Difference between revisions of "WiiSX/Compatibility"
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| With the HLE BIOS, either the input is not processed correctly, or the physics engine does not behave correctly. Upon entering a race, pressing almost any button causes the bike to spin wildly out of control and crash into anything nearby.<br/>Music does not work with either BIOS, but the game is at least playable with a proper PSX BIOS.<br/>Disc image was ripped from an original copy of the game.) | | With the HLE BIOS, either the input is not processed correctly, or the physics engine does not behave correctly. Upon entering a race, pressing almost any button causes the bike to spin wildly out of control and crash into anything nearby.<br/>Music does not work with either BIOS, but the game is at least playable with a proper PSX BIOS.<br/>Disc image was ripped from an original copy of the game.) | ||
| [[User:Cdhowie|Cdhowie]] 01:37, 11 August 2010 (UTC) | | [[User:Cdhowie|Cdhowie]] 01:37, 11 August 2010 (UTC) | ||
+ | |- | ||
+ | | Jonah Lomu Rugby | ||
+ | | PAL | ||
+ | | .bin + .cue | ||
+ | | N/A | ||
+ | | Beta 2.1 | ||
+ | | 30-49 | ||
+ | | N/A | ||
+ | | 4.1E | ||
+ | | {{yes|Playable}} | ||
+ | | variable frame rate but plays well enough | ||
+ | | Emsef | ||
|} | |} | ||
Revision as of 02:57, 23 August 2010
Guide to Compatibilty Table
This Guide explains what the table terminology means, and also should be used as a point of reference when adding games and info to maintain consistency with terms.
- PSX Title refers to the name of the PSone game.
- PSX Region refers to the orignal game region
- PAL for Europe and Australia
- NTSC for the Americas
- JAP for Asia
- Image Extension refers to the type of file. This will primarily be either .bin or .img (until WiiSX is compatible with other file formats).
- Image size should state the size of the Image in megabytes (mb).
- WiiSX Rev refers to the version of WiiSX used for testing.
- Dynarec FPS (Ingame) states what the usual occuring Frames Per Second is during gamepaly with this setting.
- Interpreter FPS (Ingame) states what the usual occuring Frames Per Second is during gameplay with this setting.
- Status states whether the game was Playable or Unplayable.
- Playable can be considered allowing the game to run and play at a suitable speed, with hardly any graphical issues but allowing for various audio issues, unless the audio is integral to the game (e.g. Music 2000).
- Unplayable can be considered where games do not play at a suitable speed, where visuals are broken or difficult to make out, or when games are prone to crashing.
- Comments used to provide advice on settings and awareness of issues.
Compatibility Table
This may require cleanup to meet WiiBrew's quality standards.
Reason: System Menu and Tested by is irrelevant. Size should be in megabytes (mb). Also the comments should be after the game. |
Example
{{ABCNavi}}
{|class="wikitable sortable" style="margin-left:auto; margin-right:auto; width:100%; text-align:center; font-size:90%;
!PSX Title
!PSX Region
!Image Extension
!Image Size/Bytes
!WiiSX Rev
!Dynarec FPS (Ingame)
!Interpreter FPS (Ingame)
!Status
|-
|Title
|Region
|Extension
|Image Size
|WiiSX Rev
|Dynarec FPS
|Interpreter FPS
|Playable/Unplayable
|-
|Comments:
|colspan="8"|Insert comment here.
