Difference between revisions of "ScummVM"
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(new build: rev 32506. readded changelog (oups)) |
(great news everyone!) |
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| author = dhewg | | author = dhewg | ||
| download = | | download = | ||
− | [http://static.hackmii.com/scummvm- | + | [http://static.hackmii.com/scummvm-20080605233742.tgz rev 32565] |
}} | }} | ||
+ | |||
+ | ====News==== | ||
+ | great news everyone, the wii port has been commited to the official ScummVM svn! you can checkout the source [http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/ here] and talk about it on the [http://forums.scummvm.org/viewforum.php?f=16 wii port forum]. | ||
+ | |||
+ | please don't use the wiki talk page for reporting bugs anymore, use the [http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse official bug tracker] , following the [http://www.scummvm.org/faq.php#question.report-bugs bug submission guidelines] | ||
+ | |||
+ | ====Links==== | ||
+ | * [http://www.scummvm.org/ ScummVM project Web Site] | ||
====READMII==== | ====READMII==== | ||
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svpe, for fixing the libfat feof/thread bugs on the last minute | svpe, for fixing the libfat feof/thread bugs on the last minute | ||
para, for making wiiuse available in libogc | para, for making wiiuse available in libogc | ||
− | |||
− | |||
− | |||
====Changelog (Wii specific)==== | ====Changelog (Wii specific)==== | ||
+ | * rev 32565 | ||
+ | ** the wii port is now official | ||
+ | ** updated icon | ||
+ | ** the savegame issue is fixed (was not wii port specific) | ||
* rev 32506 | * rev 32506 | ||
** restructured the runtime paths | ** restructured the runtime paths |
Revision as of 00:30, 6 June 2008
ScummVM | |
General | |
---|---|
Author(s) | dhewg |
Type | Emulation/Simulation |
Links | |
[[rev 32565|Download]] |
News
great news everyone, the wii port has been commited to the official ScummVM svn! you can checkout the source here and talk about it on the wii port forum.
please don't use the wiki talk page for reporting bugs anymore, use the official bug tracker , following the bug submission guidelines
Links
READMII
Wii port of ScummVM README -------------------------- features not compiled in: - the AGI game engine REQUIREMENTS - sd card - wiimote or gamecube controller in port 1 INSTALL - copy the "apps" folder to the root of your sd card - copy your demos and/or games onto the same sd card each game goes into its own subdirectory, do not place those under "/apps/scummvm", and do not set the "theme" or "extra" path to that folder freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php RUN either use the homebrew channel, available at http://hbc.hackmii.com/ or load "boot.dol" with your favorite loader CONTROLS wiimote analog stick: mouse movement a: left mouse button b: right mouse button minus: escape plus: "." (skip current line of text) 2: enter home: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad down: "0" dpad left: "y" dpad right: "n" gamecube pad analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad down: "0" dpad left: "y" dpad right: "n" THANKS shagkur and WinterMute, for devkitppc/libogc and the coorperation svpe, for fixing the libfat feof/thread bugs on the last minute para, for making wiiuse available in libogc
Changelog (Wii specific)
- rev 32565
- the wii port is now official
- updated icon
- the savegame issue is fixed (was not wii port specific)
- rev 32506
- restructured the runtime paths
- files from the selected game are now correctly loaded (check the READMII)
- increased the virtual screen size for the IR pointer
- its now easier to exit the sam & max inventory
- fixes the goblins 3 scroll issue
- added the keys "y" and "n" to the dpad (for simon the sorcerer)
- restructured the runtime paths
- rev 32475
- improved sd read performance (thanks, svpe)
- fixed crash on saving a game
- rev 32231 (hbc apps package)
- wiimote support
- compiled with updated dkppc/libogc/libfat
- fixes all known crashes (afaict)
- Monkey Island 3 is playable now
- test 2
- screen is only updated if necessary
- no more flicker on the BASS intro
- better performance
- games with higher screen resolutions are now drawn correctly
- fixed some palette bugs
- screen is only updated if necessary
- test 1
- first public test version