In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Double Dash Wii"

From WiiBrew
Jump to navigation Jump to search
(wikified)
Line 15: Line 15:
 
}}
 
}}
  
Double Dash WII is a Boulder Dash Clone for the WII
+
'''Double Dash Wii''' is a Boulder Dash Clone for the Wii.
  
  
How to play?
+
== How to play ==
Hold the WIImote horizontally or reconfigure it under options in the main menu (not all buttons are working yet, sorry but i don't have much time).
+
Hold the Wiimote horizontally or reconfigure it under options in the main menu (not all buttons are working yet, sorry but i don't have much time).
  
 
How to move you player should be clear right? If not ask someone else :-)
 
How to move you player should be clear right? If not ask someone else :-)
Line 33: Line 33:
 
If you want to move again, press Button 2 again and move away from those rocks or monsters =o)
 
If you want to move again, press Button 2 again and move away from those rocks or monsters =o)
  
PLEASE HELP!!!
+
== Help needed ==
 
There seemes to be a big problem with the bits of the 2nd, 3rd and 4th remote
 
There seemes to be a big problem with the bits of the 2nd, 3rd and 4th remote
 
when using SDL and WPAD_ButtonsHeld():
 
when using SDL and WPAD_ButtonsHeld():
Line 41: Line 41:
 
A very small SDL-Framework has the same problem!!!
 
A very small SDL-Framework has the same problem!!!
  
 
+
== Credits ==
 
+
Ported to the Wii by BlackWhiteEagle (Matz3) thanks to the homebrewscene, marcan, bushing, devkitpro, sdl, Michal Benes and everyone else.
 
 
 
 
 
 
BlackWhiteEagle (Matz3)
+
== Copyright ==
 +
DoubleDash game
  
DoubleDash game - Ported to the WII (Homebrew) by BlackWhiteEagle (Matz3)
+
Copyright (C) 2003  Michal Benes
 
Ported to the WII Homebrew by BlackWhiteEagle (Matz3) thanks to the homebrewscene,
 
marcan, bushing, devkitpro, sdl, Michal Benes and everyone else.
 
 
  
DoubleDash game
+
DoubleDash is free software; you can redistribute it and/or
+
modify it under the terms of the GNU Lesser General Public
    Copyright (C) 2003  Michal Benes
+
License as published by the Free Software Foundation; either
 
+
version 2.1 of the License, or (at your option) any later version.
    DoubleDash is free software; you can redistribute it and/or
 
    modify it under the terms of the GNU Lesser General Public
 
    License as published by the Free Software Foundation; either
 
    version 2.1 of the License, or (at your option) any later version.
 
 
    
 
    
    This code is distributed in the hope that it will be useful,
+
This code is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
+
but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.
+
Lesser General Public License for more details.
 
 
 
http://www.gnu.de/documents/lgpl-2.1.de.html
 
http://www.gnu.de/documents/lgpl-2.1.de.html

Revision as of 01:03, 20 February 2009

DoubleDashWII
General
Author(s)BlackWhiteEagle (Port) and Michal Benes (Main Programming)
TypeGame
Version1.0
LicenseGPL 2.1
Links
Download
Peripherals
WiimoteHorizontal.svg Wiimote.svg

Double Dash Wii is a Boulder Dash Clone for the Wii.


How to play

Hold the Wiimote horizontally or reconfigure it under options in the main menu (not all buttons are working yet, sorry but i don't have much time).

How to move you player should be clear right? If not ask someone else :-)

A = Select (only Player one!) Plus = Restart level (only Player one!) Minus = Abort game and return to the Gamemenu (only Player one!) Home = Go back to the HBC (only Player one!)

How to dig without moving? Press and hold Button 2 and move into one direction and hold that button pressed too! Then release Button 2 and you can dig into any direction without moving! If you want to move again, press Button 2 again and move away from those rocks or monsters =o)

Help needed

There seemes to be a big problem with the bits of the 2nd, 3rd and 4th remote when using SDL and WPAD_ButtonsHeld():

When you quickly press a button and release it, this button gets hold endless. Please try it out with the game and tell me a solution (newest development libogc, etc used already) A very small SDL-Framework has the same problem!!!

Credits

Ported to the Wii by BlackWhiteEagle (Matz3) thanks to the homebrewscene, marcan, bushing, devkitpro, sdl, Michal Benes and everyone else.

Copyright

DoubleDash game

Copyright (C) 2003 Michal Benes

DoubleDash is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.

This code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

http://www.gnu.de/documents/lgpl-2.1.de.html