|}
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments |
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A-Train | NTSC | .bin | 93,566 | beta1 | 72 | 38 | 4.0E | Playable | Game runs slightly fast. Standard controller type only. Dynarec or Interpreter. |
Ace Combat 3: Electrosphere | NTSC | .bin | 644,977,200 | beta1 | 80 | 40 | 3.4U | Playable | Interpreter sound and video alittle glitchy. Almost perfect in Dynarec. Works great! |
Ace Combat 3: Electrosphere | PAL | .bin + .cue | 621,869 | beta1 | 65 | 27 | 4.0E | Playable | Very good, but aircraft models strangely rendered. Menu music slightly choppy. Standard controller type only & prefer Dynarec. |
Alien Trilogy | NTSC | .bin | 531.367.936 | beta 2.1 | 59 | 42 | 4.1U | Playable | Only Standard type control. Dynarec is better to play. |
All-Star Slammin' D-Ball | NTSC | .img | 209,517 | beta1 | 70 | 37 | 4.0E | Playable | Music is stuck. Standard controller type only & Dynarec only. |
Allied General | NTSC | .img | 550,001 | beta1 | 79 | 53 | 4.0E | Playable | Audio is fuzzy. Standard controller type only. Dynarec or Interpreter. |
Alundra | PAL | .img | 606,013,968 | beta1 | 60 | 30 | 3.4U | Playable | Interpreter alittle bit slow. Dynarec perfect! Game works great, just don't save or it will freeze! |
Armored Core: Project Phantasma | NTSC | .img | 443,431 | beta1 | 59 | 35 | 4.0E | Playable | Almost perfect. Music is slightly fuzzy. Any controller type only & prefer Dynarec. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments |
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Battle Arena Toshinden | PAL | .bin | 14,870 | beta1 | 48 | 28 | 4.0E | Unplayable | Crashes during fights. Standard controller type only & prefer Dynarec. |
Bishi Bashi Special | PAL | .bin | 202,824 | beta1 | 58 | N/A | 4.0E | Playable | Main menu music is jumpy, but sound effects ok. Use Dynarec. |
Bishi Bashi Special | JAP | .bin + .cue | 279,262,368 | Beta 2.1 | 59 | N/A | 4.1E | Playable | "JUMPY" aka short looping XA-audio. Works if you have the bios-file. |
Bishi Bashi Special 2 | JAP | .bin + .cue | 241,089,408 | Beta 2.1 | 51-60 | N/A | 4.1E | Playable | Music (XA Audio) goes frequently into 1 second sample loop, but the game itself works fine! (even without bios file) |
Bloody Roar 2 | PAL | .bin + .cue | 552,727,151 | Beta 1 Mod 3 | 28 | 20 | 4.2E | Playable | Most sounds too long, menu extremely hard to navigate (My controller is fine.), gameplay in slow motion. |
Bugs Bunny: Lost in Time | PAL | .bin + .cue | N/A | Beta 2.1 | N/A | N/A | 4.1E | Playable | some slight audio glitches that do not affect gameplay |
Bushido Blade | NTSC | .img | 582,258,768 | beta 2.1 | 60 | 32 | Playable | Audio is barely choppy, but otherwise game plays perfectly. Use Dynarec. | |
Bomberman Party Edition | NTSC | .img | 645,289 | beta1 | 60 | 35 | 4.0E | Playable | Music is slightly fast. Standard controller type only & prefer Dynarec. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments |
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Command & Conquer Red Alert | PAL | .bin | N/A | Beta2.1 | N/A | N/A | 4.1E | Playable | Everything works 100% Fine & dandy (Only tried Allied disc) |
Castlevania Symphony of the Night | NTSC | .bin | 566,300kb | beta2.1 | 50 | 23 | 4.2U | Playable | Works with classic controller. Plays a bit sluggish and audio if definitely slightly garbled. Not exactly Ideal but absolutely playable. |
Chrono Cross | NTSC | .bin + .cue | 719,731 | Beta 2.1 | 58 | 32 | 4.3E | Unplayable | Crashes dynaric before first battle, and freezes with Interpreter. |
Crash Bandicoot | NTSC | .bin | 602,345 | beta1 | 60~70 | N/A | 4.1U | Playable | Slurred sound but graphics are normal. |
Crash Bandicoot 2: Cortex Strikes Back | NTSC | .bin + .cue | 192,814,608 | beta1 | 69 | 45 | 4.0U | Playable | Slurred Sound |
Crash Bandicoot 3: Warped | NTSC | .bin + .cue | 285,130,608 | r61 | 55 | N/A | 4.1U | Playable | Slurred sound. |
