Difference between revisions of "ScummVM"
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− | + | This is a public version for testing of the ScummVM emulator. | |
− | + | ==Installation== | |
+ | * copy the "scummvm" folder to the root of your sd card | ||
+ | * copy your demos and/or games onto the same sd card | ||
+ | freeware versions: http://scummvm.org/downloads.php#extras | ||
+ | demos: http://scummvm.org/demos.php | ||
− | + | ==Download== | |
+ | * [[media:Scummvm-wii-test2.zip|ScummVM Test 2 - 2008-04-04 - svn revision 31370]] | ||
− | + | ==Hints== | |
*if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm | *if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm | ||
*the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one | *the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one | ||
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*the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again | *the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again | ||
− | + | ==Media== | |
+ | * [http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii] | ||
+ | ==Feeback== | ||
+ | Report Problems [[Talk:Homebrew_apps/ScummVM|here]] | ||
+ | |||
+ | ==Acknowledge== | ||
dhewg | dhewg | ||
− | + | ==Features not compiled in:== | |
− | + | * the AGI game engine | |
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− | + | ==REQUIREMENTS== | |
− | + | * sd card | |
− | + | * gamecube controller in port 1 | |
− | + | ==FEATURES worth mentioning (wii port specific)== | |
− | + | * GX hardware scaling | |
− | + | * usage of the wii's internal sd slot for: | |
− | loading of runtime and game data | + | - loading of runtime and game data |
− | game state loading/saving | + | - game state loading/saving |
− | + | ==RUN== | |
− | |||
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- run scummvm-wii.elf on your wii | - run scummvm-wii.elf on your wii | ||
- if you have a usbgecko in slot b, you have to read the debug messages with | - if you have a usbgecko in slot b, you have to read the debug messages with | ||
a terminal app, or the whole application will hang | a terminal app, or the whole application will hang | ||
− | + | ==CONTROLS== | |
− | + | Controls: gamecube pad | |
analog stick: mouse movement | analog stick: mouse movement | ||
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l+r: quit | l+r: quit | ||
− | + | ==CHANGELOG== | |
− | + | ====test 2==== | |
- screen is only updated if necessary | - screen is only updated if necessary | ||
no more flicker on the BASS intro | no more flicker on the BASS intro | ||
Line 69: | Line 65: | ||
- games with higher screen resolutions are now drawn correctly | - games with higher screen resolutions are now drawn correctly | ||
- fixed some palette bugs | - fixed some palette bugs | ||
+ | |||
+ | ==Other Links== | ||
+ | * http://www.scummvm.org/ |
Revision as of 17:12, 5 April 2008
This is a public version for testing of the ScummVM emulator.
Installation
- copy the "scummvm" folder to the root of your sd card
- copy your demos and/or games onto the same sd card
freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php
Download
Hints
- if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
- the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
- the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
- the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
Media
Feeback
Report Problems here
Acknowledge
dhewg
Features not compiled in:
- the AGI game engine
REQUIREMENTS
- sd card
- gamecube controller in port 1
FEATURES worth mentioning (wii port specific)
- GX hardware scaling
- usage of the wii's internal sd slot for:
- loading of runtime and game data - game state loading/saving
RUN
- run scummvm-wii.elf on your wii - if you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang
CONTROLS
Controls: gamecube pad
analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" l+r: quit
CHANGELOG
test 2
- screen is only updated if necessary no more flicker on the BASS intro better performance - games with higher screen resolutions are now drawn correctly - fixed some palette bugs