In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Talk:Fuse"

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m (→‎Controller Mapping: small redaction)
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[[User:Mr_Nick666|Mr_Nick666]]
 
[[User:Mr_Nick666|Mr_Nick666]]
  
:: That's definitely not planned. All the keys on wiiremote except the cursor arrows will user defined and the user will be able to save those settings, so that those settings will automatically load next time fuse is run. Cursor keys will also be user definable eventually. Regarding the rest of the controllers - that's not planned at this point. If I could map the wii remote keys to anything I want, I don't think mapping keys on other controllers would be useful. -- [[User:Spec|Spec]]
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:: That's definitely not planned. All the keys on wiiremote except the cursor arrows will be user defined and the user will be able to save those settings (those settings will automatically load next time fuse is run). Cursor keys will also be user definable eventually. Regarding the rest of the controllers - that's not planned at this point. If I could map the wii remote keys to anything I want, I don't think mapping keys on other controllers would be useful. -- [[User:Spec|Spec]]
  
 
== Intro Screen ==
 
== Intro Screen ==

Revision as of 17:37, 20 January 2009

Development source

If anyone's interested in working on this at all, I've taken Björn's patch and integrated into (a branch of) the main Fuse codebase. See here. It still needs some tidy-up work on it, but it works. Cheers --Pak21 11:06, 4 September 2008 (UTC)

usb keyboard and wiimotes not working

Hi

Unfortunately on Fuse Snapshot 2 the usb keyboard and wiimotes support no longer seems to work?

Loading games works fine but there seems to be no input working for either keyboard or wiimote (which worked fine on the previous build from bjorn) making it impossible to actualy play any games?

Ta Baboon

Hi, There's couple of changes here. I need a bit more specifics as to what doesn't work: What type of joystick are you using? If you use Kempston it's by default off - you need to turn it on in Options/Peripherals. Then another option you need to set is go to Options/Joysticks/Joystick 1 and select what kind of joystick will wii remote emulate, by default it's set to None. Another change is that you use your wii remote in menus in horizontal position now. Next snapshot will make it possible to save the changes, so you'd need to set the above only once, until then...sorry... Hope that helps -- Spec
To respond to original question both wii remote and usb keyboard works for me here on the snapshot2 -- Spec


I'm pretty sure I tried all configs in the menu but still had no success assigning a joystick to the wiimote, but I'll try again later and report back. Also (even if joysticks are working) usb keyboards support is now broken on this new build... which means you can't actually play any games as each title requires input from a keyboard to start (this bug and also the joystick one has also been verified by others on tehskeen). I look forward to the new release - thanks for continung to bring the specky to the wii! Baboon

I can't confirm it. I've got IBM keyboard plugged into the upper usb slot and works fine. This is the dev build I'm using at the moment -- Spec

Hi, There's couple of changes here. I need a bit more specifics as to what doesn't work: What type of joystick are you using? If you use Kempston it's by default off - you need to turn it on in Options/Peripherals. Then another option you need to set is go to Options/Joysticks/Joystick 1 and select what kind of joystick will wii remote emulate, by default it's set to None. Another change is that you use your wii remote in menus in horizontal position now. Next snapshot will make it possible to save the changes, so you'd need to set the above only once, until then...sorry... Hope that helps -- Spec

I've just tested your dev build and I can assign the remote to a joystick now... it confused me as I though the A or 1 button was the option to put a tick to show what I just selected (instead it was go right on the d-pad wiimote). I've tested 2 USB keyboards though and have had no joy still with getting them to work... although I was able to start a game by using the key binding feature. :)Baboon


I also have no USB keyboard access (worked fine in the previous build. Im using a Logitech wireless which, as I said, worked fine on Bjorns release and works with all other keyboard supporting homebrew. Mr_Nick666

Hey Mr_Nick666. I cannot replicate the problem. Bjorn tested is a well with his wireless usb keyboard and couldn't replicate the problem as well. It will be real hard to troubleshoot the problem if we cannot replicate it.

Controller Mapping

This idea was posted over at Bjorns site, by ICEknigh7, and thought it may be worth posting here as it was an excellent idea.

FuseControls.png

Mr_Nick666

That's definitely not planned. All the keys on wiiremote except the cursor arrows will be user defined and the user will be able to save those settings (those settings will automatically load next time fuse is run). Cursor keys will also be user definable eventually. Regarding the rest of the controllers - that's not planned at this point. If I could map the wii remote keys to anything I want, I don't think mapping keys on other controllers would be useful. -- Spec

Intro Screen

This was a screen I did on Bjorns request (the space on the bottom left was for text). If you'd like to use it thats fine.

FuseScr1.png

This can be found here http://www.sendspace.com/file/tkkf5h in Speccy format.

I also did some HBC icons...

FuseIcon.png FuseIcon2.png FuseIcon3.png

Mr_Nick666