Crash Bash | NTSC | .bin + .cue | 178,220,448 | Beta 2.1 | 59 | -- | 4.1U | Playable | Runs nearly perfect. Pause menus do not have words, but the selector in the missing-word-menus still works. |
Crash Team Racing | PAL | .bin + .cue | 705,179,229 | beta1 | 75 | 35 | 3.4U | Unplayable | Freezes on first screen! Tested both Dynarec and Interpreter! |
Crash Team Racing | NTSC | .bin + .cue | 514,189,536 | Beta 2.1 | 59 | ~40 | 4.1U | Playable | I say "Playable" lightly. The game plays..okay...But, there are a lot of missing and/or inconsistent graphics in the races and in the menus, as well as some FPS inconsistency and music issues. SFX seem correct though. |
Codename - Tenka | NTSC | .bin + .cue | 676,406kb | beta2.1 | 50 | 30 | 4.0E | Unplayable | When the intro is over it ask you to remove one of the memory cards and it wont continue whatever you do. |
Constructor | NTSC | .img | 145MB | beta 2.1 | N/A | N/A | 4.1E | Unplayable | Straight away it asks for a memory card, However freezes after doing so. |
Croc: Legend of the Gobbos | NTSC | .bin + .cue | 698,767,440 | r61 | 65 | N/A | 4.1U | Playable | Almost perfect. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | |
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Dave Mirra Freestyle BMX | NTSC | .img | 322,106,400 | 2.1b | 45-60 | 4.1U | Playable | Works fine. Best played with frame limiting and dithering turned off. | ||
Dead Ball Zone | PAL | .bin + .cue | 373,269,456 | 1b mod3 | 40 | 4.1E | Playable | Sound is a bit crackly but plays well. | ||
Descent | NTSC | .img | 543,620,112 | 2.1b | 59 | 38 | 4.1U | Playable | Runs Perfectly on Dynarec. Interpreter runs slow but is playable. Standard controller type only. | |
Die Hard Trilogy | .bin + .cue | 2.1b | 4.1E | Playable | Playable using BIOS and Dynarec, standard controller only graphical issues on taxi and airport levels. Skyscraper level seems fine. Long load times in general. | |||||
Digimon Rumble Arena | NTSC | .bin + .cue | r61 | 55 | 4.0U | Playable | Sound is off by a lot. Videos are messed up. | |||
Digimon World 1 | PAL | .bin | 165,085kb | 1b | 69-88 | 44.5 | 4.2E | Playable | Sound is a lil' sped up, due to the FPS. Otherwise perfect. | |
Dino Crisis | NTSC | .bin | 765,085kb | 2.1b | 61 | 50 | 4.1U | Playable | Dialogue text does not display making the game impossible to follow. Otherwise it seems to run perfectly. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status | Comments |
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Ehrgeiz - God Bless the Ring | NTSC | .bin + .cue | 681,271kb | 1b | 80 | 40 | Unplayable | Freezes when you go to start Arcade Mode and Quest Mode in both Interpreter and Dynarec. |
Evil Dead: Hail to the King CD1 | NTSC | .bin | 405.147.648 | 2.1b | Unplayable | The screen appears with pixels colored and green & black palettes after the initial loading. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Final Fantasy VII [Disc 1 of 3] | NTSC | .bin + .cue | 747,435,024 | beta1 | 78 | 40 | 4.2U | Unplayable | Under dynarec, the emulator hard-crashes ("ISI exception") during the first battle scene. Under interpreter, the game functions correctly, but at half speed and with severe audio glitches. | TwelveBaud |
Final Fantasy VIII - Disk 1/2/3/4 | PAL | .bin | 745,000 (approx) | beta1 | 0 | 0 | 4.2E | Unplayable | Doesn't load. After choosing the rom, it goes to a black screen, saying "Do Front Clear Buffer" | Majin |
Final Fantasy Tactics | NTSC | .img .iso | 528, 629 | beta 2.1 | ~50-90 | ~40-50 | 4.2U | Playable | Interpreter runs so slowly as to be unplayable; you could hypothetically but you will not enjoy it. Under dynarec, the game runs between slightly slower than usual (this happens only in a few sections) to almost double speed (this often happens in menus, and also at the beginning and ending of battles). The sound slurs a lot, but not enough to be too annoying. Overall very playable. The dialogue can product a crazy sound >_< | dahighii Safirion |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Gex 2: Enter the Gecko | NTSC | .img + .ccd | 260,758 | r61 | 58 | N/A | 4.1U | Playable | Fuzzy sound. | Wackoweasel |
