In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Talk:WiiX-Ball"

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I agree. Good work. --[[User:Mr. Reaper|Mr. Reaper]] 08:15, 1 January 2010 (UTC)
 
I agree. Good work. --[[User:Mr. Reaper|Mr. Reaper]] 08:15, 1 January 2010 (UTC)
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I always used to like DX-Ball, but it's a bit hard right now (it's more difficult using a wiimote, I can't get past board two!!). To make it a bit easier I suggest you implement a "Kid-Mode" (as in DX-Ball 2, Rival Ball, Super DX-Ball) where the ball is bigger, and the only "bad" powerups you get are "bat decreases" and another one which I forget. [[User:Wack0|Wack0]]('''[[User_talk:Wack0|t]]'''/'''[[Special:Contributions/Wack0|c]]''') 15:23, 1 January 2010 (UTC)

Revision as of 17:23, 1 January 2010

Please leave any comments, bug reports, or suggestions here.

Well Done !! A nice finished game with a professional looking !! A pure demonstration of what can be done with talented coders and the simple and cool GRRLib !!! --NoNameNo 15:52, 31 December 2009 (UTC)

I agree. Good work. --Mr. Reaper 08:15, 1 January 2010 (UTC)

I always used to like DX-Ball, but it's a bit hard right now (it's more difficult using a wiimote, I can't get past board two!!). To make it a bit easier I suggest you implement a "Kid-Mode" (as in DX-Ball 2, Rival Ball, Super DX-Ball) where the ball is bigger, and the only "bad" powerups you get are "bat decreases" and another one which I forget. Wack0(t/c) 15:23, 1 January 2010 (UTC)