In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Talk:ScummVM"

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(bug report 1)
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Pitty you can't play the game cause the menu interface to pick up things etc... is greyed out
 
Pitty you can't play the game cause the menu interface to pick up things etc... is greyed out
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== Bug reports ==
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=== ScummVM test 2 ===
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==== Bug report 1 ====
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The test 2 isn't loading on my system (PAL Wii, 3.2E).
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It begins to load the ELF file then crashes. I've tried with sdelfload and with scummvm as boot.elf.
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Here is some loading log:
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<code><pre>loading section .header @ àx80003f00 (0x000000e4 bytes)
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loading section .init [...]
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[...]
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loading section .sdata [...]
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clearing section .sbss [...]
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clearing section .bss [...]
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entry point: 0x80004000
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IOS_ShutdownSubsystems() done
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_CPU_ISR_Disable() done
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__exception_closeall() done. Jumping to ep now...</pre></code>
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[[User:Romanito|Romanito]] 03:22, 5 April 2008 (PDT)

Revision as of 12:22, 5 April 2008

Thanks for this :) Works fine with monkey1 and indy3 in fmtowns versions. Only issue is that it wont return to the sd loader after starting a game . It Returns properly with l+r from the scumm menu , but not from within a game . Also ,the quit game button crashes the app , and locks it up .

l+r returns for me, and monkey island 2 works aswell :), quit make sit crash though :(

yeah, there is a crash when selecting "quit" on the scummvm gui. it doesn't happen on all games and it's related to the audio thread. press Z on the gamecube pad to jump from the libogc exception hander to the loader. dhewg 08:58, 2 April 2008 (PDT)

I tried Full Throttle and it ran fine except for crashing every so often due to memory issues.

Thaks for the app guys !!!, it works awesomely, i'm sure a lot of people have been waiting for something like this for a long time. I can't wait until wiimote support arrives ;)... I tried monkey island 1, the cdrom version, and although it worked perfectly, the guybrush sprites seemed to have a little color bug, the white pixels looked black, but it only happened with guybrush, all the other white stuff, looked ok. so... i dunno what is causing that, but wanted to let you guys now. THANKS AGAIN.

i fixed the palette bug in the "test2" version - i hope ;) dhewg 05:18, 4 April 2008 (PDT)

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[DjoeN] I uploaded a better youtube movie of scummvm in action (using the "Flight of the Amazon Queen" game) http://www.youtube.com/watch?v=u3w51L0RDbU

Pitty you can't play the game cause the menu interface to pick up things etc... is greyed out

Bug reports

ScummVM test 2

Bug report 1

The test 2 isn't loading on my system (PAL Wii, 3.2E). It begins to load the ELF file then crashes. I've tried with sdelfload and with scummvm as boot.elf. Here is some loading log:

loading section .header @ àx80003f00 (0x000000e4 bytes)
loading section .init [...]
[...]
loading section .sdata [...]
clearing section .sbss [...]
clearing section .bss [...]
entry point: 0x80004000
IOS_ShutdownSubsystems() done
_CPU_ISR_Disable() done
__exception_closeall() done. Jumping to ep now...

Romanito 03:22, 5 April 2008 (PDT)