In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "ScummVM"

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(added some hints)
m
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this is a public version for testing
+
This is a public version for testing of the ScummVM emulator.
  
report problems [[Talk:Homebrew_apps/ScummVM|here]]
+
==Installation==
 +
* copy the "scummvm" folder to the root of your sd card
 +
* copy your demos and/or games onto the same sd card
 +
  freeware versions: http://scummvm.org/downloads.php#extras
 +
  demos: http://scummvm.org/demos.php
  
download: [[media:Scummvm-wii-test2.zip|test 2]]
+
==Download==
 +
* [[media:Scummvm-wii-test2.zip|ScummVM Test 2 - 2008-04-04 - svn revision 31370]]
  
hints:
+
==Hints==
 
*if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
 
*if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
 
*the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
 
*the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
Line 11: Line 16:
 
*the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
 
*the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
  
enjoy,
+
==Media==
 +
* [http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
  
 +
==Feeback==
 +
Report Problems [[Talk:Homebrew_apps/ScummVM|here]]
 +
 +
==Acknowledge==
 
dhewg
 
dhewg
  
[http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii]
+
==Features not compiled in:==
 
+
* the AGI game engine
ScummVM-Wii README
 
------------------
 
 
this is an early test version
 
svn revision 31370
 
 
features not compiled in:
 
- the AGI game engine
 
 
   
 
   
REQUIREMENTS
+
==REQUIREMENTS==
- sd card
+
* sd card
- gamecube controller in port 1
+
* gamecube controller in port 1
 
   
 
   
FEATURES worth mentioning (wii port specific)
+
==FEATURES worth mentioning (wii port specific)==
- GX hardware scaling
+
* GX hardware scaling
- usage of the wii's internal sd slot for:
+
* usage of the wii's internal sd slot for:
   loading of runtime and game data
+
   - loading of runtime and game data
   game state loading/saving
+
   - game state loading/saving
 
   
 
   
INSTALL
+
==RUN==
- copy the "scummvm" folder to the root of your sd card
 
- copy your demos and/or games onto the same sd card
 
  freeware versions: http://scummvm.org/downloads.php#extras
 
  demos: http://scummvm.org/demos.php
 
 
RUN
 
 
  - run scummvm-wii.elf on your wii
 
  - run scummvm-wii.elf on your wii
 
  - if you have a usbgecko in slot b, you have to read the debug messages with
 
  - if you have a usbgecko in slot b, you have to read the debug messages with
 
   a terminal app, or the whole application will hang
 
   a terminal app, or the whole application will hang
 
   
 
   
CONTROLS
+
==CONTROLS==
  controls: gamecube pad
+
Controls: gamecube pad
 
   
 
   
 
   analog stick: mouse movement
 
   analog stick: mouse movement
Line 61: Line 57:
 
   l+r: quit
 
   l+r: quit
 
   
 
   
CHANGELOG
+
==CHANGELOG==
 
   
 
   
- test 2
+
====test 2====
 
   - screen is only updated if necessary
 
   - screen is only updated if necessary
 
     no more flicker on the BASS intro
 
     no more flicker on the BASS intro
Line 69: Line 65:
 
   - games with higher screen resolutions are now drawn correctly
 
   - games with higher screen resolutions are now drawn correctly
 
   - fixed some palette bugs
 
   - fixed some palette bugs
 +
 +
==Other Links==
 +
* http://www.scummvm.org/

Revision as of 17:12, 5 April 2008

This is a public version for testing of the ScummVM emulator.

Installation

  • copy the "scummvm" folder to the root of your sd card
  • copy your demos and/or games onto the same sd card
 freeware versions: http://scummvm.org/downloads.php#extras
 demos: http://scummvm.org/demos.php

Download

Hints

  • if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
  • the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
  • the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
  • the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again

Media

Feeback

Report Problems here

Acknowledge

dhewg

Features not compiled in:

  • the AGI game engine

REQUIREMENTS

  • sd card
  • gamecube controller in port 1

FEATURES worth mentioning (wii port specific)

  • GX hardware scaling
  • usage of the wii's internal sd slot for:
  - loading of runtime and game data
  - game state loading/saving

RUN

- run scummvm-wii.elf on your wii
- if you have a usbgecko in slot b, you have to read the debug messages with
  a terminal app, or the whole application will hang

CONTROLS

Controls: gamecube pad

  analog stick: mouse movement
  a: left mouse button
  b: right mouse button
  x: escape
  y: "." (skip current line of text)
  z: enter
  start: f5 (scummvm menu)
  dpad up: shift (mass add for the gui)
  dpad left: "0"
  l+r: quit

CHANGELOG

test 2

  - screen is only updated if necessary
    no more flicker on the BASS intro
    better performance
  - games with higher screen resolutions are now drawn correctly
  - fixed some palette bugs

Other Links