Difference between revisions of "Talk:Menu Loader Clone"
Line 35: | Line 35: | ||
How did you figure that out? | How did you figure that out? | ||
+ | |||
+ | It's just to test jumps to functions. This does only write a jump to OSRebootSystem at the place of the check for moving a channel. --[[User:Raven|Raven]] |
Revision as of 17:34, 28 December 2008
Can we have screenshots ? --orksovaj 11:00, 2 September 2008 (UTC)
Yes, here: Screenshot --Raven
Region Free
Just to let you know that the loader does not work with US Gamecube games
Lee.
I already said I cannot work on region free, because I have no games from other regions, and the included change does only override the return value of SCGetProductArea (0, 1 or 2), nothing more. --Raven
Want to compile it myself. How to extract the files needed for compiling from the Wii?
-- twofive
Hey Raven,
What means "Move a channel for reboot (this is still experimental)" ?
Thanks,
Adr990
If you select this patch and press A+B over a channel your console will reboot. --Raven
Adr990
Lol,
Nice but... what should be the good of it?
Anyways good job!
How did you figure that out?
It's just to test jumps to functions. This does only write a jump to OSRebootSystem at the place of the check for moving a channel. --Raven