Gex 3: Deep Cover Gecko | NTSC | .img + .ccd | 391,413 | r61 | 52 | N/A | 4.1U | Playable | Fuzzy sound. | Wackoweasel |
Ghost in the Shell | NTSC | .bin + .cue | 655,689,749 | beta1 | 75 | 35 | 3.4U | Unplayable | Playable but with major graphical issues and freezing. | Wiicrew |
Goemon: Shin Sedai Shuumei! | JAP | .bin + .cue | 585 | r61 | N/A | N/A | 4.0U | Unplayable | Doesn't load. | N/A |
Gran Turismo | USA | .bin+.cue | N/A | beta2 | 59.9 | N/A | 4.0U | Playable | some audio stuttering, but seems to play great | N/A |
Gran Turismo | PAL | .img | 693,668,304 | Beta 2.1 | 59 | -- | 4.1U | Playable | SFX & BGM sometimes don't work right, but the gameplay itself is fine. Encountered one glitch where washing my car gave me an ending result of about -47,000,000 credits, so beware of that. Works great otherwise. | Meowing Cows |
Gran Turismo 2 | USA | .bin+.cue | N/A | beta2 | 48 | N/A | 4.0U | Playable | Plays about 10-15% slow with dynarec, noticeably slow, but still mostly playable | N/A |
Gran Turismo 2 | USA | .bin+.cue | N/A | beta2.1 | 59 | 38 | 4.1U | Unplayable | Played at full speed under Dynarec. No problems except whenever you hit a wall at a certain angle your car bounces around like a pinball uncontrollably. This happens so easily that it is impossible to actually complete a race. | TheTome |
Grand Theft Auto | PAL | .bin | 9,358 | beta1 | 65 | 27 | 4.0E | Playable | Controls difficult though. Standard controller type only & prefer Dynarec. | Nuanimal |
Grand Theft Auto | NTSC | .img | 715,671,264 | beta1 | 90 | 45 | 3.4U | Playable | Perfect with Dynarec, Abit slow with interpreter! Great Game! | Wiicrew |
Grand Theft Auto 2 | NTSC | .bin + .cue | 545,795,799 | beta1 | 80 | 40 | 3.4U | Playable | Near perfect in Dynarec, a little slow in interpreter. Freezes on a red screen sometimes during long play. | Wiicrew |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Title | Region | Extension | Image Size | WiiSX Rev | Dynarec FPS | Interpreter FPS | System Menu Version | Playable/Unplayable | Comments | Tester WiiBrew Name |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Title | Region | Extension | Image Size | WiiSX Rev | Dynarec FPS | Interpreter FPS | System Menu Version | Playable/Unplayable | Comments | Tester WiiBrew Name |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Jersey Devil | PAL | .bin + .cue | N/A | Beta 2.1 | N/A | N/A | 4.1E | Playable | no issues | Emsef |
JetMoto | NTSC | .bin + .cue | 418 Mb | Beta 2.1 | N/A | N/A | 4.2U | Unplayable (HLE) / Playable (PSX BIOS) |
With the HLE BIOS, either the input is not processed correctly, or the physics engine does not behave correctly. Upon entering a race, pressing almost any button causes the bike to spin wildly out of control and crash into anything nearby. Music does not work with either BIOS, but the game is at least playable with a proper PSX BIOS. Disc image was ripped from an original copy of the game.) |
Cdhowie 01:37, 11 August 2010 (UTC) |
Jonah Lomu Rugby | PAL | .bin + .cue | N/A | Beta 2.1 | 30-49 | N/A | 4.1E | Playable | variable frame rate but plays well enough | Emsef |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Kotobuki Grand Prix | PAL | .bin + .cue | N/A | beta2.1 | N/A | N/A | 4.1E | Playable | No issues. | Emsef |
Kurushi | PAL | .bin + .cue | 22,281 | beta1 | 47 | 28 | 4.0E | Playable | Perfect. Standard controller only & prefer Dynarec. | Nuanimal |
