Difference between revisions of "ScummVM"
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Hints: | Hints: | ||
− | *If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM | + | * If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM |
− | *The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card. | + | * The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card. |
− | *The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent. | + | * The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent. |
− | *The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again | + | * The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again |
Enjoy, | Enjoy, | ||
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dhewg | dhewg | ||
− | + | ====Videos==== | |
+ | * [http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii] | ||
+ | |||
+ | ====ScummVM-Wii README==== | ||
ScummVM-Wii README | ScummVM-Wii README | ||
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- games with higher screen resolutions are now drawn correctly | - games with higher screen resolutions are now drawn correctly | ||
- fixed some palette bugs | - fixed some palette bugs | ||
+ | |||
+ | ====Links==== | ||
+ | * [http://www.scummvm.org/ Scummvm project Web Site] |
Revision as of 15:34, 1 June 2008
ScummVM | |
General | |
---|---|
Author(s) | dhewg |
Type | Emulation/Simulation |
Links | |
[[Test 2|Download]] |
Official Test Version
Report Problems: here
Download: test 2 http://www.megaupload.com/?d=17RP79G0
Hints:
- If you have a Gamecube memory card plugged into Slot B, eject it prior to starting ScummVM
- The quality/speed of the SD card matters. FAT16 performs better than FAT32 on my cheap SD card.
- The SD card code seems to be buggy. Larger games such as COMI or Broken Sword will only work to some extent.
- The application crashes sometimes when exiting; press Z on your Gamcube pad to jump to the loader again
Enjoy,
dhewg
Videos
ScummVM-Wii README
ScummVM-Wii README ------------------ this is an early test version svn revision 31370 features not compiled in: - the AGI game engine REQUIREMENTS - sd card - gamecube controller in port 1 FEATURES worth mentioning (wii port specific) - GX hardware scaling - usage of the wii's internal sd slot for: loading of runtime and game data game state loading/saving INSTALL - copy the "scummvm" folder to the root of your sd card - copy your demos and/or games onto the same sd card freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php RUN - run scummvm-wii.elf on your wii - if you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang CONTROLS controls: gamecube pad analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" l+r: quit CHANGELOG - test 2 - screen is only updated if necessary no more flicker on the BASS intro better performance - games with higher screen resolutions are now drawn correctly - fixed some palette bugs