Difference between revisions of "ScummVM"
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This is a public version for testing of the ScummVM emulator. | This is a public version for testing of the ScummVM emulator. | ||
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+ | == Information == | ||
+ | * Creator: ____ | ||
+ | * Accessories needed: GameCube controller (port 1), SD card | ||
+ | * Usable Loaders: [[Twilight Hack]]. | ||
+ | * Software type: Emulation | ||
==Installation== | ==Installation== | ||
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* the AGI game engine | * the AGI game engine | ||
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==FEATURES worth mentioning (wii port specific)== | ==FEATURES worth mentioning (wii port specific)== |
Revision as of 17:36, 5 April 2008
This is a public version for testing of the ScummVM emulator.
Information
- Creator: ____
- Accessories needed: GameCube controller (port 1), SD card
- Usable Loaders: Twilight Hack.
- Software type: Emulation
Installation
- copy the "scummvm" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php
Download
Hints
- if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
- the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
- the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
- the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
Media
- Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii (Test 2 Version)
- Video Demo of Flight of the Amazon Queen(Test 2 Version)
Feedback
Report Problems here
Features not compiled in:
- the AGI game engine
FEATURES worth mentioning (wii port specific)
- GX hardware scaling
- usage of the wii's internal sd slot for:
- loading of runtime and game data - game state loading/saving
RUN
- run scummvm-wii.elf on your wii
- If you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang.
CONTROLS
Controls: gamecube pad
analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" l+r: quit
CHANGELOG
Test 2
- screen is only updated if necessary
no more flicker on the BASS intro better performance
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs