Line 1,563:
 
| PAL
 
| PAL
 
| iso
 
| iso
| 2,199,807kb
+
| 2,148.25 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 45.49
 
| 45.49
Line 1,572: Line 1,570:
 
| This Game works properly
 
| This Game works properly
 
|-
 
|-
| [http://en.wikipedia.org/wiki/The_Lion_King:_Simba%27s_Mighty_Adventure The Lion King : Simba's Mighty Adventure]
+
| [http://en.wikipedia.org/wiki/The_Lion_King:_Si MBa%27s_Mighty_Adventure The Lion King : Si MBa's Mighty Adventure]
 
| NTSC
 
| NTSC
 
| img
 
| img
| 697,058kb
+
| 680.72 MB
 
| Beta 1
 
| Beta 1
 
| 89
 
| 89
Line 1,585: Line 1,583:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 33682
+
| 32.89 MB
 
| Beta 1
 
| Beta 1
 
| 41
 
| 41
Line 1,595: Line 1,593:
 
| PAL
 
| PAL
 
| .bin
 
| .bin
| 34,489,728
+
| 32.89 MB
 
| Beta 1
 
| Beta 1
 
| 40
 
| 40
Line 1,615: Line 1,613:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 367,321,248
+
| 350.30 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 60
 
| 60
Line 1,625: Line 1,623:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 527,319
+
| 514.96 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 50-55
 
| 50-55
Line 1,633: Line 1,631:
 
|-
 
|-
  
| [http://en.wikipedia.org/wiki/Tomba! Tomba!]
+
| [http://en.wikipedia.org/wiki/To MBa! To MBa!]
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 273,969,000
+
| 261.28 MB
 
| Beta 1
 
| Beta 1
 
| -
 
| -
Line 1,643: Line 1,641:
 
| Works perfectly, but music causes sound glitches. Whole game tested.
 
| Works perfectly, but music causes sound glitches. Whole game tested.
 
|-
 
|-
| [http://en.wikipedia.org/wiki/Tomba!_2:_The_Evil_Swine_Return Tomba! 2: The Evil Swine Return]
+
| [http://en.wikipedia.org/wiki/To MBa!_2:_The_Evil_Swine_Return To MBa! 2: The Evil Swine Return]
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 428,211,000
+
| 408.37 MB
 
| Beta 1
 
| Beta 1
 
| -
 
| -
Line 1,654: Line 1,652:
 
|-
 
|-
  
| [http://en.wikipedia.org/wiki/Tomba! Tombi!]
+
| [http://en.wikipedia.org/wiki/To MBa! To MBi!]
 
| PAL
 
| PAL
 
| .img
 
| .img
| 469,000,000
+
| 447.27 MB
 
| Beta 1 Mod 3
 
| Beta 1 Mod 3
 
| 42
 
| 42
Line 1,667: Line 1,665:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 748,034,784
+
| 713.38 MB
 
| 1b
 
| 1b
 
| 80
 
| 80
Line 1,677: Line 1,675:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 733,831,056
+
| 699.84 MB
 
| Beta 1
 
| Beta 1
 
| 59
 
| 59
Line 1,687: Line 1,685:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 747,364,464
+
| 712.74 MB
 
| Beta 1
 
| Beta 1
 
| 59
 
| 59
Line 1,701: Line 1,699:
 
!PSX Region
 
!PSX Region
 
!Image Extension
 
!Image Extension
!Image Size / bytes
+
!Image Size
 
!WiiSX Rev
 
!WiiSX Rev
 
!Dynarec FPS (Ingame)
 
!Dynarec FPS (Ingame)
Line 1,711: Line 1,709:
 
|JAP
 
|JAP
 
|.bin/.cue
 
|.bin/.cue
|115,810,128
+
|110.45 MB
 
|Beta 1 mod3
 
|Beta 1 mod3
 
|60
 
|60
Line 1,721: Line 1,719:
 
|JAP
 
|JAP
 
|.bin + .cue
 
|.bin + .cue
|712,036
+
|695.35 MB
 
|r61
 
|r61
 
|82
 
|82
Line 1,735: Line 1,733:
 
!PSX Region
 
!PSX Region
 
!Image Extension
 
!Image Extension
!Image Size / bytes
+
!Image Size
 
!WiiSX Rev
 
!WiiSX Rev
 
!Dynarec FPS (Ingame)
 
!Dynarec FPS (Ingame)
Line 1,769: Line 1,767:
 
! PSX Region
 
! PSX Region
 
! Image Extension
 
! Image Extension
! Image Size / bytes
+
! Image Size
 
! WiiSX Rev
 
! WiiSX Rev
 
! Dynarec FPS (Ingame)
 