Klonoa: Door to Phantomile | NTSC | .img | 736.197.168 | beta 2.1 | 40-58 | N/A | 4.1E | Playable | Movie sequences are perfect. Ingame it's slightly slow from time to time. Pending between 40 and 58 FPS. | Xenowar |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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LSD: Dream Emulator | JAP (Eng Translation) | .bin | 648,088,896 | beta1 | 90 | 45 | 3.4U | Playable | Interpreter sound and video a little glitchy. Dynarec almost perfect with over 100 FPS. | Wiicrew |
LSD: Dream Emulator | JAP | .bin | 648.088.896 | r61 | 60 | N/A | 4.1U | Playable | Perfect. | N/A |
LSD: Dream Emulator | JAP | .bin | 648.088.896 | beta2 | 60 | N/A | 4.0 | Playable | Works great. | N/A |
LSD: Dream Emulator | JAP | .bin | N/A | beta2.1 | 60 | N/A | 4.1E | Playable | No issues. | Emsef |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Martian Gothic | NTSC | .bin | 660.752.064 | beta 2.1 | 41 | 59 | 4.1U | Playable | The dialogue and cutscene in-game is going too far too fast, It's very hard to understand what is going on in the cutscenes. Playable on GameCube Controller (Classic Controller don't work, because of a bug of the Classic controller incomplatible in some games). | Viga Skywalker |
Medal of Honor | NTSC | .bin + .cue | tbc | beta1 | 60 | 34 | 3.2U | Playable | Plays great, sound reasonable. Standard controller with Dynarec preferred. Launched from USB drive. | Loop |
MediEvil | NTSC | BIN/CUE | 548,556kB | Beta 2.1 | N/A | N/A | 4.3u | Unplayable | Slow intro movies, takes time between screens (couple of long black screens). Gets to menu, but frozen black screen after that. | mpc827 |
MediEvil | NTSC | .bin + .cue | 561.744.755 | Beta 2.1 | 38-60 | N/A | 4.1E | Playable | Movies with normal speed (59 FPS) except for the story telling intro. Ingame it runs with 38 to 5X Fps. Booted with Bios (crashes without it after the intro)Video | Xenowar |
Megaman 8 | NTSC | .img | 418,287,616 | - | 61 | 35 | - | Playable | Seems to look, sound and play great in Dynarec, ranging between 50fps-70fps, though not fully tested (small SD card), especially in interpreter. Will check it out again some time in the future. | TommoPuppy |
Megaman X5 | NTSC | .bin + .cue | 582,954,960 | - | 60 | N/A | - | Playable | Audio failed in Dynarec, ranged from 50fps-80fps. Quit early in opening stage due to audio fail. | neothe0ne |
Micro Machines V3 | PAL | .bin + .cue | 674,461,872 | r61 | 43 | N/A | 4.1U | Playable | N/A | N/A |
Metal Gear Solid | PAL | .iso | 690,577,776, 718,324,320 | beta2 | 49.5 | 1-2 | 4.0U | Playable | The game itself seems fine, but cutscenes have a weird delay - effects and framerate is fine, but objects will move for a second, then stall for a second continously. EG, in the opening cutscene, the water effects move fluidly, but the sub will move forward, then stop, then move forward and stop for a second at a time. Characters, elevators, anything that moves has this stop/go motion, but Snake's breath, weather effects, flashing lights all proceed normally. Audio breaks up in cutscenes as well. Playable if you skip all the cutscenes. | N/A |
Micro Maniacs | PAL | .bin + .cue | 546,085,008 | r61 | N/A | N/A | 4.1U | N/A | N/A | N/A |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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NASCAR Rumble | NTSC | BIN/CUE | 255,078kB | Beta 2.1 | N/A | N/A | 4.3U | Unplayable | Movies slow, menus slow, freezes once gameplay starts. | mpc827 |
Need For Speed III Hot Pursuit | NTSC | .bin + .cue | 528,818,976 | Beta 2.1 | 59 | -- | 4.1U | Playable | Game plays excellently, almost flawless. Menus are slowed up a teeny bit, but the actual races are nearly perfect. | Meowing Cows |
NHL Faceoff | NTSC | .img | 107,999,136 | Beta 2.1 | 59 | -- | 4.1U | Playable | Works great. Seems to be close to flawless. | Meowing Cows |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Oddworld - Abe's Exoddus [Disc 1 of 2] | NTSC | .img | 611,978,640 | beta1 | 90 | 45 | 3.4U | Unplayable | Playable, but with graphical problems and controller incompatibility! | Wiicrew |
