Difference between revisions of "Talk:DOSBox Wii"
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:::::But then this prevents the ability to use a sideways wiimote as a joystick.[[User:NintendoManiac64|Nintendo Maniac 64]] 06:15, 18 May 2009 (UTC) | :::::But then this prevents the ability to use a sideways wiimote as a joystick.[[User:NintendoManiac64|Nintendo Maniac 64]] 06:15, 18 May 2009 (UTC) | ||
::::::But the wiimote currently doesn't work as a joystick anyway... (just the nunchuck and classic controller do). Well, if the sideways wiimote is made to work as a joystick, then the +/- buttons should be for escape/enter. --[[User:Mr. Reaper|Mr. Reaper]] 06:32, 18 May 2009 (UTC) | ::::::But the wiimote currently doesn't work as a joystick anyway... (just the nunchuck and classic controller do). Well, if the sideways wiimote is made to work as a joystick, then the +/- buttons should be for escape/enter. --[[User:Mr. Reaper|Mr. Reaper]] 06:32, 18 May 2009 (UTC) | ||
+ | :::::::You could use a shareware version of Norton Commander 5 :) --[[User:Elisherer|Elisherer]] 12:14, 18 May 2009 (UTC) |
Revision as of 14:14, 18 May 2009
OH SNAP!
Dude, this look awesome. Everytime I see "Tantric" I know its a good project. If you need any beta testing doing, feel free to message me. Beegee7730 05:55, 7 May 2009 (UTC)
THIS IS the application I was expecting in Homebrew scene! Thanks for such a good job! raribeir 03:27PM, 14 May 2009 (GMT-3)
Bugs
Does anyone else have problems with sound? Every game I tried worked to some degree of success, Digit! for example played sound effects fine, but the background music was very quiet, with occasional spurts of loud noise. Otherwise great job! Looking forward to some speed improvements if possible, but there's certainly enough power to get some DOS action going! - Shambler —Preceding unsigned comment added by Shambler (talk • contribs) Current revision as of 03:20, 11 May 2009 (UTC)
- Yes, we are still having problems with sound. Speed is a bit slower than normal because DOSBox has no PowerPC dynamic recompiler. CarlKenner 13:26, 14 May 2009 (UTC)
Any plans on a frontend/GUI?
Not everyone (like me) has a USB keyboard, either from having older PCs and/or using laptops.Nintendo Maniac 64 04:24, 15 May 2009 (UTC)
- Back in the old DOS days, there were many simple and complex frontends for DOS.... I've searched around to see if there are any good, easy ones and so far one of the smallest, simplest I've found is "The DOS Controller." Try Googling: "dc-sk.zip" and you'll find it easily. Just stick it in sd:\DOSBox\dc\ and add an entry at the bottom of the [autoexec] section in the sd:\DOSBox\dosbox.conf file that says: c:\dc\dc.com and it will start automatically when you run DOSBox. You can then use the mouse (wiimote) to browse folders and files and run the exe's for the DOS games you want by double-clicking them. The wiimote mouse control seems kind of weird though; if you can't move the moust cursor any farther in one direction, you have to move it off the screen in the other direction first.... --Mr. Reaper 20:09, 15 May 2009 (UTC)
- Turns out this doesn't really work anyway since the games I wanted to play need keyboard input to hit the "enter" key just to even get into the game (Duke Nukem 2 and Jill of the Jungle to name a few). An on-screen keyboard like what QuakeGX has when you hold a button could fix this.Nintendo Maniac 64 06:15, 18 May 2009 (UTC)
- Yes, we do need to implement some method of doing keyboard input with the Wii Remote. Currently you can only control the Joystick and Mouse if you don't have a USB keyboard. I'm not sure how easy it would be to implement the frontend we have on the other emulators, since DOSBox uses SDL.
- Anyway, if you want to start individual DOS applications from the homebrew channel, you can copy your apps/dosboxwii folder to another folder in the apps directory, then copy a dosbox.conf file into that directory and edit it to include things in the autoexec section. sd:/dosbox will be automatically mounted as D: and the new folder in the apps directory will be mounted as C:, although you can unmount them if you want with mount -u and then mount them however you want. Don't forget to change the xml file to show a different name in Homebrew Channel. This doesn't solve the need for keyboard input in some games though. CarlKenner 03:59, 18 May 2009 (UTC)
- Mapping the most common keys to some unused buttons on the Wiimote would go a long way. Like "1" = "Escape" and "2" = "Enter" would let most games get configured and started. Additionally, it could be useful to have "-" = decrease frame skip and "+" = increase frame skip. --Mr. Reaper 06:09, 18 May 2009 (UTC)
- But then this prevents the ability to use a sideways wiimote as a joystick.Nintendo Maniac 64 06:15, 18 May 2009 (UTC)
- But the wiimote currently doesn't work as a joystick anyway... (just the nunchuck and classic controller do). Well, if the sideways wiimote is made to work as a joystick, then the +/- buttons should be for escape/enter. --Mr. Reaper 06:32, 18 May 2009 (UTC)
- You could use a shareware version of Norton Commander 5 :) --Elisherer 12:14, 18 May 2009 (UTC)
- But the wiimote currently doesn't work as a joystick anyway... (just the nunchuck and classic controller do). Well, if the sideways wiimote is made to work as a joystick, then the +/- buttons should be for escape/enter. --Mr. Reaper 06:32, 18 May 2009 (UTC)
- But then this prevents the ability to use a sideways wiimote as a joystick.Nintendo Maniac 64 06:15, 18 May 2009 (UTC)
- Mapping the most common keys to some unused buttons on the Wiimote would go a long way. Like "1" = "Escape" and "2" = "Enter" would let most games get configured and started. Additionally, it could be useful to have "-" = decrease frame skip and "+" = increase frame skip. --Mr. Reaper 06:09, 18 May 2009 (UTC)
- Turns out this doesn't really work anyway since the games I wanted to play need keyboard input to hit the "enter" key just to even get into the game (Duke Nukem 2 and Jill of the Jungle to name a few). An on-screen keyboard like what QuakeGX has when you hold a button could fix this.Nintendo Maniac 64 06:15, 18 May 2009 (UTC)