! Dynarec FPS (Ingame)
Line 1,779: Line 1,777:
 
| NTSC
 
| NTSC
 
| .bin + .cue
 
| .bin + .cue
| 6,222,231
+
| 5.93 MB (incorrect)
 
| Beta 1
 
| Beta 1
 
| 85
 
| 85
Line 1,789: Line 1,787:
 
| NTSC
 
| NTSC
 
| .bin
 
| .bin
| 504,148,848
+
| 480.79 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 35-60
 
| 35-60
Line 1,799: Line 1,797:
 
| PAL
 
| PAL
 
| .img + .cue
 
| .img + .cue
| 645,221,808
+
| 615.33 MB
 
| Beta 2.1
 
| Beta 2.1
 
| -
 
| -
Line 1,809: Line 1,807:
 
| PAL
 
| PAL
 
| .img
 
| .img
| 680,800kb
+
| 664.84 MB
 
| Beta 2.1
 
| Beta 2.1
 
| 67-43
 
| 67-43
Line 1,819: Line 1,817:
 
| NTSC
 
| NTSC
 
| .img
 
| .img
| 548,248,844
+
| 522.85 MB
 
| Beta 1
 
| Beta 1
 
| 60
 
| 60
Line 1,833: Line 1,831:
 
!PSX Region
 
!PSX Region
 
!Image Extension
 
!Image Extension
!Image Size / bytes
+
!Image Size
 
!WiiSX Rev
 
!WiiSX Rev
 
!Dynarec FPS (Ingame)
 
!Dynarec FPS (Ingame)
Line 1,843: Line 1,841:
 
|PAL
 
|PAL
 
|.bin
 
|.bin
|116,623,920
+
|111.22 MB
 
|Beta 2.1
 
|Beta 2.1
 
|60
 
|60
Line 1,853: Line 1,851:
 
|NTSC
 
|NTSC
 
|.bin
 
|.bin
|655,514,160
+
|625.15 MB
 
|Beta 2.1
 
|Beta 2.1
 
|60
 
|60
Line 1,863: Line 1,861:
 
|NTSC
 
|NTSC
 
|.bin
 
|.bin
|383,229
+
|374.25 MB
 
|Beta 1
 
|Beta 1
 
|48
 
|48
Line 1,873: Line 1,871:
 
|NTSC
 
|NTSC
 
|.bin + .cue
 
|.bin + .cue
|686MB
+
|686 MB
 
|Beta 2.1
 
|Beta 2.1
 
| -
 
| -
Line 1,887: Line 1,885:
 
!PSX Region
 
!PSX Region
 
!Image Extension
 
!Image Extension
!Image Size / bytes
+
!Image Size
 
!WiiSX Rev
 
!WiiSX Rev
 
!Dynarec FPS (Ingame)
 
!Dynarec FPS (Ingame)
Line 1,911: Line 1,909:
 
!PSX Region
 
!PSX Region
 
!Image Extension
 
!Image Extension
!Image Size / bytes
+
!Image Size
 
!WiiSX Rev
 
!WiiSX Rev
 
!Dynarec FPS (Ingame)
 
!Dynarec FPS (Ingame)

Revision as of 06:29, 30 August 2010

Guide to Compatibilty Table

This Guide explains what the table terminology means, and also should be used as a point of reference when adding games and info to maintain consistency with terms.

  • PSX Title refers to the name of the PSone game.
  • PSX Region refers to the orignal game region
    • PAL for Europe and Australia
    • NTSC for the Americas
    • JAP for Asia
  • Image Extension refers to the type of file. This will primarily be either .bin or .img (until WiiSX is compatible with other file formats).
  • Image size should state the size of the Image in megabytes ( MB).
  • WiiSX Rev refers to the version of WiiSX used for testing.
  • Dynarec FPS (Ingame) states what the usual occuring Frames Per Second is during gamepaly with this setting.
  • Interpreter FPS (Ingame) states what the usual occuring Frames Per Second is during gameplay with this setting.
  • Status states whether the game was Playable or Unplayable.
    • Playable can be considered allowing the game to run and play at a suitable speed, with hardly any graphical issues but allowing for various audio issues, unless the audio is integral to the game (e.g. Music 2000).
    • Unplayable can be considered where games do not play at a suitable speed, where visuals are broken or difficult to make out, or when games are prone to crashing.
  • Comments used to provide advice on settings and awareness of issues.