Oddworld - Abe's Exoddus [Disk 2 of 2] | NTSC | .bin + .cue | 483,947,638 | beta1 | 90 | 45 | 3.4U | Unplayable | Unplayable | Wiicrew |
Off World Interceptor Extreme | NTSC | .bin + .cue | 607,241,820 | beta1 | 95 | 45 | 3.4U | Playable | Interpreter abit slow. Dynarec Perfect! Great Game! | Wiicrew |
Olympic Soccer | NTSC | .bin + .cue | 515,857,980 | beta1 | 85 | 45 | 3.4U | Playable | Only playable in Interpreter runs abit slow, but playable. Code Dump in Dynarec! | Wiicrew |
One | NTSC | .img | 128,920,176 | beta1 | 85 | 45 | 3.4U | Playable | Freezes on first screen! | Wiicrew |
Ogre Battle - The March of the Black Queen | NTSC | .img | 527,348,976 | beta1 | 60 | 40 | 3.4U | Playable | Very playable in interpreter. Freezes in Dynarec! | Wiicrew |
Overblood | NTSC | .img | 700,472,640 | beta1 | 75 | 35 | 3.4U | Unplayable | Freezes in the begining of the first stage. Tested both Dynarec and Interpreter! | Wiicrew |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Panzer Front | PAL | .bin + .cue | 345,720,480 | beta1 mod3 & beta2.1 | 49 | N/A | 4.1E | Playable | Menu screen cropped slightly. Plays very well. | Emsef |
PaRappa the Rapper | Pal | .bin | 678,000kb | beta2.1 | 62-41 | n/a | 4.2U | Playable | Sound is a bit comprimised but seems almost completely working. | Shnazzyone |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Title | Region | Extension | Image Size | WiiSX Rev | Dynarec FPS | Interpreter FPS | System Menu Version | Playable/Unplayable | Comments | Tester WiiBrew Name |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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The Raiden Project (Raiden I & II) | JAP | .bin | 56,648 | beta1 | N/A | N/A | 4.0E | Unplayable | Doesn't load. | Nuanimal |
Rakugaki Showtime | JAP | .bin | N/A | beta2.1 | N/A | N/A | 4.1E | Playable | Standard controller only | Emsef |
Rayman | NTSC | .bin + .cue | 602,629 | r61 | 81 | N/A | 4.1U | Unplayable | Freezes at UbiSoft logo. | Wackoweasel |
Resident Evil: Director's Cut | NTSC | .iso | 707.028.992 | Beta 2.1 | N/A | N/A | 4.1U | Unplayable | Doesn't load. (Black Screen on Dynarec and Interpreter) | Viga Skywalker |
Resident Evil: Director's Cut PT-BR | PAL (Portuguese Translate Hack) | .bin | 720.245.904 | Beta 2.1 | N/A | N/A | 4.1U | Unplayable | Doesn't load. (Black Screen on Dynarec and Interpreter) | Viga Skywalker |
Resident Evil 2 {CD 1 (Leon CD) tested only} | PAL | .img | 664,214,208 | Beta 2.1 | 59+ | -- | 4.1U | Playable | Appears to run perfectly. Plays best with frame limit on, but dithering off in Dynarec. | Meowing Cows |
Resident Evil 3 Nemesis | PAL | .bin | 712,491,360 | Beta 1 Mod 3 | N/A | N/A | 4.2E | Unplayable | Freezes at the first screen which says something like "Contains violence and Gore" | Maiamobile |
Rollcage | NTSC | .bin + .cue | tbc | beta1 | N/A | N/A | 3.2U | Unplayable | Plays demo video slow with weird colors, then hangs when checking for memory card. Launched from USB drive. | Loop |
Rollcage - Stage II | NTSC | .bin + .cue | tbc | beta1 | 75 | N/A | 3.2U | Playable | Plays great - slowdown only really noticeable on levels with 'rain'. No music. Launched from USB drive. | Loop |
RPG Maker | NTSC | .bin | 68,057 | beta1 | N/A | N/A | 4.0E | Unplayable | Doesn't load. | Nuanimal |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | System Menu | Status | Comments | Tested by |
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Sheep Raider | NTSC | .bin | 606,283 | beta1 | 70 | N/A | 4.1U | Playable | Sound is a little blurry and too fast but playable. | BrunoBros2 |
Silent Hill | NTSC | .iso | 616.494.480 | beta 2.1 | 59 | 34 | 4.1U | Playable | The limit fps in-game is better on Interpreter, because the fps in-game is very fast on Dynarec. The CG have better fps and visual on Dynarec than Interpreter, because the color is opaque and the fps is choking a little. | Viga Skywalker |
