Difference between revisions of "Talk:Wiicm"
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When developing my hively replayer for Wii, I found that using an LWP thread to do the mixing (like the modplayer in libogc) caused all kinds of GX bugs and crashes. When I ditched all the threading, and had an audio mix routine called once per frame in the mainloop, all the bugs went away. If the ogg player is using threads, that could be the cause of your crashes. -- [[User:Xeron|Xeron]] 08:41, 17 February 2009 (UTC) | When developing my hively replayer for Wii, I found that using an LWP thread to do the mixing (like the modplayer in libogc) caused all kinds of GX bugs and crashes. When I ditched all the threading, and had an audio mix routine called once per frame in the mainloop, all the bugs went away. If the ogg player is using threads, that could be the cause of your crashes. -- [[User:Xeron|Xeron]] 08:41, 17 February 2009 (UTC) | ||
+ | |||
+ | Yeah I used the threaded ogg player example from sndlib and updated it to work with asndlib in libogc 1.7.0.--[[User:Linus|Linus]] 01:10, 18 February 2009 (UTC) | ||
== Code Downloader == | == Code Downloader == | ||
Hello | Hello | ||
WiiCM works fine for me, but the Code Downloader dosent.I load it via the HBC then open it. Pick my region, PAL then for a breif second it says downloading but then i get a Code Dump? Why Is This? Help! -- Wii Manic 17th February 5:17pm | WiiCM works fine for me, but the Code Downloader dosent.I load it via the HBC then open it. Pick my region, PAL then for a breif second it says downloading but then i get a Code Dump? Why Is This? Help! -- Wii Manic 17th February 5:17pm |
Revision as of 03:10, 18 February 2009
Suggestion
Hello
Nice HB. Could it be possible to implement a "delete TXT" function ? Nothing more as it's plays its role :) OuahOuah 06:51, 17 February 2009 (UTC)
You should get SD Explorer that will let you delete unwanted txt files.--Linus 01:08, 18 February 2009 (UTC)
Music crash
When developing my hively replayer for Wii, I found that using an LWP thread to do the mixing (like the modplayer in libogc) caused all kinds of GX bugs and crashes. When I ditched all the threading, and had an audio mix routine called once per frame in the mainloop, all the bugs went away. If the ogg player is using threads, that could be the cause of your crashes. -- Xeron 08:41, 17 February 2009 (UTC)
Yeah I used the threaded ogg player example from sndlib and updated it to work with asndlib in libogc 1.7.0.--Linus 01:10, 18 February 2009 (UTC)
Code Downloader
Hello WiiCM works fine for me, but the Code Downloader dosent.I load it via the HBC then open it. Pick my region, PAL then for a breif second it says downloading but then i get a Code Dump? Why Is This? Help! -- Wii Manic 17th February 5:17pm