Compatibility Table

Example

{{ABCNavi}}
{|class="wikitable sortable" style="margin-left:auto; margin-right:auto; width:100%; text-align:center; font-size:90%;
!PSX Title
!PSX Region
!Image Extension
!Image Size
!WiiSX Rev
!Dynarec FPS (Ingame)
!Interpreter FPS (Ingame)
!Status
|-
|Title
|Region
|Extension
|Image Size
|WiiSX Rev
|Dynarec FPS
|Interpreter FPS
|Playable/Unplayable
|Comments |}

#

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Title Region Extension Image Size WiiSX Rev Dynarec FPS Interpreter FPS Playable/Unplayable Comments

A

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
A-Train NTSC .bin 91.37 MB Beta 1 72 38 Playable Game runs slightly fast. Standard controller type only. Dynarec or Interpreter.
MBat_3 Ace Co MBat 3: Electrosphere NTSC .bin 615.10 MB Beta 1 80 40 Playable Interpreter sound and video alittle glitchy. Almost perfect in Dynarec. Works great!
MBat_3 Ace Co MBat 3: Electrosphere PAL .bin + .cue 607.29 MB Beta 1 65 27 Playable Very good, but aircraft models strangely rendered. Menu music slightly choppy. Standard controller type only & prefer Dynarec.
Alien Trilogy NTSC .bin 506.75 MB Beta 2.1 59 42 Playable Only Standard type control. Dynarec is better to play.
All-Star Slammin' D-Ball NTSC .img 204.61 MB Beta 1 70 37 Playable Music is stuck. Standard controller type only & Dynarec only.
Allied General NTSC .img 537.11 MB Beta 1 79 53 Playable Audio is fuzzy. Standard controller type only. Dynarec or Interpreter.
Alundra PAL .img 577.94 MB Beta 1 60 30 Playable Interpreter alittle bit slow. Dynarec perfect! Game works great, just don't save or it will freeze!
Armored Core: Project Phantasma NTSC .img 433.04 MB Beta 1 59 35 Playable Almost perfect. Music is slightly fuzzy. Any controller type only & prefer Dynarec.