Silent Bomber | NTSC | .bin | 334,889 | beta1 | 68 | 31 | 4.0E | Playable | Music and voice is distorted. SFX ok. Standard controller type only. Dynarec only. | Nuanimal |
Skullmonkeys | NTSC | .img + .ccd | 642,335 | r61 | 72 | 42 | 4.1U | Playable | Perfect, but videos are messed up. Also, turn music off in options, because it can cause sound problems ingame. | Wackoweasel |
Snobow Kids Plus | NTSC | .bin + .cue | 286,028 | beta1 | 72 | 36 | 4.1E | Playable | Colours are bad in FMVs, otherwise looks good. XA music is busted (gets stuck repeating the first few seconds), sequenced plays fine. Too slow in interpreter, too fast in dynarec; more playable in the latter. | Vague Rant |
Space Jam | NTSC | .img | 84,465,832 | Beta 2.1 | 59 | -- | 4.1U | Playable | Works good, with the exceptions that theres no BGM during the basketball games, little commentary, and the graphics quality is sometimes lacking in the mini-games. | Meowing Cows |
Spyro the Dragon | USA | .bin + .cue | 604 MB | r61 | Unknown | Unknown | 4.1U | Undetermined | Will not load, have to use Reset to return to WiiSX menu. Both Dynarec and Interpreter tested. Another user said that there was minor sound glitches. | Kirak, Unknown |
Star Gladiator - Episode 1: Final Crusade | PAL | .img | 47341 | beta1 | N/A | N/A | 4.0E | Unplayable | Doesn't load. | Nuanimal |
Star Trek: Invasion | PAL | .bin | 33,957 | beta1 | N/A | N/A | 4.0E | Unplayable | Freezes after developer logos. | Nuanimal |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status | Comments |
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Tail Concerto | NTSC | .bin + .cue | 613,464 KB | 2.1b | 60 | 45-50 | Playable | Almost Perfect. Audio is a little staticy at times. Tested on SD with GCN controller. |
Tales of Destiny | NTSC | .bin + .ccd | ~500 | r61 | 57 | 40 | Playable | FPS jumps around a lot. Sounds fruity, and videos are messed up. |
Tales Of Phantasia | JAP (Eng Translatian) | .bin | 656,950 | 1b | 70 | 35 | Playable | Audio almost perfect. Standard controller type only & prefer Dynarec. |
Theme Hospital | PAL | .bin | 2.1b | Unplayable | After showing the opening video, The makers logo pops up (Bullfrog) & to which then freezes. | |||
Tekken | NTSC | .img | 2.1b | 59 | 42 | Playable | Plays great in Dynarec maintaining fps in-game. Sounds work fine. Slightly smoother with frameskip enabled, but barely necessary. In interpreter mode, the screen is black almost all of the time, but is visible with frameskip enabled. | |
Tekken 2 | NTSC | .bin | 2.1b | 21 | 23 | Unplayable | Game works fine, but far too slow. Character models are glitched beyond recognition in dynarec. Interpreter has no graphics issues. | |
Tekken 3 | NTSC | .bin + .cue | 671,802 | 1b | 40 | 25 | Playable | Somewhat slow in dynarec, audio is very slow as well. Very playable despite that. Didn't test in interpreter. |
Tenchu: Stealth Assassins | NTSC | .bin + .cue | tbc | 1b | 70 | 40 | Playable | No music but SFX ok. Plays great in Dynarec mode. Plays a lot slower when launched from USB drive. |
Tenchu 2: Birth of the Stealth Assassins | NTSC | .bin + .cue | tbc | 1b | Unplayable | Intro video plays slow & in weird colors (red & green). Hangs after you select start game (in both Dynarec & Interpreter). Standard controller only. Launched from USB drive. | ||
The Emperor's New Groove | NTSC | BIN/CUE | 600,678.4kB | 2.1b | Unplayable | Black screen, though you can hear the opening movie. | ||
The legend of Dragoon - Disk 1-4 | PAL | iso | 2,199,807kb | 2.1b | 45.49 | 45.49 | Playable | This Game works properly |
The Lion King : Simba's Mighty Adventure | NTSC | img | 697,058kb | 1b | 89 | 47 | Unplayable | At the loading screen right after the intro, it starts loading but never finishes. |
The Next Tetris | NTSC | .bin | 33682 | 1b | 41 | 26 | Playable | Music is slightly distorted. SFX is okay. Standard or Analog controller type. Prefer Dynarec. |
