Difference between revisions of "ScummVM"
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(sorry, but either a) do it right or b) stop raping my README) |
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− | + | this is a public version for testing | |
− | + | report problems [[Talk:Homebrew_apps/ScummVM|here]] | |
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− | + | download: [[media:Scummvm-wii-test2.zip|test 2]] | |
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− | + | hints: | |
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*if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm | *if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm | ||
*the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one | *the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one | ||
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*the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again | *the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again | ||
− | + | enjoy, | |
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− | + | dhewg | |
− | + | [http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii] | |
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− | + | ScummVM-Wii README | |
− | + | ------------------ | |
+ | |||
+ | this is an early test version | ||
+ | svn revision 31370 | ||
+ | |||
+ | features not compiled in: | ||
+ | - the AGI game engine | ||
+ | |||
+ | REQUIREMENTS | ||
+ | - sd card | ||
+ | - gamecube controller in port 1 | ||
+ | |||
+ | FEATURES worth mentioning (wii port specific) | ||
+ | - GX hardware scaling | ||
+ | - usage of the wii's internal sd slot for: | ||
+ | loading of runtime and game data | ||
+ | game state loading/saving | ||
+ | INSTALL | ||
+ | - copy the "scummvm" folder to the root of your sd card | ||
+ | - copy your demos and/or games onto the same sd card | ||
+ | freeware versions: http://scummvm.org/downloads.php#extras | ||
+ | demos: http://scummvm.org/demos.php | ||
− | + | RUN | |
− | + | - run scummvm-wii.elf on your wii | |
− | + | - if you have a usbgecko in slot b, you have to read the debug messages with | |
− | + | a terminal app, or the whole application will hang | |
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− | + | CONTROLS | |
− | + | controls: gamecube pad | |
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analog stick: mouse movement | analog stick: mouse movement | ||
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l+r: quit | l+r: quit | ||
− | + | CHANGELOG | |
− | + | - test 2 | |
− | + | - screen is only updated if necessary | |
no more flicker on the BASS intro | no more flicker on the BASS intro | ||
better performance | better performance | ||
− | + | - games with higher screen resolutions are now drawn correctly | |
− | + | - fixed some palette bugs | |
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Revision as of 20:22, 5 April 2008
this is a public version for testing
report problems here
download: test 2
hints:
- if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
- the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
- the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
- the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
enjoy,
dhewg
Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii
ScummVM-Wii README ------------------ this is an early test version svn revision 31370 features not compiled in: - the AGI game engine REQUIREMENTS - sd card - gamecube controller in port 1 FEATURES worth mentioning (wii port specific) - GX hardware scaling - usage of the wii's internal sd slot for: loading of runtime and game data game state loading/saving INSTALL - copy the "scummvm" folder to the root of your sd card - copy your demos and/or games onto the same sd card freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php RUN - run scummvm-wii.elf on your wii - if you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang CONTROLS controls: gamecube pad analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" l+r: quit CHANGELOG - test 2 - screen is only updated if necessary no more flicker on the BASS intro better performance - games with higher screen resolutions are now drawn correctly - fixed some palette bugs