B

Navigation
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Battle Arena Toshinden PAL .bin 14.52 MB Beta 1 48 28 Unplayable Crashes during fights. Standard controller type only & prefer Dynarec.
Bishi Bashi Special PAL .bin 198.07 MB Beta 1 58 - Playable Main menu music is jumpy, but sound effects ok. Use Dynarec.
Bishi Bashi Special JAP .bin + .cue 266.33 MB Beta 2.1 59 - Playable "JUMPY" aka short looping XA-audio. Works if you have the bios-file.
Bishi Bashi Special 2 JAP .bin + .cue 229.92 MB Beta 2.1 51-60 - Playable Music (XA Audio) goes frequently into 1 second sample loop, but the game itself works fine! (even without bios file)
Bloody Roar 2 PAL .bin + .cue 527.12 MB Beta 1 Mod 3 28 20 Playable Most sounds too long, menu extremely hard to navigate (My controller is fine.), gameplay in slow motion.
MBerman_Party_Edition Bo MBerman Party Edition NTSC .img 634.07 MB Beta 1 60 35 Playable Music is slightly fast. Standard controller type only & prefer Dynarec.
Breath of Fire IV NTSC .bin + .ccd 656.42 MB Beta 2.1 50~60 25~40 Playable Plays well, speed is good with Dynarec+BIOS (HLE causes missing sprites and other graphical glitches). Some music samples during cutscenes play too loudly at random. There are some points that hitch slightly, but overall it's quite good. (tested from opening to first battle)
Brigandine NTSC .bin + .cue 516.05 MB Beta 2.1 ~60 ~30 Playable Plays great on Dynarec, however there are times where the game won't move forward in battle (if there's dialogue between characters before the battle, for example). It will continue forward on Interpreter, but the game is much less enjoyable at that framerate. Recommendation: make a save state if game won't progress, load under interpreter, it will continue, then save again and load under dynarec and play the battle.
Bugs Bunny: Lost in Time PAL .bin + .cue - Beta 2.1 - - Playable some slight audio glitches that do not affect gameplay
Bushido Blade NTSC .img 555.29 MB Beta 2.1 60 32 Playable Audio is barely choppy, but otherwise game plays perfectly. Use Dynarec.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Castlevania Symphony of the Night NTSC .bin 553.03 MB beta2.1 50 23 Playable Works with classic controller. Plays a bit sluggish and audio if definitely slightly garbled. Not exactly Ideal but absolutely playable.
Chrono Cross NTSC .bin + .cue 702.86 MB Beta 2.1 58 32 Unplayable Crashes dynaric before first battle, and freezes with Interpreter.
Codename - Tenka NTSC .bin + .cue 660.55 MB beta2.1 50 30 Unplayable When the intro is over it ask you to remove one of the memory cards and it wont continue whatever you do.
Command & Conquer Red Alert PAL .bin - Beta2.1 - - Playable Perfectly playable, sound is rather slow (and a bit garbled) but the game functions 100% otherwise
Constructor NTSC .img 145 MB beta 2.1 - - Unplayable Straight away it asks for a memory card, However freezes after doing so.
Crash Bandicoot NTSC .bin 588.23 MB beta1 60~70 - Playable Slurred sound but graphics are normal.
Crash Bandicoot 2: Cortex Strikes Back NTSC .bin + .cue 183.88 MB beta1 69 45 Playable Slurred Sound
Crash Bandicoot 3: Warped NTSC .bin + .cue 271.92 MB r61 55 - Playable Slurred sound.
Crash Bash NTSC .bin + .cue 169.96 MB Beta 2.1 59 - Playable Runs nearly perfect. Pause menus do not have words, but the selector in the missing-word-menus still works.
Crash Team Racing PAL .bin + .cue 672.51 MB beta1 75 35 Unplayable Freezes on first screen! Tested both Dynarec and Interpreter!
Crash Team Racing NTSC .bin + .cue 490.38 MB Beta 2.1 59 ~40 Playable I say "Playable" lightly. The game plays..okay...But, there are a lot of missing and/or inconsistent graphics in the races and in the menus, as well as some FPS inconsistency and music issues. SFX seem correct though.
Croc: Legend of the Gobbos NTSC .bin + .cue 666.40 MB r61 65 - Playable Almost perfect.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Dave Mirra Freestyle BMX NTSC .img 316.72 MB Beta 2.1 45-60 - Playable Works fine. Best played with frame limiting and dithering turned off.
Dead Ball Zone PAL .bin + .cue 355.98 MB Beta 1 mod3 40 - Playable Sound is a bit crackly but plays well.
Descent NTSC .img 518.44 MB Beta 2.1 59 38 Playable No Problems. Standard controller type only.
Die Hard Trilogy - .bin + .cue - Beta 2.1 - - Playable Playable using BIOS and Dynarec, standard controller only graphical issues on taxi and airport levels. Skyscraper level seems fine. Long load times in general.
MBle_Arena Digimon Ru MBle Arena NTSC .bin + .cue - r61 55 - Playable Sound is off by a lot. Videos are messed up.
Digimon World 1 PAL .bin 161.22 MB Beta 1 69-88 44.5 Playable Sound is a lil' sped up, due to the FPS. Otherwise perfect.
Dino Crisis NTSC .bin 747.15 MB Beta 2.1 61 50 Playable Dialogue text does not display making the game impossible to follow. Otherwise it seems to run perfectly.
Dino Crisis 2 NTSC .bin 487.06 MB Beta 2.1 61 50 Playable Dialogue doesn't play making the plot impossible to follow. Code dumps with HLE, runs fine with Bios. Otherwise no problems.
Driver NTSC .img 712.42 MB Beta 2.1 55-60 35 Playable No Problems.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Ehrgeiz - God Bless the Ring NTSC .bin + .cue 665.30 MB 1b 80 40 Unplayable Freezes when you go to start Arcade Mode and Quest Mode in both Interpreter and Dynarec.
Evil Dead: Hail to the King CD1 NTSC .bin 386.38 MB 2.1b - - Unplayable The screen appears with pixels colored and green & black palettes after the initial loading.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Final Fantasy VII [Disc 1 of 3] NTSC .bin + .cue 712.81 MB Beta 1 78 40 Unplayable Under dynarec, the emulator hard-crashes ("ISI exception") during the first battle scene. Under interpreter, the game functions correctly, but at half speed and with severe audio glitches.
Final Fantasy VIII - Disk 1/2/3/4 PAL .bin 727.54 MB (approx) Beta 1 0 0 Unplayable Doesn't load. After choosing the rom, it goes to a black screen, saying "Do Front Clear Buffer"
Final Fantasy Tactics NTSC .img .iso 516.24 MB Beta 2.1 ~50-90 ~40-50 Playable Interpreter runs so slowly as to be unplayable; you could hypothetically but you will not enjoy it. Under dynarec, the game runs between slightly slower than usual (this happens only in a few sections) to almost double speed (this often happens in menus, and also at the beginning and ending of battles). The sound slurs a lot, but not enough to be too annoying. Overall very playable. The dialogue can product a crazy sound >_<
Future Cop LAPD NTSC .bin 295.25 MB Beta 2.1 - - Unplayable Intro movies skip horribly, freezes after selecting anything in the main menu.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Gex 2: Enter the Gecko NTSC .img + .ccd 254.65 MB r61 58 - Playable Fuzzy sound.
Gex 3: Deep Cover Gecko NTSC .img + .ccd 382.24 MB r61 52 - Playable Fuzzy sound.
Ghost in the Shell NTSC .bin + .cue 625.31 MB beta1 75 35 Unplayable Playable but with major graphical issues and freezing.
Goemon: Shin Sedai Shuumei! JAP .bin + .cue 585 MB r61 - - Unplayable Doesn't load.
Gran Turismo PAL .img 661.53 MB Beta 2.1 59 - Playable SFX & BGM sometimes don't work right, but the gameplay itself is fine. Encountered one glitch where washing my car gave me an ending result of about -47,000,000 credits, so beware of that. Works great otherwise.
Gran Turismo 2 USA .bin+.cue - beta2 48 - Playable Plays about 10-15% slow with dynarec, noticeably slow, but still mostly playable
Gran Turismo 2 USA .bin+.cue - beta2.1 59 38 Unplayable Played at full speed under Dynarec. No problems except whenever you hit a wall at a certain angle your car bounces around like a pinball uncontrollably. This happens so easily that it is impossible to actually complete a race.
Grand Theft Auto PAL .bin 9.14 MB beta1 65 27 Playable Controls difficult though. Standard controller type only & prefer Dynarec.
Grand Theft Auto NTSC .img 682.52 MB beta1 90 45 Playable Perfect with Dynarec, Abit slow with interpreter! Great Game!
Grand Theft Auto 2 NTSC .bin + .cue 520.51 MB beta1 80 40 Playable Near perfect in Dynarec, a little slow in interpreter. Freezes on a red screen sometimes during long play.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Title Region Extension Image Size WiiSX Rev Dynarec FPS Interpreter FPS Playable/Unplayable Comments

