Difference between revisions of "ScummVM"
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[http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii] | [http://youtube.com/watch?v=3U5mYzi9nKA Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii] | ||
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+ | [b]4-28-08 - Wiimote Enabled ScummVM released![/b] | ||
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+ | http://www.dcemu.co.uk/vbulletin/showthread.php?t=108786 | ||
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+ | I am unsure of whether the author of this version is the original creator or someone else. | ||
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ScummVM-Wii README | ScummVM-Wii README |
Revision as of 00:46, 29 April 2008
ScummVM | |
General | |
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Author(s) | dhewg |
Type | Emulation/Simulation |
Links | |
[[Test 2|Download]] |
this is a public version for testing
report problems here
download: test 2 http://www.megaupload.com/?d=17RP79G0
hints:
- if you have a gamecube memory card plugged into slot b, eject it prior to starting scummvm
- the quality/speed of the sd card matters. FAT16 performs better than FAT32 on my cheap one
- the sd card code seems to be buggy. bigger games like COMI or sword will only work to some extend
- the application crashes sometimes when exiting, press Z on your gamcube pad to jump to the loader again
enjoy,
dhewg
Video Demo of ScummVM Running Sam and Max Hit the Road on the Wii
[b]4-28-08 - Wiimote Enabled ScummVM released![/b]
http://www.dcemu.co.uk/vbulletin/showthread.php?t=108786
I am unsure of whether the author of this version is the original creator or someone else.
ScummVM-Wii README ------------------ this is an early test version svn revision 31370 features not compiled in: - the AGI game engine REQUIREMENTS - sd card - gamecube controller in port 1 FEATURES worth mentioning (wii port specific) - GX hardware scaling - usage of the wii's internal sd slot for: loading of runtime and game data game state loading/saving INSTALL - copy the "scummvm" folder to the root of your sd card - copy your demos and/or games onto the same sd card freeware versions: http://scummvm.org/downloads.php#extras demos: http://scummvm.org/demos.php RUN - run scummvm-wii.elf on your wii - if you have a usbgecko in slot b, you have to read the debug messages with a terminal app, or the whole application will hang CONTROLS controls: gamecube pad analog stick: mouse movement a: left mouse button b: right mouse button x: escape y: "." (skip current line of text) z: enter start: f5 (scummvm menu) dpad up: shift (mass add for the gui) dpad left: "0" l+r: quit CHANGELOG - test 2 - screen is only updated if necessary no more flicker on the BASS intro better performance - games with higher screen resolutions are now drawn correctly - fixed some palette bugs