In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "ScummVM"

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(rev 33789)
Line 7: Line 7:
 
| author = dhewg
 
| author = dhewg
 
| download =
 
| download =
[http://static.hackmii.com/scummvm-20080716124536.zip rev 33083]
+
[http://static.hackmii.com/http://static.hackmii.com/scummvm-wii-r33789.zip rev 33789]
 
| peripherals = {{Wiimote1}} {{FrontSD}}
 
| peripherals = {{Wiimote1}} {{FrontSD}}
 
}}
 
}}
Line 18: Line 18:
 
====Links====
 
====Links====
 
* [http://www.scummvm.org/ ScummVM project Web Site]
 
* [http://www.scummvm.org/ ScummVM project Web Site]
 +
* [http://static.hackmii.com/scummvm-gamecube-r33789.zip download the gamecube version]
  
 
====READMII====
 
====READMII====
  
Wii port of ScummVM README
+
Please check the READMII file from the most recent version.
--------------------------
 
 
features not compiled in:
 
- the AGI game engine
 
 
REQUIREMENTS
 
 
  wii:
 
    - sd card
 
    - wiimote or gamecube controller in port 1
 
 
  gamecube:
 
    - sd card
 
    - sd gecko adapter
 
    - gamecube controller in port 1
 
 
INSTALL
 
 
  - copy the "scummvm" folder into the "/apps" folder of your sd card
 
  - copy your demos and/or games onto the same sd card
 
    each game goes into its own subdirectory, do not place those under
 
    "/apps/scummvm", and do not set the "theme" or "extra" path to that folder
 
    freeware versions: http://scummvm.org/downloads.php#extras
 
    demos: http://scummvm.org/demos.php
 
 
RUN
 
 
  wii:
 
    either use the homebrew channel, available at
 
 
    http://hbc.hackmii.com/
 
 
    or load "/apps/scummvm/boot.dol" with your favorite loader
 
 
  gamecube:
 
    load "/apps/scummvm/scummvm-gc.dol" with your favorite loader
 
 
 
  wiimote
 
{| class="wikitable" style="float:right;text-align:right;"
 
|-
 
! colspan="2" | {{Wiimote1}}
 
|-
 
! Button !! Template
 
|-
 
| {{WiimoteDPadUp}} || <nowiki>Shift</nowiki>
 
|-
 
| {{WiimoteDPadDown}} || <nowiki>0</nowiki>
 
|-
 
| {{WiimoteDPadLeft}} || <nowiki>Y</nowiki>
 
|-
 
| {{WiimoteDPadRight}} || <nowiki>N</nowiki>
 
|-
 
| {{WiimoteAButton}} || <nowiki>left mouse button
 
</nowiki>
 
|-
 
| {{WiimoteBButton}} || <nowiki>right mouse button</nowiki>
 
|-
 
| {{Wiimote2Button}} || <nowiki>Enter</nowiki>
 
|-
 
| {{WiimoteMinusButton}} || <nowiki>Escape</nowiki>
 
|-
 
| {{WiimotePlusButton}} || <nowiki>(skip current line of text)
 
</nowiki>
 
|-
 
| {{WiimoteHomeButton}} || <nowiki>f5 (scummvm menu)
 
</nowiki>
 
|}
 
 
    IR: mouse movement
 
    a: left mouse button
 
    b: right mouse button
 
    minus: escape
 
    plus: "." (skip current line of text)
 
    2: enter
 
    home: f5 (scummvm menu)
 
    dpad up: shift (mass add for the gui)
 
    dpad down: "0"
 
    dpad left: "y"
 
    dpad right: "n"
 
 
  gamecube pad
 
 
    analog stick: mouse movement
 
    a: left mouse button
 
    b: right mouse button
 
    x: escape
 
    y: "." (skip current line of text)
 
    z: enter
 
    start: f5 (scummvm menu)
 
    dpad up: shift (mass add for the gui)
 
    dpad down: "0"
 
    dpad left: "y"
 
    dpad right: "n"
 
 
THANKS
 
 
  shagkur and WinterMute, for devkitppc/libogc and the coorperation
 
  svpe, for fixing the libfat feof/thread bugs on the last minute
 
  para, for making wiiuse available in libogc
 
  
 
====Changelog (Wii specific)====
 
====Changelog (Wii specific)====
 +
* rev 33789
 +
** proper fullscreen video mode
 +
** multiple graphic modes with different overscan values
 +
** "fullscreen mode" stretches the picture on 16:9 displays
 +
** fixed broken sword 1/2 gfx garbage
 +
** support for setShakePos()
 
* rev 33083
 
* rev 33083
 
** fixed another savegame issue
 
** fixed another savegame issue

Revision as of 01:03, 12 August 2008

ScummVM
Scummvmsouris.png
General
Author(s)dhewg
TypeEmulation/Simulation
Links
[[rev 33789|Download]]
Peripherals
Wiimote1.svg Loads files from the Front SD slot

News

Great news everyone, the Wii port has been committed to the official ScummVM svn! You can check out the source here and talk about it on the Wii port forum.

Please don't use the wiki talk page for reporting bugs anymore. Use the official bug tracker, following the bug submission guidelines.

Links

READMII

Please check the READMII file from the most recent version.

Changelog (Wii specific)

  • rev 33789
    • proper fullscreen video mode
    • multiple graphic modes with different overscan values
    • "fullscreen mode" stretches the picture on 16:9 displays
    • fixed broken sword 1/2 gfx garbage
    • support for setShakePos()
  • rev 33083
    • fixed another savegame issue
    • support for the reset and power button
    • added a gamecube port
  • rev 32565
    • the wii port is now official
    • updated icon
    • the savegame issue is fixed (was not wii port specific)
  • rev 32506
    • restructured the runtime paths
      • files from the selected game are now correctly loaded (check the READMII)
    • increased the virtual screen size for the IR pointer
      • its now easier to exit the sam & max inventory
      • fixes the goblins 3 scroll issue
    • added the keys "y" and "n" to the dpad (for simon the sorcerer)
  • rev 32475
    • improved sd read performance (thanks, svpe)
    • fixed crash on saving a game
  • rev 32231 (hbc apps package)
    • wiimote support
    • compiled with updated dkppc/libogc/libfat
      • fixes all known crashes (afaict)
      • Monkey Island 3 is playable now
  • test 2
    • screen is only updated if necessary
      • no more flicker on the BASS intro
      • better performance
    • games with higher screen resolutions are now drawn correctly
    • fixed some palette bugs
  • test 1
    • first public test version