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Title Region Extension Image Size WiiSX Rev Dynarec FPS Interpreter FPS Playable/Unplayable Comments

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Jersey Devil PAL .bin + .cue - Beta 2.1 - - Playable no issues
JetMoto NTSC .bin + .cue 418 MB Beta 2.1 - - Unplayable (HLE) /
Playable (PSX BIOS)
With the HLE BIOS, either the input is not processed correctly, or the physics engine does not behave correctly. Upon entering a race, pressing almost any button causes the bike to spin wildly out of control and crash into anything nearby.
Music does not work with either BIOS, but the game is at least playable with a proper PSX BIOS.
Disc image was ripped from an original copy of the game.)
Jonah Lomu Rugby PAL .bin + .cue - Beta 2.1 30-49 - Playable variable frame rate but plays well enough

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Klonoa: Door to Phantomile NTSC .img 702.09 MB beta 2.1 40-58 - Playable Movie sequences are perfect. Ingame it's slightly slow from time to time. Pending between 40 and 58 FPS.
Kotobuki Grand Prix PAL .bin + .cue - beta2.1 - - Playable No issues.
Kurushi PAL .bin + .cue 21.76 MB beta1 47 28 Playable Perfect. Standard controller only & prefer Dynarec.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
LSD: Dream Emulator JAP (Eng Translation) .bin 618.07 MB beta1 90 45 Playable Interpreter sound and video a little glitchy. Dynarec almost perfect with over 100 FPS.
LSD: Dream Emulator JAP .bin 618.07 MB r61 60 - Playable Perfect.
LSD: Dream Emulator JAP .bin 618.07 MB beta2 60 - Playable Works great.
LSD: Dream Emulator JAP .bin - beta2.1 60 - Playable No issues.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Martian Gothic NTSC .bin 630.14 MB beta 2.1 41 59 Playable The dialogue and cutscene in-game is going too far too fast, It's very hard to understand what is going on in the cutscenes. Playable on GameCube Controller (Classic Controller don't work, because of a bug of the Classic controller incomplatible in some games).
Medal of Honor NTSC .bin + .cue - beta1 60 34 Playable Plays great, sound reasonable. Standard controller with Dynarec preferred. Launched from USB drive.
MediEvil NTSC BIN/CUE 535.70 MB Beta 2.1 - - Unplayable Slow intro movies, takes time between screens (couple of long black screens). Gets to menu, but frozen black screen after that.
MediEvil NTSC .bin + .cue 535.72 MB Beta 2.1 38-60 - Playable Movies with normal speed (59 FPS) except for the story telling intro. Ingame it runs with 38 to 5X Fps. Booted with Bios (crashes without it after the intro)Video
Megaman 8 NTSC .img 398.91 MB - 61 35 Playable Seems to look, sound and play great in Dynarec, ranging between 50fps-70fps, though not fully tested (small SD card), especially in interpreter. Will check it out again some time in the future.
Megaman X5 NTSC .bin + .cue 555.95 MB - 60 - Playable Audio failed in Dynarec, ranged from 50fps-80fps. Quit early in opening stage due to audio fail.
Metal Gear Solid PAL .iso 658.59 MB, 685.05 MB beta2 49.5 1-2 Playable The game itself seems fine, but cutscenes have a weird delay - effects and framerate is fine, but objects will move for a second, then stall for a second continously. EG, in the opening cutscene, the water effects move fluidly, but the sub will move forward, then stop, then move forward and stop for a second at a time. Characters, elevators, anything that moves has this stop/go motion, but Snake's breath, weather effects, flashing lights all proceed normally. Audio breaks up in cutscenes as well. Playable if you skip all the cutscenes.
Micro Machines V3 PAL .bin + .cue 643.22 MB r61 43 - Playable -
Micro Maniacs PAL .bin + .cue 520.79 MB r61 - - - -