The Next Tetris | PAL | .bin | 34,489,728 | 1b | 40 | 25 | Playable | Music is slightly distorted at start up, but really dosn't effect the game. Prefer Dynarec. |
Tomba! | NTSC | .bin | 273,969,000 | 1b | Playable | Works perfectly, but music causes sound glitches. Whole game tested. | ||
Tomba! 2: The Evil Swine Return | NTSC | .bin | 428,211,000 | 1b | Playable | Fuzzy, distorted voices and glitchy BGM. Turn them off. Hangs up during major action sequences, but if you just wait a couple of seconds, they resume. PLAYABLE. Whole game tested. | ||
Tombi! | PAL | .img | 469,000,000 | 1b mod3 | 42 | 25 | Playable | Works great! Standard controller type only & prefer Dynarec. |
Tony Hawk's Pro Skater 2 | NTSC | .bin | 748,034,784 | 1b | 80 | 40 | Unplayable | Doesn't load. Distorted sound and black screen. |
Twisted Metal 2 | NTSC | .img | 733,831,056 | 2.1b | 59 | 40-45 | Playable | Plays a lot like Twisted Metal 4 does. Although there is no in-battle background music, the SFX work properly, making the game very enjoyable. Dynarec plays at nearly perfect pace; Interpreter is slower, but still playable. With the Frame Limit setting turned off, the game's FPS in Dynarec can usually be anywhere between 75-95, making it almost too fast to be played well, but still playable. |
Twisted Metal 4 | NTSC | .img | 747,364,464 | 2.1b | 59 | 30-40 | Playable | Works great, very enjoyable. There is SFX, but there appears to be no music when in battles, although there is in menus. Otherwise operates perfectly. Dynarec plays much better, almost perfectly. Interpreter does work, but at a much slower graphical pace. With the Frame Limit off, the game's FPS in Dynarec can usually be anywhere between 55-75, still keeping a playable pace. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status | Comments |
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Umihara Kawase | JAP | .bin/.cue | 115,810,128 | 1b mod3 | 60 | Playable | No problems at all. | |
UmJammer Lammy | JAP | .bin + .cue | 712,036 | r61 | 82 | 42 | Unplayable | Crashes upon loading first stage. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status | Comments |
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Vandal Hearts | PAL | .bin | 2.1b | Unplayable | Used GameCube & Wii controllers, Constantly flickers up & down the menu (Not tested with Wii classic controller) You can get past that only to then have the game drop back to the main menu again. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status | Comments |
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Wild Arms | NTSC | .bin + .cue | 6,222,231 | 1b | 85 | 34 | Unplayable | Both Dynarec and Interpreter start the game, but both only play the opening videos. Neither make it to the Main Menu. |
Wipeout 3 | PAL | .img + .cue | 645,221,808 | 2.1b | Unplayable | Code Dump at start up in Dynarec. Black screen with music in interpreter. | ||
Wipeout XL | PAL | .img | 680,800kb | 2.1b | 67-43 | 52-26 | Playable | Works wonderfully with classic controller after tweaking(no frame skip, no throttling). Graphics all run smooth... yet for some reason none of the music plays at all. Does randomly crash sometimes on load screens. |
Worms Armageddon | NTSC | .img | 548,248,844 | 1b | 60 | 40 | Playable | Dynarec works best. Interpreter is a little slow. |
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PSX Title | PSX Region | Image Extension | Image Size / bytes | WiiSX Rev | Dynarec FPS (Ingame) | Interpreter FPS (Ingame) | Status | Comments |
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X-Com: UFO Defense | NTSC | .bin | 640,151 | 1b | Unplayable | Crashes after intro. | ||
X-Men VS Street Fighter | NTSC | .bin | 383,229 | 1b | 48 | 28 | Playable | No menu music. In-game music is stuck. SFX ok. Standard controller type only & prefer Dynarec. |
Xenogears | NTSC | .bin + .cue | 686MB | 2.1b | Playable | Works with PSX BIOS. Did not test with HLE. |
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