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
MBle NASCAR Ru MBle NTSC BIN/CUE 249.10 MB Beta 2.1 - - Unplayable Movies slow, menus slow, freezes once gameplay starts.
Need For Speed III Hot Pursuit NTSC .bin + .cue 504.32 MB Beta 2.1 59 - Playable Game plays excellently, almost flawless. Menus are slowed up a teeny bit, but the actual races are nearly perfect.
NHL Faceoff NTSC .img 103.00 MB Beta 2.1 59 - Playable Works great. Seems to be close to flawless.
MB.com/nhl-rock-the-rink/61-10605/ NHL Rock the Rink NTSC .bin - Beta 2.1 35 20 Unplayable Menus work fine, in game skips heavily.
Nuclear Strike NTSC .img 614.48 MB Beta 2.1 58 34 Playable Movies skip horribly. Light skips ingame, but fully playable.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Oddworld - Abe's Exoddus [Disc 1 of 2] NTSC .img 583.63 MB beta1 90 45 Unplayable Playable, but with graphical problems and controller incompatibility!
Oddworld - Abe's Exoddus [Disk 2 of 2] NTSC .bin + .cue 461.53 MB beta1 90 45 Unplayable Unplayable
Off World Interceptor Extreme NTSC .bin + .cue 579.11 MB beta1 95 45 Playable Interpreter abit slow. Dynarec Perfect! Great Game!
Ogre Battle - The March of the Black Queen NTSC .img 502.92 MB beta1 60 40 Playable Very playable in interpreter. Freezes in Dynarec!
Olympic Soccer NTSC .bin + .cue 491.96 MB beta1 85 45 Playable Only playable in Interpreter runs abit slow, but playable. Code Dump in Dynarec!
One NTSC .img 122.95 MB beta1 85 45 Playable Freezes on first screen!
Overblood NTSC .img 668.02 MB beta1 75 35 Unplayable Freezes in the begining of the first stage. Tested both Dynarec and Interpreter!

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Panzer Front PAL .bin + .cue 329.70 MB Beta 1 mod3 & Beta 2.1 49 - Playable Menu screen cropped slightly. Plays very well.
PaRappa the Rapper Pal .bin 662.11 MB Beta 2.1 62-41 - Playable Sound is a bit comprimised but seems almost completely working.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Quake II NTSC .img 339.77 MB Beta 2.1 55-59 30-35 Playable Textures sometimes distort in Dynarec. Minor slowdown during co MBat. Otherwise no problems.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
The Raiden Project (Raiden I & II) JAP .bin 55.32 MB Beta 1 - - Unplayable Doesn't load.
Rakugaki Showtime JAP .bin - Beta 2.1 - - Playable Standard controller only
Rayman NTSC .bin 574.71 MB Beta 2.1 - - Unplayable Freezes at UbiSoft logo.
Resident Evil: Director's Cut NTSC .iso 674.28 MB Beta 2.1 - - Unplayable Doesn't load. (Black Screen on Dynarec and Interpreter)
Resident Evil: Director's Cut PT-BR PAL (Portuguese Translate Hack) .bin 686.88 MB Beta 2.1 - - Unplayable Doesn't load. (Black Screen on Dynarec and Interpreter)
Resident Evil 2 {CD 1 (Leon CD) tested only} PAL .img 633.44 MB Beta 2.1 59+ - Playable Appears to run perfectly. Plays best with frame limit on, but dithering off in Dynarec.
Resident Evil 3 Nemesis PAL .bin 679.48 MB Beta 1 Mod 3 - - Unplayable Freezes at the first screen which says something like "Contains violence and Gore"
R4: Ridge Racer Type 4 NTSC .img 592.63 MB Beta 2.1 55-60 30 Playable No Problems. Runs better with dithering off.
Rollcage NTSC .bin + .cue 648.65 MB Beta 2.1 - - Unplayable Intro videos play well. It then checks memory cards, at wich case it code dumps (dynamic), or freezes (interpreter).
Rollcage - Stage II NTSC .bin 618.31 MB Beta 2.1 60 36 Playable No Problems.
RPG Maker NTSC .bin 66.46 MB Beta 1 - - Unplayable Doesn't load.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Sheep Raider NTSC .bin 592.07 MB Beta 1 70 - Playable Sound is a little blurry and too fast but playable.
Silent Hill NTSC .iso 587.93 MB Beta 2.1 59 34 Playable The limit fps in-game is better on Interpreter, because the fps in-game is very fast on Dynarec. The CG have better fps and visual on Dynarec than Interpreter, because the color is opaque and the fps is choking a little.
MBer Silent Bo MBer NTSC .bin 327.04 MB Beta 1 68 31 Playable Music and voice is distorted. SFX ok. Standard controller type only. Dynarec only.
Skullmonkeys NTSC .img + .ccd 627.28 MB r61 72 42 Playable Perfect, but videos are messed up. Also, turn music off in options, because it can cause sound problems ingame.
Snobow Kids Plus NTSC .bin + .cue 279.32 Beta 1 72 36 Playable Colours are bad in FMVs, otherwise looks good. XA music is busted (gets stuck repeating the first few seconds), sequenced plays fine. Too slow in interpreter, too fast in dynarec; more playable in the latter.
Space Jam NTSC .img 80.55 MB Beta 2.1 59 - Playable Works good, with the exceptions that theres no BGM during the basketball games, little commentary, and the graphics quality is sometimes lacking in the mini-games.
Spyro the Dragon USA .bin + .cue 604 MB r61 Unknown Unknown Undetermined Will not load, have to use Reset to return to WiiSX menu. Both Dynarec and Interpreter tested. Another user said that there was minor sound glitches.
Star Gladiator - Episode 1: Final Crusade PAL .img 46.23 MB Beta 1 - - Unplayable Doesn't load.
Star Trek: Invasion PAL .bin 33.16 MB Beta 1 - - Unplayable Freezes after developer logos.
Star Wars - Rebel Assault 2 NTSC .bin 715.95 MB Beta 2.1 - - Unplayable Everything works right up until you enter the first mission. At that point the screen goes black. The game keeps playing in the background, and you can shoot, but you can't see anything.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Tail Concerto NTSC .bin + .cue 599.09 MB Beta 2.1 60 45-50 Playable Almost Perfect. Audio is a little staticy at times. Tested on SD with GCN controller.
Tales of Destiny NTSC .bin + .ccd ~500 MB r61 57 40 Playable FPS jumps around a lot. Sounds fruity, and videos are messed up.
Tales Of Phantasia JAP (Eng Translatian) .bin 641.55 MB Beta 1 70 35 Playable Audio almost perfect. Standard controller type only & prefer Dynarec.
Tekken NTSC .img - Beta 2.1 59 42 Playable Plays great in Dynarec maintaining fps in-game. Sounds work fine. Slightly smoother with frameskip enabled, but barely necessary. In interpreter mode, the screen is black almost all of the time, but is visible with frameskip enabled.
Tekken 2 NTSC .bin - Beta 2.1 21 23 Unplayable Game works fine, but far too slow. Character models are glitched beyond recognition in dynarec. Interpreter has no graphics issues.
Tekken 3 NTSC .bin + .cue 656.06 MB Beta 1 40 25 Playable Somewhat slow in dynarec, audio is very slow as well. Very playable despite that. Didn't test in interpreter.
Tenchu: Stealth Assassins NTSC .bin + .cue - Beta 1 70 40 Playable No music but SFX ok. Plays great in Dynarec mode. Plays a lot slower when launched from USB drive.
Tenchu 2: Birth of the Stealth Assassins NTSC .bin + .cue tbc Beta 1 - - Unplayable Intro video plays slow & in weird colors (red & green). Hangs after you select start game (in both Dynarec & Interpreter). Standard controller only. Launched from USB drive.
The Emperor's New Groove NTSC BIN/CUE 586.60 MB Beta 2.1 - - Unplayable Black screen, though you can hear the opening movie.
The legend of Dragoon - Disk 1-4 PAL iso 2,148.25 MB Beta 2.1 45.49 45.49 Playable This Game works properly
MBa%27s_Mighty_Adventure The Lion King : Si MBa's Mighty Adventure NTSC img 680.72 MB Beta 1 89 47 Unplayable At the loading screen right after the intro, it starts loading but never finishes.
The Next Tetris NTSC .bin 32.89 MB Beta 1 41 26 Playable Music is slightly distorted. SFX is okay. Standard or Analog controller type. Prefer Dynarec.
The Next Tetris PAL .bin 32.89 MB Beta 1 40 25 Playable Music is slightly distorted at start up, but really dosn't effect the game. Prefer Dynarec.
Theme Hospital PAL .bin - Beta 2.1 - - Unplayable After showing the opening video, The makers logo pops up (Bullfrog) & to which then freezes.
Thrasher - Skate & Destroy NTSC .img 350.30 MB Beta 2.1 60 33 Playable No Problems. Turn dithering off for full speed.
Time Commando NTSC .bin 514.96 MB Beta 2.1 50-55 30 Playable Problems with graphics in Dynarec/Graphics ok in Interpreter but very slow. No other problems found yet
MBa! To MBa! NTSC .bin 261.28 MB Beta 1 - - Playable Works perfectly, but music causes sound glitches. Whole game tested.
MBa!_2:_The_Evil_Swine_Return To MBa! 2: The Evil Swine Return NTSC .bin 408.37 MB Beta 1 - - Playable Fuzzy, distorted voices and glitchy BGM. Turn them off. Hangs up during major action sequences, but if you just wait a couple of seconds, they resume. PLAYABLE. Whole game tested.
MBa! To MBi! PAL .img 447.27 MB Beta 1 Mod 3 42 25 Playable Works great! Standard controller type only & prefer Dynarec.
Tony Hawk's Pro Skater 2 NTSC .bin 713.38 MB 1b 80 40 Unplayable Doesn't load. Distorted sound and black screen.
Twisted Metal 2 NTSC .img 699.84 MB Beta 1 59 40-45 Playable Plays a lot like Twisted Metal 4 does. Although there is no in-battle background music, the SFX work properly, making the game very enjoyable. Dynarec plays at nearly perfect pace; Interpreter is slower, but still playable. With the Frame Limit setting turned off, the game's FPS in Dynarec can usually be anywhere between 75-95, making it almost too fast to be played well, but still playable.
Twisted Metal 4 NTSC .img 712.74 MB Beta 1 59 30-40 Playable Works great, very enjoyable. There is SFX, but there appears to be no music when in battles, although there is in menus. Otherwise operates perfectly. Dynarec plays much better, almost perfectly. Interpreter does work, but at a much slower graphical pace. With the Frame Limit off, the game's FPS in Dynarec can usually be anywhere between 55-75, still keeping a playable pace.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Umihara Kawase JAP .bin/.cue 110.45 MB Beta 1 mod3 60 - Playable No problems at all.
UmJammer Lammy JAP .bin + .cue 695.35 MB r61 82 42 Unplayable Crashes upon loading first stage.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Vagrant Story NTSC .img - Beta 2.1 (USB2 Mod 04b) 59 35-40 Playable Very smooth with Dynarec, but crashes upon exiting the Wine Guild Hall (the first room with a floating platform, savepoint and item box). Switching to Interpreter allows you to get past this point - there's another save point before the first boss, which is a good point to switch back to Dynarec.
Vandal Hearts PAL .bin - Beta 2.1 - - Unplayable Used GameCube & Wii controllers, Constantly flickers up & down the menu (Not tested with Wii classic controller) You can get past that only to then have the game drop back to the main menu again.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Wild Arms NTSC .bin + .cue 5.93 MB (incorrect) Beta 1 85 34 Unplayable Both Dynarec and Interpreter start the game, but both only play the opening videos. Neither make it to the Main Menu.
Wipeout NTSC .bin 480.79 MB Beta 2.1 35-60 25 Playable No Problems. Standard Controller Only.
Wipeout 3 PAL .img + .cue 615.33 MB Beta 2.1 - - Unplayable Code Dump at start up in Dynarec. Black screen with music in interpreter.
Wipeout XL PAL .img 664.84 MB Beta 2.1 67-43 52-26 Playable Works wonderfully with classic controller after tweaking(no frame skip, no throttling). Graphics all run smooth... yet for some reason none of the music plays at all. Does randomly crash sometimes on load screens.
Worms Armageddon NTSC .img 522.85 MB Beta 1 60 40 Playable Dynarec works best. Interpreter is a little slow.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
X-Com: Terror From the Deep PAL .bin 111.22 MB Beta 2.1 60 40 Playable No Problems. Standard Controller Only
X-Com: UFO Defense NTSC .bin 625.15 MB Beta 2.1 60 35 Unplayable Freezes often and without warning, music sometimes doesn't play. Otherwise works well. Standard controller only.
X-Men VS Street Fighter NTSC .bin 374.25 MB Beta 1 48 28 Playable No menu music. In-game music is stuck. SFX ok. Standard controller type only & prefer Dynarec.
Xenogears NTSC .bin + .cue 686 MB Beta 2.1 - - Playable Works with PSX BIOS. Did not test with HLE.

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Title Region Extension Image Size WiiSX Rev Dynarec FPS Interpreter FPS Playable/Unplayable Comments

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

PSX Title PSX Region Image Extension Image Size WiiSX Rev Dynarec FPS (Ingame) Interpreter FPS (Ingame) Status Comments
Title Region Extension Image Size WiiSX Rev Dynarec FPS Interpreter FPS Playable/Unplayable Comments